xref: /386bsd/usr/src/games/cribbage/support.c (revision a2142627)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 static char sccsid[] = "@(#)support.c	5.6 (Berkeley) 2/28/91";
36 #endif /* not lint */
37 
38 #include	<curses.h>
39 #include	"deck.h"
40 #include	"cribbage.h"
41 #include	"cribcur.h"
42 
43 
44 #define		NTV		10		/* number scores to test */
45 
46 /* score to test reachability of, and order to test them in */
47 int		tv[ NTV ]	= { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
48 
49 
50 /*
51  * computer chooses what to play in pegging...
52  * only called if no playable card will score points
53  */
54 
cchose(h,n,s)55 cchose( h, n, s )
56 
57     CARD		h[];
58     int			n;
59     int			s;
60 {
61 	register  int		i, j, l;
62 
63 	if(  n <= 1  )  return( 0 );
64 	if(  s < 4  )  {		/* try for good value */
65 	    if(  ( j = anysumto(h, n, s, 4) )  >=  0  )  return( j );
66 	    if(  ( j = anysumto(h, n, s, 3) ) >= 0  &&  s == 0  )
67 								return( j );
68 	}
69 	if(  s > 0  &&  s < 20  )  {
70 	    for( i = 1; i <= 10; i++ )  {	/* try for retaliation to 31 */
71 		if(  ( j = anysumto(h, n, s, 21-i) )  >=  0  )  {
72 		    if(  ( l = numofval(h, n, i) )  >  0  )  {
73 			if(  l > 1  ||  VAL( h[j].rank ) != i  )  return( j );
74 		    }
75 		}
76 	    }
77 	}
78 	if(  s < 15  )  {
79 	    for( i = 0; i < NTV; i++ )  {	/* for retaliation after 15 */
80 		if(  ( j = anysumto(h, n, s, tv[i]) )  >=  0  )  {
81 		    if(  ( l = numofval(h, n, 15-tv[i]) )  >  0  )  {
82 			if(  l > 1  ||  VAL( h[j].rank ) != 15-tv[i]  )  return( j );
83 		    }
84 		}
85 	    }
86 	}
87 	j = -1;
88 	for( i = n - 1; i >= 0; --i )  {	/* remember: h is sorted */
89 	    l = s + VAL( h[i].rank );
90 	    if(  l > 31  )  continue;
91 	    if(  l != 5  &&  l != 10  &&  l != 21  )  {
92 		j = i;
93 		break;
94 	    }
95 	}
96 	if(  j >= 0  )  return( j );
97 	for( i = n - 1; i >= 0; --i )  {
98 	    l = s + VAL( h[i].rank );
99 	    if(  l > 31  )  continue;
100 	    if(  j < 0  )  j = i;
101 	    if(  l != 5  &&  l != 21  )  {
102 		j = i;
103 		break;
104 	    }
105 	}
106 	return( j );
107 }
108 
109 
110 
111 /*
112  * plyrhand:
113  *	Evaluate and score a player hand or crib
114  */
plyrhand(hand,s)115 plyrhand(hand, s)
116 CARD		hand[];
117 char		*s;
118 {
119     register int	i, j;
120     register BOOLEAN	win;
121     static char		prompt[BUFSIZ];
122 
123     prhand(hand, CINHAND, Playwin, FALSE);
124     (void)sprintf(prompt, "Your %s scores ", s);
125     i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
126     if ((j = number(0, 29, prompt)) == 19)
127 	j = 0;
128     if (i != j) {
129 	if (i < j) {
130 	    win = chkscr(&pscore, i);
131 	    msg("It's really only %d points; I get %d", i, 2);
132 	    if (!win)
133 		win = chkscr(&cscore, 2);
134 	}
135 	else {
136 	    win = chkscr(&pscore, j);
137 	    msg("You should have taken %d, not %d!", i, j);
138 	}
139 	if (explain)
140 	    msg("Explanation: %s", expl);
141 	do_wait();
142     }
143     else
144 	win = chkscr(&pscore, i);
145     return win;
146 }
147 
148 /*
149  * comphand:
150  *	Handle scoring and displaying the computers hand
151  */
comphand(h,s)152 comphand(h, s)
153 CARD		h[];
154 char		*s;
155 {
156 	register int		j;
157 
158 	j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
159 	prhand(h, CINHAND, Compwin, FALSE);
160 	msg("My %s scores %d", s, (j == 0 ? 19 : j));
161 	return chkscr(&cscore, j);
162 }
163 
164 /*
165  * chkscr:
166  *	Add inc to scr and test for > glimit, printing on the scoring
167  *	board while we're at it.
168  */
169 
170 int	Lastscore[2] = {-1, -1};
171 
chkscr(scr,inc)172 chkscr(scr, inc)
173 int		*scr, inc;
174 {
175 	BOOLEAN		myturn;
176 
177 	myturn = (scr == &cscore);
178 	if (inc != 0) {
179 		prpeg(Lastscore[myturn], '.', myturn);
180 		Lastscore[myturn] = *scr;
181 		*scr += inc;
182 		prpeg(*scr, PEG, myturn);
183 		refresh();
184 	}
185 	return (*scr >= glimit);
186 }
187 
188 /*
189  * prpeg:
190  *	Put out the peg character on the score board and put the
191  *	score up on the board.
192  */
prpeg(score,peg,myturn)193 prpeg(score, peg, myturn)
194 register int	score;
195 char		peg;
196 BOOLEAN		myturn;
197 {
198 	register int	y, x;
199 
200 	if (!myturn)
201 		y = SCORE_Y + 2;
202 	else
203 		y = SCORE_Y + 5;
204 
205 	if (score <= 0 || score >= glimit) {
206 		if (peg == '.')
207 			peg = ' ';
208 		if (score == 0)
209 			x = SCORE_X + 2;
210 		else {
211 			x = SCORE_X + 2;
212 			y++;
213 		}
214 	}
215 	else {
216 		x = (score - 1) % 30;
217 		if (score > 90 || (score > 30 && score <= 60)) {
218 			y++;
219 			x = 29 - x;
220 		}
221 		x += x / 5;
222 		x += SCORE_X + 3;
223 	}
224 	mvaddch(y, x, peg);
225 	mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
226 }
227 
228 /*
229  * cdiscard -- the computer figures out what is the best discard for
230  * the crib and puts the best two cards at the end
231  */
232 
cdiscard(mycrib)233 cdiscard( mycrib )
234 
235     BOOLEAN		mycrib;
236 {
237 	CARD			d[ CARDS ],  h[ FULLHAND ],  cb[ 2 ];
238 	register  int		i, j, k;
239 	int			nc, ns;
240 	long			sums[ 15 ];
241 	static  int		undo1[15]   = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
242 	static  int		undo2[15]   = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
243 
244 	makedeck( d );
245 	nc = CARDS;
246 	for( i = 0; i < knownum; i++ )  {	/* get all other cards */
247 	    cremove( known[i], d, nc-- );
248 	}
249 	for( i = 0; i < 15; i++ )  sums[i] = 0L;
250 	ns = 0;
251 	for( i = 0; i < (FULLHAND - 1); i++ )  {
252 	    cb[0] = chand[i];
253 	    for( j = i + 1; j < FULLHAND; j++ )  {
254 		cb[1] = chand[j];
255 		for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
256 		cremove( chand[i], h, FULLHAND );
257 		cremove( chand[j], h, FULLHAND - 1 );
258 		for( k = 0; k < nc; k++ )  {
259 		    sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
260 		    if( mycrib )  sums[ns] += adjust( cb, d[k] );
261 		    else	  sums[ns] -= adjust( cb, d[k] );
262 		}
263 		++ns;
264 	    }
265 	}
266 	j = 0;
267 	for( i = 1; i < 15; i++ )  if(  sums[i] > sums[j]  )  j = i;
268 	for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
269 	cremove( h[ undo1[j] ], chand, FULLHAND );
270 	cremove( h[ undo2[j] ], chand, FULLHAND - 1 );
271 	chand[4] = h[ undo1[j] ];
272 	chand[5] = h[ undo2[j] ];
273 }
274 
275 
276 
277 /*
278  * returns true if some card in hand can be played without exceeding 31
279  */
280 
anymove(hand,n,sum)281 anymove( hand, n, sum )
282 
283     CARD		hand[];
284     int			n;
285     int			sum;
286 {
287 	register  int		i, j;
288 
289 	if(  n < 1  )  return( FALSE );
290 	j = hand[0].rank;
291 	for( i = 1; i < n; i++ )  {
292 	    if(  hand[i].rank < j  )  j = hand[i].rank;
293 	}
294 	return(  sum + VAL( j )  <=  31  );
295 }
296 
297 
298 
299 /*
300  * anysumto returns the index (0 <= i < n) of the card in hand that brings
301  * the s up to t, or -1 if there is none
302  */
303 
anysumto(hand,n,s,t)304 anysumto( hand, n, s, t )
305 
306     CARD		hand[];
307     int			n;
308     int			s,  t;
309 {
310 	register  int		i;
311 
312 	for( i = 0; i < n; i++ )  {
313 	    if(  s + VAL( hand[i].rank )  ==  t  )  return( i );
314 	}
315 	return( -1 );
316 }
317 
318 
319 
320 
321 /*
322  * return the number of cards in h having the given rank value
323  */
324 
numofval(h,n,v)325 numofval( h, n, v )
326 
327     CARD		h[];
328     int			n;
329     int			v;
330 {
331 	register  int		i, j;
332 
333 	j = 0;
334 	for( i = 0; i < n; i++ )  {
335 	    if(  VAL( h[i].rank )  ==  v  )  ++j;
336 	}
337 	return( j );
338 }
339 
340 
341 
342 /*
343  * makeknown remembers all n cards in h for future recall
344  */
345 
makeknown(h,n)346 makeknown( h, n )
347 
348     CARD		h[];
349     int			n;
350 {
351 	register  int		i;
352 
353 	for( i = 0; i < n; i++ )  {
354 	    known[ knownum++ ] = h[i];
355 	}
356 }
357 
358