xref: /386bsd/usr/src/games/monop/prop.c (revision a2142627)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 static char sccsid[] = "@(#)prop.c	5.6 (Berkeley) 6/1/90";
36 #endif /* not lint */
37 
38 # include	"monop.ext"
39 
40 extern char *calloc();
41 
42 /*
43  *	This routine deals with buying property, setting all the
44  * appropriate flags.
45  */
buy(player,sqrp)46 buy(player, sqrp)
47 reg int		player;
48 reg SQUARE	*sqrp; {
49 
50 	trading = FALSE;
51 	sqrp->owner = player;
52 	add_list(player, &(play[player].own_list), cur_p->loc);
53 }
54 /*
55  *	This routine adds an item to the list.
56  */
add_list(plr,head,op_sqr)57 add_list(plr, head, op_sqr)
58 int	plr;
59 OWN	**head;
60 int	op_sqr; {
61 
62 	reg int	val;
63 	reg OWN	*tp, *last_tp;
64 	MON	*mp;
65 	OWN	*op;
66 
67 	op = (OWN *)calloc(1, sizeof (OWN));
68 	op->sqr = &board[op_sqr];
69 	val = value(op->sqr);
70 	last_tp = NULL;
71 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
72 		if (val == value(tp->sqr)) {
73 			cfree(op);
74 			return;
75 		}
76 		else
77 			last_tp = tp;
78 	op->next = tp;
79 	if (last_tp != NULL)
80 		last_tp->next = op;
81 	else
82 		*head = op;
83 	if (!trading)
84 		set_ownlist(plr);
85 }
86 /*
87  *	This routine deletes property from the list.
88  */
del_list(plr,head,op_sqr)89 del_list(plr, head, op_sqr)
90 int	plr;
91 OWN	**head;
92 shrt	op_sqr; {
93 
94 	reg int	i;
95 	reg OWN	*op, *last_op;
96 
97 	switch (board[op_sqr].type) {
98 	  case PRPTY:
99 		board[op_sqr].desc->mon_desc->num_own--;
100 		break;
101 	  case RR:
102 		play[plr].num_rr--;
103 		break;
104 	  case UTIL:
105 		play[plr].num_util--;
106 		break;
107 	}
108 	last_op = NULL;
109 	for (op = *head; op; op = op->next)
110 		if (op->sqr == &board[op_sqr])
111 			break;
112 		else
113 			last_op = op;
114 	if (last_op == NULL)
115 		*head = op->next;
116 	else {
117 		last_op->next = op->next;
118 		cfree(op);
119 	}
120 }
121 /*
122  *	This routine calculates the value for sorting of the
123  * given square.
124  */
value(sqp)125 value(sqp)
126 reg SQUARE	*sqp; {
127 
128 	reg int	sqr;
129 
130 	sqr = sqnum(sqp);
131 	switch (sqp->type) {
132 	  case SAFE:
133 		return 0;
134 	  default:		/* Specials, etc */
135 		return 1;
136 	  case UTIL:
137 		if (sqr == 12)
138 			return 2;
139 		else
140 			return 3;
141 	  case RR:
142 		return 4 + sqr/10;
143 	  case PRPTY:
144 		return 8 + (sqp->desc) - prop;
145 	}
146 }
147 /*
148  *	This routine accepts bids for the current peice
149  * of property.
150  */
bid()151 bid() {
152 
153 	static bool	in[MAX_PL];
154 	reg int		i, num_in, cur_max;
155 	char		buf[80];
156 	int		cur_bid;
157 
158 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
159 	for (i = 0; i < num_play; i++)
160 		in[i] = TRUE;
161 	i = -1;
162 	cur_max = 0;
163 	num_in = num_play;
164 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
165 		i = ++i % num_play;
166 		if (in[i]) {
167 			do {
168 				(void)sprintf(buf, "%s: ", name_list[i]);
169 				cur_bid = get_int(buf);
170 				if (cur_bid == 0) {
171 					in[i] = FALSE;
172 					if (--num_in == 0)
173 						break;
174 				}
175 				else if (cur_bid <= cur_max) {
176 					printf("You must bid higher than %d to stay in\n", cur_max);
177 					printf("(bid of 0 drops you out)\n");
178 				}
179 			} while (cur_bid != 0 && cur_bid <= cur_max);
180 			cur_max = (cur_bid ? cur_bid : cur_max);
181 		}
182 	}
183 	if (cur_max != 0) {
184 		while (!in[i])
185 			i = ++i % num_play;
186 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
187 		buy(i, &board[cur_p->loc]);
188 		play[i].money -= cur_max;
189 	}
190 	else
191 		printf("Nobody seems to want it, so we'll leave it for later\n");
192 }
193 /*
194  *	This routine calculates the value of the property
195  * of given player.
196  */
prop_worth(plp)197 prop_worth(plp)
198 reg PLAY	*plp; {
199 
200 	reg OWN	*op;
201 	reg int	worth;
202 
203 	worth = 0;
204 	for (op = plp->own_list; op; op = op->next) {
205 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
206 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
207 			    op->sqr->desc->houses;
208 		worth += op->sqr->cost;
209 	}
210 	return worth;
211 }
212