xref: /386bsd/usr/src/games/sail/pl_2.c (revision a2142627)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 static char sccsid[] = "@(#)pl_2.c	5.4 (Berkeley) 6/1/90";
36 #endif /* not lint */
37 
38 #include "player.h"
39 
play()40 play()
41 {
42 	register struct ship *sp;
43 
44 	for (;;) {
45 		switch (sgetch("~\b", (struct ship *)0, 0)) {
46 		case 'm':
47 			acceptmove();
48 			break;
49 		case 's':
50 			acceptsignal();
51 			break;
52 		case 'g':
53 			grapungrap();
54 			break;
55 		case 'u':
56 			unfoulplayer();
57 			break;
58 		case 'v':
59 			Signal("%s", (struct ship *)0, version);
60 			break;
61 		case 'b':
62 			acceptboard();
63 			break;
64 		case 'f':
65 			acceptcombat();
66 			break;
67 		case 'l':
68 			loadplayer();
69 			break;
70 		case 'c':
71 			changesail();
72 			break;
73 		case 'r':
74 			repair();
75 			break;
76 		case 'B':
77 			Signal("'Hands to stations!'", (struct ship *)0);
78 			unboard(ms, ms, 1);	/* cancel DBP's */
79 			unboard(ms, ms, 0);	/* cancel offense */
80 			break;
81 		case '\f':
82 			centerview();
83 			blockalarm();
84 			draw_board();
85 			draw_screen();
86 			unblockalarm();
87 			break;
88 		case 'L':
89 			mf->loadL = L_EMPTY;
90 			mf->loadR = L_EMPTY;
91 			mf->readyL = R_EMPTY;
92 			mf->readyR = R_EMPTY;
93 			Signal("Broadsides unloaded", (struct ship *)0);
94 			break;
95 		case 'q':
96 			Signal("Type 'Q' to quit", (struct ship *)0);
97 			break;
98 		case 'Q':
99 			leave(LEAVE_QUIT);
100 			break;
101 		case 'I':
102 			foreachship(sp)
103 				if (sp != ms)
104 					eyeball(sp);
105 			break;
106 		case 'i':
107 			if ((sp = closestenemy(ms, 0, 1)) == 0)
108 				Signal("No more ships left.");
109 			else
110 				eyeball(sp);
111 			break;
112 		case 'C':
113 			centerview();
114 			blockalarm();
115 			draw_view();
116 			unblockalarm();
117 			break;
118 		case 'U':
119 			upview();
120 			blockalarm();
121 			draw_view();
122 			unblockalarm();
123 			break;
124 		case 'D':
125 		case 'N':
126 			downview();
127 			blockalarm();
128 			draw_view();
129 			unblockalarm();
130 			break;
131 		case 'H':
132 			leftview();
133 			blockalarm();
134 			draw_view();
135 			unblockalarm();
136 			break;
137 		case 'J':
138 			rightview();
139 			blockalarm();
140 			draw_view();
141 			unblockalarm();
142 			break;
143 		case 'F':
144 			lookout();
145 			break;
146 		case 'S':
147 			dont_adjust = !dont_adjust;
148 			blockalarm();
149 			draw_turn();
150 			unblockalarm();
151 			break;
152 		}
153 	}
154 }
155