xref: /386bsd/usr/src/games/trek/main.c (revision a2142627)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 char copyright[] =
36 "@(#) Copyright (c) 1980 Regents of the University of California.\n\
37  All rights reserved.\n";
38 #endif /* not lint */
39 
40 #ifndef lint
41 static char sccsid[] = "@(#)main.c	5.7 (Berkeley) 2/28/91";
42 #endif /* not lint */
43 
44 # include	"trek.h"
45 # include	<stdio.h>
46 # include	<sgtty.h>
47 # include	<setjmp.h>
48 
49 # define	PRIO		00	/* default priority */
50 
51 int	Mother	= 51 + (51 << 8);
52 
53 /*
54 **	 ####  #####    #    ####          #####  ####   #####  #   #
55 **	#        #     # #   #   #           #    #   #  #      #  #
56 **	 ###     #    #####  ####            #    ####   ###    ###
57 **	    #    #    #   #  #  #            #    #  #   #      #  #
58 **	####     #    #   #  #   #           #    #   #  #####  #   #
59 **
60 **	C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
61 **		from Jeff Poskanzer and Pete Rubinstein.
62 **
63 **	I also want to thank everyone here at Berkeley who
64 **	where crazy enough to play the undebugged game.  I want to
65 **	particularly thank Nick Whyte, who made considerable
66 **	suggestions regarding the content of the game.  Why, I'll
67 **	never forget the time he suggested the name for the
68 **	"capture" command.
69 **
70 **	Please send comments, questions, and suggestions about this
71 **		game to:
72 **			Eric P. Allman
73 **			Project INGRES
74 **			Electronics Research Laboratory
75 **			Cory Hall
76 **			University of California
77 **			Berkeley, California  94720
78 **
79 **	If you make ANY changes in the game, I sure would like to
80 **	know about them.  It is sort of an ongoing project for me,
81 **	and I very much want to put in any bug fixes and improvements
82 **	that you might come up with.
83 **
84 **	FORTRASH version by Kay R. Fisher (DEC) "and countless others".
85 **	That was adapted from the "original BASIC program" (ha!) by
86 **		Mike Mayfield (Centerline Engineering).
87 **
88 **	Additional inspiration taken from FORTRAN version by
89 **		David Matuszek and Paul Reynolds which runs on the CDC
90 **		7600 at Lawrence Berkeley Lab, maintained there by
91 **		Andy Davidson.  This version is also available at LLL
92 **		and at LMSC.  In all fairness, this version was the
93 **		major inspiration for this version of the game (trans-
94 **		lation:  I ripped off a whole lot of code).
95 **
96 **	Minor other input from the "Battelle Version 7A" by Joe Miller
97 **		(Graphics Systems Group, Battelle-Columbus Labs) and
98 **		Ross Pavlac (Systems Programmer, Battelle Memorial
99 **		Institute).  That version was written in December '74
100 **		and extensively modified June '75.  It was adapted
101 **		from the FTN version by Ron Williams of CDC Sunnyvale,
102 **		which was adapted from the Basic version distributed
103 **		by DEC.  It also had "neat stuff swiped" from T. T.
104 **		Terry and Jim Korp (University of Texas), Hicks (Penn
105 **		U.), and Rick Maus (Georgia Tech).  Unfortunately, it
106 **		was not as readable as it could have been and so the
107 **		translation effort was severely hampered.  None the
108 **		less, I got the idea of inhabited starsystems from this
109 **		version.
110 **
111 **	Permission is given for use, copying, and modification of
112 **		all or part of this program and related documentation,
113 **		provided that all reference to the authors are maintained.
114 **
115 **
116 **********************************************************************
117 **
118 **  NOTES TO THE MAINTAINER:
119 **
120 **	There is a compilation option xTRACE which must be set for any
121 **	trace information to be generated.  It is probably defined in
122 **	the version that you get.  It can be removed, however, if you
123 **	have trouble finding room in core.
124 **
125 **	Many things in trek are not as clear as they might be, but are
126 **	done to reduce space.  I compile with the -f and -O flags.  I
127 **	am constrained to running with non-seperated I/D space, since
128 **	we don't have doubleing point hardware here; even if we did, I
129 **	would like trek to be available to the large number of people
130 **	who either have an 11/40 or do not have FP hardware.  I also
131 **	found it desirable to make the code run reentrant, so this
132 **	added even more space constraints.
133 **
134 **	I use the portable C library to do my I/O.  This is done be-
135 **	cause I wanted the game easily transportable to other C
136 **	implementations, and because I was too lazy to do the doubleing
137 **	point input myself.  Little did I know.  The portable C library
138 **	released by Bell Labs has more bugs than you would believe, so
139 **	I ended up rewriting the whole blessed thing.  Trek excercises
140 **	many of the bugs in it, as well as bugs in some of the section
141 **	III UNIX routines.  We have fixed them here.  One main problem
142 **	was a bug in alloc() that caused it to always ask for a large
143 **	hunk of memory, which worked fine unless you were almost out,
144 **	which I inevitably was.  If you want the code for all of this
145 **	stuff, it is also available through me.
146 **
147 ***********************************************************************
148 */
149 
150 jmp_buf env;
151 
main(argc,argv)152 main(argc, argv)
153 int	argc;
154 char	**argv;
155 {
156 	long			vect;
157 	/* extern FILE		*f_log; */
158 	register char		opencode;
159 	int			prio;
160 	register int		ac;
161 	register char		**av;
162 	struct	sgttyb		argp;
163 
164 	av = argv;
165 	ac = argc;
166 	av++;
167 	time(&vect);
168 	srand(vect);
169 	opencode = 'w';
170 	prio = PRIO;
171 	if (gtty(1, &argp) == 0)
172 	{
173 		if ((argp.sg_ispeed ) < B1200)
174 			Etc.fast++;
175 	}
176 	while (ac > 1 && av[0][0] == '-')
177 	{
178 		switch (av[0][1])
179 		{
180 		  case 'a':	/* append to log file */
181 			opencode = 'a';
182 			break;
183 
184 		  case 'f':	/* set fast mode */
185 			Etc.fast++;
186 			break;
187 
188 		  case 's':	/* set slow mode */
189 			Etc.fast = 0;
190 			break;
191 
192 #		ifdef xTRACE
193 		  case 't':	/* trace */
194 			if (getuid() != Mother)
195 				goto badflag;
196 			Trace++;
197 			break;
198 #		endif
199 
200 		  case 'p':	/* set priority */
201 			if (getuid() != Mother)
202 				goto badflag;
203 			prio = atoi(av[0] + 2);
204 			break;
205 
206 		  default:
207 		  badflag:
208 			printf("Invalid option: %s\n", av[0]);
209 
210 		}
211 		ac--;
212 		av++;
213 	}
214 	if (ac > 2)
215 		syserr(0, "arg count");
216 		/*
217 	if (ac > 1)
218 		f_log = fopen(av[0], opencode);
219 		*/
220 
221 	printf("\n   * * *   S T A R   T R E K   * * *\n\nPress return to continue.\n");
222 
223 	if (setjmp(env))
224 	{
225 		if ( !getynpar("Another game") )
226 			exit(0);
227 	}
228 	do
229 	{
230 		setup();
231 		play();
232 	} while (getynpar("Another game"));
233 
234 	fflush(stdout);
235 }
236