xref: /386bsd/usr/src/usr.bin/gas/obstack.h (revision a2142627)
1 /* obstack.h - object stack macros
2    Copyright (C) 1988 Free Software Foundation, Inc.
3 
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 1, or (at your option) any
7 later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
17 
18 /* Summary:
19 
20 All the apparent functions defined here are macros. The idea
21 is that you would use these pre-tested macros to solve a
22 very specific set of problems, and they would run fast.
23 Caution: no side-effects in arguments please!! They may be
24 evaluated MANY times!!
25 
26 These macros operate a stack of objects.  Each object starts life
27 small, and may grow to maturity.  (Consider building a word syllable
28 by syllable.)  An object can move while it is growing.  Once it has
29 been "finished" it never changes address again.  So the "top of the
30 stack" is typically an immature growing object, while the rest of the
31 stack is of mature, fixed size and fixed address objects.
32 
33 These routines grab large chunks of memory, using a function you
34 supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
35 by calling `obstack_chunk_free'.  You must define them and declare
36 them before using any obstack macros.
37 
38 Each independent stack is represented by a `struct obstack'.
39 Each of the obstack macros expects a pointer to such a structure
40 as the first argument.
41 
42 One motivation for this package is the problem of growing char strings
43 in symbol tables.  Unless you are "fascist pig with a read-only mind"
44 [Gosper's immortal quote from HAKMEM item 154, out of context] you
45 would not like to put any arbitrary upper limit on the length of your
46 symbols.
47 
48 In practice this often means you will build many short symbols and a
49 few long symbols.  At the time you are reading a symbol you don't know
50 how long it is.  One traditional method is to read a symbol into a
51 buffer, realloc()ating the buffer every time you try to read a symbol
52 that is longer than the buffer.  This is beaut, but you still will
53 want to copy the symbol from the buffer to a more permanent
54 symbol-table entry say about half the time.
55 
56 With obstacks, you can work differently.  Use one obstack for all symbol
57 names.  As you read a symbol, grow the name in the obstack gradually.
58 When the name is complete, finalize it.  Then, if the symbol exists already,
59 free the newly read name.
60 
61 The way we do this is to take a large chunk, allocating memory from
62 low addresses.  When you want to build a symbol in the chunk you just
63 add chars above the current "high water mark" in the chunk.  When you
64 have finished adding chars, because you got to the end of the symbol,
65 you know how long the chars are, and you can create a new object.
66 Mostly the chars will not burst over the highest address of the chunk,
67 because you would typically expect a chunk to be (say) 100 times as
68 long as an average object.
69 
70 In case that isn't clear, when we have enough chars to make up
71 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72 so we just point to it where it lies.  No moving of chars is
73 needed and this is the second win: potentially long strings need
74 never be explicitly shuffled. Once an object is formed, it does not
75 change its address during its lifetime.
76 
77 When the chars burst over a chunk boundary, we allocate a larger
78 chunk, and then copy the partly formed object from the end of the old
79 chunk to the beginning of the new larger chunk.  We then carry on
80 accreting characters to the end of the object as we normally would.
81 
82 A special macro is provided to add a single char at a time to a
83 growing object.  This allows the use of register variables, which
84 break the ordinary 'growth' macro.
85 
86 Summary:
87 	We allocate large chunks.
88 	We carve out one object at a time from the current chunk.
89 	Once carved, an object never moves.
90 	We are free to append data of any size to the currently
91 	  growing object.
92 	Exactly one object is growing in an obstack at any one time.
93 	You can run one obstack per control block.
94 	You may have as many control blocks as you dare.
95 	Because of the way we do it, you can `unwind' a obstack
96 	  back to a previous state. (You may remove objects much
97 	  as you would with a stack.)
98 */
99 
100 
101 /* Don't do the contents of this file more than once.  */
102 
103 #ifndef __OBSTACKS__
104 #define __OBSTACKS__
105 
106 /* We use subtraction of (char *)0 instead of casting to int
107    because on word-addressable machines a simple cast to int
108    may ignore the byte-within-word field of the pointer.  */
109 
110 #ifndef __PTR_TO_INT
111 #define __PTR_TO_INT(P) ((P) - (char *)0)
112 #endif
113 
114 #ifndef __INT_TO_PTR
115 #define __INT_TO_PTR(P) ((P) + (char *)0)
116 #endif
117 
118 struct _obstack_chunk		/* Lives at front of each chunk. */
119 {
120   char  *limit;			/* 1 past end of this chunk */
121   struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
122   char	contents[4];		/* objects begin here */
123 };
124 
125 struct obstack		/* control current object in current chunk */
126 {
127   long	chunk_size;		/* preferred size to allocate chunks in */
128   struct _obstack_chunk* chunk;	/* address of current struct obstack_chunk */
129   char	*object_base;		/* address of object we are building */
130   char	*next_free;		/* where to add next char to current object */
131   char	*chunk_limit;		/* address of char after current chunk */
132   int	temp;			/* Temporary for some macros.  */
133   int   alignment_mask;		/* Mask of alignment for each object. */
134   struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk.  */
135   void (*freefun) ();		/* User's function to free a chunk.  */
136 };
137 
138 /* Declare the external functions we use; they are in obstack.c.  */
139 
140 #ifdef __STDC__
141   extern void _obstack_newchunk (struct obstack *, int);
142   extern void _obstack_free (struct obstack *, void *);
143   extern void _obstack_begin (struct obstack *, int, int,
144 			      void *(*) (), void (*) ());
145 #else
146   extern void _obstack_newchunk ();
147   extern void _obstack_free ();
148   extern void _obstack_begin ();
149 #endif
150 
151 #ifdef __STDC__
152 
153 /* Do the function-declarations after the structs
154    but before defining the macros.  */
155 
156 void obstack_init (struct obstack *obstack);
157 
158 void * obstack_alloc (struct obstack *obstack, int size);
159 
160 void * obstack_copy (struct obstack *obstack, void *address, int size);
161 void * obstack_copy0 (struct obstack *obstack, void *address, int size);
162 
163 void obstack_free (struct obstack *obstack, void *block);
164 
165 void obstack_blank (struct obstack *obstack, int size);
166 
167 void obstack_grow (struct obstack *obstack, void *data, int size);
168 void obstack_grow0 (struct obstack *obstack, void *data, int size);
169 
170 void obstack_1grow (struct obstack *obstack, int data_char);
171 void obstack_ptr_grow (struct obstack *obstack, void *data);
172 void obstack_int_grow (struct obstack *obstack, int data);
173 
174 void * obstack_finish (struct obstack *obstack);
175 
176 int obstack_object_size (struct obstack *obstack);
177 
178 int obstack_room (struct obstack *obstack);
179 void obstack_1grow_fast (struct obstack *obstack, int data_char);
180 void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
181 void obstack_int_grow_fast (struct obstack *obstack, int data);
182 void obstack_blank_fast (struct obstack *obstack, int size);
183 
184 void * obstack_base (struct obstack *obstack);
185 void * obstack_next_free (struct obstack *obstack);
186 int obstack_alignment_mask (struct obstack *obstack);
187 int obstack_chunk_size (struct obstack *obstack);
188 
189 #endif /* __STDC__ */
190 
191 /* Non-ANSI C cannot really support alternative functions for these macros,
192    so we do not declare them.  */
193 
194 /* Pointer to beginning of object being allocated or to be allocated next.
195    Note that this might not be the final address of the object
196    because a new chunk might be needed to hold the final size.  */
197 
198 #define obstack_base(h) ((h)->object_base)
199 
200 /* Size for allocating ordinary chunks.  */
201 
202 #define obstack_chunk_size(h) ((h)->chunk_size)
203 
204 /* Pointer to next byte not yet allocated in current chunk.  */
205 
206 #define obstack_next_free(h)	((h)->next_free)
207 
208 /* Mask specifying low bits that should be clear in address of an object.  */
209 
210 #define obstack_alignment_mask(h) ((h)->alignment_mask)
211 
212 #define obstack_init(h) \
213   _obstack_begin ((h), 0, 0, \
214 		  (void *(*) ()) obstack_chunk_alloc, obstack_chunk_free)
215 
216 #define obstack_begin(h, size) \
217   _obstack_begin ((h), (size), 0, \
218 		  (void *(*) ()) obstack_chunk_alloc, obstack_chunk_free)
219 
220 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
221 
222 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
223 
224 #if defined (__GNUC__) && defined (__STDC__)
225 
226 /* For GNU C, if not -traditional,
227    we can define these macros to compute all args only once
228    without using a global variable.
229    Also, we can avoid using the `temp' slot, to make faster code.  */
230 
231 #define obstack_object_size(OBSTACK)					\
232   ({ struct obstack *__o = (OBSTACK);					\
233      (unsigned) (__o->next_free - __o->object_base); })
234 
235 #define obstack_room(OBSTACK)						\
236   ({ struct obstack *__o = (OBSTACK);					\
237      (unsigned) (__o->chunk_limit - __o->next_free); })
238 
239 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
240    so that we can avoid having void expressions
241    in the arms of the conditional expression.
242    Casting the third operand to void was tried before,
243    but some compilers won't accept it.  */
244 #define obstack_grow(OBSTACK,where,length)				\
245 ({ struct obstack *__o = (OBSTACK);					\
246    int __len = (length);						\
247    ((__o->next_free + __len > __o->chunk_limit)				\
248     ? (_obstack_newchunk (__o, __len), 0) : 0);				\
249    bcopy (where, __o->next_free, __len);				\
250    __o->next_free += __len;						\
251    (void) 0; })
252 
253 #define obstack_grow0(OBSTACK,where,length)				\
254 ({ struct obstack *__o = (OBSTACK);					\
255    int __len = (length);						\
256    ((__o->next_free + __len + 1 > __o->chunk_limit)			\
257     ? (_obstack_newchunk (__o, __len + 1), 0) : 0),			\
258    bcopy (where, __o->next_free, __len),				\
259    __o->next_free += __len,						\
260    *(__o->next_free)++ = 0;						\
261    (void) 0; })
262 
263 #define obstack_1grow(OBSTACK,datum)					\
264 ({ struct obstack *__o = (OBSTACK);					\
265    ((__o->next_free + 1 > __o->chunk_limit)				\
266     ? (_obstack_newchunk (__o, 1), 0) : 0),				\
267    *(__o->next_free)++ = (datum);					\
268    (void) 0; })
269 
270 /* These assume that the obstack alignment is good enough for pointers or ints,
271    and that the data added so far to the current object
272    shares that much alignment.  */
273 
274 #define obstack_ptr_grow(OBSTACK,datum)					\
275 ({ struct obstack *__o = (OBSTACK);					\
276    ((__o->next_free + sizeof (void *) > __o->chunk_limit)		\
277     ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0),		\
278    *((void **)__o->next_free)++ = ((void *)datum);			\
279    (void) 0; })
280 
281 #define obstack_int_grow(OBSTACK,datum)					\
282 ({ struct obstack *__o = (OBSTACK);					\
283    ((__o->next_free + sizeof (int) > __o->chunk_limit)			\
284     ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0),			\
285    *((int *)__o->next_free)++ = ((int)datum);				\
286    (void) 0; })
287 
288 #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
289 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
290 
291 #define obstack_blank(OBSTACK,length)					\
292 ({ struct obstack *__o = (OBSTACK);					\
293    int __len = (length);						\
294    ((__o->chunk_limit - __o->next_free < __len)				\
295     ? (_obstack_newchunk (__o, __len), 0) : 0);				\
296    __o->next_free += __len;						\
297    (void) 0; })
298 
299 #define obstack_alloc(OBSTACK,length)					\
300 ({ struct obstack *__h = (OBSTACK);					\
301    obstack_blank (__h, (length));					\
302    obstack_finish (__h); })
303 
304 #define obstack_copy(OBSTACK,where,length)				\
305 ({ struct obstack *__h = (OBSTACK);					\
306    obstack_grow (__h, (where), (length));				\
307    obstack_finish (__h); })
308 
309 #define obstack_copy0(OBSTACK,where,length)				\
310 ({ struct obstack *__h = (OBSTACK);					\
311    obstack_grow0 (__h, (where), (length));				\
312    obstack_finish (__h); })
313 
314 #define obstack_finish(OBSTACK)  					\
315 ({ struct obstack *__o = (OBSTACK);					\
316    void *value = (void *) __o->object_base;				\
317    __o->next_free							\
318      = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
319 		     & ~ (__o->alignment_mask));			\
320    ((__o->next_free - (char *)__o->chunk				\
321      > __o->chunk_limit - (char *)__o->chunk)				\
322     ? (__o->next_free = __o->chunk_limit) : 0);				\
323    __o->object_base = __o->next_free;					\
324    value; })
325 
326 #define obstack_free(OBSTACK, OBJ)					\
327 ({ struct obstack *__o = (OBSTACK);					\
328    void *__obj = (OBJ);							\
329    if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
330      __o->next_free = __o->object_base = __obj;				\
331    else (obstack_free) (__o, __obj); })
332 
333 #else /* not __GNUC__ or not __STDC__ */
334 
335 #define obstack_object_size(h) \
336  (unsigned) ((h)->next_free - (h)->object_base)
337 
338 #define obstack_room(h)		\
339  (unsigned) ((h)->chunk_limit - (h)->next_free)
340 
341 #define obstack_grow(h,where,length)					\
342 ( (h)->temp = (length),							\
343   (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
344    ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
345   bcopy (where, (h)->next_free, (h)->temp),				\
346   (h)->next_free += (h)->temp)
347 
348 #define obstack_grow0(h,where,length)					\
349 ( (h)->temp = (length),							\
350   (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)			\
351    ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0),			\
352   bcopy (where, (h)->next_free, (h)->temp),				\
353   (h)->next_free += (h)->temp,						\
354   *((h)->next_free)++ = 0)
355 
356 #define obstack_1grow(h,datum)						\
357 ( (((h)->next_free + 1 > (h)->chunk_limit)				\
358    ? (_obstack_newchunk ((h), 1), 0) : 0),				\
359   *((h)->next_free)++ = (datum))
360 
361 #define obstack_ptr_grow(h,datum)					\
362 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
363    ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
364   *((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))
365 
366 #define obstack_int_grow(h,datum)					\
367 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
368    ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
369   *((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))
370 
371 #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
372 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
373 
374 #define obstack_blank(h,length)						\
375 ( (h)->temp = (length),							\
376   (((h)->chunk_limit - (h)->next_free < (h)->temp)			\
377    ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
378   (h)->next_free += (h)->temp)
379 
380 #define obstack_alloc(h,length)						\
381  (obstack_blank ((h), (length)), obstack_finish ((h)))
382 
383 #define obstack_copy(h,where,length)					\
384  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
385 
386 #define obstack_copy0(h,where,length)					\
387  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
388 
389 #define obstack_finish(h)  						\
390 ( (h)->temp = __PTR_TO_INT ((h)->object_base),				\
391   (h)->next_free							\
392     = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask)	\
393 		    & ~ ((h)->alignment_mask)),				\
394   (((h)->next_free - (char *)(h)->chunk					\
395     > (h)->chunk_limit - (char *)(h)->chunk)				\
396    ? ((h)->next_free = (h)->chunk_limit) : 0),				\
397   (h)->object_base = (h)->next_free,					\
398   __INT_TO_PTR ((h)->temp))
399 
400 #ifdef __STDC__
401 #define obstack_free(h,obj)						\
402 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
403   (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
404    ? (int) ((h)->next_free = (h)->object_base				\
405 	    = (h)->temp + (char *) (h)->chunk)				\
406    : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
407 #else
408 #define obstack_free(h,obj)						\
409 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
410   (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
411    ? (int) ((h)->next_free = (h)->object_base				\
412 	    = (h)->temp + (char *) (h)->chunk)				\
413    : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
414 #endif
415 
416 #endif /* not __GNUC__ or not __STDC__ */
417 
418 #endif /* not __OBSTACKS__ */
419