1glActiveTexture: [void, GLenum texture]
2glAlphaFunc: [void, GLenum func, GLclampf ref]
3glAlphaFuncx: [void, GLenum func, GLclampx ref]
4glBindBuffer: [void, GLenum target, GLuint buffer]
5glBindTexture: [void, GLenum target, GLuint texture]
6glBlendFunc: [void, GLenum sfactor, GLenum dfactor]
7glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage]
8glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"]
9glClear: [void, GLbitfield mask]
10glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
11glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha]
12glClearDepthf: [void, GLclampf depth]
13glClearDepthx: [void, GLclampx depth]
14glClearStencil: [void, GLint s]
15glClientActiveTexture: [void, GLenum texture]
16glClipPlanef: [void, GLenum plane, "const GLfloat *equation"]
17glClipPlanex: [void, GLenum plane, "const GLfixed *equation"]
18glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
19glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha]
20glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
21glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha]
22glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
23glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"]
24glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"]
25glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border]
26glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
27glCullFace: [void, GLenum mode]
28glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"]
29glDeleteTextures: [void, GLsizei n, "const GLuint *textures"]
30glDepthFunc: [void, GLenum func]
31glDepthMask: [void, GLboolean flag]
32glDepthRangef: [void, GLclampf near, GLclampf far]
33glDepthRangex: [void, GLclampx near, GLclampx far]
34glDisable: [void, GLenum cap]
35glDisableClientState: [void, GLenum array]
36glDisableClientState: [void, GLenum array]
37glDrawArrays: [void, GLenum mode, GLint first, GLsizei count]
38glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"]
39glEnable: [void, GLenum cap]
40glEnableClientState: [void, GLenum array]
41glEnableClientState: [void, GLenum array]
42glFinish: [void, void]
43glFlush: [void, void]
44glFogf: [void, GLenum pname, GLfloat param]
45glFogfv: [void, GLenum pname, "const GLfloat *params"]
46glFogx: [void, GLenum pname, GLfixed param]
47glFogxv: [void, GLenum pname, "const GLfixed *params"]
48glFrontFace: [void, GLenum mode]
49glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
50glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
51glGenBuffers: [void, GLsizei n, "GLuint *buffers"]
52glGenTextures: [void, GLsizei n, "GLuint *textures"]
53glGetBooleanv: [void, GLenum pname, "GLboolean *params"]
54glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
55glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"]
56glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"]
57glGetError: [GLenum, void]
58glGetFixedv: [void, GLenum pname, "GLfixed *params"]
59glGetFloatv: [void, GLenum pname, "GLfloat *params"]
60glGetIntegerv: [void, GLenum pname, "GLint *params"]
61glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"]
62glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"]
63glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"]
64glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"]
65glGetPointerv: [void, GLenum pname, "GLvoid **params"]
66glGetString: [const GLubyte *, GLenum name]
67glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
68glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"]
69glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
70glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
71glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
72glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
73glHint: [void, GLenum target, GLenum mode]
74glIsBuffer: [GLboolean, GLuint buffer]
75glIsEnabled: [GLboolean, GLenum cap]
76glIsTexture: [GLboolean, GLuint texture]
77glLightf: [void, GLenum light, GLenum pname, GLfloat param]
78glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"]
79glLightModelf: [void, GLenum pname, GLfloat param]
80glLightModelfv: [void, GLenum pname, "const GLfloat *params"]
81glLightModelx: [void, GLenum pname, GLfixed param]
82glLightModelxv: [void, GLenum pname, "const GLfixed *params"]
83glLightx: [void, GLenum light, GLenum pname, GLfixed param]
84glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"]
85glLineWidth: [void, GLfloat width]
86glLineWidthx: [void, GLfixed width]
87glLoadIdentity: [void, void]
88glLoadMatrixf: [void, "const GLfloat *m"]
89glLoadMatrixx: [void, "const GLfixed *m"]
90glLogicOp: [void, GLenum opcode]
91glMaterialf: [void, GLenum face, GLenum pname, GLfloat param]
92glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"]
93glMaterialx: [void, GLenum face, GLenum pname, GLfixed param]
94glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"]
95glMatrixMode: [void, GLenum mode]
96glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q]
97glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q]
98glMultMatrixf: [void, "const GLfloat *m"]
99glMultMatrixx: [void, "const GLfixed *m"]
100glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz]
101glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz]
102glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
103glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
104glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
105glPixelStorei: [void, GLenum pname, GLint param]
106glPointParameterf: [void, GLenum pname, GLfloat param]
107glPointParameterfv: [void, GLenum pname, "const GLfloat *params"]
108glPointParameterx: [void, GLenum pname, GLfixed param]
109glPointParameterxv: [void, GLenum pname, "const GLfixed *params"]
110glPointSize: [void, GLfloat size]
111glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
112glPointSizex: [void, GLfixed size]
113glPolygonOffset: [void, GLfloat factor, GLfloat units]
114glPolygonOffsetx: [void, GLfixed factor, GLfixed units]
115glPopMatrix: [void, void]
116glPushMatrix: [void, void]
117glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"]
118glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z]
119glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z]
120glSampleCoverage: [void, GLclampf value, GLboolean invert]
121glSampleCoveragex: [void, GLclampx value, GLboolean invert]
122glScalef: [void, GLfloat x, GLfloat y, GLfloat z]
123glScalex: [void, GLfixed x, GLfixed y, GLfixed z]
124glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height]
125glShadeModel: [void, GLenum mode]
126glStencilFunc: [void, GLenum func, GLint ref, GLuint mask]
127glStencilMask: [void, GLuint mask]
128glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass]
129glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
130glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param]
131glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
132glTexEnvi: [void, GLenum target, GLenum pname, GLint param]
133glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"]
134glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param]
135glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
136glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *pixels"]
137glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param]
138glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
139glTexParameteri: [void, GLenum target, GLenum pname, GLint param]
140glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"]
141glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param]
142glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
143glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *pixels"]
144glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z]
145glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z]
146glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
147glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]
148