1glActiveTexture: [void, GLenum texture] 2glAlphaFunc: [void, GLenum func, GLclampf ref] 3glAlphaFuncx: [void, GLenum func, GLclampx ref] 4glBindBuffer: [void, GLenum target, GLuint buffer] 5glBindTexture: [void, GLenum target, GLuint texture] 6glBlendFunc: [void, GLenum sfactor, GLenum dfactor] 7glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage] 8glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"] 9glClear: [void, GLbitfield mask] 10glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] 11glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha] 12glClearDepthf: [void, GLclampf depth] 13glClearDepthx: [void, GLclampx depth] 14glClearStencil: [void, GLint s] 15glClientActiveTexture: [void, GLenum texture] 16glClipPlanef: [void, GLenum plane, "const GLfloat *equation"] 17glClipPlanex: [void, GLenum plane, "const GLfixed *equation"] 18glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] 19glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha] 20glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] 21glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] 22glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] 23glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"] 24glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"] 25glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] 26glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] 27glCullFace: [void, GLenum mode] 28glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"] 29glDeleteTextures: [void, GLsizei n, "const GLuint *textures"] 30glDepthFunc: [void, GLenum func] 31glDepthMask: [void, GLboolean flag] 32glDepthRangef: [void, GLclampf near, GLclampf far] 33glDepthRangex: [void, GLclampx near, GLclampx far] 34glDisable: [void, GLenum cap] 35glDisableClientState: [void, GLenum array] 36glDisableClientState: [void, GLenum array] 37glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] 38glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"] 39glEnable: [void, GLenum cap] 40glEnableClientState: [void, GLenum array] 41glEnableClientState: [void, GLenum array] 42glFinish: [void, void] 43glFlush: [void, void] 44glFogf: [void, GLenum pname, GLfloat param] 45glFogfv: [void, GLenum pname, "const GLfloat *params"] 46glFogx: [void, GLenum pname, GLfixed param] 47glFogxv: [void, GLenum pname, "const GLfixed *params"] 48glFrontFace: [void, GLenum mode] 49glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] 50glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] 51glGenBuffers: [void, GLsizei n, "GLuint *buffers"] 52glGenTextures: [void, GLsizei n, "GLuint *textures"] 53glGetBooleanv: [void, GLenum pname, "GLboolean *params"] 54glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] 55glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"] 56glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"] 57glGetError: [GLenum, void] 58glGetFixedv: [void, GLenum pname, "GLfixed *params"] 59glGetFloatv: [void, GLenum pname, "GLfloat *params"] 60glGetIntegerv: [void, GLenum pname, "GLint *params"] 61glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"] 62glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"] 63glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"] 64glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"] 65glGetPointerv: [void, GLenum pname, "GLvoid **params"] 66glGetString: [const GLubyte *, GLenum name] 67glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"] 68glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"] 69glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"] 70glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"] 71glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] 72glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"] 73glHint: [void, GLenum target, GLenum mode] 74glIsBuffer: [GLboolean, GLuint buffer] 75glIsEnabled: [GLboolean, GLenum cap] 76glIsTexture: [GLboolean, GLuint texture] 77glLightf: [void, GLenum light, GLenum pname, GLfloat param] 78glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"] 79glLightModelf: [void, GLenum pname, GLfloat param] 80glLightModelfv: [void, GLenum pname, "const GLfloat *params"] 81glLightModelx: [void, GLenum pname, GLfixed param] 82glLightModelxv: [void, GLenum pname, "const GLfixed *params"] 83glLightx: [void, GLenum light, GLenum pname, GLfixed param] 84glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"] 85glLineWidth: [void, GLfloat width] 86glLineWidthx: [void, GLfixed width] 87glLoadIdentity: [void, void] 88glLoadMatrixf: [void, "const GLfloat *m"] 89glLoadMatrixx: [void, "const GLfixed *m"] 90glLogicOp: [void, GLenum opcode] 91glMaterialf: [void, GLenum face, GLenum pname, GLfloat param] 92glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"] 93glMaterialx: [void, GLenum face, GLenum pname, GLfixed param] 94glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"] 95glMatrixMode: [void, GLenum mode] 96glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q] 97glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q] 98glMultMatrixf: [void, "const GLfloat *m"] 99glMultMatrixx: [void, "const GLfixed *m"] 100glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz] 101glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz] 102glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] 103glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] 104glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] 105glPixelStorei: [void, GLenum pname, GLint param] 106glPointParameterf: [void, GLenum pname, GLfloat param] 107glPointParameterfv: [void, GLenum pname, "const GLfloat *params"] 108glPointParameterx: [void, GLenum pname, GLfixed param] 109glPointParameterxv: [void, GLenum pname, "const GLfixed *params"] 110glPointSize: [void, GLfloat size] 111glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] 112glPointSizex: [void, GLfixed size] 113glPolygonOffset: [void, GLfloat factor, GLfloat units] 114glPolygonOffsetx: [void, GLfixed factor, GLfixed units] 115glPopMatrix: [void, void] 116glPushMatrix: [void, void] 117glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"] 118glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z] 119glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z] 120glSampleCoverage: [void, GLclampf value, GLboolean invert] 121glSampleCoveragex: [void, GLclampx value, GLboolean invert] 122glScalef: [void, GLfloat x, GLfloat y, GLfloat z] 123glScalex: [void, GLfixed x, GLfixed y, GLfixed z] 124glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] 125glShadeModel: [void, GLenum mode] 126glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] 127glStencilMask: [void, GLuint mask] 128glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] 129glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] 130glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param] 131glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] 132glTexEnvi: [void, GLenum target, GLenum pname, GLint param] 133glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"] 134glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param] 135glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] 136glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *pixels"] 137glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] 138glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] 139glTexParameteri: [void, GLenum target, GLenum pname, GLint param] 140glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"] 141glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param] 142glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] 143glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *pixels"] 144glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z] 145glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z] 146glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] 147glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height] 148