1 //
2 // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty.  In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 // Permission is granted to anyone to use this software for any purpose,
8 // including commercial applications, and to alter it and redistribute it
9 // freely, subject to the following restrictions:
10 // 1. The origin of this software must not be misrepresented; you must not
11 //    claim that you wrote the original software. If you use this software
12 //    in a product, an acknowledgment in the product documentation would be
13 //    appreciated but is not required.
14 // 2. Altered source versions must be plainly marked as such, and must not be
15 //    misrepresented as being the original software.
16 // 3. This notice may not be removed or altered from any source distribution.
17 //
18 #ifndef NANOVG_GL_UTILS_H
19 #define NANOVG_GL_UTILS_H
20 
21 struct NVGLUframebuffer {
22 	NVGcontext* ctx;
23 	GLuint fbo;
24 	GLuint rbo;
25 	GLuint texture;
26 	int image;
27 };
28 typedef struct NVGLUframebuffer NVGLUframebuffer;
29 
30 // Helper function to create GL frame buffer to render to.
31 void nvgluBindFramebuffer(NVGLUframebuffer* fb);
32 NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
33 void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb);
34 
35 #endif // NANOVG_GL_UTILS_H
36 
37 #ifdef NANOVG_GL_IMPLEMENTATION
38 
39 #if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
40 // FBO is core in OpenGL 3>.
41 #	define NANOVG_FBO_VALID 1
42 #elif defined(NANOVG_GL2)
43 // On OS X including glext defines FBO on GL2 too.
44 #	ifdef __APPLE__
45 #		include <OpenGL/glext.h>
46 #		define NANOVG_FBO_VALID 1
47 #	endif
48 #endif
49 
50 static GLint defaultFBO = -1;
51 
nvgluCreateFramebuffer(NVGcontext * ctx,int w,int h,int imageFlags)52 NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
53 {
54 #ifdef NANOVG_FBO_VALID
55 	GLint defaultFBO;
56 	GLint defaultRBO;
57 	NVGLUframebuffer* fb = NULL;
58 
59 	glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
60 	glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
61 
62 	fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
63 	if (fb == NULL) goto error;
64 	memset(fb, 0, sizeof(NVGLUframebuffer));
65 
66 	fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
67 	fb->texture = nvglImageHandle(ctx, fb->image);
68 
69 	// frame buffer object
70 	glGenFramebuffers(1, &fb->fbo);
71 	glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
72 
73 	// render buffer object
74 	glGenRenderbuffers(1, &fb->rbo);
75 	glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
76 	glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
77 
78 	// combine all
79 	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
80 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
81 
82 	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error;
83 
84 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
85 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
86 	return fb;
87 error:
88 	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
89 	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
90 	nvgluDeleteFramebuffer(ctx, fb);
91 	return NULL;
92 #else
93 	NVG_NOTUSED(ctx);
94 	NVG_NOTUSED(w);
95 	NVG_NOTUSED(h);
96 	NVG_NOTUSED(imageFlags);
97 	return NULL;
98 #endif
99 }
100 
nvgluBindFramebuffer(NVGLUframebuffer * fb)101 void nvgluBindFramebuffer(NVGLUframebuffer* fb)
102 {
103 #ifdef NANOVG_FBO_VALID
104 	if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
105 	glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
106 #else
107 	NVG_NOTUSED(fb);
108 #endif
109 }
110 
nvgluDeleteFramebuffer(NVGcontext * ctx,NVGLUframebuffer * fb)111 void nvgluDeleteFramebuffer(NVGcontext* ctx, NVGLUframebuffer* fb)
112 {
113 #ifdef NANOVG_FBO_VALID
114 	if (fb == NULL) return;
115 	if (fb->fbo != 0)
116 		glDeleteFramebuffers(1, &fb->fbo);
117 	if (fb->rbo != 0)
118 		glDeleteRenderbuffers(1, &fb->rbo);
119 	if (fb->image >= 0)
120 		nvgDeleteImage(ctx, fb->image);
121 	fb->fbo = 0;
122 	fb->rbo = 0;
123 	fb->texture = 0;
124 	fb->image = -1;
125 	free(fb);
126 #else
127 	NVG_NOTUSED(ctx);
128 	NVG_NOTUSED(fb);
129 #endif
130 }
131 
132 #endif // NANOVG_GL_IMPLEMENTATION
133