1[preset00]
2fRating=3.000000
3fGammaAdj=1.980001
4fDecay=0.900000
5fVideoEchoZoom=0.999999
6fVideoEchoAlpha=0.000000
7nVideoEchoOrientation=2
8nWaveMode=6
9bAdditiveWaves=1
10bWaveDots=0
11bWaveThick=1
12bModWaveAlphaByVolume=1
13bMaximizeWaveColor=0
14bTexWrap=1
15bDarkenCenter=0
16bRedBlueStereo=0
17bBrighten=0
18bDarken=0
19bSolarize=0
20bInvert=0
21fWaveAlpha=0.311600
22fWaveScale=1.228910
23fWaveSmoothing=0.000000
24fWaveParam=0.200000
25fModWaveAlphaStart=0.710000
26fModWaveAlphaEnd=1.300000
27fWarpAnimSpeed=1.459526
28fWarpScale=2.006761
29fZoomExponent=1.000000
30fShader=0.000000
31zoom=0.999902
32rot=0.000000
33cx=0.500000
34cy=0.500000
35dx=0.000000
36dy=-1.000000
37warp=0.010000
38sx=0.999998
39sy=1.000000
40wave_r=0.000000
41wave_g=0.000000
42wave_b=0.000000
43wave_x=0.500000
44wave_y=0.500000
45ob_size=0.055000
46ob_r=0.000000
47ob_g=0.000000
48ob_b=0.000000
49ob_a=1.000000
50ib_size=0.260000
51ib_r=0.250000
52ib_g=0.250000
53ib_b=0.250000
54ib_a=0.000000
55nMotionVectorsX=64.000000
56nMotionVectorsY=48.000000
57mv_dx=0.000000
58mv_dy=0.000000
59mv_l=1.850000
60mv_r=0.499900
61mv_g=0.499900
62mv_b=0.499900
63mv_a=0.000000
64wavecode_0_enabled=1
65wavecode_0_samples=512
66wavecode_0_sep=0
67wavecode_0_bSpectrum=0
68wavecode_0_bUseDots=1
69wavecode_0_bDrawThick=1
70wavecode_0_bAdditive=1
71wavecode_0_scaling=1.000000
72wavecode_0_smoothing=0.500000
73wavecode_0_r=0.000000
74wavecode_0_g=0.900000
75wavecode_0_b=0.800000
76wavecode_0_a=1.000000
77wave_0_per_point1=n=sample*6.283;
78wave_0_per_point2=
79wave_0_per_point3=freq=sin(q7*0.5)*4+4;
80wave_0_per_point4=
81wave_0_per_point5=scale=sin(n*freq)*0.3+0.7;
82wave_0_per_point6=xp=sin(n*1)*0.3*scale;
83wave_0_per_point7=yp=cos(n*1)*0.3*scale;
84wave_0_per_point8=zp=abs(sin(n*freq+time)*0.1);
85wave_0_per_point9=
86wave_0_per_point10=//rotate on y
87wave_0_per_point11=ang=(q7+time*0.01)*0.2;
88wave_0_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
89wave_0_per_point13=yp2=yp;
90wave_0_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
91wave_0_per_point15=
92wave_0_per_point16=//rotate on x
93wave_0_per_point17=ang=(q7+time*0.01)*0.3;
94wave_0_per_point18=xp3=xp2;
95wave_0_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
96wave_0_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
97wave_0_per_point21=
98wave_0_per_point22=
99wave_0_per_point23=xp=xp3;
100wave_0_per_point24=yp=yp3;
101wave_0_per_point25=zp=zp3;
102wave_0_per_point26=zp=zp+2.1;
103wave_0_per_point27=xs=xp/zp;
104wave_0_per_point28=ys=yp/zp;
105wave_0_per_point29=
106wave_0_per_point30=x=xs+0.5;
107wave_0_per_point31=y=ys*1.3+0.5;
108wave_0_per_point32=
109wave_0_per_point33=
110wave_0_per_point34=aflux=sin(n*8+time)*0.5+0.5;
111wave_0_per_point35=a=1 - (aflux*aflux)*q8*3
112wavecode_1_enabled=1
113wavecode_1_samples=512
114wavecode_1_sep=0
115wavecode_1_bSpectrum=0
116wavecode_1_bUseDots=1
117wavecode_1_bDrawThick=1
118wavecode_1_bAdditive=0
119wavecode_1_scaling=1.000000
120wavecode_1_smoothing=0.500000
121wavecode_1_r=0.700000
122wavecode_1_g=0.000000
123wavecode_1_b=1.000000
124wavecode_1_a=1.000000
125wave_1_per_point1=n=sample*6.283;
126wave_1_per_point2=
127wave_1_per_point3=freq=sin(q7*0.5)*4+4;
128wave_1_per_point4=
129wave_1_per_point5=scale=sin(n*freq)*0.3+0.7;
130wave_1_per_point6=xp=sin(n*1)*0.3*scale;
131wave_1_per_point7=yp=cos(n*1)*0.3*scale;
132wave_1_per_point8=zp=-abs(sin(n*freq+time)*0.1);
133wave_1_per_point9=
134wave_1_per_point10=//rotate on y
135wave_1_per_point11=ang=(q7+time*0.01)*0.2;
136wave_1_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
137wave_1_per_point13=yp2=yp;
138wave_1_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
139wave_1_per_point15=
140wave_1_per_point16=//rotate on x
141wave_1_per_point17=ang=(q7+time*0.01)*0.3;
142wave_1_per_point18=xp3=xp2;
143wave_1_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
144wave_1_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
145wave_1_per_point21=
146wave_1_per_point22=
147wave_1_per_point23=xp=xp3;
148wave_1_per_point24=yp=yp3;
149wave_1_per_point25=zp=zp3;
150wave_1_per_point26=zp=zp+2.1;
151wave_1_per_point27=xs=xp/zp;
152wave_1_per_point28=ys=yp/zp;
153wave_1_per_point29=
154wave_1_per_point30=x=xs+0.5;
155wave_1_per_point31=y=ys*1.3+0.5;
156wave_1_per_point32=
157wave_1_per_point33=
158wave_1_per_point34=aflux=sin(n*8+time)*0.5+0.5;
159wave_1_per_point35=a=1 - (aflux*aflux)*q8*3
160wavecode_2_enabled=1
161wavecode_2_samples=512
162wavecode_2_sep=0
163wavecode_2_bSpectrum=0
164wavecode_2_bUseDots=0
165wavecode_2_bDrawThick=0
166wavecode_2_bAdditive=1
167wavecode_2_scaling=1.000000
168wavecode_2_smoothing=0.500000
169wavecode_2_r=1.000000
170wavecode_2_g=1.000000
171wavecode_2_b=1.000000
172wavecode_2_a=1.000000
173wave_2_per_point1=n=sample*6.283;
174wave_2_per_point2=
175wave_2_per_point3=freq=sin(q7*0.5)*4+4;
176wave_2_per_point4=
177wave_2_per_point5=aflux=sin(n*0.5);
178wave_2_per_point6=
179wave_2_per_point7=scale=sin(n*freq)*0.3+0.7;
180wave_2_per_point8=xp=rand(10)-5;
181wave_2_per_point9=xp=xp*0.0008*aflux;
182wave_2_per_point10=yp=rand(10)-5;
183wave_2_per_point11=yp=yp*0.0008*aflux;
184wave_2_per_point12=zp=sample*3-1.5;
185wave_2_per_point13=
186wave_2_per_point14=//rotate on y
187wave_2_per_point15=ang=(q7+time*0.01)*0.2;
188wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang);
189wave_2_per_point17=yp2=yp;
190wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang);
191wave_2_per_point19=
192wave_2_per_point20=//rotate on x
193wave_2_per_point21=ang=(q7+time*0.01)*0.3;
194wave_2_per_point22=xp3=xp2;
195wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang);
196wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang);
197wave_2_per_point25=
198wave_2_per_point26=
199wave_2_per_point27=xp=xp3;
200wave_2_per_point28=yp=yp3;
201wave_2_per_point29=zp=zp3;
202wave_2_per_point30=
203wave_2_per_point31=zp=zp+2.1;
204wave_2_per_point32=xs=xp/zp;
205wave_2_per_point33=ys=yp/zp;
206wave_2_per_point34=
207wave_2_per_point35=x=xs+0.5;
208wave_2_per_point36=y=ys*1.3+0.5;
209wave_2_per_point37=
210wave_2_per_point38=
211wave_2_per_point39=
212wave_2_per_point40=a=aflux
213wavecode_3_enabled=1
214wavecode_3_samples=512
215wavecode_3_sep=0
216wavecode_3_bSpectrum=0
217wavecode_3_bUseDots=0
218wavecode_3_bDrawThick=0
219wavecode_3_bAdditive=0
220wavecode_3_scaling=1.000000
221wavecode_3_smoothing=0.500000
222wavecode_3_r=1.000000
223wavecode_3_g=1.000000
224wavecode_3_b=1.000000
225wavecode_3_a=1.000000
226wave_3_per_point1=n=sample*6.283;
227wave_3_per_point2=
228wave_3_per_point3=
229wave_3_per_point4=
230wave_3_per_point5=scale=sin(n*freq)*0.3+0.7;
231wave_3_per_point6=zp=sin(time);
232wave_3_per_point7=aflux=sin(zp*3.1415+3.1415);
233wave_3_per_point8=xp=sin(n)*0.1*aflux;
234wave_3_per_point9=yp=cos(n)*0.1*aflux;
235wave_3_per_point10=
236wave_3_per_point11=
237wave_3_per_point12=//rotate on y
238wave_3_per_point13=ang=(q7+time*0.01)*0.2;
239wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang);
240wave_3_per_point15=yp2=yp;
241wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang);
242wave_3_per_point17=
243wave_3_per_point18=//rotate on x
244wave_3_per_point19=ang=(q7+time*0.01)*0.3;
245wave_3_per_point20=xp3=xp2;
246wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang);
247wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang);
248wave_3_per_point23=
249wave_3_per_point24=
250wave_3_per_point25=xp=xp3;
251wave_3_per_point26=yp=yp3;
252wave_3_per_point27=zp=zp3;
253wave_3_per_point28=
254wave_3_per_point29=zp=zp+2.1;
255wave_3_per_point30=xs=xp/zp;
256wave_3_per_point31=ys=yp/zp;
257wave_3_per_point32=
258wave_3_per_point33=x=xs+0.5;
259wave_3_per_point34=y=ys*1.3+0.5;
260wave_3_per_point35=
261wave_3_per_point36=
262wave_3_per_point37=
263wave_3_per_point38=a=aflux
264shapecode_0_enabled=0
265shapecode_0_sides=4
266shapecode_0_additive=0
267shapecode_0_thickOutline=0
268shapecode_0_textured=1
269shapecode_0_x=0.500000
270shapecode_0_y=0.500000
271shapecode_0_rad=6.650134
272shapecode_0_ang=3.644249
273shapecode_0_tex_ang=3.141593
274shapecode_0_tex_zoom=0.274293
275shapecode_0_r=0.500000
276shapecode_0_g=0.500000
277shapecode_0_b=1.000000
278shapecode_0_a=0.180000
279shapecode_0_r2=0.000000
280shapecode_0_g2=0.000000
281shapecode_0_b2=0.000000
282shapecode_0_a2=0.000000
283shapecode_0_border_r=1.000000
284shapecode_0_border_g=1.000000
285shapecode_0_border_b=1.000000
286shapecode_0_border_a=0.000000
287shape_0_init1=t1 = rand(100)*0.01;
288shape_0_init2=t2 = rand(100)*0.01;
289shape_0_per_frame1=rate = fps/(fps+1/3);
290shape_0_per_frame2=beat = above(bass,bassthresh);
291shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3);
292shape_0_per_frame4=poly = if(beat,rand(30)+6,poly);
293shape_0_per_frame5=sides = poly;
294shape_0_per_frame6=
295shape_0_per_frame7=te = te + max(bass/fps/3,0.003);
296shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6);
297shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3);
298shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4);
299shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2);
300shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1)));
301shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2)));
302shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4)));
303shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3)));
304shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5)));
305shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6)));
306shapecode_1_enabled=0
307shapecode_1_sides=3
308shapecode_1_additive=0
309shapecode_1_thickOutline=1
310shapecode_1_textured=1
311shapecode_1_x=0.370000
312shapecode_1_y=0.490000
313shapecode_1_rad=0.749999
314shapecode_1_ang=3.644249
315shapecode_1_tex_ang=0.000000
316shapecode_1_tex_zoom=1.000000
317shapecode_1_r=1.000000
318shapecode_1_g=1.000000
319shapecode_1_b=1.000000
320shapecode_1_a=1.000000
321shapecode_1_r2=1.000000
322shapecode_1_g2=1.000000
323shapecode_1_b2=1.000000
324shapecode_1_a2=0.000000
325shapecode_1_border_r=0.000000
326shapecode_1_border_g=0.000000
327shapecode_1_border_b=1.000000
328shapecode_1_border_a=0.000000
329shape_1_init1=t1 = rand(100)*0.01;
330shape_1_init2=t2 = rand(100)*0.01;
331shape_1_init3=te = 1;
332shape_1_init4=poly = 4;
333shape_1_per_frame1=
334shape_1_per_frame2=rate = fps/(fps+1/2);
335shape_1_per_frame3=beat = above(bass,bassthresh);
336shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
337shape_1_per_frame5=ran = rand(8)+4;
338shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
339shape_1_per_frame7=//poly = if(above(poly,8),4,poly);
340shape_1_per_frame8=sides = poly;
341shape_1_per_frame9=
342shape_1_per_frame10=rate2 = fps/(fps+10);
343shape_1_per_frame11=out = (1-beat)*rate2*out + beat;
344shape_1_per_frame12=border_a = out;
345shape_1_per_frame13=te = bass/fps/2 + te;
346shape_1_per_frame14=x = x + 0.056*sin(te*1.67);
347shape_1_per_frame15=y = y + 0.043*sin(te*1.23);
348shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
349shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
350shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
351shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
352shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
353shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
354shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
355shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
356shapecode_2_enabled=1
357shapecode_2_sides=40
358shapecode_2_additive=0
359shapecode_2_thickOutline=1
360shapecode_2_textured=1
361shapecode_2_x=0.500000
362shapecode_2_y=0.500000
363shapecode_2_rad=0.853568
364shapecode_2_ang=0.000000
365shapecode_2_tex_ang=0.000000
366shapecode_2_tex_zoom=1.220190
367shapecode_2_r=0.980000
368shapecode_2_g=0.000000
369shapecode_2_b=0.890000
370shapecode_2_a=1.000000
371shapecode_2_r2=0.920000
372shapecode_2_g2=1.000000
373shapecode_2_b2=1.000000
374shapecode_2_a2=0.050000
375shapecode_2_border_r=1.000000
376shapecode_2_border_g=1.000000
377shapecode_2_border_b=0.000000
378shapecode_2_border_a=0.000000
379shape_2_init1=t1 = rand(100)*0.01;
380shape_2_init2=t2 = rand(100)*0.01;
381shape_2_init3=te = 1;
382shape_2_init4=poly = 5;
383shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5)
384shapecode_3_enabled=0
385shapecode_3_sides=3
386shapecode_3_additive=0
387shapecode_3_thickOutline=0
388shapecode_3_textured=0
389shapecode_3_x=0.500000
390shapecode_3_y=0.500000
391shapecode_3_rad=0.265151
392shapecode_3_ang=0.000000
393shapecode_3_tex_ang=0.000000
394shapecode_3_tex_zoom=1.000000
395shapecode_3_r=1.000000
396shapecode_3_g=1.000000
397shapecode_3_b=0.000000
398shapecode_3_a=1.000000
399shapecode_3_r2=0.100000
400shapecode_3_g2=0.000000
401shapecode_3_b2=0.000000
402shapecode_3_a2=0.000000
403shapecode_3_border_r=0.500000
404shapecode_3_border_g=0.500000
405shapecode_3_border_b=0.500000
406shapecode_3_border_a=1.000000
407shape_3_per_frame1=rate = fps/(fps+1/2);
408shape_3_per_frame2=
409shape_3_per_frame3=ang = time*0.5;
410shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6;
411shape_3_per_frame5=te = vol/fps + te;
412shape_3_per_frame6=x = x + 0.2*sin(te*1.14);
413shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2);
414shape_3_per_frame8=
415shape_3_per_frame9=beat = above(vol*1.5,bassthresh);
416shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
417shape_3_per_frame11=poly = if(beat,rand(5)+3,poly);
418shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly);
419shape_3_per_frame13=sides = poly;
420shape_3_per_frame14=rad = rad-log(poly)/100;
421shape_3_per_frame15=
422shape_3_per_frame16=a=pow(vol*2,2);
423shape_3_per_frame17=border_a=a;
424shape_3_per_frame18=rad=rad*0.7+a*0.015
425per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2
426per_frame_2=
427per_frame_3=//Ever since Geiss made those presets I've made slight changes
428per_frame_4=//to them and saved them. They were so cool, I used to watch
429per_frame_5=//them for hours. This preset is then one that flowed from
430per_frame_6=//changing and tweaking those.
431per_frame_7=
432per_frame_8=//Almost everything is changed, but the one shape, (shape 4)
433per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is
434per_frame_10=//obtained from the Feedback presets.
435per_frame_11=
436per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter'
437per_frame_13=//to change colours etc.  It is also textured, so thats why
438per_frame_14=//the 'triple' feedback is for.
439per_frame_15=
440per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe
441per_frame_17=//like fashion on beats. They also change amount of sides.
442per_frame_18=
443per_frame_19=//-Reenen
444per_frame_20=
445per_frame_21=
446per_frame_22=decay=1;
447per_frame_23=
448per_frame_24=vol=(bass+mid+treb)*0.25;
449per_frame_25=vol=vol*vol;
450per_frame_26=mtime=mtime+vol*0.018*(68/fps);
451per_frame_27=q7=mtime;
452per_frame_28=q8=vol
453per_pixel_1=zoom=-1.02 + ((rad*(treb*10))*(bass*bass));
454