1[preset00] 2fRating=3.000000 3fGammaAdj=1.980001 4fDecay=0.900000 5fVideoEchoZoom=0.999999 6fVideoEchoAlpha=0.000000 7nVideoEchoOrientation=2 8nWaveMode=6 9bAdditiveWaves=1 10bWaveDots=0 11bWaveThick=1 12bModWaveAlphaByVolume=1 13bMaximizeWaveColor=0 14bTexWrap=1 15bDarkenCenter=0 16bRedBlueStereo=0 17bBrighten=0 18bDarken=0 19bSolarize=0 20bInvert=0 21fWaveAlpha=0.311600 22fWaveScale=1.228910 23fWaveSmoothing=0.000000 24fWaveParam=0.200000 25fModWaveAlphaStart=0.710000 26fModWaveAlphaEnd=1.300000 27fWarpAnimSpeed=1.459526 28fWarpScale=2.006761 29fZoomExponent=1.000000 30fShader=0.000000 31zoom=0.999902 32rot=0.000000 33cx=0.500000 34cy=0.500000 35dx=0.000000 36dy=-1.000000 37warp=0.010000 38sx=0.999998 39sy=1.000000 40wave_r=0.000000 41wave_g=0.000000 42wave_b=0.000000 43wave_x=0.500000 44wave_y=0.500000 45ob_size=0.055000 46ob_r=0.000000 47ob_g=0.000000 48ob_b=0.000000 49ob_a=1.000000 50ib_size=0.260000 51ib_r=0.250000 52ib_g=0.250000 53ib_b=0.250000 54ib_a=0.000000 55nMotionVectorsX=64.000000 56nMotionVectorsY=48.000000 57mv_dx=0.000000 58mv_dy=0.000000 59mv_l=1.850000 60mv_r=0.499900 61mv_g=0.499900 62mv_b=0.499900 63mv_a=0.000000 64wavecode_0_enabled=1 65wavecode_0_samples=512 66wavecode_0_sep=0 67wavecode_0_bSpectrum=0 68wavecode_0_bUseDots=1 69wavecode_0_bDrawThick=1 70wavecode_0_bAdditive=1 71wavecode_0_scaling=1.000000 72wavecode_0_smoothing=0.500000 73wavecode_0_r=0.000000 74wavecode_0_g=0.900000 75wavecode_0_b=0.800000 76wavecode_0_a=1.000000 77wave_0_per_point1=n=sample*6.283; 78wave_0_per_point2= 79wave_0_per_point3=freq=sin(q7*0.5)*4+4; 80wave_0_per_point4= 81wave_0_per_point5=scale=sin(n*freq)*0.3+0.7; 82wave_0_per_point6=xp=sin(n*1)*0.3*scale; 83wave_0_per_point7=yp=cos(n*1)*0.3*scale; 84wave_0_per_point8=zp=abs(sin(n*freq+time)*0.1); 85wave_0_per_point9= 86wave_0_per_point10=//rotate on y 87wave_0_per_point11=ang=(q7+time*0.01)*0.2; 88wave_0_per_point12=xp2=xp*sin(ang) + zp*cos(ang); 89wave_0_per_point13=yp2=yp; 90wave_0_per_point14=zp2=xp*cos(ang) - zp*sin(ang); 91wave_0_per_point15= 92wave_0_per_point16=//rotate on x 93wave_0_per_point17=ang=(q7+time*0.01)*0.3; 94wave_0_per_point18=xp3=xp2; 95wave_0_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang); 96wave_0_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang); 97wave_0_per_point21= 98wave_0_per_point22= 99wave_0_per_point23=xp=xp3; 100wave_0_per_point24=yp=yp3; 101wave_0_per_point25=zp=zp3; 102wave_0_per_point26=zp=zp+2.1; 103wave_0_per_point27=xs=xp/zp; 104wave_0_per_point28=ys=yp/zp; 105wave_0_per_point29= 106wave_0_per_point30=x=xs+0.5; 107wave_0_per_point31=y=ys*1.3+0.5; 108wave_0_per_point32= 109wave_0_per_point33= 110wave_0_per_point34=aflux=sin(n*8+time)*0.5+0.5; 111wave_0_per_point35=a=1 - (aflux*aflux)*q8*3 112wavecode_1_enabled=1 113wavecode_1_samples=512 114wavecode_1_sep=0 115wavecode_1_bSpectrum=0 116wavecode_1_bUseDots=1 117wavecode_1_bDrawThick=1 118wavecode_1_bAdditive=0 119wavecode_1_scaling=1.000000 120wavecode_1_smoothing=0.500000 121wavecode_1_r=0.700000 122wavecode_1_g=0.000000 123wavecode_1_b=1.000000 124wavecode_1_a=1.000000 125wave_1_per_point1=n=sample*6.283; 126wave_1_per_point2= 127wave_1_per_point3=freq=sin(q7*0.5)*4+4; 128wave_1_per_point4= 129wave_1_per_point5=scale=sin(n*freq)*0.3+0.7; 130wave_1_per_point6=xp=sin(n*1)*0.3*scale; 131wave_1_per_point7=yp=cos(n*1)*0.3*scale; 132wave_1_per_point8=zp=-abs(sin(n*freq+time)*0.1); 133wave_1_per_point9= 134wave_1_per_point10=//rotate on y 135wave_1_per_point11=ang=(q7+time*0.01)*0.2; 136wave_1_per_point12=xp2=xp*sin(ang) + zp*cos(ang); 137wave_1_per_point13=yp2=yp; 138wave_1_per_point14=zp2=xp*cos(ang) - zp*sin(ang); 139wave_1_per_point15= 140wave_1_per_point16=//rotate on x 141wave_1_per_point17=ang=(q7+time*0.01)*0.3; 142wave_1_per_point18=xp3=xp2; 143wave_1_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang); 144wave_1_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang); 145wave_1_per_point21= 146wave_1_per_point22= 147wave_1_per_point23=xp=xp3; 148wave_1_per_point24=yp=yp3; 149wave_1_per_point25=zp=zp3; 150wave_1_per_point26=zp=zp+2.1; 151wave_1_per_point27=xs=xp/zp; 152wave_1_per_point28=ys=yp/zp; 153wave_1_per_point29= 154wave_1_per_point30=x=xs+0.5; 155wave_1_per_point31=y=ys*1.3+0.5; 156wave_1_per_point32= 157wave_1_per_point33= 158wave_1_per_point34=aflux=sin(n*8+time)*0.5+0.5; 159wave_1_per_point35=a=1 - (aflux*aflux)*q8*3 160wavecode_2_enabled=1 161wavecode_2_samples=512 162wavecode_2_sep=0 163wavecode_2_bSpectrum=0 164wavecode_2_bUseDots=0 165wavecode_2_bDrawThick=0 166wavecode_2_bAdditive=1 167wavecode_2_scaling=1.000000 168wavecode_2_smoothing=0.500000 169wavecode_2_r=1.000000 170wavecode_2_g=1.000000 171wavecode_2_b=1.000000 172wavecode_2_a=1.000000 173wave_2_per_point1=n=sample*6.283; 174wave_2_per_point2= 175wave_2_per_point3=freq=sin(q7*0.5)*4+4; 176wave_2_per_point4= 177wave_2_per_point5=aflux=sin(n*0.5); 178wave_2_per_point6= 179wave_2_per_point7=scale=sin(n*freq)*0.3+0.7; 180wave_2_per_point8=xp=rand(10)-5; 181wave_2_per_point9=xp=xp*0.0008*aflux; 182wave_2_per_point10=yp=rand(10)-5; 183wave_2_per_point11=yp=yp*0.0008*aflux; 184wave_2_per_point12=zp=sample*3-1.5; 185wave_2_per_point13= 186wave_2_per_point14=//rotate on y 187wave_2_per_point15=ang=(q7+time*0.01)*0.2; 188wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang); 189wave_2_per_point17=yp2=yp; 190wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang); 191wave_2_per_point19= 192wave_2_per_point20=//rotate on x 193wave_2_per_point21=ang=(q7+time*0.01)*0.3; 194wave_2_per_point22=xp3=xp2; 195wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang); 196wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang); 197wave_2_per_point25= 198wave_2_per_point26= 199wave_2_per_point27=xp=xp3; 200wave_2_per_point28=yp=yp3; 201wave_2_per_point29=zp=zp3; 202wave_2_per_point30= 203wave_2_per_point31=zp=zp+2.1; 204wave_2_per_point32=xs=xp/zp; 205wave_2_per_point33=ys=yp/zp; 206wave_2_per_point34= 207wave_2_per_point35=x=xs+0.5; 208wave_2_per_point36=y=ys*1.3+0.5; 209wave_2_per_point37= 210wave_2_per_point38= 211wave_2_per_point39= 212wave_2_per_point40=a=aflux 213wavecode_3_enabled=1 214wavecode_3_samples=512 215wavecode_3_sep=0 216wavecode_3_bSpectrum=0 217wavecode_3_bUseDots=0 218wavecode_3_bDrawThick=0 219wavecode_3_bAdditive=0 220wavecode_3_scaling=1.000000 221wavecode_3_smoothing=0.500000 222wavecode_3_r=1.000000 223wavecode_3_g=1.000000 224wavecode_3_b=1.000000 225wavecode_3_a=1.000000 226wave_3_per_point1=n=sample*6.283; 227wave_3_per_point2= 228wave_3_per_point3= 229wave_3_per_point4= 230wave_3_per_point5=scale=sin(n*freq)*0.3+0.7; 231wave_3_per_point6=zp=sin(time); 232wave_3_per_point7=aflux=sin(zp*3.1415+3.1415); 233wave_3_per_point8=xp=sin(n)*0.1*aflux; 234wave_3_per_point9=yp=cos(n)*0.1*aflux; 235wave_3_per_point10= 236wave_3_per_point11= 237wave_3_per_point12=//rotate on y 238wave_3_per_point13=ang=(q7+time*0.01)*0.2; 239wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang); 240wave_3_per_point15=yp2=yp; 241wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang); 242wave_3_per_point17= 243wave_3_per_point18=//rotate on x 244wave_3_per_point19=ang=(q7+time*0.01)*0.3; 245wave_3_per_point20=xp3=xp2; 246wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang); 247wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang); 248wave_3_per_point23= 249wave_3_per_point24= 250wave_3_per_point25=xp=xp3; 251wave_3_per_point26=yp=yp3; 252wave_3_per_point27=zp=zp3; 253wave_3_per_point28= 254wave_3_per_point29=zp=zp+2.1; 255wave_3_per_point30=xs=xp/zp; 256wave_3_per_point31=ys=yp/zp; 257wave_3_per_point32= 258wave_3_per_point33=x=xs+0.5; 259wave_3_per_point34=y=ys*1.3+0.5; 260wave_3_per_point35= 261wave_3_per_point36= 262wave_3_per_point37= 263wave_3_per_point38=a=aflux 264shapecode_0_enabled=0 265shapecode_0_sides=4 266shapecode_0_additive=0 267shapecode_0_thickOutline=0 268shapecode_0_textured=1 269shapecode_0_x=0.500000 270shapecode_0_y=0.500000 271shapecode_0_rad=6.650134 272shapecode_0_ang=3.644249 273shapecode_0_tex_ang=3.141593 274shapecode_0_tex_zoom=0.274293 275shapecode_0_r=0.500000 276shapecode_0_g=0.500000 277shapecode_0_b=1.000000 278shapecode_0_a=0.180000 279shapecode_0_r2=0.000000 280shapecode_0_g2=0.000000 281shapecode_0_b2=0.000000 282shapecode_0_a2=0.000000 283shapecode_0_border_r=1.000000 284shapecode_0_border_g=1.000000 285shapecode_0_border_b=1.000000 286shapecode_0_border_a=0.000000 287shape_0_init1=t1 = rand(100)*0.01; 288shape_0_init2=t2 = rand(100)*0.01; 289shape_0_per_frame1=rate = fps/(fps+1/3); 290shape_0_per_frame2=beat = above(bass,bassthresh); 291shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3); 292shape_0_per_frame4=poly = if(beat,rand(30)+6,poly); 293shape_0_per_frame5=sides = poly; 294shape_0_per_frame6= 295shape_0_per_frame7=te = te + max(bass/fps/3,0.003); 296shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6); 297shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3); 298shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4); 299shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2); 300shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1))); 301shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2))); 302shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4))); 303shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3))); 304shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5))); 305shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6))); 306shapecode_1_enabled=0 307shapecode_1_sides=3 308shapecode_1_additive=0 309shapecode_1_thickOutline=1 310shapecode_1_textured=1 311shapecode_1_x=0.370000 312shapecode_1_y=0.490000 313shapecode_1_rad=0.749999 314shapecode_1_ang=3.644249 315shapecode_1_tex_ang=0.000000 316shapecode_1_tex_zoom=1.000000 317shapecode_1_r=1.000000 318shapecode_1_g=1.000000 319shapecode_1_b=1.000000 320shapecode_1_a=1.000000 321shapecode_1_r2=1.000000 322shapecode_1_g2=1.000000 323shapecode_1_b2=1.000000 324shapecode_1_a2=0.000000 325shapecode_1_border_r=0.000000 326shapecode_1_border_g=0.000000 327shapecode_1_border_b=1.000000 328shapecode_1_border_a=0.000000 329shape_1_init1=t1 = rand(100)*0.01; 330shape_1_init2=t2 = rand(100)*0.01; 331shape_1_init3=te = 1; 332shape_1_init4=poly = 4; 333shape_1_per_frame1= 334shape_1_per_frame2=rate = fps/(fps+1/2); 335shape_1_per_frame3=beat = above(bass,bassthresh); 336shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5); 337shape_1_per_frame5=ran = rand(8)+4; 338shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly); 339shape_1_per_frame7=//poly = if(above(poly,8),4,poly); 340shape_1_per_frame8=sides = poly; 341shape_1_per_frame9= 342shape_1_per_frame10=rate2 = fps/(fps+10); 343shape_1_per_frame11=out = (1-beat)*rate2*out + beat; 344shape_1_per_frame12=border_a = out; 345shape_1_per_frame13=te = bass/fps/2 + te; 346shape_1_per_frame14=x = x + 0.056*sin(te*1.67); 347shape_1_per_frame15=y = y + 0.043*sin(te*1.23); 348shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4); 349shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);; 350shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1))); 351shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2))); 352shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4))); 353shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3))); 354shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5))); 355shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6))); 356shapecode_2_enabled=1 357shapecode_2_sides=40 358shapecode_2_additive=0 359shapecode_2_thickOutline=1 360shapecode_2_textured=1 361shapecode_2_x=0.500000 362shapecode_2_y=0.500000 363shapecode_2_rad=0.853568 364shapecode_2_ang=0.000000 365shapecode_2_tex_ang=0.000000 366shapecode_2_tex_zoom=1.220190 367shapecode_2_r=0.980000 368shapecode_2_g=0.000000 369shapecode_2_b=0.890000 370shapecode_2_a=1.000000 371shapecode_2_r2=0.920000 372shapecode_2_g2=1.000000 373shapecode_2_b2=1.000000 374shapecode_2_a2=0.050000 375shapecode_2_border_r=1.000000 376shapecode_2_border_g=1.000000 377shapecode_2_border_b=0.000000 378shapecode_2_border_a=0.000000 379shape_2_init1=t1 = rand(100)*0.01; 380shape_2_init2=t2 = rand(100)*0.01; 381shape_2_init3=te = 1; 382shape_2_init4=poly = 5; 383shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5) 384shapecode_3_enabled=0 385shapecode_3_sides=3 386shapecode_3_additive=0 387shapecode_3_thickOutline=0 388shapecode_3_textured=0 389shapecode_3_x=0.500000 390shapecode_3_y=0.500000 391shapecode_3_rad=0.265151 392shapecode_3_ang=0.000000 393shapecode_3_tex_ang=0.000000 394shapecode_3_tex_zoom=1.000000 395shapecode_3_r=1.000000 396shapecode_3_g=1.000000 397shapecode_3_b=0.000000 398shapecode_3_a=1.000000 399shapecode_3_r2=0.100000 400shapecode_3_g2=0.000000 401shapecode_3_b2=0.000000 402shapecode_3_a2=0.000000 403shapecode_3_border_r=0.500000 404shapecode_3_border_g=0.500000 405shapecode_3_border_b=0.500000 406shapecode_3_border_a=1.000000 407shape_3_per_frame1=rate = fps/(fps+1/2); 408shape_3_per_frame2= 409shape_3_per_frame3=ang = time*0.5; 410shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6; 411shape_3_per_frame5=te = vol/fps + te; 412shape_3_per_frame6=x = x + 0.2*sin(te*1.14); 413shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2); 414shape_3_per_frame8= 415shape_3_per_frame9=beat = above(vol*1.5,bassthresh); 416shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4); 417shape_3_per_frame11=poly = if(beat,rand(5)+3,poly); 418shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly); 419shape_3_per_frame13=sides = poly; 420shape_3_per_frame14=rad = rad-log(poly)/100; 421shape_3_per_frame15= 422shape_3_per_frame16=a=pow(vol*2,2); 423shape_3_per_frame17=border_a=a; 424shape_3_per_frame18=rad=rad*0.7+a*0.015 425per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2 426per_frame_2= 427per_frame_3=//Ever since Geiss made those presets I've made slight changes 428per_frame_4=//to them and saved them. They were so cool, I used to watch 429per_frame_5=//them for hours. This preset is then one that flowed from 430per_frame_6=//changing and tweaking those. 431per_frame_7= 432per_frame_8=//Almost everything is changed, but the one shape, (shape 4) 433per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is 434per_frame_10=//obtained from the Feedback presets. 435per_frame_11= 436per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter' 437per_frame_13=//to change colours etc. It is also textured, so thats why 438per_frame_14=//the 'triple' feedback is for. 439per_frame_15= 440per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe 441per_frame_17=//like fashion on beats. They also change amount of sides. 442per_frame_18= 443per_frame_19=//-Reenen 444per_frame_20= 445per_frame_21= 446per_frame_22=decay=1; 447per_frame_23= 448per_frame_24=vol=(bass+mid+treb)*0.25; 449per_frame_25=vol=vol*vol; 450per_frame_26=mtime=mtime+vol*0.018*(68/fps); 451per_frame_27=q7=mtime; 452per_frame_28=q8=vol 453per_pixel_1=zoom=-1.02 + ((rad*(treb*10))*(bass*bass)); 454