1;Written by Iain McCurdy, 2006 2 3;Modified for QuteCsound by René, September 2010 4;Tested on Ubuntu 10.04 with csound-float 5.13.0 and QuteCsound svn rev 817 5 6;Notes on modifications from original csd: 7; Add table(s) for exp slider 8 9 10;my flags on Ubuntu: -iadc -odac -b1024 -B2048 -+rtaudio=alsa -+rtmidi=null -m0 11<CsoundSynthesizer> 12<CsOptions> 13--env:SSDIR+=../SourceMaterials 14</CsOptions> 15<CsInstruments> 16sr = 44100 ;SAMPLE RATE 17ksmps = 10 ;NUMBER OF AUDIO SAMPLES IN EACH CONTROL CYCLE 18nchnls = 2 ;NUMBER OF CHANNELS (2=STEREO) 190dbfs = 1 ;MAXIMUM SOUND INTENSITY LEVEL REGARDLESS OF BIT DEPTH 20 21 22gilfoshape ftgen 0, 0, 131072, 19, 0.5, 1, 180, 1 ;U-SHAPE PARABOLA 23giExp3000 ftgen 0, 0, 129, -25, 0, 20.0, 128, 3000.0 ;TABLE FOR EXP SLIDER 24giExp20000 ftgen 0, 0, 129, -25, 0, 20.0, 128, 20000.0 ;TABLE FOR EXP SLIDER 25 26 27instr 10 ;GUI 28 gkOscGain invalue "Oscillator_Gain" ;init 0.3 29 kOscFrq invalue "Oscillator_Freq" 30 gkOscFrq tablei kOscFrq, giExp3000, 1 31 outvalue "Oscillator_Freq_Value", gkOscFrq ;init 100.0 32 kOscLPF invalue "Tone" 33 gkOscLPF tablei kOscLPF, giExp20000, 1 34 outvalue "Tone_Value", gkOscLPF ;init 4000.0 35 gkOscRes invalue "Resonance" ;init 0.4 36 gkmix invalue "Mix" ;init 0.5 37 gkChoDepth invalue "Chorus_Modulation_Depth" ;init 0.001 38 gkChoRate invalue "Chorus_Modulation_Rate" ;init 0.8 39 gkphs invalue "Right_Channel_Phase" ;init 0.5 40endin 41 42instr 1 ;GENERATES AUDIO SIGNAL 43 asig vco2 gkOscGain, gkOscFrq ;GENERATE A SAWTOOTH WAVE AUDIO SIGNAL 44 gasig moogladder asig, gkOscLPF, gkOscRes ;LOW-PASS FILTER AUDIO SIGNAL (CREATE A GLOBAL VARIABLE OUTPUT TO BE USED IN INSTRUMENT 2) 45endin 46 47instr 2 ;CHORUS-DELAY INSTRUMENT 48 iporttime = 0.01 ;I-RATE VARIABLE DEFINITION OF PORTAMENTO TIME 49 kporttime linseg 0,0.01,iporttime,1,iporttime ;RAMPING UP FROM ZERO VERSION OF PORTAMENTO TIME VARIABLE 50 kChoDepth portk gkChoDepth, kporttime ;SMOOTH VARIABLE CHANGES WITH PORTK 51 aChoDepth interp kChoDepth ;INTERPOLATE TO CREATE A-RATE VERSION OF K-RATE VARIABLE 52 53 amodL osciliktp gkChoRate, gilfoshape, 0 54 amodL = (((amodL*aChoDepth)+aChoDepth)*.5)+.01 55 56 amodR osciliktp gkChoRate, gilfoshape, gkphs ;THE PHASE OF THE RIGHT CHANNEL IS ADJUSTABLE 57 amodR = (((amodR*kChoDepth)+kChoDepth)*.5)+.01 58 59 ;REMEMBER THAT THE LENGTH OF THE DELAY BUFFER DEFINED WILL HAVE TO TAKE ACCOUNT OF THE SUMMED MAXIMUM OF THE STATIC CONSTANT VALUE AND MODULATING DELAY TIME 60 61 ;;;LEFT CHANNEL DELAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 62 abufferL delayr 1.2 ;CREATE A DELAY BUFFER OF 1.2 SECONDS DURATION (EQUIVALENT TO THE MAXIMUM DELAY TIME POSSIBLE USING THIS EXAMPLE) 63 adelsigL deltap3 amodL ;TAP THE DELAY LINE AT gkdlt SECONDS 64 delayw gasig ;WRITE AUDIO SOURCE INTO THE BEGINNING OF THE BUFFER 65 66 ;;;RIGHT CHANNEL DELAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 67 abufferR delayr 1.2 ;CREATE A DELAY BUFFER OF 1.2 SECONDS DURATION (EQUIVALENT TO THE MAXIMUM DELAY TIME POSSIBLE USING THIS EXAMPLE) 68 adelsigR deltap3 amodR ;TAP THE DELAY LINE AT gkdlt SECONDS 69 delayw gasig ;WRITE AUDIO SOURCE INTO THE BEGINNING OF THE BUFFER 70 71 aL ntrpol gasig, adelsigL, gkmix ;CREATE DRY/WET MIX 72 aR ntrpol gasig, adelsigR, gkmix ;CREATE DRY/WET MIX 73 74 outs aL, aR ;CREATE A MIX BETWEEN THE WET AND THE DRY SIGNALS AT THE OUTPUT 75 clear gasig ;CLEAR THE GLOBAL AUDIO SEND VARIABLE 76endin 77</CsInstruments> 78<CsScore> 79;INSTR | START | DURATION 80i 10 0 -1 ;GUI 81i 2 0 -1 ;INSTRUMENT 2 PLAYS A HELD NOTE 82 83f 0 3600 ;DUMMY SCORE EVENT KEEPS REALTIME PERFORMANCE GOING FOR 1 HOUR 84</CsScore> 85</CsoundSynthesizer> 86<bsbPanel> 87 <label>Widgets</label> 88 <objectName/> 89 <x>72</x> 90 <y>179</y> 91 <width>400</width> 92 <height>200</height> 93 <visible>true</visible> 94 <uuid/> 95 <bgcolor mode="background"> 96 <r>241</r> 97 <g>226</g> 98 <b>185</b> 99 </bgcolor> 100 <bsbObject version="2" type="BSBLabel"> 101 <objectName/> 102 <x>2</x> 103 <y>2</y> 104 <width>520</width> 105 <height>390</height> 106 <uuid>{aa607456-d368-4d59-8497-d16d608404c3}</uuid> 107 <visible>true</visible> 108 <midichan>0</midichan> 109 <midicc>0</midicc> 110 <label>Stereo Chorus</label> 111 <alignment>center</alignment> 112 <font>Liberation Sans</font> 113 <fontsize>18</fontsize> 114 <precision>3</precision> 115 <color> 116 <r>0</r> 117 <g>0</g> 118 <b>0</b> 119 </color> 120 <bgcolor mode="background"> 121 <r>158</r> 122 <g>220</g> 123 <b>217</b> 124 </bgcolor> 125 <bordermode>border</bordermode> 126 <borderradius>5</borderradius> 127 <borderwidth>2</borderwidth> 128 </bsbObject> 129 <bsbObject version="2" type="BSBButton"> 130 <objectName/> 131 <x>5</x> 132 <y>5</y> 133 <width>127</width> 134 <height>30</height> 135 <uuid>{487d5181-d838-4cce-9628-317fefc350cb}</uuid> 136 <visible>true</visible> 137 <midichan>0</midichan> 138 <midicc>0</midicc> 139 <type>event</type> 140 <pressedValue>1.00000000</pressedValue> 141 <stringvalue/> 142 <text> ON / OFF</text> 143 <image>/</image> 144 <eventLine>i 1 0 -1</eventLine> 145 <latch>true</latch> 146 <latched>false</latched> 147 </bsbObject> 148 <bsbObject version="2" type="BSBHSlider"> 149 <objectName>Oscillator_Gain</objectName> 150 <x>10</x> 151 <y>50</y> 152 <width>500</width> 153 <height>27</height> 154 <uuid>{de47f47d-bcea-4c1c-ab4b-a323452b1f7e}</uuid> 155 <visible>true</visible> 156 <midichan>0</midichan> 157 <midicc>0</midicc> 158 <minimum>0.00000000</minimum> 159 <maximum>1.00000000</maximum> 160 <value>0.54200000</value> 161 <mode>lin</mode> 162 <mouseControl act="jump">continuous</mouseControl> 163 <resolution>-1.00000000</resolution> 164 <randomizable group="0">false</randomizable> 165 </bsbObject> 166 <bsbObject version="2" type="BSBLabel"> 167 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<alignment>right</alignment> 207 <font>Arial</font> 208 <fontsize>9</fontsize> 209 <precision>3</precision> 210 <color> 211 <r>0</r> 212 <g>0</g> 213 <b>0</b> 214 </color> 215 <bgcolor mode="nobackground"> 216 <r>255</r> 217 <g>255</g> 218 <b>255</b> 219 </bgcolor> 220 <bordermode>noborder</bordermode> 221 <borderradius>1</borderradius> 222 <borderwidth>1</borderwidth> 223 </bsbObject> 224 <bsbObject version="2" type="BSBLabel"> 225 <objectName/> 226 <x>523</x> 227 <y>2</y> 228 <width>330</width> 229 <height>390</height> 230 <uuid>{74928ed2-b701-4668-9a11-74763d317e9b}</uuid> 231 <visible>true</visible> 232 <midichan>0</midichan> 233 <midicc>0</midicc> 234 <label>Stereo Chorus</label> 235 <alignment>center</alignment> 236 <font>Liberation Sans</font> 237 <fontsize>18</fontsize> 238 <precision>3</precision> 239 <color> 240 <r>0</r> 241 <g>0</g> 242 <b>0</b> 243 </color> 244 <bgcolor mode="background"> 245 <r>158</r> 246 <g>220</g> 247 <b>217</b> 248 </bgcolor> 249 <bordermode>border</bordermode> 250 <borderradius>5</borderradius> 251 <borderwidth>2</borderwidth> 252 </bsbObject> 253 <bsbObject version="2" type="BSBLabel"> 254 <objectName/> 255 <x>525</x> 256 <y>36</y> 257 <width>325</width> 258 <height>351</height> 259 <uuid>{d4bdb5ce-87d8-4c8c-9c64-40ec2eed6f5a}</uuid> 260 <visible>true</visible> 261 <midichan>0</midichan> 262 <midicc>0</midicc> 263 <label>------------------------------------------------------------------------------ 264Using the same basic algorithm as the flanger implementation a chorus effect is implemented. 265A chorus effect uses the pitch bending effect of a modulating delay to create an imitation of an ensemble of voices from a single voice source sound. 266Typically the delay time offset is larger than in a flanger implementation and a sine wave LFO (low frequency oscillator) shape is used in the delay time modulation. 267This example uses independent LFOs on the left and right channels. The user can change the phase of the right hand side LFO (the left is permanently set at 0 radians). 268Offsetting the phase of the right hand LFO creates a broad stereo effect. Giving it a value of 0 radians will render the effect monophonic. 269If the Dry/Wet control is set at 100% wet, and the phase of right hand channel LFO is set at 0 radians then a simple vibrato effect results.</label> 270 <alignment>left</alignment> 271 <font>Arial</font> 272 <fontsize>14</fontsize> 273 <precision>3</precision> 274 <color> 275 <r>0</r> 276 <g>0</g> 277 <b>0</b> 278 </color> 279 <bgcolor mode="nobackground"> 280 <r>255</r> 281 <g>255</g> 282 <b>255</b> 283 </bgcolor> 284 <bordermode>noborder</bordermode> 285 <borderradius>1</borderradius> 286 <borderwidth>1</borderwidth> 287 </bsbObject> 288 <bsbObject version="2" type="BSBDisplay"> 289 <objectName>Oscillator_Freq_Value</objectName> 290 <x>450</x> 291 <y>107</y> 292 <width>60</width> 293 <height>30</height> 294 <uuid>{732b2008-7445-4893-a260-e68561cf8e71}</uuid> 295 <visible>true</visible> 296 <midichan>0</midichan> 297 <midicc>0</midicc> 298 <label>101.430</label> 299 <alignment>right</alignment> 300 <font>Arial</font> 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