1 /*
2   This file is part of Deadbeef Player source code
3   http://deadbeef.sourceforge.net
4 
5   generic message queue implementation
6 
7   Copyright (C) 2009-2013 Alexey Yakovenko
8 
9   This software is provided 'as-is', without any express or implied
10   warranty.  In no event will the authors be held liable for any damages
11   arising from the use of this software.
12 
13   Permission is granted to anyone to use this software for any purpose,
14   including commercial applications, and to alter it and redistribute it
15   freely, subject to the following restrictions:
16 
17   1. The origin of this software must not be misrepresented; you must not
18      claim that you wrote the original software. If you use this software
19      in a product, an acknowledgment in the product documentation would be
20      appreciated but is not required.
21   2. Altered source versions must be plainly marked as such, and must not be
22      misrepresented as being the original software.
23   3. This notice may not be removed or altered from any source distribution.
24 
25   Alexey Yakovenko waker@users.sourceforge.net
26 */
27 #ifndef __HANDLER_H
28 #define __HANDLER_H
29 
30 #include <stdint.h>
31 
32 struct handler_s *
33 handler_alloc (int queue_size);
34 
35 void
36 handler_reset (struct handler_s *h);
37 
38 void
39 handler_free (struct handler_s *h);
40 
41 int
42 handler_push (struct handler_s *h, uint32_t id, uintptr_t ctx, uint32_t p1, uint32_t p2);
43 
44 int
45 handler_pop (struct handler_s *h, uint32_t *id, uintptr_t *ctx, uint32_t *p1, uint32_t *p2);
46 
47 void
48 handler_wait (struct handler_s *h);
49 
50 int
51 handler_hasmessages (struct handler_s *h);
52 
53 #endif // __HANDLER_H
54