1 /* 2 This file is part of Deadbeef Player source code 3 http://deadbeef.sourceforge.net 4 5 generic message queue implementation 6 7 Copyright (C) 2009-2013 Alexey Yakovenko 8 9 This software is provided 'as-is', without any express or implied 10 warranty. In no event will the authors be held liable for any damages 11 arising from the use of this software. 12 13 Permission is granted to anyone to use this software for any purpose, 14 including commercial applications, and to alter it and redistribute it 15 freely, subject to the following restrictions: 16 17 1. The origin of this software must not be misrepresented; you must not 18 claim that you wrote the original software. If you use this software 19 in a product, an acknowledgment in the product documentation would be 20 appreciated but is not required. 21 2. Altered source versions must be plainly marked as such, and must not be 22 misrepresented as being the original software. 23 3. This notice may not be removed or altered from any source distribution. 24 25 Alexey Yakovenko waker@users.sourceforge.net 26 */ 27 #ifndef __HANDLER_H 28 #define __HANDLER_H 29 30 #include <stdint.h> 31 32 struct handler_s * 33 handler_alloc (int queue_size); 34 35 void 36 handler_reset (struct handler_s *h); 37 38 void 39 handler_free (struct handler_s *h); 40 41 int 42 handler_push (struct handler_s *h, uint32_t id, uintptr_t ctx, uint32_t p1, uint32_t p2); 43 44 int 45 handler_pop (struct handler_s *h, uint32_t *id, uintptr_t *ctx, uint32_t *p1, uint32_t *p2); 46 47 void 48 handler_wait (struct handler_s *h); 49 50 int 51 handler_hasmessages (struct handler_s *h); 52 53 #endif // __HANDLER_H 54