1 /*************************************************************************
2  *                                                                       *
3  * Vega FEM Simulation Library Version 3.1                               *
4  *                                                                       *
5  * "sceneObject" library , Copyright (C) 2007 CMU, 2009 MIT, 2016 USC    *
6  * All rights reserved.                                                  *
7  *                                                                       *
8  * Code authors: Jernej Barbic, Daniel Schroeder                         *
9  * http://www.jernejbarbic.com/code                                      *
10  *                                                                       *
11  * Research: Jernej Barbic, Fun Shing Sin, Daniel Schroeder,             *
12  *           Doug L. James, Jovan Popovic                                *
13  *                                                                       *
14  * Funding: National Science Foundation, Link Foundation,                *
15  *          Singapore-MIT GAMBIT Game Lab,                               *
16  *          Zumberge Research and Innovation Fund at USC                 *
17  *                                                                       *
18  * This library is free software; you can redistribute it and/or         *
19  * modify it under the terms of the BSD-style license that is            *
20  * included with this library in the file LICENSE.txt                    *
21  *                                                                       *
22  * This library is distributed in the hope that it will be useful,       *
23  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
24  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the file     *
25  * LICENSE.TXT for more details.                                         *
26  *                                                                       *
27  *************************************************************************/
28 
29 #include "sceneObjectReduced6DOF.h"
30 
SceneObjectReduced6DOF(const char * filenameOBJ,ModalMatrix * modalMatrix)31 SceneObjectReduced6DOF::SceneObjectReduced6DOF(const char * filenameOBJ, ModalMatrix * modalMatrix): SceneObjectWithRestPosition(filenameOBJ), SceneObjectReduced(filenameOBJ, modalMatrix), SceneObject6DOF(filenameOBJ), qvel(NULL)
32 {
33 }
34 
SceneObjectReduced6DOF(ObjMesh * objMesh,ModalMatrix * modalMatrix,bool deepCopy)35 SceneObjectReduced6DOF::SceneObjectReduced6DOF(ObjMesh * objMesh, ModalMatrix * modalMatrix, bool deepCopy): SceneObjectWithRestPosition(objMesh, deepCopy), SceneObjectReduced(objMesh, modalMatrix, deepCopy), SceneObject6DOF(objMesh, deepCopy), qvel(NULL)
36 {
37 }
38 
~SceneObjectReduced6DOF()39 SceneObjectReduced6DOF::~SceneObjectReduced6DOF()
40 {
41   free(qvel);
42 }
43 
GetSingleVertexPosition(int vertex,double * x,double * y,double * z)44 void SceneObjectReduced6DOF::GetSingleVertexPosition(int vertex, double * x, double * y, double * z)
45 {
46   double x0 = restPosition[3*vertex+0];
47   double y0 = restPosition[3*vertex+1];
48   double z0 = restPosition[3*vertex+2];
49 
50   modalMatrix->AddAssembleSingleVertex(vertex,q,&x0,&y0,&z0);
51 
52   // transform x0, y0, z0 via centerOfMass,R
53   // x = centerOfMass + R * x0
54   *x = R[0] * x0 + R[1] * y0 + R[2] * z0 + centerOfMass[0];
55   *y = R[3] * x0 + R[4] * y0 + R[5] * z0 + centerOfMass[1];
56   *z = R[6] * x0 + R[7] * y0 + R[8] * z0 + centerOfMass[2];
57 }
58 
GetSingleVertexVelocity(int vertex,double * objectVel,double * objectAngVel,double * velx,double * vely,double * velz)59 void SceneObjectReduced6DOF::GetSingleVertexVelocity(int vertex, double * objectVel, double * objectAngVel, double * velx, double * vely, double * velz)
60 {
61   SceneObject6DOF::GetSingleVertexVelocity(vertex, objectVel, objectAngVel, velx, vely, velz);
62 
63   double localDefoVel[3];
64   modalMatrix->AssembleSingleVertex(vertex,qvel,&localDefoVel[0], &localDefoVel[1], &localDefoVel[2]);
65   *velx += R[0] * localDefoVel[0] + R[1] * localDefoVel[1] + R[2] * localDefoVel[2];
66   *vely += R[3] * localDefoVel[0] + R[4] * localDefoVel[1] + R[5] * localDefoVel[2];
67   *velz += R[6] * localDefoVel[0] + R[7] * localDefoVel[1] + R[8] * localDefoVel[2];
68 }
69 
Setqvel(double * qvel_)70 void SceneObjectReduced6DOF::Setqvel(double * qvel_)
71 {
72   int r = modalMatrix->Getr();
73   if (qvel == NULL)
74     qvel = (double*) malloc (sizeof(double) * r);
75   memcpy(qvel, qvel_, sizeof(double) * r);
76 }
77 
78 
79