1 /*
2 * gbsplay is a Gameboy sound player
3 *
4 * 2006 (C) by Tobias Diedrich <ranma+gbsplay@tdiedrich.de>
5 *
6 * Licensed under GNU GPL v1 or, at your option, any later version.
7 */
8
9 #include "common.h"
10
11 #include <stdio.h>
12 #include <stdlib.h>
13 #include <unistd.h>
14 #include <fcntl.h>
15 #include <errno.h>
16 #include <string.h>
17
18 #include <pulse/error.h>
19 #include <pulse/simple.h>
20
21 #include "plugout.h"
22
23 pa_simple *pulse_handle;
24 pa_sample_spec pulse_spec;
25
pulse_open(enum plugout_endian endian,long rate)26 static long regparm pulse_open(enum plugout_endian endian, long rate)
27 {
28 int err;
29
30 switch (endian) {
31 case PLUGOUT_ENDIAN_BIG: pulse_spec.format = PA_SAMPLE_S16BE; break;
32 case PLUGOUT_ENDIAN_LITTLE: pulse_spec.format = PA_SAMPLE_S16LE; break;
33 case PLUGOUT_ENDIAN_NATIVE: pulse_spec.format = PA_SAMPLE_S16NE; break;
34 }
35 pulse_spec.rate = rate;
36 pulse_spec.channels = 2;
37
38 pulse_handle = pa_simple_new(NULL, "gbsplay", PA_STREAM_PLAYBACK, NULL, "gbsplay", &pulse_spec, NULL, NULL, &err);
39 if (!pulse_handle) {
40 fprintf(stderr, "pulse: %s\n", pa_strerror(err));
41 return -1;
42 }
43
44 return 0;
45 }
46
pulse_write(const void * buf,size_t count)47 static ssize_t regparm pulse_write(const void *buf, size_t count)
48 {
49 return pa_simple_write(pulse_handle, buf, count, NULL);
50 }
51
pulse_close()52 static void regparm pulse_close()
53 {
54 pa_simple_free(pulse_handle);
55 }
56
57 const struct output_plugin plugout_pulse = {
58 .name = "pulse",
59 .description = "PulseAudio sound driver",
60 .open = pulse_open,
61 .write = pulse_write,
62 .close = pulse_close,
63 };
64