1 #![allow(unused_imports)] 2 use super::*; 3 use wasm_bindgen::prelude::*; 4 #[wasm_bindgen] 5 extern "C" { 6 # [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")] 7 #[derive(Debug, Clone, PartialEq, Eq)] 8 #[doc = "The `GamepadEvent` class."] 9 #[doc = ""] 10 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"] 11 #[doc = ""] 12 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] 13 pub type GamepadEvent; 14 #[cfg(feature = "Gamepad")] 15 # [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)] 16 #[doc = "Getter for the `gamepad` field of this object."] 17 #[doc = ""] 18 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"] 19 #[doc = ""] 20 #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"] gamepad(this: &GamepadEvent) -> Option<Gamepad>21 pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>; 22 #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] 23 #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] 24 #[doc = ""] 25 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] 26 #[doc = ""] 27 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] new(type_: &str) -> Result<GamepadEvent, JsValue>28 pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>; 29 #[cfg(feature = "GamepadEventInit")] 30 #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] 31 #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] 32 #[doc = ""] 33 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] 34 #[doc = ""] 35 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"] new_with_event_init_dict( type_: &str, event_init_dict: &GamepadEventInit, ) -> Result<GamepadEvent, JsValue>36 pub fn new_with_event_init_dict( 37 type_: &str, 38 event_init_dict: &GamepadEventInit, 39 ) -> Result<GamepadEvent, JsValue>; 40 } 41