1 /*
2  Copyright (C) 2004-2008 Grame
3 
4  This program is free software; you can redistribute it and/or modify
5  it under the terms of the GNU Lesser General Public License as published by
6  the Free Software Foundation; either version 2.1 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  GNU Lesser General Public License for more details.
13 
14  You should have received a copy of the GNU Lesser General Public License
15  along with this program; if not, write to the Free Software
16  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18  */
19 
20 #ifndef __JackWinNamedPipeServerChannel__
21 #define __JackWinNamedPipeServerChannel__
22 
23 #include "JackWinNamedPipe.h"
24 #include "JackPlatformPlug.h"
25 #include "JackConstants.h"
26 #include "JackRequestDecoder.h"
27 #include <list>
28 
29 namespace Jack
30 {
31 
32 class JackServer;
33 
34 class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
35 {
36 
37     private:
38 
39         JackWinNamedPipeClient* fPipe;
40         JackRequestDecoder* fDecoder;
41         JackServer*	fServer;
42         JackThread fThread;
43         int fRefNum;
44 
45         void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
46         void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
47 
48         void ClientKill();
49 
50         static HANDLE fMutex;
51 
52     public:
53 
54         JackClientPipeThread(JackWinNamedPipeClient* pipe);
55         virtual ~JackClientPipeThread();
56 
57         int Open(JackServer* server);   // Open the Server/Client connection
58         void Close();                   // Close the Server/Client connection
59 
60         // JackRunnableInterface interface
61         bool Execute();
62 
63         // To be used for find out if the object can be deleted
IsRunning()64         bool IsRunning()
65         {
66             return (fRefNum >= 0);
67         }
68 
69 };
70 
71 /*!
72 \brief JackServerChannel using pipe.
73 */
74 
75 class JackWinNamedPipeServerChannel : public JackRunnableInterface
76 {
77 
78     private:
79 
80         JackWinNamedPipeServer fRequestListenPipe;	// Pipe to create request socket for the client
81         JackServer*	fServer;
82         JackThread fThread;                         // Thread to execute the event loop
83         char fServerName[JACK_SERVER_NAME_SIZE+1];
84 
85         std::list<JackClientPipeThread*> fClientList;
86 
87         void ClientAdd(JackWinNamedPipeClient* pipe);
88 
89         bool ClientListen();
90         bool ClientAccept();
91 
92     public:
93 
94         JackWinNamedPipeServerChannel();
95         ~JackWinNamedPipeServerChannel();
96 
97         int Open(const char* server_name, JackServer* server);  // Open the Server/Client connection
98         void Close();                                           // Close the Server/Client connection
99 
100         int Start();
101         void Stop();
102 
103         // JackRunnableInterface interface
104         bool Init();
105         bool Execute();
106 };
107 
108 
109 } // end of namespace
110 
111 #endif
112 
113