1 // Copyright 2014 Emilie Gillet.
2 //
3 // Author: Emilie Gillet (emilie.o.gillet@gmail.com)
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in
13 // all copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 // THE SOFTWARE.
22 //
23 // See http://creativecommons.org/licenses/MIT/ for more information.
24 //
25 // -----------------------------------------------------------------------------
26 //
27 // User interface.
28 
29 #include "warps/ui.h"
30 
31 #include <algorithm>
32 
33 #include "stmlib/system/system_clock.h"
34 #include "stmlib/dsp/units.h"
35 
36 #include "warps/cv_scaler.h"
37 
38 namespace warps {
39 
40 using namespace std;
41 using namespace stmlib;
42 
43 /* static */
44 const uint8_t Ui::palette_[10][3] = {
45   { 0, 192, 64 },
46   { 64, 255, 0 },
47   { 255, 255, 0 },
48   { 255, 64, 0 },
49   { 255, 0, 0 },
50   { 255, 0, 64 },
51   { 255, 0, 255 },
52   { 0, 0, 255 },
53   { 0, 255, 192 },
54   { 0, 255, 192 },
55 };
56 
57 /* static */
58 const uint8_t Ui::easter_egg_palette_[10][3] = {
59   { 0, 0, 64 },
60   { 0, 0, 255 },
61   { 0, 255, 192 },
62   { 0, 192, 64 },
63   { 64, 255, 0 },
64   { 255, 255, 0 },
65   { 255, 192, 0 },
66   { 255, 64, 0 },
67   { 255, 0, 0 },
68   { 255, 0, 0 },
69 };
70 
Init(Settings * settings,CvScaler * cv_scaler,Modulator * modulator)71 void Ui::Init(Settings* settings, CvScaler* cv_scaler, Modulator* modulator) {
72   leds_.Init();
73   switches_.Init();
74 
75   mode_ = UI_MODE_NORMAL;
76   settings_ = settings;
77   cv_scaler_ = cv_scaler;
78   modulator_ = modulator;
79 
80   modulator_->set_easter_egg(settings_->state().boot_in_easter_egg_mode);
81   carrier_shape_ = settings_->state().carrier_shape;
82   UpdateCarrierShape();
83 }
84 
UpdateCarrierShape()85 void Ui::UpdateCarrierShape() {
86   modulator_->mutable_parameters()->carrier_shape = carrier_shape_;
87   settings_->mutable_state()->carrier_shape = carrier_shape_;
88 }
89 
Poll()90 void Ui::Poll() {
91   // Called at 1.6kHz instead of 1kHz, so the "milliseconds" clock actually runs
92   // 1.6x faster. Not a big deal since it is used only for controlling LED
93   // blinking rate and detecting long button presses.
94   system_clock.Tick();
95   switches_.Debounce();
96   if (switches_.just_pressed(0)) {
97     queue_.AddEvent(CONTROL_SWITCH, 0, 0);
98     press_time_ = system_clock.milliseconds();
99   }
100 
101   if (switches_.pressed(0) && press_time_) {
102     if (cv_scaler_->ready_for_calibration() && (system_clock.milliseconds() - press_time_) >= 4800) {
103       queue_.AddEvent(CONTROL_SWITCH, 1, 0);
104       press_time_ = 0;
105     } else if ((system_clock.milliseconds() - press_time_) >= 9600) {
106       queue_.AddEvent(CONTROL_SWITCH, 2, 0);
107       press_time_ = 0;
108     }
109   }
110 
111   if (switches_.released(0) && press_time_) {
112     queue_.AddEvent(
113         CONTROL_SWITCH,
114         0,
115         system_clock.milliseconds() - press_time_ + 1);
116   }
117 
118   bool blink = (system_clock.milliseconds() & 127) > 64;
119   bool slow_blink = (system_clock.milliseconds() & 255) > 128;
120   switch (mode_) {
121     case UI_MODE_NORMAL:
122       {
123         uint8_t rgb[3];
124         float zone;
125         const Parameters& p = modulator_->parameters();
126         const uint8_t (*palette)[3];
127         if (modulator_->easter_egg()) {
128           zone = p.phase_shift;
129           palette = easter_egg_palette_;
130         } else {
131           zone = p.modulation_algorithm;
132           palette = palette_;
133         }
134         zone *= 8.0f;
135         MAKE_INTEGRAL_FRACTIONAL(zone);
136         int32_t zone_fractional_i = static_cast<int32_t>(
137             zone_fractional * 256.0f);
138         for (int32_t i = 0; i < 3; ++i) {
139           int32_t a = palette[zone_integral][i];
140           int32_t b = palette[zone_integral + 1][i];
141           rgb[i] = a + ((b - a) * zone_fractional_i >> 8);
142         }
143         leds_.set_main(rgb[0], rgb[1], rgb[2]);
144         leds_.set_osc(
145             carrier_shape_ >= 2 ? 255 : 0,
146             carrier_shape_ > 0 && carrier_shape_ <= 2 ? 255 : 0);
147       }
148       break;
149 
150     case UI_MODE_CALIBRATION_C1:
151       leds_.set_main(0, blink ? 255 : 0, blink ? 64 : 0);
152       leds_.set_osc(blink ? 255 : 0, blink ? 255 : 0);
153       break;
154 
155     case UI_MODE_CALIBRATION_C3:
156       leds_.set_main(blink ? 255 : 0, 0, blink ? 32 : 0);
157       leds_.set_osc(blink ? 255 : 0, 0);
158       break;
159 
160     case UI_MODE_CALIBRATION_LOW:
161       leds_.set_main(slow_blink ? 255 : 0, 0, 0);
162       leds_.set_osc(slow_blink ? 255 : 0, 0);
163       break;
164 
165     case UI_MODE_CALIBRATION_HIGH:
166       leds_.set_main(0, slow_blink ? 255 : 0, 0);
167       leds_.set_osc(0, slow_blink ? 255 : 0);
168       break;
169 
170     case UI_MODE_PANIC:
171     case UI_MODE_CALIBRATION_ERROR:
172       leds_.set_osc(blink ? 255 : 0, 0);
173       leds_.set_main(blink ? 255 : 0, 0, 0);
174       break;
175 
176     case UI_MODE_EASTER_EGG_DANCE:
177       {
178         leds_.set_osc(0, blink ? 255 : 0);
179         uint8_t color = (system_clock.milliseconds() >> 9) % 9;
180         leds_.set_main(
181             easter_egg_palette_[color][0],
182             easter_egg_palette_[color][1],
183             easter_egg_palette_[color][2]);
184       }
185       break;
186   }
187 
188   if (modulator_->bypass()) {
189     uint16_t red = system_clock.milliseconds() & 4095;
190     uint16_t green = (system_clock.milliseconds() + 1333) & 4095;
191     uint16_t blue = (system_clock.milliseconds() + 2667) & 4095;
192     green = green < 2048 ? green : 4095 - green;
193     red = red < 2048 ? red : 4095 - red;
194     blue = blue < 2048 ? blue : 4095 - blue;
195     leds_.set_osc(255, 255);
196     leds_.set_main(red >> 3, green >> 3, blue >> 3);
197   }
198   leds_.Write();
199 }
200 
DetectSecretHandshake()201 bool Ui::DetectSecretHandshake() {
202   for (int32_t i = 0; i < 5; ++i) {
203     secret_handshake_[i] = secret_handshake_[i + 1];
204   }
205   secret_handshake_[5] = cv_scaler_->easter_egg_digit();
206   uint8_t expected[6] = { 2, 4, 3, 6, 1, 5 };
207   return equal(
208       &secret_handshake_[0],
209       &secret_handshake_[6],
210       &expected[0]);
211 }
212 
OnSwitchPressed(const Event & e)213 void Ui::OnSwitchPressed(const Event& e) {
214   switch (e.control_id) {
215     case 0:
216       switch (mode_) {
217         case UI_MODE_CALIBRATION_C1:
218           CalibrateC1();
219           break;
220         case UI_MODE_CALIBRATION_C3:
221           CalibrateC3();
222           break;
223         case UI_MODE_CALIBRATION_LOW:
224           CalibrateLow();
225           break;
226         case UI_MODE_CALIBRATION_HIGH:
227           CalibrateHigh();
228           break;
229         default:
230           if (!DetectSecretHandshake()) {
231             carrier_shape_ = (carrier_shape_ + 1) & 3;
232           } else {
233             bool easter = !modulator_->easter_egg();
234             modulator_->set_easter_egg(easter);
235             settings_->mutable_state()->boot_in_easter_egg_mode = easter;
236             carrier_shape_ = 1;
237             mode_ = UI_MODE_EASTER_EGG_DANCE;
238           }
239           UpdateCarrierShape();
240           settings_->Save();
241           break;
242       }
243       break;
244 
245     case 1:
246       StartCalibration();
247       break;
248 
249     case 2:
250       StartNormalizationCalibration();
251       break;
252 
253     default:
254       break;
255   }
256 }
257 
OnSwitchReleased(const Event & e)258 void Ui::OnSwitchReleased(const Event& e) {
259 
260 }
261 
StartCalibration()262 void Ui::StartCalibration() {
263   cv_scaler_->StartCalibration();
264   mode_ = UI_MODE_CALIBRATION_C1;
265 }
266 
CalibrateC1()267 void Ui::CalibrateC1() {
268   cv_scaler_->CalibrateC1();
269   cv_scaler_->CalibrateOffsets();
270   mode_ = UI_MODE_CALIBRATION_C3;
271 }
272 
CalibrateC3()273 void Ui::CalibrateC3() {
274   if (cv_scaler_->CalibrateC3()) {
275     settings_->Save();
276     mode_ = UI_MODE_NORMAL;
277   } else {
278     mode_ = UI_MODE_CALIBRATION_ERROR;
279   }
280 }
281 
StartNormalizationCalibration()282 void Ui::StartNormalizationCalibration() {
283   cv_scaler_->StartNormalizationCalibration();
284   mode_ = UI_MODE_CALIBRATION_LOW;
285 }
286 
CalibrateLow()287 void Ui::CalibrateLow() {
288   cv_scaler_->CalibrateLow();
289   mode_ = UI_MODE_CALIBRATION_HIGH;
290 }
291 
CalibrateHigh()292 void Ui::CalibrateHigh() {
293   if (cv_scaler_->CalibrateHigh()) {
294     settings_->Save();
295     mode_ = UI_MODE_NORMAL;
296   } else {
297     mode_ = UI_MODE_CALIBRATION_ERROR;
298   }
299 
300 }
301 
DoEvents()302 void Ui::DoEvents() {
303   while (queue_.available()) {
304     Event e = queue_.PullEvent();
305     if (e.control_type == CONTROL_SWITCH) {
306       if (e.data == 0) {
307         OnSwitchPressed(e);
308       } else {
309         OnSwitchReleased(e);
310       }
311     }
312   }
313   if (mode_ == UI_MODE_EASTER_EGG_DANCE || mode_ == UI_MODE_CALIBRATION_ERROR) {
314     if (queue_.idle_time() > 6000) {
315       mode_ = UI_MODE_NORMAL;
316     }
317   } else {
318     if (queue_.idle_time() > 1000) {
319       queue_.Touch();
320     }
321   }
322 }
323 
HandleFactoryTestingRequest(uint8_t command)324 uint8_t Ui::HandleFactoryTestingRequest(uint8_t command) {
325   uint8_t argument = command & 0x1f;
326   command = command >> 5;
327   uint8_t reply = 0;
328   switch (command) {
329     case FACTORY_TESTING_READ_POT:
330     case FACTORY_TESTING_READ_CV:
331       reply = cv_scaler_->adc_value(argument);
332       break;
333 
334     case FACTORY_TESTING_READ_NORMALIZATION:
335       reply = cv_scaler_->normalization(argument);
336       break;
337 
338     case FACTORY_TESTING_READ_GATE:
339       return switches_.pressed(argument);
340       break;
341 
342     case FACTORY_TESTING_SET_BYPASS:
343       modulator_->set_bypass(argument);
344       break;
345 
346     case FACTORY_TESTING_CALIBRATE:
347       {
348         switch (argument) {
349           case 0:
350             StartCalibration();
351             break;
352 
353           case 1:
354             CalibrateC1();
355             break;
356 
357           case 2:
358             CalibrateC3();
359             break;
360 
361           case 3:
362             StartNormalizationCalibration();
363             break;
364 
365           case 4:
366             CalibrateLow();
367             break;
368 
369           case 5:
370             CalibrateHigh();
371             carrier_shape_ = 0;
372             UpdateCarrierShape();
373             break;
374         }
375       }
376       break;
377   }
378   return reply;
379 }
380 
381 }  // namespace warps
382