1 /* nuklear - v1.05 - public domain */
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <stdint.h>
5 #include <stdarg.h>
6 #include <string.h>
7 #include <math.h>
8 #include <assert.h>
9 #include <math.h>
10 #include <time.h>
11 #include <limits.h>
12 
13 #include <GL/glew.h>
14 #include <GLFW/glfw3.h>
15 
16 #define NK_PRIVATE
17 #define NK_INCLUDE_FIXED_TYPES
18 #define NK_INCLUDE_STANDARD_IO
19 #define NK_INCLUDE_DEFAULT_ALLOCATOR
20 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
21 #define NK_INCLUDE_FONT_BAKING
22 #define NK_INCLUDE_DEFAULT_FONT
23 #define NK_IMPLEMENTATION
24 #include "../nuklear.h"
25 
26 #define STB_IMAGE_IMPLEMENTATION
27 #include "stb_image.h"
28 
29 /* macros */
30 #define WINDOW_WIDTH 1200
31 #define WINDOW_HEIGHT 800
32 
33 #define MAX_VERTEX_MEMORY 512 * 1024
34 #define MAX_ELEMENT_MEMORY 128 * 1024
35 
36 #define UNUSED(a) (void)a
37 #define MIN(a,b) ((a) < (b) ? (a) : (b))
38 #define MAX(a,b) ((a) < (b) ? (b) : (a))
39 #define LEN(a) (sizeof(a)/sizeof(a)[0])
40 
41 #define NK_SHADER_VERSION "#version 150\n"
42 
43 /* ===============================================================
44  *
45  *                          DEVICE
46  *
47  * ===============================================================*/
48 struct nk_glfw_vertex {
49     float position[2];
50     float uv[2];
51     nk_byte col[4];
52 };
53 
54 struct device {
55     struct nk_buffer cmds;
56     struct nk_draw_null_texture null;
57     GLuint vbo, vao, ebo;
58     GLuint prog;
59     GLuint vert_shdr;
60     GLuint frag_shdr;
61     GLint attrib_pos;
62     GLint attrib_uv;
63     GLint attrib_col;
64     GLint uniform_tex;
65     GLint uniform_proj;
66     GLuint font_tex;
67 };
68 
69 static void
die(const char * fmt,...)70 die(const char *fmt, ...)
71 {
72     va_list ap;
73     va_start(ap, fmt);
74     vfprintf(stderr, fmt, ap);
75     va_end(ap);
76     fputs("\n", stderr);
77     exit(EXIT_FAILURE);
78 }
79 
80 static struct nk_image
icon_load(const char * filename)81 icon_load(const char *filename)
82 {
83     int x,y,n;
84     GLuint tex;
85     unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
86     if (!data) die("[SDL]: failed to load image: %s", filename);
87 
88     glGenTextures(1, &tex);
89     glBindTexture(GL_TEXTURE_2D, tex);
90     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
91     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
92     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
93     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
94     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
95     glGenerateMipmap(GL_TEXTURE_2D);
96     stbi_image_free(data);
97     return nk_image_id((int)tex);
98 }
99 
100 static void
device_init(struct device * dev)101 device_init(struct device *dev)
102 {
103     GLint status;
104     static const GLchar *vertex_shader =
105         NK_SHADER_VERSION
106         "uniform mat4 ProjMtx;\n"
107         "in vec2 Position;\n"
108         "in vec2 TexCoord;\n"
109         "in vec4 Color;\n"
110         "out vec2 Frag_UV;\n"
111         "out vec4 Frag_Color;\n"
112         "void main() {\n"
113         "   Frag_UV = TexCoord;\n"
114         "   Frag_Color = Color;\n"
115         "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
116         "}\n";
117     static const GLchar *fragment_shader =
118         NK_SHADER_VERSION
119         "precision mediump float;\n"
120         "uniform sampler2D Texture;\n"
121         "in vec2 Frag_UV;\n"
122         "in vec4 Frag_Color;\n"
123         "out vec4 Out_Color;\n"
124         "void main(){\n"
125         "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
126         "}\n";
127 
128     nk_buffer_init_default(&dev->cmds);
129     dev->prog = glCreateProgram();
130     dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
131     dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
132     glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
133     glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
134     glCompileShader(dev->vert_shdr);
135     glCompileShader(dev->frag_shdr);
136     glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
137     assert(status == GL_TRUE);
138     glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
139     assert(status == GL_TRUE);
140     glAttachShader(dev->prog, dev->vert_shdr);
141     glAttachShader(dev->prog, dev->frag_shdr);
142     glLinkProgram(dev->prog);
143     glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
144     assert(status == GL_TRUE);
145 
146     dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
147     dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
148     dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
149     dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
150     dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
151 
152     {
153         /* buffer setup */
154         GLsizei vs = sizeof(struct nk_glfw_vertex);
155         size_t vp = offsetof(struct nk_glfw_vertex, position);
156         size_t vt = offsetof(struct nk_glfw_vertex, uv);
157         size_t vc = offsetof(struct nk_glfw_vertex, col);
158 
159         glGenBuffers(1, &dev->vbo);
160         glGenBuffers(1, &dev->ebo);
161         glGenVertexArrays(1, &dev->vao);
162 
163         glBindVertexArray(dev->vao);
164         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
165         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
166 
167         glEnableVertexAttribArray((GLuint)dev->attrib_pos);
168         glEnableVertexAttribArray((GLuint)dev->attrib_uv);
169         glEnableVertexAttribArray((GLuint)dev->attrib_col);
170 
171         glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
172         glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
173         glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
174     }
175 
176     glBindTexture(GL_TEXTURE_2D, 0);
177     glBindBuffer(GL_ARRAY_BUFFER, 0);
178     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
179     glBindVertexArray(0);
180 }
181 
182 static void
device_upload_atlas(struct device * dev,const void * image,int width,int height)183 device_upload_atlas(struct device *dev, const void *image, int width, int height)
184 {
185     glGenTextures(1, &dev->font_tex);
186     glBindTexture(GL_TEXTURE_2D, dev->font_tex);
187     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
188     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
189     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
190                 GL_RGBA, GL_UNSIGNED_BYTE, image);
191 }
192 
193 static void
device_shutdown(struct device * dev)194 device_shutdown(struct device *dev)
195 {
196     glDetachShader(dev->prog, dev->vert_shdr);
197     glDetachShader(dev->prog, dev->frag_shdr);
198     glDeleteShader(dev->vert_shdr);
199     glDeleteShader(dev->frag_shdr);
200     glDeleteProgram(dev->prog);
201     glDeleteTextures(1, &dev->font_tex);
202     glDeleteBuffers(1, &dev->vbo);
203     glDeleteBuffers(1, &dev->ebo);
204     nk_buffer_free(&dev->cmds);
205 }
206 
207 static void
device_draw(struct device * dev,struct nk_context * ctx,int width,int height,enum nk_anti_aliasing AA)208 device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
209     enum nk_anti_aliasing AA)
210 {
211     GLfloat ortho[4][4] = {
212         {2.0f, 0.0f, 0.0f, 0.0f},
213         {0.0f,-2.0f, 0.0f, 0.0f},
214         {0.0f, 0.0f,-1.0f, 0.0f},
215         {-1.0f,1.0f, 0.0f, 1.0f},
216     };
217     ortho[0][0] /= (GLfloat)width;
218     ortho[1][1] /= (GLfloat)height;
219 
220     /* setup global state */
221     glEnable(GL_BLEND);
222     glBlendEquation(GL_FUNC_ADD);
223     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
224     glDisable(GL_CULL_FACE);
225     glDisable(GL_DEPTH_TEST);
226     glEnable(GL_SCISSOR_TEST);
227     glActiveTexture(GL_TEXTURE0);
228 
229     /* setup program */
230     glUseProgram(dev->prog);
231     glUniform1i(dev->uniform_tex, 0);
232     glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
233     {
234         /* convert from command queue into draw list and draw to screen */
235         const struct nk_draw_command *cmd;
236         void *vertices, *elements;
237         const nk_draw_index *offset = NULL;
238 
239         /* allocate vertex and element buffer */
240         glBindVertexArray(dev->vao);
241         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
242         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
243 
244         glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
245         glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
246 
247         /* load draw vertices & elements directly into vertex + element buffer */
248         vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
249         elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
250         {
251             /* fill convert configuration */
252             struct nk_convert_config config;
253             static const struct nk_draw_vertex_layout_element vertex_layout[] = {
254                 {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
255                 {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
256                 {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
257                 {NK_VERTEX_LAYOUT_END}
258             };
259             NK_MEMSET(&config, 0, sizeof(config));
260             config.vertex_layout = vertex_layout;
261             config.vertex_size = sizeof(struct nk_glfw_vertex);
262             config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
263             config.null = dev->null;
264             config.circle_segment_count = 22;
265             config.curve_segment_count = 22;
266             config.arc_segment_count = 22;
267             config.global_alpha = 1.0f;
268             config.shape_AA = AA;
269             config.line_AA = AA;
270 
271             /* setup buffers to load vertices and elements */
272             {struct nk_buffer vbuf, ebuf;
273             nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
274             nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
275             nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
276         }
277         glUnmapBuffer(GL_ARRAY_BUFFER);
278         glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
279 
280       /* iterate over and execute each draw command */
281         nk_draw_foreach(cmd, ctx, &dev->cmds)
282         {
283             if (!cmd->elem_count) continue;
284             glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
285             glScissor(
286                 (GLint)(cmd->clip_rect.x),
287                 (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
288                 (GLint)(cmd->clip_rect.w),
289                 (GLint)(cmd->clip_rect.h));
290             glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
291             offset += cmd->elem_count;
292         }
293         nk_clear(ctx);
294     }
295 
296     /* default OpenGL state */
297     glUseProgram(0);
298     glBindBuffer(GL_ARRAY_BUFFER, 0);
299     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
300     glBindVertexArray(0);
301     glDisable(GL_BLEND);
302     glDisable(GL_SCISSOR_TEST);
303 }
304 
305 /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
error_callback(int e,const char * d)306 static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
text_input(GLFWwindow * win,unsigned int codepoint)307 static void text_input(GLFWwindow *win, unsigned int codepoint)
308 {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
scroll_input(GLFWwindow * win,double _,double yoff)309 static void scroll_input(GLFWwindow *win, double _, double yoff)
310 {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
311 
312 static void
pump_input(struct nk_context * ctx,GLFWwindow * win)313 pump_input(struct nk_context *ctx, GLFWwindow *win)
314 {
315     double x, y;
316     nk_input_begin(ctx);
317     glfwPollEvents();
318 
319     nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
320     nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
321     nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
322     nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
323     nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
324     nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
325     nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
326     nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
327 
328     if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
329         glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
330         nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
331         nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
332         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
333         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
334         nk_input_key(ctx, NK_KEY_SHIFT, 1);
335     } else {
336         nk_input_key(ctx, NK_KEY_COPY, 0);
337         nk_input_key(ctx, NK_KEY_PASTE, 0);
338         nk_input_key(ctx, NK_KEY_CUT, 0);
339         nk_input_key(ctx, NK_KEY_SHIFT, 0);
340     }
341 
342     glfwGetCursorPos(win, &x, &y);
343     nk_input_motion(ctx, (int)x, (int)y);
344     nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
345     nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
346     nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
347     nk_input_end(ctx);
348 }
349 
350 struct nk_canvas {
351     struct nk_command_buffer *painter;
352     struct nk_vec2 item_spacing;
353     struct nk_vec2 panel_padding;
354     struct nk_style_item window_background;
355 };
356 
357 static void
canvas_begin(struct nk_context * ctx,struct nk_canvas * canvas,nk_flags flags,int x,int y,int width,int height,struct nk_color background_color)358 canvas_begin(struct nk_context *ctx, struct nk_canvas *canvas, nk_flags flags,
359     int x, int y, int width, int height, struct nk_color background_color)
360 {
361     /* save style properties which will be overwritten */
362     canvas->panel_padding = ctx->style.window.padding;
363     canvas->item_spacing = ctx->style.window.spacing;
364     canvas->window_background = ctx->style.window.fixed_background;
365 
366     /* use the complete window space and set background */
367     ctx->style.window.spacing = nk_vec2(0,0);
368     ctx->style.window.padding = nk_vec2(0,0);
369     ctx->style.window.fixed_background = nk_style_item_color(background_color);
370 
371     /* create/update window and set position + size */
372     flags = flags & ~NK_WINDOW_DYNAMIC;
373     nk_window_set_bounds(ctx, "Window", nk_rect(x, y, width, height));
374     nk_begin(ctx, "Window", nk_rect(x, y, width, height), NK_WINDOW_NO_SCROLLBAR|flags);
375 
376     /* allocate the complete window space for drawing */
377     {struct nk_rect total_space;
378     total_space = nk_window_get_content_region(ctx);
379     nk_layout_row_dynamic(ctx, total_space.h, 1);
380     nk_widget(&total_space, ctx);
381     canvas->painter = nk_window_get_canvas(ctx);}
382 }
383 
384 static void
canvas_end(struct nk_context * ctx,struct nk_canvas * canvas)385 canvas_end(struct nk_context *ctx, struct nk_canvas *canvas)
386 {
387     nk_end(ctx);
388     ctx->style.window.spacing = canvas->panel_padding;
389     ctx->style.window.padding = canvas->item_spacing;
390     ctx->style.window.fixed_background = canvas->window_background;
391 }
392 
main(int argc,char * argv[])393 int main(int argc, char *argv[])
394 {
395     /* Platform */
396     static GLFWwindow *win;
397     int width = 0, height = 0;
398 
399     /* GUI */
400     struct device device;
401     struct nk_font_atlas atlas;
402     struct nk_context ctx;
403 
404     /* GLFW */
405     glfwSetErrorCallback(error_callback);
406     if (!glfwInit()) {
407         fprintf(stdout, "[GFLW] failed to init!\n");
408         exit(1);
409     }
410     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
411     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
412     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
413     win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
414     glfwMakeContextCurrent(win);
415     glfwSetWindowUserPointer(win, &ctx);
416     glfwSetCharCallback(win, text_input);
417     glfwSetScrollCallback(win, scroll_input);
418     glfwGetWindowSize(win, &width, &height);
419 
420     /* OpenGL */
421     glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
422     glewExperimental = 1;
423     if (glewInit() != GLEW_OK) {
424         fprintf(stderr, "Failed to setup GLEW\n");
425         exit(1);
426     }
427 
428     /* GUI */
429     {device_init(&device);
430     {const void *image; int w, h;
431     struct nk_font *font;
432     nk_font_atlas_init_default(&atlas);
433     nk_font_atlas_begin(&atlas);
434     font = nk_font_atlas_add_default(&atlas, 13, 0);
435     image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
436     device_upload_atlas(&device, image, w, h);
437     nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
438     nk_init_default(&ctx, &font->handle);
439 
440     glEnable(GL_TEXTURE_2D);
441     while (!glfwWindowShouldClose(win))
442     {
443         /* input */
444         pump_input(&ctx, win);
445 
446         /* draw */
447         {struct nk_canvas canvas;
448         canvas_begin(&ctx, &canvas, 0, 0, 0, width, height, nk_rgb(250,250,250));
449         {
450             nk_fill_rect(canvas.painter, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154));
451             nk_fill_rect(canvas.painter, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118));
452             nk_draw_text(canvas.painter, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0));
453             nk_fill_rect(canvas.painter, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255));
454             nk_fill_circle(canvas.painter, nk_rect(20,250,100,100), nk_rgb(255,0,0));
455             nk_fill_triangle(canvas.painter, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0));
456             nk_fill_arc(canvas.painter, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0));
457 
458             {float points[12];
459             points[0] = 200; points[1] = 250;
460             points[2] = 250; points[3] = 350;
461             points[4] = 225; points[5] = 350;
462             points[6] = 200; points[7] = 300;
463             points[8] = 175; points[9] = 350;
464             points[10] = 150; points[11] = 350;
465             nk_fill_polygon(canvas.painter, points, 6, nk_rgb(0,0,0));}
466 
467             nk_stroke_line(canvas.painter, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75));
468             nk_stroke_rect(canvas.painter, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255));
469             nk_stroke_curve(canvas.painter, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220));
470             nk_stroke_circle(canvas.painter, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120));
471             nk_stroke_triangle(canvas.painter, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143));
472         }
473         canvas_end(&ctx, &canvas);}
474 
475         /* Draw */
476         glfwGetWindowSize(win, &width, &height);
477         glViewport(0, 0, width, height);
478         glClear(GL_COLOR_BUFFER_BIT);
479         glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
480         device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
481         glfwSwapBuffers(win);
482     }}}
483     nk_font_atlas_clear(&atlas);
484     nk_free(&ctx);
485     device_shutdown(&device);
486     glfwTerminate();
487     return 0;
488 }
489 
490