1 /*
2
3 OpenGL loader generated by glad 0.1.32 on -.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=3.3
8 Profile: core
9 Extensions:
10
11 Loader: True
12 Local files: True
13 Omit khrplatform: False
14 Reproducible: True
15
16 Commandline:
17 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --local-files --extensions=""
18 Online:
19 https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
20 */
21
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <string.h>
25 #include "glad.h"
26
27 static void* get_proc(const char *namez);
28
29 #if defined(_WIN32) || defined(__CYGWIN__)
30 #undef APIENTRY
31 #include <windows.h>
32 static HMODULE libGL;
33
34 typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
35 static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
36
37 #ifdef _MSC_VER
38 #ifdef __has_include
39 #if __has_include(<winapifamily.h>)
40 #define HAVE_WINAPIFAMILY 1
41 #endif
42 #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
43 #define HAVE_WINAPIFAMILY 1
44 #endif
45 #endif
46
47 #ifdef HAVE_WINAPIFAMILY
48 #include <winapifamily.h>
49 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
50 #define IS_UWP 1
51 #endif
52 #endif
53
54 static
open_gl(void)55 int open_gl(void) {
56 #ifndef IS_UWP
57 libGL = LoadLibraryW(L"opengl32.dll");
58 if(libGL != NULL) {
59 void (* tmp)(void);
60 tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
61 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
62 return gladGetProcAddressPtr != NULL;
63 }
64 #endif
65
66 return 0;
67 }
68
69 static
close_gl(void)70 void close_gl(void) {
71 if(libGL != NULL) {
72 FreeLibrary((HMODULE) libGL);
73 libGL = NULL;
74 }
75 }
76 #else
77 #include <dlfcn.h>
78 static void* libGL;
79
80 #if !defined(__APPLE__) && !defined(__HAIKU__)
81 typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
82 static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
83 #endif
84
85 static
open_gl(void)86 int open_gl(void) {
87 #ifdef __APPLE__
88 static const char *NAMES[] = {
89 "../Frameworks/OpenGL.framework/OpenGL",
90 "/Library/Frameworks/OpenGL.framework/OpenGL",
91 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
92 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
93 };
94 #else
95 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
96 #endif
97
98 unsigned int index = 0;
99 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
100 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
101
102 if(libGL != NULL) {
103 #if defined(__APPLE__) || defined(__HAIKU__)
104 return 1;
105 #else
106 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
107 "glXGetProcAddressARB");
108 return gladGetProcAddressPtr != NULL;
109 #endif
110 }
111 }
112
113 return 0;
114 }
115
116 static
close_gl(void)117 void close_gl(void) {
118 if(libGL != NULL) {
119 dlclose(libGL);
120 libGL = NULL;
121 }
122 }
123 #endif
124
125 static
get_proc(const char * namez)126 void* get_proc(const char *namez) {
127 void* result = NULL;
128 if(libGL == NULL) return NULL;
129
130 #if !defined(__APPLE__) && !defined(__HAIKU__)
131 if(gladGetProcAddressPtr != NULL) {
132 result = gladGetProcAddressPtr(namez);
133 }
134 #endif
135 if(result == NULL) {
136 #if defined(_WIN32) || defined(__CYGWIN__)
137 result = (void*)GetProcAddress((HMODULE) libGL, namez);
138 #else
139 result = dlsym(libGL, namez);
140 #endif
141 }
142
143 return result;
144 }
145
gladLoadGL(void)146 int gladLoadGL(void) {
147 int status = 0;
148
149 if(open_gl()) {
150 status = gladLoadGLLoader(&get_proc);
151 close_gl();
152 }
153
154 return status;
155 }
156
157 struct gladGLversionStruct GLVersion = { 0, 0 };
158
159 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
160 #define _GLAD_IS_SOME_NEW_VERSION 1
161 #endif
162
163 static int max_loaded_major;
164 static int max_loaded_minor;
165
166 static const char *exts = NULL;
167 static int num_exts_i = 0;
168 static char **exts_i = NULL;
169
get_exts(void)170 static int get_exts(void) {
171 #ifdef _GLAD_IS_SOME_NEW_VERSION
172 if(max_loaded_major < 3) {
173 #endif
174 exts = (const char *)glGetString(GL_EXTENSIONS);
175 #ifdef _GLAD_IS_SOME_NEW_VERSION
176 } else {
177 unsigned int index;
178
179 num_exts_i = 0;
180 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
181 if (num_exts_i > 0) {
182 exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
183 }
184
185 if (exts_i == NULL) {
186 return 0;
187 }
188
189 for(index = 0; index < (unsigned)num_exts_i; index++) {
190 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
191 size_t len = strlen(gl_str_tmp);
192
193 char *local_str = (char*)malloc((len+1) * sizeof(char));
194 if(local_str != NULL) {
195 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
196 }
197 exts_i[index] = local_str;
198 }
199 }
200 #endif
201 return 1;
202 }
203
free_exts(void)204 static void free_exts(void) {
205 if (exts_i != NULL) {
206 int index;
207 for(index = 0; index < num_exts_i; index++) {
208 free((char *)exts_i[index]);
209 }
210 free((void *)exts_i);
211 exts_i = NULL;
212 }
213 }
214
has_ext(const char * ext)215 static int has_ext(const char *ext) {
216 #ifdef _GLAD_IS_SOME_NEW_VERSION
217 if(max_loaded_major < 3) {
218 #endif
219 const char *extensions;
220 const char *loc;
221 const char *terminator;
222 extensions = exts;
223 if(extensions == NULL || ext == NULL) {
224 return 0;
225 }
226
227 while(1) {
228 loc = strstr(extensions, ext);
229 if(loc == NULL) {
230 return 0;
231 }
232
233 terminator = loc + strlen(ext);
234 if((loc == extensions || *(loc - 1) == ' ') &&
235 (*terminator == ' ' || *terminator == '\0')) {
236 return 1;
237 }
238 extensions = terminator;
239 }
240 #ifdef _GLAD_IS_SOME_NEW_VERSION
241 } else {
242 int index;
243 if(exts_i == NULL) return 0;
244 for(index = 0; index < num_exts_i; index++) {
245 const char *e = exts_i[index];
246
247 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
248 return 1;
249 }
250 }
251 }
252 #endif
253
254 return 0;
255 }
256 int GLAD_GL_VERSION_1_0 = 0;
257 int GLAD_GL_VERSION_1_1 = 0;
258 int GLAD_GL_VERSION_1_2 = 0;
259 int GLAD_GL_VERSION_1_3 = 0;
260 int GLAD_GL_VERSION_1_4 = 0;
261 int GLAD_GL_VERSION_1_5 = 0;
262 int GLAD_GL_VERSION_2_0 = 0;
263 int GLAD_GL_VERSION_2_1 = 0;
264 int GLAD_GL_VERSION_3_0 = 0;
265 int GLAD_GL_VERSION_3_1 = 0;
266 int GLAD_GL_VERSION_3_2 = 0;
267 int GLAD_GL_VERSION_3_3 = 0;
268 PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
269 PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
270 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
271 PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
272 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
273 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
274 PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
275 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
276 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
277 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
278 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
279 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
280 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
281 PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
282 PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
283 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
284 PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
285 PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
286 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
287 PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
288 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
289 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
290 PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
291 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
292 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
293 PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
294 PFNGLCLEARPROC glad_glClear = NULL;
295 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
296 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
297 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
298 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
299 PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
300 PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
301 PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
302 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
303 PFNGLCOLORMASKPROC glad_glColorMask = NULL;
304 PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
305 PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
306 PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
307 PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
308 PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
309 PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
310 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
311 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
312 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
313 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
314 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
315 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
316 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
317 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
318 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
319 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
320 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
321 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
322 PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
323 PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
324 PFNGLCULLFACEPROC glad_glCullFace = NULL;
325 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
326 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
327 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
328 PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
329 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
330 PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
331 PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
332 PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
333 PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
334 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
335 PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
336 PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
337 PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
338 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
339 PFNGLDISABLEPROC glad_glDisable = NULL;
340 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
341 PFNGLDISABLEIPROC glad_glDisablei = NULL;
342 PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
343 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
344 PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
345 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
346 PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
347 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
348 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
349 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
350 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
351 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
352 PFNGLENABLEPROC glad_glEnable = NULL;
353 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
354 PFNGLENABLEIPROC glad_glEnablei = NULL;
355 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
356 PFNGLENDQUERYPROC glad_glEndQuery = NULL;
357 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
358 PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
359 PFNGLFINISHPROC glad_glFinish = NULL;
360 PFNGLFLUSHPROC glad_glFlush = NULL;
361 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
362 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
363 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
364 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
365 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
366 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
367 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
368 PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
369 PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
370 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
371 PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
372 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
373 PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
374 PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
375 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
376 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
377 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
378 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
379 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
380 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
381 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
382 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
383 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
384 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
385 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
386 PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
387 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
388 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
389 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
390 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
391 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
392 PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
393 PFNGLGETERRORPROC glad_glGetError = NULL;
394 PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
395 PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
396 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
397 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
398 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
399 PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
400 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
401 PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
402 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
403 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
404 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
405 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
406 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
407 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
408 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
409 PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
410 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
411 PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
412 PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
413 PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
414 PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
415 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
416 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
417 PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
418 PFNGLGETSTRINGPROC glad_glGetString = NULL;
419 PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
420 PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
421 PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
422 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
423 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
424 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
425 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
426 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
427 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
428 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
429 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
430 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
431 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
432 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
433 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
434 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
435 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
436 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
437 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
438 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
439 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
440 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
441 PFNGLHINTPROC glad_glHint = NULL;
442 PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
443 PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
444 PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
445 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
446 PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
447 PFNGLISQUERYPROC glad_glIsQuery = NULL;
448 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
449 PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
450 PFNGLISSHADERPROC glad_glIsShader = NULL;
451 PFNGLISSYNCPROC glad_glIsSync = NULL;
452 PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
453 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
454 PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
455 PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
456 PFNGLLOGICOPPROC glad_glLogicOp = NULL;
457 PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
458 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
459 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
460 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
461 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
462 PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
463 PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
464 PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
465 PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
466 PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
467 PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
468 PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
469 PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
470 PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
471 PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
472 PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
473 PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
474 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
475 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
476 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
477 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
478 PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
479 PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
480 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
481 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
482 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
483 PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
484 PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
485 PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
486 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
487 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
488 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
489 PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
490 PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
491 PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
492 PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
493 PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
494 PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
495 PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
496 PFNGLSCISSORPROC glad_glScissor = NULL;
497 PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
498 PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
499 PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
500 PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
501 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
502 PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
503 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
504 PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
505 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
506 PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
507 PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
508 PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
509 PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
510 PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
511 PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
512 PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
513 PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
514 PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
515 PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
516 PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
517 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
518 PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
519 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
520 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
521 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
522 PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
523 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
524 PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
525 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
526 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
527 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
528 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
529 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
530 PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
531 PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
532 PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
533 PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
534 PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
535 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
536 PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
537 PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
538 PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
539 PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
540 PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
541 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
542 PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
543 PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
544 PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
545 PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
546 PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
547 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
548 PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
549 PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
550 PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
551 PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
552 PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
553 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
554 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
555 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
556 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
557 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
558 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
559 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
560 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
561 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
562 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
563 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
564 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
565 PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
566 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
567 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
568 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
569 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
570 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
571 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
572 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
573 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
574 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
575 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
576 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
577 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
578 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
579 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
580 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
581 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
582 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
583 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
584 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
585 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
586 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
587 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
588 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
589 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
590 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
591 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
592 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
593 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
594 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
595 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
596 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
597 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
598 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
599 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
600 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
601 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
602 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
603 PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
604 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
605 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
606 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
607 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
608 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
609 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
610 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
611 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
612 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
613 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
614 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
615 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
616 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
617 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
618 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
619 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
620 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
621 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
622 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
623 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
624 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
625 PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
626 PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
627 PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
628 PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
629 PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
630 PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
631 PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
632 PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
633 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
634 PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
635 PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
636 PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
637 PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
638 PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
639 PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
640 PFNGLVIEWPORTPROC glad_glViewport = NULL;
641 PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
load_GL_VERSION_1_0(GLADloadproc load)642 static void load_GL_VERSION_1_0(GLADloadproc load) {
643 if(!GLAD_GL_VERSION_1_0) return;
644 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
645 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
646 glad_glHint = (PFNGLHINTPROC)load("glHint");
647 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
648 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
649 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
650 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
651 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
652 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
653 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
654 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
655 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
656 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
657 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
658 glad_glClear = (PFNGLCLEARPROC)load("glClear");
659 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
660 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
661 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
662 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
663 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
664 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
665 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
666 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
667 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
668 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
669 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
670 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
671 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
672 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
673 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
674 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
675 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
676 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
677 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
678 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
679 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
680 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
681 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
682 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
683 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
684 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
685 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
686 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
687 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
688 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
689 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
690 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
691 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
692 }
load_GL_VERSION_1_1(GLADloadproc load)693 static void load_GL_VERSION_1_1(GLADloadproc load) {
694 if(!GLAD_GL_VERSION_1_1) return;
695 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
696 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
697 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
698 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
699 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
700 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
701 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
702 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
703 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
704 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
705 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
706 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
707 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
708 }
load_GL_VERSION_1_2(GLADloadproc load)709 static void load_GL_VERSION_1_2(GLADloadproc load) {
710 if(!GLAD_GL_VERSION_1_2) return;
711 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
712 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
713 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
714 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
715 }
load_GL_VERSION_1_3(GLADloadproc load)716 static void load_GL_VERSION_1_3(GLADloadproc load) {
717 if(!GLAD_GL_VERSION_1_3) return;
718 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
719 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
720 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
721 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
722 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
723 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
724 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
725 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
726 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
727 }
load_GL_VERSION_1_4(GLADloadproc load)728 static void load_GL_VERSION_1_4(GLADloadproc load) {
729 if(!GLAD_GL_VERSION_1_4) return;
730 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
731 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
732 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
733 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
734 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
735 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
736 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
737 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
738 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
739 }
load_GL_VERSION_1_5(GLADloadproc load)740 static void load_GL_VERSION_1_5(GLADloadproc load) {
741 if(!GLAD_GL_VERSION_1_5) return;
742 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
743 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
744 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
745 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
746 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
747 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
748 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
749 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
750 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
751 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
752 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
753 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
754 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
755 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
756 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
757 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
758 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
759 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
760 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
761 }
load_GL_VERSION_2_0(GLADloadproc load)762 static void load_GL_VERSION_2_0(GLADloadproc load) {
763 if(!GLAD_GL_VERSION_2_0) return;
764 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
765 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
766 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
767 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
768 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
769 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
770 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
771 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
772 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
773 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
774 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
775 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
776 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
777 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
778 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
779 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
780 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
781 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
782 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
783 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
784 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
785 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
786 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
787 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
788 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
789 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
790 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
791 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
792 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
793 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
794 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
795 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
796 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
797 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
798 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
799 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
800 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
801 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
802 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
803 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
804 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
805 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
806 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
807 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
808 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
809 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
810 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
811 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
812 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
813 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
814 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
815 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
816 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
817 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
818 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
819 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
820 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
821 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
822 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
823 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
824 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
825 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
826 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
827 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
828 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
829 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
830 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
831 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
832 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
833 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
834 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
835 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
836 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
837 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
838 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
839 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
840 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
841 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
842 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
843 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
844 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
845 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
846 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
847 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
848 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
849 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
850 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
851 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
852 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
853 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
854 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
855 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
856 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
857 }
load_GL_VERSION_2_1(GLADloadproc load)858 static void load_GL_VERSION_2_1(GLADloadproc load) {
859 if(!GLAD_GL_VERSION_2_1) return;
860 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
861 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
862 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
863 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
864 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
865 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
866 }
load_GL_VERSION_3_0(GLADloadproc load)867 static void load_GL_VERSION_3_0(GLADloadproc load) {
868 if(!GLAD_GL_VERSION_3_0) return;
869 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
870 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
871 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
872 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
873 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
874 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
875 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
876 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
877 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
878 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
879 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
880 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
881 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
882 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
883 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
884 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
885 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
886 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
887 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
888 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
889 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
890 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
891 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
892 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
893 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
894 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
895 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
896 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
897 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
898 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
899 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
900 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
901 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
902 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
903 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
904 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
905 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
906 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
907 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
908 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
909 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
910 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
911 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
912 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
913 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
914 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
915 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
916 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
917 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
918 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
919 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
920 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
921 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
922 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
923 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
924 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
925 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
926 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
927 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
928 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
929 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
930 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
931 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
932 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
933 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
934 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
935 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
936 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
937 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
938 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
939 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
940 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
941 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
942 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
943 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
944 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
945 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
946 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
947 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
948 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
949 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
950 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
951 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
952 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
953 }
load_GL_VERSION_3_1(GLADloadproc load)954 static void load_GL_VERSION_3_1(GLADloadproc load) {
955 if(!GLAD_GL_VERSION_3_1) return;
956 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
957 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
958 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
959 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
960 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
961 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
962 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
963 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
964 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
965 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
966 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
967 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
968 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
969 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
970 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
971 }
load_GL_VERSION_3_2(GLADloadproc load)972 static void load_GL_VERSION_3_2(GLADloadproc load) {
973 if(!GLAD_GL_VERSION_3_2) return;
974 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
975 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
976 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
977 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
978 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
979 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
980 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
981 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
982 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
983 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
984 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
985 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
986 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
987 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
988 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
989 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
990 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
991 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
992 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
993 }
load_GL_VERSION_3_3(GLADloadproc load)994 static void load_GL_VERSION_3_3(GLADloadproc load) {
995 if(!GLAD_GL_VERSION_3_3) return;
996 glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
997 glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
998 glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
999 glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1000 glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1001 glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1002 glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1003 glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1004 glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1005 glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1006 glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1007 glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1008 glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1009 glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1010 glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1011 glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1012 glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1013 glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1014 glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1015 glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1016 glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1017 glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1018 glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1019 glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1020 glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1021 glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1022 glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1023 glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1024 glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1025 glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1026 glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1027 glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1028 glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1029 glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1030 glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1031 glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1032 glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1033 glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1034 glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1035 glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1036 glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1037 glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1038 glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1039 glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1040 glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1041 glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1042 glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1043 glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1044 glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1045 glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1046 glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1047 glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1048 glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1049 glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1050 glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1051 glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1052 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1053 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1054 }
find_extensionsGL(void)1055 static int find_extensionsGL(void) {
1056 if (!get_exts()) return 0;
1057 (void)&has_ext;
1058 free_exts();
1059 return 1;
1060 }
1061
find_coreGL(void)1062 static void find_coreGL(void) {
1063
1064 /* Thank you @elmindreda
1065 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1066 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1067 */
1068 int i, major, minor;
1069
1070 const char* version;
1071 const char* prefixes[] = {
1072 "OpenGL ES-CM ",
1073 "OpenGL ES-CL ",
1074 "OpenGL ES ",
1075 NULL
1076 };
1077
1078 version = (const char*) glGetString(GL_VERSION);
1079 if (!version) return;
1080
1081 for (i = 0; prefixes[i]; i++) {
1082 const size_t length = strlen(prefixes[i]);
1083 if (strncmp(version, prefixes[i], length) == 0) {
1084 version += length;
1085 break;
1086 }
1087 }
1088
1089 /* PR #18 */
1090 #ifdef _MSC_VER
1091 sscanf_s(version, "%d.%d", &major, &minor);
1092 #else
1093 sscanf(version, "%d.%d", &major, &minor);
1094 #endif
1095
1096 GLVersion.major = major; GLVersion.minor = minor;
1097 max_loaded_major = major; max_loaded_minor = minor;
1098 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1099 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1100 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1101 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1102 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1103 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1104 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1105 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1106 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1107 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1108 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1109 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1110 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
1111 max_loaded_major = 3;
1112 max_loaded_minor = 3;
1113 }
1114 }
1115
gladLoadGLLoader(GLADloadproc load)1116 int gladLoadGLLoader(GLADloadproc load) {
1117 GLVersion.major = 0; GLVersion.minor = 0;
1118 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1119 if(glGetString == NULL) return 0;
1120 if(glGetString(GL_VERSION) == NULL) return 0;
1121 find_coreGL();
1122 load_GL_VERSION_1_0(load);
1123 load_GL_VERSION_1_1(load);
1124 load_GL_VERSION_1_2(load);
1125 load_GL_VERSION_1_3(load);
1126 load_GL_VERSION_1_4(load);
1127 load_GL_VERSION_1_5(load);
1128 load_GL_VERSION_2_0(load);
1129 load_GL_VERSION_2_1(load);
1130 load_GL_VERSION_3_0(load);
1131 load_GL_VERSION_3_1(load);
1132 load_GL_VERSION_3_2(load);
1133 load_GL_VERSION_3_3(load);
1134
1135 if (!find_extensionsGL()) return 0;
1136 return GLVersion.major != 0 || GLVersion.minor != 0;
1137 }
1138
1139