1 /*
2   Copyright 2012-2020 David Robillard <d@drobilla.net>
3 
4   Permission to use, copy, modify, and/or distribute this software for any
5   purpose with or without fee is hereby granted, provided that the above
6   copyright notice and this permission notice appear in all copies.
7 
8   THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9   WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10   MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11   ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12   WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13   ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14   OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15 */
16 
17 #include "test/test_utils.h"
18 
19 #include "pugl/gl.h"
20 #include "pugl/pugl.h"
21 
22 #include <stdbool.h>
23 
24 static const int N_CURSORS = 7;
25 static const int N_ROWS    = 2;
26 static const int N_COLS    = 4;
27 
28 typedef struct {
29   PuglWorld*      world;
30   PuglTestOptions opts;
31   bool            quit;
32 } PuglTestApp;
33 
34 static void
onConfigure(const double width,const double height)35 onConfigure(const double width, const double height)
36 {
37   glEnable(GL_DEPTH_TEST);
38   glDepthFunc(GL_LESS);
39   glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
40 
41   glMatrixMode(GL_PROJECTION);
42   glLoadIdentity();
43   glViewport(0, 0, (int)width, (int)height);
44 }
45 
46 static void
onExpose(void)47 onExpose(void)
48 {
49   glMatrixMode(GL_MODELVIEW);
50   glLoadIdentity();
51 
52   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
53   glColor3f(0.6f, 0.6f, 0.6f);
54 
55   for (int row = 1; row < N_ROWS; ++row) {
56     const float y = (float)row * (2.0f / (float)N_ROWS) - 1.0f;
57     glBegin(GL_LINES);
58     glVertex2f(-1.0f, y);
59     glVertex2f(1.0f, y);
60     glEnd();
61   }
62 
63   for (int col = 1; col < N_COLS; ++col) {
64     const float x = (float)col * (2.0f / (float)N_COLS) - 1.0f;
65     glBegin(GL_LINES);
66     glVertex2f(x, -1.0f);
67     glVertex2f(x, 1.0f);
68     glEnd();
69   }
70 }
71 
72 static void
onMotion(PuglView * view,double x,double y)73 onMotion(PuglView* view, double x, double y)
74 {
75   const PuglRect frame = puglGetFrame(view);
76   int            row   = (int)(y * N_ROWS / frame.height);
77   int            col   = (int)(x * N_COLS / frame.width);
78 
79   row = (row < 0) ? 0 : (row >= N_ROWS) ? (N_ROWS - 1) : row;
80   col = (col < 0) ? 0 : (col >= N_COLS) ? (N_COLS - 1) : col;
81 
82   const PuglCursor cursor = (PuglCursor)((row * N_COLS + col) % N_CURSORS);
83   puglSetCursor(view, cursor);
84 }
85 
86 static PuglStatus
onEvent(PuglView * view,const PuglEvent * event)87 onEvent(PuglView* view, const PuglEvent* event)
88 {
89   PuglTestApp* app = (PuglTestApp*)puglGetHandle(view);
90 
91   printEvent(event, "Event: ", app->opts.verbose);
92 
93   switch (event->type) {
94   case PUGL_CONFIGURE:
95     onConfigure(event->configure.width, event->configure.height);
96     break;
97   case PUGL_KEY_PRESS:
98     if (event->key.key == 'q' || event->key.key == PUGL_KEY_ESCAPE) {
99       app->quit = 1;
100     }
101     break;
102   case PUGL_MOTION:
103     onMotion(view, event->motion.x, event->motion.y);
104     break;
105   case PUGL_EXPOSE:
106     onExpose();
107     break;
108   case PUGL_POINTER_OUT:
109     puglSetCursor(view, PUGL_CURSOR_ARROW);
110     break;
111   case PUGL_CLOSE:
112     app->quit = 1;
113     break;
114   default:
115     break;
116   }
117 
118   return PUGL_SUCCESS;
119 }
120 
121 int
main(int argc,char ** argv)122 main(int argc, char** argv)
123 {
124   PuglTestApp app = {0};
125 
126   app.opts = puglParseTestOptions(&argc, &argv);
127   if (app.opts.help) {
128     puglPrintTestUsage(argv[0], "");
129     return 1;
130   }
131 
132   app.world = puglNewWorld(PUGL_PROGRAM, 0);
133 
134   puglSetWorldHandle(app.world, &app);
135   puglSetClassName(app.world, "Pugl Test");
136 
137   PuglView* view = puglNewView(app.world);
138 
139   puglSetWindowTitle(view, "Pugl Window Demo");
140   puglSetDefaultSize(view, 512, 256);
141   puglSetMinSize(view, 128, 64);
142   puglSetBackend(view, puglGlBackend());
143 
144   puglSetViewHint(view, PUGL_USE_DEBUG_CONTEXT, app.opts.errorChecking);
145   puglSetViewHint(view, PUGL_RESIZABLE, app.opts.resizable);
146   puglSetViewHint(view, PUGL_SAMPLES, app.opts.samples);
147   puglSetViewHint(view, PUGL_DOUBLE_BUFFER, app.opts.doubleBuffer);
148   puglSetViewHint(view, PUGL_SWAP_INTERVAL, app.opts.sync);
149   puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, app.opts.ignoreKeyRepeat);
150   puglSetHandle(view, &app);
151   puglSetEventFunc(view, onEvent);
152 
153   const PuglStatus st = puglRealize(view);
154   if (st) {
155     return logError("Failed to create window (%s)\n", puglStrerror(st));
156   }
157 
158   puglShow(view);
159 
160   while (!app.quit) {
161     puglUpdate(app.world, -1.0);
162   }
163 
164   puglFreeView(view);
165   puglFreeWorld(app.world);
166 
167   return 0;
168 }
169