1 #![allow(unused_variables, non_upper_case_globals, non_snake_case, unused_unsafe, non_camel_case_types, dead_code, clippy::all)] 2 pub struct GameList {} 3 impl GameList { 4 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] 5 pub fn FindAllAsync() -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> { 6 Self::IGameListStatics(|this| unsafe { 7 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 8 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>>(result__) 9 }) 10 } 11 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] 12 pub fn FindAllAsyncPackageFamilyName<'a, Param0: ::windows::runtime::IntoParam<'a, ::windows::runtime::HSTRING>>(packagefamilyname: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> { 13 Self::IGameListStatics(|this| unsafe { 14 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 15 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), packagefamilyname.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>>(result__) 16 }) 17 } 18 #[cfg(feature = "Foundation")] 19 pub fn GameAdded<'a, Param0: ::windows::runtime::IntoParam<'a, GameListChangedEventHandler>>(handler: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::EventRegistrationToken> { 20 Self::IGameListStatics(|this| unsafe { 21 let mut result__: super::super::super::Foundation::EventRegistrationToken = ::std::mem::zeroed(); 22 (::windows::runtime::Interface::vtable(this).8)(::std::mem::transmute_copy(this), handler.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::EventRegistrationToken>(result__) 23 }) 24 } 25 #[cfg(feature = "Foundation")] 26 pub fn RemoveGameAdded<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::EventRegistrationToken>>(token: Param0) -> ::windows::runtime::Result<()> { 27 Self::IGameListStatics(|this| unsafe { (::windows::runtime::Interface::vtable(this).9)(::std::mem::transmute_copy(this), token.into_param().abi()).ok() }) 28 } 29 #[cfg(feature = "Foundation")] 30 pub fn GameRemoved<'a, Param0: ::windows::runtime::IntoParam<'a, GameListRemovedEventHandler>>(handler: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::EventRegistrationToken> { 31 Self::IGameListStatics(|this| unsafe { 32 let mut result__: super::super::super::Foundation::EventRegistrationToken = ::std::mem::zeroed(); 33 (::windows::runtime::Interface::vtable(this).10)(::std::mem::transmute_copy(this), handler.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::EventRegistrationToken>(result__) 34 }) 35 } 36 #[cfg(feature = "Foundation")] 37 pub fn RemoveGameRemoved<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::EventRegistrationToken>>(token: Param0) -> ::windows::runtime::Result<()> { 38 Self::IGameListStatics(|this| unsafe { (::windows::runtime::Interface::vtable(this).11)(::std::mem::transmute_copy(this), token.into_param().abi()).ok() }) 39 } 40 #[cfg(feature = "Foundation")] 41 pub fn GameUpdated<'a, Param0: ::windows::runtime::IntoParam<'a, GameListChangedEventHandler>>(handler: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::EventRegistrationToken> { 42 Self::IGameListStatics(|this| unsafe { 43 let mut result__: super::super::super::Foundation::EventRegistrationToken = ::std::mem::zeroed(); 44 (::windows::runtime::Interface::vtable(this).12)(::std::mem::transmute_copy(this), handler.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::EventRegistrationToken>(result__) 45 }) 46 } 47 #[cfg(feature = "Foundation")] 48 pub fn RemoveGameUpdated<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::EventRegistrationToken>>(token: Param0) -> ::windows::runtime::Result<()> { 49 Self::IGameListStatics(|this| unsafe { (::windows::runtime::Interface::vtable(this).13)(::std::mem::transmute_copy(this), token.into_param().abi()).ok() }) 50 } 51 #[cfg(feature = "Foundation")] 52 pub fn MergeEntriesAsync<'a, Param0: ::windows::runtime::IntoParam<'a, GameListEntry>, Param1: ::windows::runtime::IntoParam<'a, GameListEntry>>(left: Param0, right: Param1) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<GameListEntry>> { 53 Self::IGameListStatics2(|this| unsafe { 54 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 55 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), left.into_param().abi(), right.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<GameListEntry>>(result__) 56 }) 57 } 58 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] 59 pub fn UnmergeEntryAsync<'a, Param0: ::windows::runtime::IntoParam<'a, GameListEntry>>(mergedentry: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> { 60 Self::IGameListStatics2(|this| unsafe { 61 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 62 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), mergedentry.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>>(result__) 63 }) 64 } 65 pub fn IGameListStatics<R, F: FnOnce(&IGameListStatics) -> ::windows::runtime::Result<R>>(callback: F) -> ::windows::runtime::Result<R> { 66 static mut SHARED: ::windows::runtime::FactoryCache<GameList, IGameListStatics> = ::windows::runtime::FactoryCache::new(); 67 unsafe { SHARED.call(callback) } 68 } 69 pub fn IGameListStatics2<R, F: FnOnce(&IGameListStatics2) -> ::windows::runtime::Result<R>>(callback: F) -> ::windows::runtime::Result<R> { 70 static mut SHARED: ::windows::runtime::FactoryCache<GameList, IGameListStatics2> = ::windows::runtime::FactoryCache::new(); 71 unsafe { SHARED.call(callback) } 72 } 73 } 74 impl ::windows::runtime::RuntimeName for GameList { 75 const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameList"; 76 } 77 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: marker :: Copy, :: std :: clone :: Clone, :: std :: default :: Default, :: std :: fmt :: Debug)] 78 #[repr(transparent)] 79 pub struct GameListCategory(pub i32); 80 impl GameListCategory { 81 pub const Candidate: GameListCategory = GameListCategory(0i32); 82 pub const ConfirmedBySystem: GameListCategory = GameListCategory(1i32); 83 pub const ConfirmedByUser: GameListCategory = GameListCategory(2i32); 84 } 85 impl ::std::convert::From<i32> for GameListCategory { 86 fn from(value: i32) -> Self { 87 Self(value) 88 } 89 } 90 unsafe impl ::windows::runtime::Abi for GameListCategory { 91 type Abi = Self; 92 type DefaultType = Self; 93 } 94 unsafe impl ::windows::runtime::RuntimeType for GameListCategory { 95 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"enum(Windows.Gaming.Preview.GamesEnumeration.GameListCategory;i4)"); 96 } 97 #[repr(transparent)] 98 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 99 pub struct GameListChangedEventHandler(::windows::runtime::IUnknown); 100 impl GameListChangedEventHandler { 101 pub fn new<F: FnMut(&::std::option::Option<GameListEntry>) -> ::windows::runtime::Result<()> + 'static>(invoke: F) -> Self { 102 let com = GameListChangedEventHandler_box::<F> { 103 vtable: &GameListChangedEventHandler_box::<F>::VTABLE, 104 count: ::windows::runtime::RefCount::new(1), 105 invoke, 106 }; 107 unsafe { std::mem::transmute(::std::boxed::Box::new(com)) } 108 } 109 pub fn Invoke<'a, Param0: ::windows::runtime::IntoParam<'a, GameListEntry>>(&self, game: Param0) -> ::windows::runtime::Result<()> { 110 let this = self; 111 unsafe { (::windows::runtime::Interface::vtable(this).3)(::std::mem::transmute_copy(this), game.into_param().abi()).ok() } 112 } 113 } 114 unsafe impl ::windows::runtime::RuntimeType for GameListChangedEventHandler { 115 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"delegate({25f6a421-d8f5-4d91-b40e-53d5e86fde64})"); 116 } 117 unsafe impl ::windows::runtime::Interface for GameListChangedEventHandler { 118 type Vtable = GameListChangedEventHandler_abi; 119 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(636920865, 55541, 19857, [180, 14, 83, 213, 232, 111, 222, 100]); 120 } 121 #[repr(C)] 122 #[doc(hidden)] 123 pub struct GameListChangedEventHandler_abi( 124 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 125 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 126 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 127 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, game: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 128 ); 129 #[repr(C)] 130 struct GameListChangedEventHandler_box<F: FnMut(&::std::option::Option<GameListEntry>) -> ::windows::runtime::Result<()> + 'static> { 131 vtable: *const GameListChangedEventHandler_abi, 132 invoke: F, 133 count: ::windows::runtime::RefCount, 134 } 135 impl<F: FnMut(&::std::option::Option<GameListEntry>) -> ::windows::runtime::Result<()> + 'static> GameListChangedEventHandler_box<F> { 136 const VTABLE: GameListChangedEventHandler_abi = GameListChangedEventHandler_abi(Self::QueryInterface, Self::AddRef, Self::Release, Self::Invoke); 137 unsafe extern "system" fn QueryInterface(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT { 138 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 139 *interface = if iid == &<GameListChangedEventHandler as ::windows::runtime::Interface>::IID || iid == &<::windows::runtime::IUnknown as ::windows::runtime::Interface>::IID || iid == &<::windows::runtime::IAgileObject as ::windows::runtime::Interface>::IID { 140 &mut (*this).vtable as *mut _ as _ 141 } else { 142 ::std::ptr::null_mut() 143 }; 144 if (*interface).is_null() { 145 ::windows::runtime::HRESULT(0x8000_4002) 146 } else { 147 (*this).count.add_ref(); 148 ::windows::runtime::HRESULT(0) 149 } 150 } 151 unsafe extern "system" fn AddRef(this: ::windows::runtime::RawPtr) -> u32 { 152 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 153 (*this).count.add_ref() 154 } 155 unsafe extern "system" fn Release(this: ::windows::runtime::RawPtr) -> u32 { 156 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 157 let remaining = (*this).count.release(); 158 if remaining == 0 { 159 Box::from_raw(this); 160 } 161 remaining 162 } 163 unsafe extern "system" fn Invoke(this: ::windows::runtime::RawPtr, game: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT { 164 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 165 ((*this).invoke)(&*(&game as *const <GameListEntry as ::windows::runtime::Abi>::Abi as *const <GameListEntry as ::windows::runtime::Abi>::DefaultType)).into() 166 } 167 } 168 #[repr(transparent)] 169 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 170 pub struct GameListEntry(::windows::runtime::IInspectable); 171 impl GameListEntry { 172 #[cfg(feature = "ApplicationModel")] 173 pub fn DisplayInfo(&self) -> ::windows::runtime::Result<super::super::super::ApplicationModel::AppDisplayInfo> { 174 let this = self; 175 unsafe { 176 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 177 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::ApplicationModel::AppDisplayInfo>(result__) 178 } 179 } 180 #[cfg(feature = "Foundation")] 181 pub fn LaunchAsync(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<bool>> { 182 let this = self; 183 unsafe { 184 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 185 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<bool>>(result__) 186 } 187 } 188 pub fn Category(&self) -> ::windows::runtime::Result<GameListCategory> { 189 let this = self; 190 unsafe { 191 let mut result__: GameListCategory = ::std::mem::zeroed(); 192 (::windows::runtime::Interface::vtable(this).8)(::std::mem::transmute_copy(this), &mut result__).from_abi::<GameListCategory>(result__) 193 } 194 } 195 #[cfg(feature = "Foundation_Collections")] 196 pub fn Properties(&self) -> ::windows::runtime::Result<super::super::super::Foundation::Collections::IMapView<::windows::runtime::HSTRING, ::windows::runtime::IInspectable>> { 197 let this = self; 198 unsafe { 199 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 200 (::windows::runtime::Interface::vtable(this).9)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::Collections::IMapView<::windows::runtime::HSTRING, ::windows::runtime::IInspectable>>(result__) 201 } 202 } 203 #[cfg(feature = "Foundation")] 204 pub fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 205 let this = self; 206 unsafe { 207 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 208 (::windows::runtime::Interface::vtable(this).10)(::std::mem::transmute_copy(this), value, &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 209 } 210 } 211 pub fn LaunchableState(&self) -> ::windows::runtime::Result<GameListEntryLaunchableState> { 212 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 213 unsafe { 214 let mut result__: GameListEntryLaunchableState = ::std::mem::zeroed(); 215 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<GameListEntryLaunchableState>(result__) 216 } 217 } 218 #[cfg(feature = "Storage")] 219 pub fn LauncherExecutable(&self) -> ::windows::runtime::Result<super::super::super::Storage::IStorageFile> { 220 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 221 unsafe { 222 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 223 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Storage::IStorageFile>(result__) 224 } 225 } 226 pub fn LaunchParameters(&self) -> ::windows::runtime::Result<::windows::runtime::HSTRING> { 227 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 228 unsafe { 229 let mut result__: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING> = ::std::mem::zeroed(); 230 (::windows::runtime::Interface::vtable(this).8)(::std::mem::transmute_copy(this), &mut result__).from_abi::<::windows::runtime::HSTRING>(result__) 231 } 232 } 233 #[cfg(all(feature = "Foundation", feature = "Storage"))] 234 pub fn SetLauncherExecutableFileAsync<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Storage::IStorageFile>>(&self, executablefile: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 235 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 236 unsafe { 237 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 238 (::windows::runtime::Interface::vtable(this).9)(::std::mem::transmute_copy(this), executablefile.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 239 } 240 } 241 #[cfg(all(feature = "Foundation", feature = "Storage"))] 242 pub fn SetLauncherExecutableFileWithParamsAsync<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Storage::IStorageFile>, Param1: ::windows::runtime::IntoParam<'a, ::windows::runtime::HSTRING>>(&self, executablefile: Param0, launchparams: Param1) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 243 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 244 unsafe { 245 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 246 (::windows::runtime::Interface::vtable(this).10)(::std::mem::transmute_copy(this), executablefile.into_param().abi(), launchparams.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 247 } 248 } 249 pub fn TitleId(&self) -> ::windows::runtime::Result<::windows::runtime::HSTRING> { 250 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 251 unsafe { 252 let mut result__: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING> = ::std::mem::zeroed(); 253 (::windows::runtime::Interface::vtable(this).11)(::std::mem::transmute_copy(this), &mut result__).from_abi::<::windows::runtime::HSTRING>(result__) 254 } 255 } 256 #[cfg(feature = "Foundation")] 257 pub fn SetTitleIdAsync<'a, Param0: ::windows::runtime::IntoParam<'a, ::windows::runtime::HSTRING>>(&self, id: Param0) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 258 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 259 unsafe { 260 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 261 (::windows::runtime::Interface::vtable(this).12)(::std::mem::transmute_copy(this), id.into_param().abi(), &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 262 } 263 } 264 pub fn GameModeConfiguration(&self) -> ::windows::runtime::Result<GameModeConfiguration> { 265 let this = &::windows::runtime::Interface::cast::<IGameListEntry2>(self)?; 266 unsafe { 267 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 268 (::windows::runtime::Interface::vtable(this).13)(::std::mem::transmute_copy(this), &mut result__).from_abi::<GameModeConfiguration>(result__) 269 } 270 } 271 } 272 unsafe impl ::windows::runtime::RuntimeType for GameListEntry { 273 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameListEntry;{735924d3-811f-4494-b69c-c641a0c61543})"); 274 } 275 unsafe impl ::windows::runtime::Interface for GameListEntry { 276 type Vtable = IGameListEntry_abi; 277 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(1935221971, 33055, 17556, [182, 156, 198, 65, 160, 198, 21, 67]); 278 } 279 impl ::windows::runtime::RuntimeName for GameListEntry { 280 const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameListEntry"; 281 } 282 impl ::std::convert::From<GameListEntry> for ::windows::runtime::IUnknown { 283 fn from(value: GameListEntry) -> Self { 284 unsafe { ::std::mem::transmute(value) } 285 } 286 } 287 impl ::std::convert::From<&GameListEntry> for ::windows::runtime::IUnknown { 288 fn from(value: &GameListEntry) -> Self { 289 ::std::convert::From::from(::std::clone::Clone::clone(value)) 290 } 291 } 292 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for GameListEntry { 293 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 294 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(self)) 295 } 296 } 297 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &GameListEntry { 298 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 299 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(::std::clone::Clone::clone(self))) 300 } 301 } 302 impl ::std::convert::From<GameListEntry> for ::windows::runtime::IInspectable { 303 fn from(value: GameListEntry) -> Self { 304 value.0 305 } 306 } 307 impl ::std::convert::From<&GameListEntry> for ::windows::runtime::IInspectable { 308 fn from(value: &GameListEntry) -> Self { 309 value.0.clone() 310 } 311 } 312 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for GameListEntry { 313 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 314 ::windows::runtime::Param::Owned(self.0) 315 } 316 } 317 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for &'a GameListEntry { 318 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 319 ::windows::runtime::Param::Borrowed(&self.0) 320 } 321 } 322 impl ::std::convert::From<GameListEntry> for IGameListEntry { 323 fn from(value: GameListEntry) -> Self { 324 unsafe { ::std::mem::transmute(value) } 325 } 326 } 327 impl ::std::convert::From<&GameListEntry> for IGameListEntry { 328 fn from(value: &GameListEntry) -> Self { 329 ::std::convert::From::from(::std::clone::Clone::clone(value)) 330 } 331 } 332 impl<'a> ::windows::runtime::IntoParam<'a, IGameListEntry> for GameListEntry { 333 fn into_param(self) -> ::windows::runtime::Param<'a, IGameListEntry> { 334 ::windows::runtime::Param::Owned(::std::convert::Into::<IGameListEntry>::into(self)) 335 } 336 } 337 impl<'a> ::windows::runtime::IntoParam<'a, IGameListEntry> for &GameListEntry { 338 fn into_param(self) -> ::windows::runtime::Param<'a, IGameListEntry> { 339 ::windows::runtime::Param::Owned(::std::convert::Into::<IGameListEntry>::into(::std::clone::Clone::clone(self))) 340 } 341 } 342 unsafe impl ::std::marker::Send for GameListEntry {} 343 unsafe impl ::std::marker::Sync for GameListEntry {} 344 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: marker :: Copy, :: std :: clone :: Clone, :: std :: default :: Default, :: std :: fmt :: Debug)] 345 #[repr(transparent)] 346 pub struct GameListEntryLaunchableState(pub i32); 347 impl GameListEntryLaunchableState { 348 pub const NotLaunchable: GameListEntryLaunchableState = GameListEntryLaunchableState(0i32); 349 pub const ByLastRunningFullPath: GameListEntryLaunchableState = GameListEntryLaunchableState(1i32); 350 pub const ByUserProvidedPath: GameListEntryLaunchableState = GameListEntryLaunchableState(2i32); 351 pub const ByTile: GameListEntryLaunchableState = GameListEntryLaunchableState(3i32); 352 } 353 impl ::std::convert::From<i32> for GameListEntryLaunchableState { 354 fn from(value: i32) -> Self { 355 Self(value) 356 } 357 } 358 unsafe impl ::windows::runtime::Abi for GameListEntryLaunchableState { 359 type Abi = Self; 360 type DefaultType = Self; 361 } 362 unsafe impl ::windows::runtime::RuntimeType for GameListEntryLaunchableState { 363 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"enum(Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState;i4)"); 364 } 365 #[repr(transparent)] 366 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 367 pub struct GameListRemovedEventHandler(::windows::runtime::IUnknown); 368 impl GameListRemovedEventHandler { 369 pub fn new<F: FnMut(&::windows::runtime::HSTRING) -> ::windows::runtime::Result<()> + 'static>(invoke: F) -> Self { 370 let com = GameListRemovedEventHandler_box::<F> { 371 vtable: &GameListRemovedEventHandler_box::<F>::VTABLE, 372 count: ::windows::runtime::RefCount::new(1), 373 invoke, 374 }; 375 unsafe { std::mem::transmute(::std::boxed::Box::new(com)) } 376 } 377 pub fn Invoke<'a, Param0: ::windows::runtime::IntoParam<'a, ::windows::runtime::HSTRING>>(&self, identifier: Param0) -> ::windows::runtime::Result<()> { 378 let this = self; 379 unsafe { (::windows::runtime::Interface::vtable(this).3)(::std::mem::transmute_copy(this), identifier.into_param().abi()).ok() } 380 } 381 } 382 unsafe impl ::windows::runtime::RuntimeType for GameListRemovedEventHandler { 383 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"delegate({10c5648f-6c8f-4712-9b38-474bc22e76d8})"); 384 } 385 unsafe impl ::windows::runtime::Interface for GameListRemovedEventHandler { 386 type Vtable = GameListRemovedEventHandler_abi; 387 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(281371791, 27791, 18194, [155, 56, 71, 75, 194, 46, 118, 216]); 388 } 389 #[repr(C)] 390 #[doc(hidden)] 391 pub struct GameListRemovedEventHandler_abi( 392 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 393 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 394 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 395 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, identifier: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>) -> ::windows::runtime::HRESULT, 396 ); 397 #[repr(C)] 398 struct GameListRemovedEventHandler_box<F: FnMut(&::windows::runtime::HSTRING) -> ::windows::runtime::Result<()> + 'static> { 399 vtable: *const GameListRemovedEventHandler_abi, 400 invoke: F, 401 count: ::windows::runtime::RefCount, 402 } 403 impl<F: FnMut(&::windows::runtime::HSTRING) -> ::windows::runtime::Result<()> + 'static> GameListRemovedEventHandler_box<F> { 404 const VTABLE: GameListRemovedEventHandler_abi = GameListRemovedEventHandler_abi(Self::QueryInterface, Self::AddRef, Self::Release, Self::Invoke); 405 unsafe extern "system" fn QueryInterface(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT { 406 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 407 *interface = if iid == &<GameListRemovedEventHandler as ::windows::runtime::Interface>::IID || iid == &<::windows::runtime::IUnknown as ::windows::runtime::Interface>::IID || iid == &<::windows::runtime::IAgileObject as ::windows::runtime::Interface>::IID { 408 &mut (*this).vtable as *mut _ as _ 409 } else { 410 ::std::ptr::null_mut() 411 }; 412 if (*interface).is_null() { 413 ::windows::runtime::HRESULT(0x8000_4002) 414 } else { 415 (*this).count.add_ref(); 416 ::windows::runtime::HRESULT(0) 417 } 418 } 419 unsafe extern "system" fn AddRef(this: ::windows::runtime::RawPtr) -> u32 { 420 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 421 (*this).count.add_ref() 422 } 423 unsafe extern "system" fn Release(this: ::windows::runtime::RawPtr) -> u32 { 424 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 425 let remaining = (*this).count.release(); 426 if remaining == 0 { 427 Box::from_raw(this); 428 } 429 remaining 430 } 431 unsafe extern "system" fn Invoke(this: ::windows::runtime::RawPtr, identifier: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>) -> ::windows::runtime::HRESULT { 432 let this = this as *mut ::windows::runtime::RawPtr as *mut Self; 433 ((*this).invoke)(&*(&identifier as *const <::windows::runtime::HSTRING as ::windows::runtime::Abi>::Abi as *const <::windows::runtime::HSTRING as ::windows::runtime::Abi>::DefaultType)).into() 434 } 435 } 436 #[repr(transparent)] 437 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 438 pub struct GameModeConfiguration(::windows::runtime::IInspectable); 439 impl GameModeConfiguration { 440 pub fn IsEnabled(&self) -> ::windows::runtime::Result<bool> { 441 let this = self; 442 unsafe { 443 let mut result__: bool = ::std::mem::zeroed(); 444 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<bool>(result__) 445 } 446 } 447 pub fn SetIsEnabled(&self, value: bool) -> ::windows::runtime::Result<()> { 448 let this = self; 449 unsafe { (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), value).ok() } 450 } 451 #[cfg(feature = "Foundation_Collections")] 452 pub fn RelatedProcessNames(&self) -> ::windows::runtime::Result<super::super::super::Foundation::Collections::IVector<::windows::runtime::HSTRING>> { 453 let this = self; 454 unsafe { 455 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 456 (::windows::runtime::Interface::vtable(this).8)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::Collections::IVector<::windows::runtime::HSTRING>>(result__) 457 } 458 } 459 #[cfg(feature = "Foundation")] 460 pub fn PercentGpuTimeAllocatedToGame(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 461 let this = self; 462 unsafe { 463 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 464 (::windows::runtime::Interface::vtable(this).9)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 465 } 466 } 467 #[cfg(feature = "Foundation")] 468 pub fn SetPercentGpuTimeAllocatedToGame<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 469 let this = self; 470 unsafe { (::windows::runtime::Interface::vtable(this).10)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 471 } 472 #[cfg(feature = "Foundation")] 473 pub fn PercentGpuMemoryAllocatedToGame(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 474 let this = self; 475 unsafe { 476 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 477 (::windows::runtime::Interface::vtable(this).11)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 478 } 479 } 480 #[cfg(feature = "Foundation")] 481 pub fn SetPercentGpuMemoryAllocatedToGame<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 482 let this = self; 483 unsafe { (::windows::runtime::Interface::vtable(this).12)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 484 } 485 #[cfg(feature = "Foundation")] 486 pub fn PercentGpuMemoryAllocatedToSystemCompositor(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 487 let this = self; 488 unsafe { 489 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 490 (::windows::runtime::Interface::vtable(this).13)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 491 } 492 } 493 #[cfg(feature = "Foundation")] 494 pub fn SetPercentGpuMemoryAllocatedToSystemCompositor<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 495 let this = self; 496 unsafe { (::windows::runtime::Interface::vtable(this).14)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 497 } 498 #[cfg(feature = "Foundation")] 499 pub fn MaxCpuCount(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 500 let this = self; 501 unsafe { 502 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 503 (::windows::runtime::Interface::vtable(this).15)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 504 } 505 } 506 #[cfg(feature = "Foundation")] 507 pub fn SetMaxCpuCount<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 508 let this = self; 509 unsafe { (::windows::runtime::Interface::vtable(this).16)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 510 } 511 #[cfg(feature = "Foundation")] 512 pub fn CpuExclusivityMaskLow(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 513 let this = self; 514 unsafe { 515 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 516 (::windows::runtime::Interface::vtable(this).17)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 517 } 518 } 519 #[cfg(feature = "Foundation")] 520 pub fn SetCpuExclusivityMaskLow<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 521 let this = self; 522 unsafe { (::windows::runtime::Interface::vtable(this).18)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 523 } 524 #[cfg(feature = "Foundation")] 525 pub fn CpuExclusivityMaskHigh(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IReference<i32>> { 526 let this = self; 527 unsafe { 528 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 529 (::windows::runtime::Interface::vtable(this).19)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IReference<i32>>(result__) 530 } 531 } 532 #[cfg(feature = "Foundation")] 533 pub fn SetCpuExclusivityMaskHigh<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::super::Foundation::IReference<i32>>>(&self, value: Param0) -> ::windows::runtime::Result<()> { 534 let this = self; 535 unsafe { (::windows::runtime::Interface::vtable(this).20)(::std::mem::transmute_copy(this), value.into_param().abi()).ok() } 536 } 537 pub fn AffinitizeToExclusiveCpus(&self) -> ::windows::runtime::Result<bool> { 538 let this = self; 539 unsafe { 540 let mut result__: bool = ::std::mem::zeroed(); 541 (::windows::runtime::Interface::vtable(this).21)(::std::mem::transmute_copy(this), &mut result__).from_abi::<bool>(result__) 542 } 543 } 544 pub fn SetAffinitizeToExclusiveCpus(&self, value: bool) -> ::windows::runtime::Result<()> { 545 let this = self; 546 unsafe { (::windows::runtime::Interface::vtable(this).22)(::std::mem::transmute_copy(this), value).ok() } 547 } 548 #[cfg(feature = "Foundation")] 549 pub fn SaveAsync(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 550 let this = self; 551 unsafe { 552 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 553 (::windows::runtime::Interface::vtable(this).23)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 554 } 555 } 556 } 557 unsafe impl ::windows::runtime::RuntimeType for GameModeConfiguration { 558 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration;{78e591af-b142-4ef0-8830-55bc2be4f5ea})"); 559 } 560 unsafe impl ::windows::runtime::Interface for GameModeConfiguration { 561 type Vtable = IGameModeConfiguration_abi; 562 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(2028310959, 45378, 20208, [136, 48, 85, 188, 43, 228, 245, 234]); 563 } 564 impl ::windows::runtime::RuntimeName for GameModeConfiguration { 565 const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration"; 566 } 567 impl ::std::convert::From<GameModeConfiguration> for ::windows::runtime::IUnknown { 568 fn from(value: GameModeConfiguration) -> Self { 569 unsafe { ::std::mem::transmute(value) } 570 } 571 } 572 impl ::std::convert::From<&GameModeConfiguration> for ::windows::runtime::IUnknown { 573 fn from(value: &GameModeConfiguration) -> Self { 574 ::std::convert::From::from(::std::clone::Clone::clone(value)) 575 } 576 } 577 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for GameModeConfiguration { 578 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 579 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(self)) 580 } 581 } 582 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &GameModeConfiguration { 583 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 584 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(::std::clone::Clone::clone(self))) 585 } 586 } 587 impl ::std::convert::From<GameModeConfiguration> for ::windows::runtime::IInspectable { 588 fn from(value: GameModeConfiguration) -> Self { 589 value.0 590 } 591 } 592 impl ::std::convert::From<&GameModeConfiguration> for ::windows::runtime::IInspectable { 593 fn from(value: &GameModeConfiguration) -> Self { 594 value.0.clone() 595 } 596 } 597 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for GameModeConfiguration { 598 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 599 ::windows::runtime::Param::Owned(self.0) 600 } 601 } 602 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for &'a GameModeConfiguration { 603 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 604 ::windows::runtime::Param::Borrowed(&self.0) 605 } 606 } 607 unsafe impl ::std::marker::Send for GameModeConfiguration {} 608 unsafe impl ::std::marker::Sync for GameModeConfiguration {} 609 #[repr(transparent)] 610 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 611 pub struct GameModeUserConfiguration(::windows::runtime::IInspectable); 612 impl GameModeUserConfiguration { 613 #[cfg(feature = "Foundation_Collections")] 614 pub fn GamingRelatedProcessNames(&self) -> ::windows::runtime::Result<super::super::super::Foundation::Collections::IVector<::windows::runtime::HSTRING>> { 615 let this = self; 616 unsafe { 617 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 618 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::Collections::IVector<::windows::runtime::HSTRING>>(result__) 619 } 620 } 621 #[cfg(feature = "Foundation")] 622 pub fn SaveAsync(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 623 let this = self; 624 unsafe { 625 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 626 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 627 } 628 } 629 pub fn GetDefault() -> ::windows::runtime::Result<GameModeUserConfiguration> { 630 Self::IGameModeUserConfigurationStatics(|this| unsafe { 631 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 632 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<GameModeUserConfiguration>(result__) 633 }) 634 } 635 pub fn IGameModeUserConfigurationStatics<R, F: FnOnce(&IGameModeUserConfigurationStatics) -> ::windows::runtime::Result<R>>(callback: F) -> ::windows::runtime::Result<R> { 636 static mut SHARED: ::windows::runtime::FactoryCache<GameModeUserConfiguration, IGameModeUserConfigurationStatics> = ::windows::runtime::FactoryCache::new(); 637 unsafe { SHARED.call(callback) } 638 } 639 } 640 unsafe impl ::windows::runtime::RuntimeType for GameModeUserConfiguration { 641 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration;{72d34af4-756b-470f-a0c2-ba62a90795db})"); 642 } 643 unsafe impl ::windows::runtime::Interface for GameModeUserConfiguration { 644 type Vtable = IGameModeUserConfiguration_abi; 645 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(1926449908, 30059, 18191, [160, 194, 186, 98, 169, 7, 149, 219]); 646 } 647 impl ::windows::runtime::RuntimeName for GameModeUserConfiguration { 648 const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration"; 649 } 650 impl ::std::convert::From<GameModeUserConfiguration> for ::windows::runtime::IUnknown { 651 fn from(value: GameModeUserConfiguration) -> Self { 652 unsafe { ::std::mem::transmute(value) } 653 } 654 } 655 impl ::std::convert::From<&GameModeUserConfiguration> for ::windows::runtime::IUnknown { 656 fn from(value: &GameModeUserConfiguration) -> Self { 657 ::std::convert::From::from(::std::clone::Clone::clone(value)) 658 } 659 } 660 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for GameModeUserConfiguration { 661 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 662 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(self)) 663 } 664 } 665 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &GameModeUserConfiguration { 666 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 667 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(::std::clone::Clone::clone(self))) 668 } 669 } 670 impl ::std::convert::From<GameModeUserConfiguration> for ::windows::runtime::IInspectable { 671 fn from(value: GameModeUserConfiguration) -> Self { 672 value.0 673 } 674 } 675 impl ::std::convert::From<&GameModeUserConfiguration> for ::windows::runtime::IInspectable { 676 fn from(value: &GameModeUserConfiguration) -> Self { 677 value.0.clone() 678 } 679 } 680 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for GameModeUserConfiguration { 681 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 682 ::windows::runtime::Param::Owned(self.0) 683 } 684 } 685 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for &'a GameModeUserConfiguration { 686 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 687 ::windows::runtime::Param::Borrowed(&self.0) 688 } 689 } 690 unsafe impl ::std::marker::Send for GameModeUserConfiguration {} 691 unsafe impl ::std::marker::Sync for GameModeUserConfiguration {} 692 #[repr(transparent)] 693 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 694 pub struct IGameListEntry(::windows::runtime::IInspectable); 695 unsafe impl ::windows::runtime::Interface for IGameListEntry { 696 type Vtable = IGameListEntry_abi; 697 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(1935221971, 33055, 17556, [182, 156, 198, 65, 160, 198, 21, 67]); 698 } 699 impl IGameListEntry { 700 #[cfg(feature = "ApplicationModel")] 701 pub fn DisplayInfo(&self) -> ::windows::runtime::Result<super::super::super::ApplicationModel::AppDisplayInfo> { 702 let this = self; 703 unsafe { 704 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 705 (::windows::runtime::Interface::vtable(this).6)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::ApplicationModel::AppDisplayInfo>(result__) 706 } 707 } 708 #[cfg(feature = "Foundation")] 709 pub fn LaunchAsync(&self) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncOperation<bool>> { 710 let this = self; 711 unsafe { 712 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 713 (::windows::runtime::Interface::vtable(this).7)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::IAsyncOperation<bool>>(result__) 714 } 715 } 716 pub fn Category(&self) -> ::windows::runtime::Result<GameListCategory> { 717 let this = self; 718 unsafe { 719 let mut result__: GameListCategory = ::std::mem::zeroed(); 720 (::windows::runtime::Interface::vtable(this).8)(::std::mem::transmute_copy(this), &mut result__).from_abi::<GameListCategory>(result__) 721 } 722 } 723 #[cfg(feature = "Foundation_Collections")] 724 pub fn Properties(&self) -> ::windows::runtime::Result<super::super::super::Foundation::Collections::IMapView<::windows::runtime::HSTRING, ::windows::runtime::IInspectable>> { 725 let this = self; 726 unsafe { 727 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 728 (::windows::runtime::Interface::vtable(this).9)(::std::mem::transmute_copy(this), &mut result__).from_abi::<super::super::super::Foundation::Collections::IMapView<::windows::runtime::HSTRING, ::windows::runtime::IInspectable>>(result__) 729 } 730 } 731 #[cfg(feature = "Foundation")] 732 pub fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows::runtime::Result<super::super::super::Foundation::IAsyncAction> { 733 let this = self; 734 unsafe { 735 let mut result__: ::windows::runtime::RawPtr = ::std::mem::zeroed(); 736 (::windows::runtime::Interface::vtable(this).10)(::std::mem::transmute_copy(this), value, &mut result__).from_abi::<super::super::super::Foundation::IAsyncAction>(result__) 737 } 738 } 739 } 740 unsafe impl ::windows::runtime::RuntimeType for IGameListEntry { 741 const SIGNATURE: ::windows::runtime::ConstBuffer = ::windows::runtime::ConstBuffer::from_slice(b"{735924d3-811f-4494-b69c-c641a0c61543}"); 742 } 743 impl ::std::convert::From<IGameListEntry> for ::windows::runtime::IUnknown { 744 fn from(value: IGameListEntry) -> Self { 745 unsafe { ::std::mem::transmute(value) } 746 } 747 } 748 impl ::std::convert::From<&IGameListEntry> for ::windows::runtime::IUnknown { 749 fn from(value: &IGameListEntry) -> Self { 750 ::std::convert::From::from(::std::clone::Clone::clone(value)) 751 } 752 } 753 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for IGameListEntry { 754 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 755 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(self)) 756 } 757 } 758 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &IGameListEntry { 759 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IUnknown> { 760 ::windows::runtime::Param::Owned(::std::convert::Into::<::windows::runtime::IUnknown>::into(::std::clone::Clone::clone(self))) 761 } 762 } 763 impl ::std::convert::From<IGameListEntry> for ::windows::runtime::IInspectable { 764 fn from(value: IGameListEntry) -> Self { 765 value.0 766 } 767 } 768 impl ::std::convert::From<&IGameListEntry> for ::windows::runtime::IInspectable { 769 fn from(value: &IGameListEntry) -> Self { 770 value.0.clone() 771 } 772 } 773 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for IGameListEntry { 774 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 775 ::windows::runtime::Param::Owned(self.0) 776 } 777 } 778 impl<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IInspectable> for &'a IGameListEntry { 779 fn into_param(self) -> ::windows::runtime::Param<'a, ::windows::runtime::IInspectable> { 780 ::windows::runtime::Param::Borrowed(&self.0) 781 } 782 } 783 #[repr(C)] 784 #[doc(hidden)] 785 pub struct IGameListEntry_abi( 786 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 787 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 788 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 789 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 790 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 791 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 792 #[cfg(feature = "ApplicationModel")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 793 #[cfg(not(feature = "ApplicationModel"))] usize, 794 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 795 #[cfg(not(feature = "Foundation"))] usize, 796 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut GameListCategory) -> ::windows::runtime::HRESULT, 797 #[cfg(feature = "Foundation_Collections")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 798 #[cfg(not(feature = "Foundation_Collections"))] usize, 799 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: GameListCategory, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 800 #[cfg(not(feature = "Foundation"))] usize, 801 ); 802 #[repr(transparent)] 803 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 804 #[doc(hidden)] 805 pub struct IGameListEntry2(::windows::runtime::IInspectable); 806 unsafe impl ::windows::runtime::Interface for IGameListEntry2 { 807 type Vtable = IGameListEntry2_abi; 808 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(3628765067, 34633, 18981, [144, 211, 246, 197, 164, 39, 136, 109]); 809 } 810 #[repr(C)] 811 #[doc(hidden)] 812 pub struct IGameListEntry2_abi( 813 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 814 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 815 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 816 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 817 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 818 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 819 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut GameListEntryLaunchableState) -> ::windows::runtime::HRESULT, 820 #[cfg(feature = "Storage")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 821 #[cfg(not(feature = "Storage"))] usize, 822 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>) -> ::windows::runtime::HRESULT, 823 #[cfg(all(feature = "Foundation", feature = "Storage"))] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, executablefile: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 824 #[cfg(not(all(feature = "Foundation", feature = "Storage")))] usize, 825 #[cfg(all(feature = "Foundation", feature = "Storage"))] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, executablefile: ::windows::runtime::RawPtr, launchparams: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 826 #[cfg(not(all(feature = "Foundation", feature = "Storage")))] usize, 827 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>) -> ::windows::runtime::HRESULT, 828 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, id: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 829 #[cfg(not(feature = "Foundation"))] usize, 830 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 831 ); 832 #[repr(transparent)] 833 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 834 #[doc(hidden)] 835 pub struct IGameListStatics(::windows::runtime::IInspectable); 836 unsafe impl ::windows::runtime::Interface for IGameListStatics { 837 type Vtable = IGameListStatics_abi; 838 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(769462127, 40038, 19205, [148, 92, 214, 237, 120, 73, 27, 140]); 839 } 840 #[repr(C)] 841 #[doc(hidden)] 842 pub struct IGameListStatics_abi( 843 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 844 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 845 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 846 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 847 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 848 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 849 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 850 #[cfg(not(all(feature = "Foundation", feature = "Foundation_Collections")))] usize, 851 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, packagefamilyname: ::std::mem::ManuallyDrop<::windows::runtime::HSTRING>, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 852 #[cfg(not(all(feature = "Foundation", feature = "Foundation_Collections")))] usize, 853 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, handler: ::windows::runtime::RawPtr, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 854 #[cfg(not(feature = "Foundation"))] usize, 855 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 856 #[cfg(not(feature = "Foundation"))] usize, 857 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, handler: ::windows::runtime::RawPtr, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 858 #[cfg(not(feature = "Foundation"))] usize, 859 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 860 #[cfg(not(feature = "Foundation"))] usize, 861 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, handler: ::windows::runtime::RawPtr, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 862 #[cfg(not(feature = "Foundation"))] usize, 863 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows::runtime::HRESULT, 864 #[cfg(not(feature = "Foundation"))] usize, 865 ); 866 #[repr(transparent)] 867 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 868 #[doc(hidden)] 869 pub struct IGameListStatics2(::windows::runtime::IInspectable); 870 unsafe impl ::windows::runtime::Interface for IGameListStatics2 { 871 type Vtable = IGameListStatics2_abi; 872 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(962535576, 59930, 17834, [146, 104, 168, 57, 5, 104, 111, 39]); 873 } 874 #[repr(C)] 875 #[doc(hidden)] 876 pub struct IGameListStatics2_abi( 877 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 878 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 879 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 880 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 881 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 882 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 883 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, left: ::windows::runtime::RawPtr, right: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 884 #[cfg(not(feature = "Foundation"))] usize, 885 #[cfg(all(feature = "Foundation", feature = "Foundation_Collections"))] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, mergedentry: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 886 #[cfg(not(all(feature = "Foundation", feature = "Foundation_Collections")))] usize, 887 ); 888 #[repr(transparent)] 889 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 890 #[doc(hidden)] 891 pub struct IGameModeConfiguration(::windows::runtime::IInspectable); 892 unsafe impl ::windows::runtime::Interface for IGameModeConfiguration { 893 type Vtable = IGameModeConfiguration_abi; 894 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(2028310959, 45378, 20208, [136, 48, 85, 188, 43, 228, 245, 234]); 895 } 896 #[repr(C)] 897 #[doc(hidden)] 898 pub struct IGameModeConfiguration_abi( 899 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 900 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 901 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 902 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 903 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 904 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 905 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut bool) -> ::windows::runtime::HRESULT, 906 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: bool) -> ::windows::runtime::HRESULT, 907 #[cfg(feature = "Foundation_Collections")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 908 #[cfg(not(feature = "Foundation_Collections"))] usize, 909 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 910 #[cfg(not(feature = "Foundation"))] usize, 911 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 912 #[cfg(not(feature = "Foundation"))] usize, 913 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 914 #[cfg(not(feature = "Foundation"))] usize, 915 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 916 #[cfg(not(feature = "Foundation"))] usize, 917 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 918 #[cfg(not(feature = "Foundation"))] usize, 919 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 920 #[cfg(not(feature = "Foundation"))] usize, 921 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 922 #[cfg(not(feature = "Foundation"))] usize, 923 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 924 #[cfg(not(feature = "Foundation"))] usize, 925 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 926 #[cfg(not(feature = "Foundation"))] usize, 927 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 928 #[cfg(not(feature = "Foundation"))] usize, 929 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 930 #[cfg(not(feature = "Foundation"))] usize, 931 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 932 #[cfg(not(feature = "Foundation"))] usize, 933 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut bool) -> ::windows::runtime::HRESULT, 934 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: bool) -> ::windows::runtime::HRESULT, 935 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 936 #[cfg(not(feature = "Foundation"))] usize, 937 ); 938 #[repr(transparent)] 939 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 940 #[doc(hidden)] 941 pub struct IGameModeUserConfiguration(::windows::runtime::IInspectable); 942 unsafe impl ::windows::runtime::Interface for IGameModeUserConfiguration { 943 type Vtable = IGameModeUserConfiguration_abi; 944 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(1926449908, 30059, 18191, [160, 194, 186, 98, 169, 7, 149, 219]); 945 } 946 #[repr(C)] 947 #[doc(hidden)] 948 pub struct IGameModeUserConfiguration_abi( 949 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 950 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 951 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 952 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 953 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 954 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 955 #[cfg(feature = "Foundation_Collections")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 956 #[cfg(not(feature = "Foundation_Collections"))] usize, 957 #[cfg(feature = "Foundation")] pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 958 #[cfg(not(feature = "Foundation"))] usize, 959 ); 960 #[repr(transparent)] 961 #[derive(:: std :: cmp :: PartialEq, :: std :: cmp :: Eq, :: std :: clone :: Clone, :: std :: fmt :: Debug)] 962 #[doc(hidden)] 963 pub struct IGameModeUserConfigurationStatics(::windows::runtime::IInspectable); 964 unsafe impl ::windows::runtime::Interface for IGameModeUserConfigurationStatics { 965 type Vtable = IGameModeUserConfigurationStatics_abi; 966 const IID: ::windows::runtime::GUID = ::windows::runtime::GUID::from_values(1850792316, 26346, 18318, [164, 161, 245, 124, 14, 141, 0, 231]); 967 } 968 #[repr(C)] 969 #[doc(hidden)] 970 pub struct IGameModeUserConfigurationStatics_abi( 971 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, iid: &::windows::runtime::GUID, interface: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 972 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 973 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr) -> u32, 974 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, count: *mut u32, values: *mut *mut ::windows::runtime::GUID) -> ::windows::runtime::HRESULT, 975 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 976 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, value: *mut i32) -> ::windows::runtime::HRESULT, 977 pub unsafe extern "system" fn(this: ::windows::runtime::RawPtr, result__: *mut ::windows::runtime::RawPtr) -> ::windows::runtime::HRESULT, 978 ); 979