1 #ifndef _Excitation_h_
2 #define _Excitation_h_
3 /* Excitation.h
4 *
5 * Copyright (C) 1992-2011,2015,2017 Paul Boersma
6 *
7 * This code is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or (at
10 * your option) any later version.
11 *
12 * This code is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 * See the GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this work. If not, see <http://www.gnu.org/licenses/>.
19 */
20
21 #include "Vector.h"
22 #include "Graphics.h"
23
Thing_define(Excitation,Vector)24 Thing_define (Excitation, Vector) {
25 void v_info ()
26 override;
27 int v_domainQuantity ()
28 override { return MelderQuantity_FREQUENCY_BARK; }
29 };
30
31 double Excitation_hertzToBark (double hertz);
32 double Excitation_barkToHertz (double bark);
33 double Excitation_phonToDifferenceLimens (double phon);
34 double Excitation_differenceLimensToPhon (double ndli);
35 double Excitation_soundPressureToPhon (double soundPressure, double bark);
36
37 autoExcitation Excitation_create (double frequencyStep, integer numberOfFrequencies);
38 double Excitation_getDistance (Excitation me, Excitation thee);
39 double Excitation_getLoudness (Excitation me);
40 void Excitation_draw (Excitation me, Graphics g, double fmin, double fmax, double minimum, double maximum, bool garnish);
41 autoMatrix Excitation_to_Matrix (Excitation me);
42 autoExcitation Matrix_to_Excitation (Matrix me);
43
44 /* End of file Excitation.h */
45 #endif
46