1 /* Pitch_to_Sound.h
2  *
3  * Copyright (C) 1992-2011,2015 Paul Boersma
4  *
5  * This code is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or (at
8  * your option) any later version.
9  *
10  * This code is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13  * See the GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this work. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #include "Pitch.h"
20 #include "Sound.h"
21 
22 /* These routines convert a Pitch into a PointProcess, */
23 /* then this PointProcess into a Sound (pulse train), */
24 /* and then optionally filter this with 6 formants. */
25 
26 autoSound Pitch_to_Sound (Pitch me, double tmin, double tmax, bool hum);
27 void Pitch_play (Pitch me, double tmin, double tmax);
CheckBounds(IN EFI_GRAPHICS_OUTPUT_PROTOCOL * This,IN EFI_GRAPHICS_OUTPUT_BLT_OPERATION BltOperation,IN UINTN SourceX,IN UINTN SourceY,IN UINTN Width,IN UINTN Height,IN UINTN DestinationX,IN UINTN DestinationY)28 void Pitch_hum (Pitch me, double tmin, double tmax);
29 
30 /* This one converts a Pitch into a PitchTier, */
31 /* then this PitchTier into a Sound (sine wave), */
32 /* and then cuts away the unvoiced stretches. */
33 
34 autoSound Pitch_to_Sound_sine (Pitch me, double tmin, double tmax, double samplingFrequency,
35 	bool roundToNearestZeroCrossings);
36 
37 /* End of file Pitch_to_Sound.h */
38