1 /*  SpiralSynth
2  *  Copyleft (C) 2000 David Griffiths <dave@pawfal.org>
3  *
4  *  This program is free software; you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation; either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program; if not, write to the Free Software
16  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 */
18 
19 #include <sys/types.h>
20 #include <stdio.h>
21 #include <fcntl.h>
22 #include <unistd.h>
23 #if defined (__FreeBSD__)
24 	#include <sys/soundcard.h>
25 #else
26 #if defined (__NetBSD__) || defined (__OpenBSD__)
27 	#include <soundcard.h>            /* OSS emulation */
28 #undef ioctl
29 #else 	                              /* BSDI, Linux, Solaris */
30 	#include <sys/soundcard.h>
31 #endif                                /* __NetBSD__ or __OpenBSD__ */
32 #endif                                /* __FreeBSD__ */
33 #include <sys/ioctl.h>
34 #include <limits.h>
35 
36 #include "SpiralInfo.h"
37 #include "RiffWav.h"
38 
39 #ifndef SOUND_MANAGER
40 #define SOUND_MANAGER
41 
42 
43 inline float Linear(float bot,float top,float pos,float val1,float val2)
44 {
45     float t=(pos-bot)/(top-bot);
46     return val1*t + val2*(1.0f-t);
47 }
48 
49 class Output
error_callback(void * vdata ATTRIBUTE_UNUSED,const char * msg ATTRIBUTE_UNUSED,int errnum ATTRIBUTE_UNUSED)50 {
51 public:
52 	Output();
53 	~Output() {close(m_Dspfd); delete[] m_Buffer;}
54 	void Send(short *data);
55 	void SetVolume(float s) {m_Amp=s;}
56 	float GetVolume() {return m_Amp;}
57 	void Play();
58 	void ClearBuffer();
59 	void WavOpen(char* name) {m_Wav.Open(name,WavFile::WRITE);}
60 	void WavClose() {m_Wav.Close();}
61 	short *GetBuffer() {return m_Buffer;}
62 
63 private:
64 	void Init();
65 
66 	short *m_Buffer;
67 
68 	int m_Dspfd;
69 	float m_Amp;
70 	WavFile m_Wav;
71 };
72 
73 #endif
74