1spv.always-discard2.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 40 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 21 38 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "white" 14 Name 12 "black" 15 Name 15 "color" 16 Name 18 "x" 17 Name 21 "tex_coord" 18 Name 30 "y" 19 Name 38 "gl_FragColor" 20 Decorate 21(tex_coord) Location 0 21 Decorate 38(gl_FragColor) Location 0 22 2: TypeVoid 23 3: TypeFunction 2 24 6: TypeFloat 32 25 7: TypeVector 6(float) 4 26 8: TypePointer Function 7(fvec4) 27 10: 6(float) Constant 1065353216 28 11: 7(fvec4) ConstantComposite 10 10 10 10 29 13: 6(float) Constant 1045220557 30 14: 7(fvec4) ConstantComposite 13 13 13 13 31 17: TypePointer Function 6(float) 32 19: TypeVector 6(float) 2 33 20: TypePointer Input 19(fvec2) 34 21(tex_coord): 20(ptr) Variable Input 35 22: TypeInt 32 0 36 23: 22(int) Constant 0 37 24: TypePointer Input 6(float) 38 27: 6(float) Constant 1073741824 39 31: 22(int) Constant 1 40 37: TypePointer Output 7(fvec4) 4138(gl_FragColor): 37(ptr) Variable Output 42 4(main): 2 Function None 3 43 5: Label 44 9(white): 8(ptr) Variable Function 45 12(black): 8(ptr) Variable Function 46 15(color): 8(ptr) Variable Function 47 18(x): 17(ptr) Variable Function 48 30(y): 17(ptr) Variable Function 49 Store 9(white) 11 50 Store 12(black) 14 51 16: 7(fvec4) Load 9(white) 52 Store 15(color) 16 53 25: 24(ptr) AccessChain 21(tex_coord) 23 54 26: 6(float) Load 25 55 28: 6(float) FMul 26 27 56 29: 6(float) FSub 28 10 57 Store 18(x) 29 58 32: 24(ptr) AccessChain 21(tex_coord) 31 59 33: 6(float) Load 32 60 34: 6(float) FMul 33 27 61 35: 6(float) FSub 34 10 62 Store 30(y) 35 63 Kill 64 FunctionEnd 65