1 #include "libslic3r/libslic3r.h"
2 #include "OpenGLManager.hpp"
3 
4 #include "GUI.hpp"
5 #include "I18N.hpp"
6 #include "3DScene.hpp"
7 
8 #include "libslic3r/Platform.hpp"
9 
10 #include <GL/glew.h>
11 
12 #include <boost/algorithm/string/split.hpp>
13 #include <boost/algorithm/string/classification.hpp>
14 #include <boost/log/trivial.hpp>
15 
16 #include <wx/glcanvas.h>
17 #include <wx/msgdlg.h>
18 
19 #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
20 #ifdef __APPLE__
21 // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
22 #include <wx/platinfo.h>
23 #endif // __APPLE__
24 #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
25 
26 #ifdef __APPLE__
27 #include "../Utils/MacDarkMode.hpp"
28 #endif // __APPLE__
29 
30 namespace Slic3r {
31 namespace GUI {
32 
33 // A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
gl_get_string_safe(GLenum param,const std::string & default_value)34 inline std::string gl_get_string_safe(GLenum param, const std::string& default_value)
35 {
36     const char* value = (const char*)::glGetString(param);
37     return std::string((value != nullptr) ? value : default_value);
38 }
39 
get_version() const40 const std::string& OpenGLManager::GLInfo::get_version() const
41 {
42     if (!m_detected)
43         detect();
44 
45     return m_version;
46 }
47 
get_glsl_version() const48 const std::string& OpenGLManager::GLInfo::get_glsl_version() const
49 {
50     if (!m_detected)
51         detect();
52 
53     return m_glsl_version;
54 }
55 
get_vendor() const56 const std::string& OpenGLManager::GLInfo::get_vendor() const
57 {
58     if (!m_detected)
59         detect();
60 
61     return m_vendor;
62 }
63 
get_renderer() const64 const std::string& OpenGLManager::GLInfo::get_renderer() const
65 {
66     if (!m_detected)
67         detect();
68 
69     return m_renderer;
70 }
71 
get_max_tex_size() const72 int OpenGLManager::GLInfo::get_max_tex_size() const
73 {
74     if (!m_detected)
75         detect();
76 
77     // clamp to avoid the texture generation become too slow and use too much GPU memory
78 #ifdef __APPLE__
79     // and use smaller texture for non retina systems
80     return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
81 #else
82     // and use smaller texture for older OpenGL versions
83     return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
84 #endif // __APPLE__
85 }
86 
get_max_anisotropy() const87 float OpenGLManager::GLInfo::get_max_anisotropy() const
88 {
89     if (!m_detected)
90         detect();
91 
92     return m_max_anisotropy;
93 }
94 
detect() const95 void OpenGLManager::GLInfo::detect() const
96 {
97     m_version = gl_get_string_safe(GL_VERSION, "N/A");
98     m_glsl_version = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
99     m_vendor = gl_get_string_safe(GL_VENDOR, "N/A");
100     m_renderer = gl_get_string_safe(GL_RENDERER, "N/A");
101 
102     glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size));
103 
104     m_max_tex_size /= 2;
105 
106     if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
107         m_max_tex_size /= 2;
108 
109     if (GLEW_EXT_texture_filter_anisotropic)
110         glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy));
111 
112     m_detected = true;
113 }
114 
version_greater_or_equal_to(const std::string & version,unsigned int major,unsigned int minor)115 static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
116 {
117     if (version == "N/A")
118         return false;
119 
120     std::vector<std::string> tokens;
121     boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
122 
123     if (tokens.empty())
124         return false;
125 
126     std::vector<std::string> numbers;
127     boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
128 
129     unsigned int gl_major = 0;
130     unsigned int gl_minor = 0;
131 
132     if (numbers.size() > 0)
133         gl_major = ::atoi(numbers[0].c_str());
134 
135     if (numbers.size() > 1)
136         gl_minor = ::atoi(numbers[1].c_str());
137 
138     if (gl_major < major)
139         return false;
140     else if (gl_major > major)
141         return true;
142     else
143         return gl_minor >= minor;
144 }
145 
is_version_greater_or_equal_to(unsigned int major,unsigned int minor) const146 bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
147 {
148     if (!m_detected)
149         detect();
150 
151     return version_greater_or_equal_to(m_version, major, minor);
152 }
153 
is_glsl_version_greater_or_equal_to(unsigned int major,unsigned int minor) const154 bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
155 {
156     if (!m_detected)
157         detect();
158 
159     return version_greater_or_equal_to(m_glsl_version, major, minor);
160 }
161 
to_string(bool format_as_html,bool extensions) const162 std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const
163 {
164     if (!m_detected)
165         detect();
166 
167     std::stringstream out;
168 
169     std::string h2_start = format_as_html ? "<b>" : "";
170     std::string h2_end = format_as_html ? "</b>" : "";
171     std::string b_start = format_as_html ? "<b>" : "";
172     std::string b_end = format_as_html ? "</b>" : "";
173     std::string line_end = format_as_html ? "<br>" : "\n";
174 
175     out << h2_start << "OpenGL installation" << h2_end << line_end;
176     out << b_start << "GL version:   " << b_end << m_version << line_end;
177     out << b_start << "Vendor:       " << b_end << m_vendor << line_end;
178     out << b_start << "Renderer:     " << b_end << m_renderer << line_end;
179     out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
180 
181     if (extensions)
182     {
183         std::vector<std::string> extensions_list;
184         std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
185         boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
186 
187         if (!extensions_list.empty())
188         {
189             out << h2_start << "Installed extensions:" << h2_end << line_end;
190 
191             std::sort(extensions_list.begin(), extensions_list.end());
192             for (const std::string& ext : extensions_list)
193             {
194                 out << ext << line_end;
195             }
196         }
197     }
198 
199     return out.str();
200 }
201 
202 OpenGLManager::GLInfo OpenGLManager::s_gl_info;
203 bool OpenGLManager::s_compressed_textures_supported = false;
204 OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
205 OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
206 
207 #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
208 #ifdef __APPLE__
209 // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
210 OpenGLManager::OSInfo OpenGLManager::s_os_info;
211 #endif // __APPLE__
212 #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
213 
~OpenGLManager()214 OpenGLManager::~OpenGLManager()
215 {
216     m_shaders_manager.shutdown();
217 
218 #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
219 #ifdef __APPLE__
220     // This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
221     // The crash is triggered inside wxGLContext destructor
222     if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
223     {
224 #endif //__APPLE__
225 #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
226 
227         if (m_context != nullptr)
228             delete m_context;
229 
230 #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
231 #ifdef __APPLE__
232     }
233 #endif //__APPLE__
234 #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
235 }
236 
init_gl()237 bool OpenGLManager::init_gl()
238 {
239     if (!m_gl_initialized) {
240         if (glewInit() != GLEW_OK) {
241             BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
242 	    /* Ugly fix for https://github.com/prusa3d/PrusaSlicer/issues/6396 */
243             //return false;
244         }
245         m_gl_initialized = true;
246         if (GLEW_EXT_texture_compression_s3tc)
247             s_compressed_textures_supported = true;
248         else
249             s_compressed_textures_supported = false;
250 
251         if (GLEW_ARB_framebuffer_object)
252             s_framebuffers_type = EFramebufferType::Arb;
253         else if (GLEW_EXT_framebuffer_object)
254             s_framebuffers_type = EFramebufferType::Ext;
255         else
256             s_framebuffers_type = EFramebufferType::Unknown;
257 
258         bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
259         if (!valid_version) {
260             // Complain about the OpenGL version.
261             wxString message = from_u8((boost::format(
262                 _utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
263                     "while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
264             message += "\n";
265         	message += _L("You may need to update your graphics card driver.");
266 #ifdef _WIN32
267             message += "\n";
268         	message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw_renderer parameter.");
269 #endif
270         	wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
271         }
272 
273         if (valid_version) {
274             // load shaders
275             auto [result, error] = m_shaders_manager.init();
276             if (!result) {
277                 wxString message = from_u8((boost::format(
278                     _utf8(L("Unable to load the following shaders:\n%s"))) % error).str());
279                 wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Error loading shaders"), wxOK | wxICON_ERROR);
280             }
281         }
282     }
283 
284     return true;
285 }
286 
init_glcontext(wxGLCanvas & canvas)287 wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
288 {
289     if (m_context == nullptr) {
290         m_context = new wxGLContext(&canvas);
291 
292 #if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
293 #ifdef __APPLE__
294         // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
295         s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
296         s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
297         s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
298 #endif //__APPLE__
299 #endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
300     }
301     return m_context;
302 }
303 
create_wxglcanvas(wxWindow & parent)304 wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
305 {
306     int attribList[] = {
307     	WX_GL_RGBA,
308     	WX_GL_DOUBLEBUFFER,
309     	// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
310       	WX_GL_MIN_RED, 			8,
311       	WX_GL_MIN_GREEN, 		8,
312       	WX_GL_MIN_BLUE, 		8,
313       	// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
314       	// the alpha channel on NVIDIA if not requested when the GL context is created.
315       	WX_GL_MIN_ALPHA, 		8,
316     	WX_GL_DEPTH_SIZE, 		24,
317     	WX_GL_SAMPLE_BUFFERS, 	GL_TRUE,
318     	WX_GL_SAMPLES, 			4,
319     	0
320     };
321 
322     if (s_multisample == EMultisampleState::Unknown)
323     {
324         detect_multisample(attribList);
325 //        // debug output
326 //        std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
327     }
328 
329     if (! can_multisample())
330         attribList[12] = 0;
331 
332     return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
333 }
334 
detect_multisample(int * attribList)335 void OpenGLManager::detect_multisample(int* attribList)
336 {
337     int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
338     bool enable_multisample = wxVersion >= 30003;
339     s_multisample =
340         enable_multisample &&
341         // Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
342         // at least on some platforms.
343         platform_flavor() != PlatformFlavor::LinuxOnChromium &&
344         wxGLCanvas::IsDisplaySupported(attribList)
345         ? EMultisampleState::Enabled : EMultisampleState::Disabled;
346     // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
347     // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
348 }
349 
350 } // namespace GUI
351 } // namespace Slic3r
352