1 // Created on: 2019-02-25
2 // Created by: Artem NOVIKOV
3 // Copyright (c) 2019 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15 
16 #ifndef _Prs3d_ToolSector_HeaderFile
17 #define _Prs3d_ToolSector_HeaderFile
18 
19 #include <Prs3d_ToolQuadric.hxx>
20 
21 //! Standard presentation algorithm that outputs graphical primitives for disk surface.
22 class Prs3d_ToolSector : public Prs3d_ToolQuadric
23 {
24 public:
25 
26   //! Generate primitives for 3D quadric surface.
27   //! @param theRadius   [in] sector radius
28   //! @param theNbSlices [in] number of slices within U parameter
29   //! @param theNbStacks [in] number of stacks within V parameter
30   //! @param theTrsf     [in] optional transformation to apply
31   //! @return generated triangulation
32   Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real    theRadius,
33                                                                     const Standard_Integer theNbSlices,
34                                                                     const Standard_Integer theNbStacks,
35                                                                     const gp_Trsf&         theTrsf);
36 public:
37 
38   //! Initializes the algorithm creating a sector (quadrant).
39   //! @param theRadius   [in] sector radius
40   //! @param theNbSlices [in] number of slices within U parameter
41   //! @param theNbStacks [in] number of stacks within V parameter
42   Standard_EXPORT Prs3d_ToolSector (const Standard_Real    theRadius,
43                                     const Standard_Integer theNbSlices,
44                                     const Standard_Integer theNbStacks);
45 protected:
46 
47   //! Computes vertex at given parameter location of the surface.
48   Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
49 
50   //! Computes normal at given parameter location of the surface.
Normal(const Standard_Real,const Standard_Real) const51   virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE
52   {
53     return gp_Dir (0.0, 0.0, -1.0);
54   }
55 
56 protected:
57 
58   Standard_Real myRadius; //!< sector radius
59 
60 };
61 
62 #endif
63