1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
2 //
3 // This file is part of Open CASCADE Technology software library.
4 //
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
10 //
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
13 
14 #include <V3d_DirectionalLight.hxx>
15 
16 #include <V3d.hxx>
17 
IMPLEMENT_STANDARD_RTTIEXT(V3d_DirectionalLight,V3d_PositionLight)18 IMPLEMENT_STANDARD_RTTIEXT(V3d_DirectionalLight,V3d_PositionLight)
19 
20 // =======================================================================
21 // function : V3d_DirectionalLight
22 // purpose  :
23 // =======================================================================
24 V3d_DirectionalLight::V3d_DirectionalLight (const V3d_TypeOfOrientation theDirection,
25                                             const Quantity_Color& theColor,
26                                             const Standard_Boolean theIsHeadlight)
27 : V3d_PositionLight (Graphic3d_TypeOfLightSource_Directional)
28 {
29   SetColor (theColor);
30   SetHeadlight (theIsHeadlight);
31   SetDirection (V3d::GetProjAxis (theDirection));
32 }
33 
34 // =======================================================================
35 // function : V3d_DirectionalLight
36 // purpose  :
37 // =======================================================================
V3d_DirectionalLight(const gp_Dir & theDirection,const Quantity_Color & theColor,const Standard_Boolean theIsHeadlight)38 V3d_DirectionalLight::V3d_DirectionalLight (const gp_Dir& theDirection,
39                                             const Quantity_Color& theColor,
40                                             const Standard_Boolean theIsHeadlight)
41 : V3d_PositionLight (Graphic3d_TypeOfLightSource_Directional)
42 {
43   SetColor (theColor);
44   SetHeadlight (theIsHeadlight);
45   SetDirection (theDirection);
46 }
47 
48 // =======================================================================
49 // function : SetDirection
50 // purpose  :
51 // =======================================================================
SetDirection(V3d_TypeOfOrientation theDirection)52 void V3d_DirectionalLight::SetDirection (V3d_TypeOfOrientation theDirection)
53 {
54   SetDirection (V3d::GetProjAxis (theDirection));
55 }
56