1// qvector3d.sip generated by MetaSIP
2//
3// This file is part of the QtGui Python extension module.
4//
5// Copyright (c) 2021 Riverbank Computing Limited <info@riverbankcomputing.com>
6//
7// This file is part of PyQt5.
8//
9// This file may be used under the terms of the GNU General Public License
10// version 3.0 as published by the Free Software Foundation and appearing in
11// the file LICENSE included in the packaging of this file.  Please review the
12// following information to ensure the GNU General Public License version 3.0
13// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
14//
15// If you do not wish to use this file under the terms of the GPL version 3.0
16// then you may purchase a commercial license.  For more information contact
17// info@riverbankcomputing.com.
18//
19// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
20// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
21
22
23%ModuleCode
24#include <qvector3d.h>
25%End
26
27class QVector3D
28{
29%TypeHeaderCode
30#include <qvector3d.h>
31%End
32
33%PickleCode
34    sipRes = Py_BuildValue((char *)"ddd", (double)sipCpp->x(), (double)sipCpp->y(),
35            (double)sipCpp->z());
36%End
37
38public:
39    QVector3D();
40    QVector3D(float xpos, float ypos, float zpos);
41    explicit QVector3D(const QPoint &point);
42    explicit QVector3D(const QPointF &point);
43    QVector3D(const QVector2D &vector);
44    QVector3D(const QVector2D &vector, float zpos);
45    explicit QVector3D(const QVector4D &vector);
46    SIP_PYOBJECT __repr__() const /TypeHint="str"/;
47%MethodCode
48        PyObject *x = PyFloat_FromDouble(sipCpp->x());
49        PyObject *y = PyFloat_FromDouble(sipCpp->y());
50        PyObject *z = PyFloat_FromDouble(sipCpp->z());
51
52        if (x && y && z)
53        {
54        #if PY_MAJOR_VERSION >= 3
55            sipRes = PyUnicode_FromFormat("PyQt5.QtGui.QVector3D(%R, %R, %R)", x, y,
56                    z);
57        #else
58            sipRes = PyString_FromString("PyQt5.QtGui.QVector3D(");
59            PyString_ConcatAndDel(&sipRes, PyObject_Repr(x));
60            PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
61            PyString_ConcatAndDel(&sipRes, PyObject_Repr(y));
62            PyString_ConcatAndDel(&sipRes, PyString_FromString(", "));
63            PyString_ConcatAndDel(&sipRes, PyObject_Repr(z));
64            PyString_ConcatAndDel(&sipRes, PyString_FromString(")"));
65        #endif
66        }
67
68        Py_XDECREF(x);
69        Py_XDECREF(y);
70        Py_XDECREF(z);
71%End
72
73    float length() const;
74    float lengthSquared() const;
75    QVector3D normalized() const;
76    void normalize();
77    static float dotProduct(const QVector3D &v1, const QVector3D &v2);
78    static QVector3D crossProduct(const QVector3D &v1, const QVector3D &v2);
79    static QVector3D normal(const QVector3D &v1, const QVector3D &v2);
80    static QVector3D normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3);
81    float distanceToPlane(const QVector3D &plane, const QVector3D &normal) const;
82    float distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const;
83    float distanceToLine(const QVector3D &point, const QVector3D &direction) const;
84    QVector2D toVector2D() const;
85    QVector4D toVector4D() const;
86    bool isNull() const;
87    float x() const;
88    float y() const;
89    float z() const;
90    void setX(float aX);
91    void setY(float aY);
92    void setZ(float aZ);
93    QVector3D &operator+=(const QVector3D &vector);
94    QVector3D &operator-=(const QVector3D &vector);
95    QVector3D &operator*=(float factor);
96    QVector3D &operator*=(const QVector3D &vector);
97    QVector3D &operator/=(float divisor);
98%If (Qt_5_5_0 -)
99    QVector3D &operator/=(const QVector3D &vector);
100%End
101    QPoint toPoint() const;
102    QPointF toPointF() const;
103%If (Qt_5_1_0 -)
104    float distanceToPoint(const QVector3D &point) const;
105%End
106%If (Qt_5_2_0 -)
107    float operator[](int i) const;
108%End
109%If (Qt_5_5_0 -)
110    QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
111%End
112%If (Qt_5_5_0 -)
113    QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
114%End
115};
116
117bool operator==(const QVector3D &v1, const QVector3D &v2);
118bool operator!=(const QVector3D &v1, const QVector3D &v2);
119const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
120const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
121const QVector3D operator*(float factor, const QVector3D &vector);
122const QVector3D operator*(const QVector3D &vector, float factor);
123const QVector3D operator*(const QVector3D &v1, const QVector3D &v2);
124const QVector3D operator-(const QVector3D &vector);
125const QVector3D operator/(const QVector3D &vector, float divisor);
126%If (Qt_5_5_0 -)
127const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor);
128%End
129bool qFuzzyCompare(const QVector3D &v1, const QVector3D &v2);
130QDataStream &operator<<(QDataStream &, const QVector3D & /Constrained/) /ReleaseGIL/;
131QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/;
132