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39 
40 #include <QDebug>
41 #include <QTimer>
42 
43 #include "qshakerecognizer.h"
44 
QShakeSensorGestureRecognizer(QObject * parent)45 QShakeSensorGestureRecognizer::QShakeSensorGestureRecognizer(QObject *parent)
46     : QSensorGestureRecognizer(parent)
47     , timerTimeout(450)
48     , active(0)
49     , shaking(0)
50     , shakeCount(0)
51 {
52 }
53 
~QShakeSensorGestureRecognizer()54 QShakeSensorGestureRecognizer::~QShakeSensorGestureRecognizer()
55 {
56 }
57 
create()58 void QShakeSensorGestureRecognizer::create()
59 {
60     accel = new QAccelerometer(this);
61     accel->connectToBackend();
62     accel->setDataRate(50);
63 
64     qoutputrangelist outputranges = accel->outputRanges();
65 
66     if (outputranges.count() > 0)
67         accelRange = (int)(outputranges.at(0).maximum *2) / 9.8; //approx range in g's
68     else
69         accelRange = 4; //this should never happen
70 
71     connect(accel,SIGNAL(readingChanged()),this,SLOT(accelChanged()));
72     timer = new QTimer(this);
73     connect(timer,SIGNAL(timeout()),this,SLOT(timeout()));
74     timer->setSingleShot(true);
75     timer->setInterval(timerTimeout);
76 }
77 
start()78 bool QShakeSensorGestureRecognizer::start()
79 {
80     active = accel->start();
81     return active;
82 }
83 
stop()84 bool QShakeSensorGestureRecognizer::stop()
85 {
86     accel->stop();
87     active = accel->isActive();
88     return !active;
89 }
90 
isActive()91 bool QShakeSensorGestureRecognizer::isActive()
92 {
93     return active;
94 }
95 
id() const96 QString QShakeSensorGestureRecognizer::id() const
97 {
98     return QString("QtSensors.shake");
99 }
100 
101 #define NUMBER_SHAKES 3
102 #define THRESHOLD 25
103 
accelChanged()104 void QShakeSensorGestureRecognizer::accelChanged()
105 {
106     qreal x = accel->reading()->x();
107     qreal y = accel->reading()->y();
108     qreal z = accel->reading()->z();
109 
110     currentData.x = x;
111     currentData.y = y;
112     currentData.z = z;
113 
114     if (qAbs(prevData.x - currentData.x)  < 1
115             && qAbs(prevData.y - currentData.y)  < 1
116             && qAbs(prevData.z - currentData.z)  < 1) {
117         prevData.x = currentData.x;
118         prevData.y = currentData.y;
119         prevData.z = currentData.z;
120         return;
121     }
122 
123     bool wasShake = checkForShake(prevData, currentData, THRESHOLD);
124     if (!shaking && wasShake &&
125         shakeCount >= NUMBER_SHAKES) {
126         shaking = true;
127         shakeCount = 0;
128         Q_EMIT shake();
129         Q_EMIT detected("shake");
130 
131     } else if (wasShake) {
132 
133         shakeCount++;
134         if (shakeCount > NUMBER_SHAKES) {
135             timer->start();
136         }
137     }
138 
139     prevData.x = currentData.x;
140     prevData.y = currentData.y;
141     prevData.z = currentData.z;
142 }
143 
timeout()144 void QShakeSensorGestureRecognizer::timeout()
145 {
146     shakeCount = 0;
147     shaking = false;
148 }
149 
checkForShake(AccelData prevSensorData,AccelData currentSensorData,qreal threshold)150 bool QShakeSensorGestureRecognizer::checkForShake(AccelData prevSensorData, AccelData currentSensorData, qreal threshold)
151 {
152     double deltaX = qAbs(prevSensorData.x - currentSensorData.x);
153     double deltaY = qAbs(prevSensorData.y - currentSensorData.y);
154     double deltaZ = qAbs(prevSensorData.z - currentSensorData.z);
155 
156     return (deltaX > threshold
157             || deltaY > threshold
158             || deltaZ > threshold);
159 }
160 
161