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41 
42 #include "trackball.h"
43 #include "scene.h"
44 
45 //============================================================================//
46 //                                  TrackBall                                 //
47 //============================================================================//
48 
TrackBall(TrackMode mode)49 TrackBall::TrackBall(TrackMode mode)
50     : m_angularVelocity(0)
51     , m_paused(false)
52     , m_pressed(false)
53     , m_mode(mode)
54 {
55     m_axis = QVector3D(0, 1, 0);
56     m_rotation = QQuaternion();
57     m_lastTime = QTime::currentTime();
58 }
59 
TrackBall(float angularVelocity,const QVector3D & axis,TrackMode mode)60 TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
61     : m_axis(axis)
62     , m_angularVelocity(angularVelocity)
63     , m_paused(false)
64     , m_pressed(false)
65     , m_mode(mode)
66 {
67     m_rotation = QQuaternion();
68     m_lastTime = QTime::currentTime();
69 }
70 
push(const QPointF & p,const QQuaternion &)71 void TrackBall::push(const QPointF& p, const QQuaternion &)
72 {
73     m_rotation = rotation();
74     m_pressed = true;
75     m_lastTime = QTime::currentTime();
76     m_lastPos = p;
77     m_angularVelocity = 0.0f;
78 }
79 
move(const QPointF & p,const QQuaternion & transformation)80 void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
81 {
82     if (!m_pressed)
83         return;
84 
85     QTime currentTime = QTime::currentTime();
86     int msecs = m_lastTime.msecsTo(currentTime);
87     if (msecs <= 20)
88         return;
89 
90     switch (m_mode) {
91     case Plane:
92         {
93             QLineF delta(m_lastPos, p);
94             m_angularVelocity = 180*delta.length() / (PI*msecs);
95             m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
96             m_axis = transformation.rotatedVector(m_axis);
97             m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
98         }
99         break;
100     case Sphere:
101         {
102             QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
103             float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
104             if (sqrZ > 0)
105                 lastPos3D.setZ(sqrt(sqrZ));
106             else
107                 lastPos3D.normalize();
108 
109             QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
110             sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
111             if (sqrZ > 0)
112                 currentPos3D.setZ(sqrt(sqrZ));
113             else
114                 currentPos3D.normalize();
115 
116             m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
117             float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
118 
119             m_angularVelocity = angle / msecs;
120             m_axis.normalize();
121             m_axis = transformation.rotatedVector(m_axis);
122             m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
123         }
124         break;
125     }
126 
127 
128     m_lastPos = p;
129     m_lastTime = currentTime;
130 }
131 
release(const QPointF & p,const QQuaternion & transformation)132 void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
133 {
134     // Calling move() caused the rotation to stop if the framerate was too low.
135     move(p, transformation);
136     m_pressed = false;
137 }
138 
start()139 void TrackBall::start()
140 {
141     m_lastTime = QTime::currentTime();
142     m_paused = false;
143 }
144 
stop()145 void TrackBall::stop()
146 {
147     m_rotation = rotation();
148     m_paused = true;
149 }
150 
rotation() const151 QQuaternion TrackBall::rotation() const
152 {
153     if (m_paused || m_pressed)
154         return m_rotation;
155 
156     QTime currentTime = QTime::currentTime();
157     float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
158     return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
159 }
160 
161