1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLShader_h
27 #define WebGLShader_h
28 
29 #include "WebGLObject.h"
30 
31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h>
33 
34 namespace WebCore {
35 
36 class WebGLShader : public WebGLObject {
37 public:
~WebGLShader()38     virtual ~WebGLShader() { deleteObject(); }
39 
40     static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
41 
getType()42     GC3Denum getType() const { return m_type; }
getSource()43     const String& getSource() const { return m_source; }
44 
setSource(const String & source)45     void setSource(const String& source) { m_source = source; }
46 
47 private:
48     WebGLShader(WebGLRenderingContext*, GC3Denum);
49 
50     virtual void deleteObjectImpl(Platform3DObject);
51 
isShader()52     virtual bool isShader() const { return true; }
53 
54     GC3Denum m_type;
55     String m_source;
56 };
57 
58 } // namespace WebCore
59 
60 #endif // WebGLShader_h
61