1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef FFTConvolver_h
30 #define FFTConvolver_h
31 
32 #include "AudioArray.h"
33 #include "FFTFrame.h"
34 
35 namespace WebCore {
36 
37 class FFTConvolver {
38 public:
39     // fftSize must be a power of two
40     FFTConvolver(size_t fftSize);
41 
42     // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2
43     //
44     // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
45     //
46     // The input to output latency is equal to fftSize / 2
47     //
48     // Processing in-place is allowed...
49     void process(FFTFrame* fftKernel, float* sourceP, float* destP, size_t framesToProcess);
50 
51     void reset();
52 
fftSize()53     size_t fftSize() const { return m_frame.fftSize(); }
54 
55 private:
56     FFTFrame m_frame;
57 
58     // Buffer input until we get fftSize / 2 samples then do an FFT
59     size_t m_readWriteIndex;
60     AudioFloatArray m_inputBuffer;
61 
62     // Stores output which we read a little at a time
63     AudioFloatArray m_outputBuffer;
64 
65     // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
66     AudioFloatArray m_lastOverlapBuffer;
67 };
68 
69 } // namespace WebCore
70 
71 #endif // FFTConvolver_h
72