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41 
42 #ifndef QVECTOR3D_H
43 #define QVECTOR3D_H
44 
45 #include <QtCore/qpoint.h>
46 #include <QtCore/qmetatype.h>
47 
48 QT_BEGIN_HEADER
49 
50 QT_BEGIN_NAMESPACE
51 
52 QT_MODULE(Gui)
53 
54 class QMatrix4x4;
55 class QVector2D;
56 class QVector4D;
57 
58 #ifndef QT_NO_VECTOR3D
59 
60 class Q_GUI_EXPORT QVector3D
61 {
62 public:
63     QVector3D();
64     QVector3D(qreal xpos, qreal ypos, qreal zpos);
65     explicit QVector3D(const QPoint& point);
66     explicit QVector3D(const QPointF& point);
67 #ifndef QT_NO_VECTOR2D
68     QVector3D(const QVector2D& vector);
69     QVector3D(const QVector2D& vector, qreal zpos);
70 #endif
71 #ifndef QT_NO_VECTOR4D
72     explicit QVector3D(const QVector4D& vector);
73 #endif
74 
75     bool isNull() const;
76 
77     qreal x() const;
78     qreal y() const;
79     qreal z() const;
80 
81     void setX(qreal x);
82     void setY(qreal y);
83     void setZ(qreal z);
84 
85     qreal length() const;
86     qreal lengthSquared() const;
87 
88     QVector3D normalized() const;
89     void normalize();
90 
91     QVector3D &operator+=(const QVector3D &vector);
92     QVector3D &operator-=(const QVector3D &vector);
93     QVector3D &operator*=(qreal factor);
94     QVector3D &operator*=(const QVector3D& vector);
95     QVector3D &operator/=(qreal divisor);
96 
97     static qreal dotProduct(const QVector3D& v1, const QVector3D& v2);
98     static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
99     static QVector3D normal(const QVector3D& v1, const QVector3D& v2);
100     static QVector3D normal
101         (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
102 
103     qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const;
104     qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
105     qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const;
106 
107     friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
108     friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
109     friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
110     friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
111     friend inline const QVector3D operator*(qreal factor, const QVector3D &vector);
112     friend inline const QVector3D operator*(const QVector3D &vector, qreal factor);
113     friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
114     friend inline const QVector3D operator-(const QVector3D &vector);
115     friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor);
116 
117     friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
118 
119 #ifndef QT_NO_VECTOR2D
120     QVector2D toVector2D() const;
121 #endif
122 #ifndef QT_NO_VECTOR4D
123     QVector4D toVector4D() const;
124 #endif
125 
126     QPoint toPoint() const;
127     QPointF toPointF() const;
128 
129     operator QVariant() const;
130 
131 private:
132     float xp, yp, zp;
133 
134     QVector3D(float xpos, float ypos, float zpos, int dummy);
135 
136     friend class QVector2D;
137     friend class QVector4D;
138 #ifndef QT_NO_MATRIX4X4
139     friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
140     friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
141 #endif
142 };
143 
144 Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
145 
QVector3D()146 inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
147 
QVector3D(qreal xpos,qreal ypos,qreal zpos)148 inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {}
149 
QVector3D(float xpos,float ypos,float zpos,int)150 inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {}
151 
QVector3D(const QPoint & point)152 inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
153 
QVector3D(const QPointF & point)154 inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
155 
isNull()156 inline bool QVector3D::isNull() const
157 {
158     return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
159 }
160 
x()161 inline qreal QVector3D::x() const { return qreal(xp); }
y()162 inline qreal QVector3D::y() const { return qreal(yp); }
z()163 inline qreal QVector3D::z() const { return qreal(zp); }
164 
setX(qreal aX)165 inline void QVector3D::setX(qreal aX) { xp = aX; }
setY(qreal aY)166 inline void QVector3D::setY(qreal aY) { yp = aY; }
setZ(qreal aZ)167 inline void QVector3D::setZ(qreal aZ) { zp = aZ; }
168 
169 inline QVector3D &QVector3D::operator+=(const QVector3D &vector)
170 {
171     xp += vector.xp;
172     yp += vector.yp;
173     zp += vector.zp;
174     return *this;
175 }
176 
177 inline QVector3D &QVector3D::operator-=(const QVector3D &vector)
178 {
179     xp -= vector.xp;
180     yp -= vector.yp;
181     zp -= vector.zp;
182     return *this;
183 }
184 
185 inline QVector3D &QVector3D::operator*=(qreal factor)
186 {
187     xp *= factor;
188     yp *= factor;
189     zp *= factor;
190     return *this;
191 }
192 
193 inline QVector3D &QVector3D::operator*=(const QVector3D& vector)
194 {
195     xp *= vector.xp;
196     yp *= vector.yp;
197     zp *= vector.zp;
198     return *this;
199 }
200 
201 inline QVector3D &QVector3D::operator/=(qreal divisor)
202 {
203     xp /= divisor;
204     yp /= divisor;
205     zp /= divisor;
206     return *this;
207 }
208 
209 inline bool operator==(const QVector3D &v1, const QVector3D &v2)
210 {
211     return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
212 }
213 
214 inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
215 {
216     return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
217 }
218 
219 inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
220 {
221     return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1);
222 }
223 
224 inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
225 {
226     return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1);
227 }
228 
229 inline const QVector3D operator*(qreal factor, const QVector3D &vector)
230 {
231     return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
232 }
233 
234 inline const QVector3D operator*(const QVector3D &vector, qreal factor)
235 {
236     return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
237 }
238 
239 inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
240 {
241     return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1);
242 }
243 
244 inline const QVector3D operator-(const QVector3D &vector)
245 {
246     return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1);
247 }
248 
249 inline const QVector3D operator/(const QVector3D &vector, qreal divisor)
250 {
251     return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1);
252 }
253 
qFuzzyCompare(const QVector3D & v1,const QVector3D & v2)254 inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
255 {
256     return qFuzzyCompare(v1.xp, v2.xp) &&
257            qFuzzyCompare(v1.yp, v2.yp) &&
258            qFuzzyCompare(v1.zp, v2.zp);
259 }
260 
toPoint()261 inline QPoint QVector3D::toPoint() const
262 {
263     return QPoint(qRound(xp), qRound(yp));
264 }
265 
toPointF()266 inline QPointF QVector3D::toPointF() const
267 {
268     return QPointF(qreal(xp), qreal(yp));
269 }
270 
271 #ifndef QT_NO_DEBUG_STREAM
272 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector);
273 #endif
274 
275 #ifndef QT_NO_DATASTREAM
276 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &);
277 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &);
278 #endif
279 
280 #endif
281 
282 QT_END_NAMESPACE
283 
284 QT_END_HEADER
285 
286 #endif
287