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41 
42 //
43 //  W A R N I N G
44 //  -------------
45 //
46 // This file is not part of the Qt API.  It exists purely as an
47 // implementation detail.  This header file may change from version to
48 // version without notice, or even be removed.
49 //
50 // We mean it.
51 
52 #ifndef Patternist_XsdStateMachine_H
53 #define Patternist_XsdStateMachine_H
54 
55 #include "qnamepool_p.h"
56 
57 #include <QtCore/QHash>
58 #include <QtCore/QSet>
59 #include <QtCore/QTextStream>
60 
61 class QIODevice;
62 
63 QT_BEGIN_HEADER
64 
65 QT_BEGIN_NAMESPACE
66 
67 namespace QPatternist
68 {
69     /**
70      * @short A state machine used for evaluation.
71      *
72      * @ingroup Patternist_schema
73      * @author Tobias Koenig <tobias.koenig@nokia.com>
74      */
75     template <typename TransitionType>
76     class XsdStateMachine
77     {
78         public:
79             typedef qint32 StateId;
80 
81             /**
82              * Describes the type of state.
83              */
84             enum StateType
85             {
86                 StartState,     ///< The state the machine will start with.
87                 StartEndState,  ///< The state the machine will start with, can be end state as well.
88                 InternalState,  ///< Any state that is not start or end state.
89                 EndState        ///< Any state where the machine is allowed to stop.
90             };
91 
92             /**
93              * Creates a new state machine object.
94              */
95             XsdStateMachine();
96 
97             /**
98              * Creates a new state machine object.
99              *
100              * The name pool to use for accessing object names.
101              */
102             XsdStateMachine(const NamePool::Ptr &namePool);
103 
104             /**
105              * Adds a new state of the given @p type to the state machine.
106              *
107              * @return The id of the new state.
108              */
109             StateId addState(StateType type);
110 
111             /**
112              * Adds a new @p transition to the state machine.
113              *
114              * @param start The start state.
115              * @param transition The transition to come from the start to the end state.
116              * @param end The end state.
117              */
118             void addTransition(StateId start, TransitionType transition, StateId end);
119 
120             /**
121              * Adds a new epsilon @p transition to the state machine.
122              *
123              * @param start The start state.
124              * @param end The end state.
125              */
126             void addEpsilonTransition(StateId start, StateId end);
127 
128             /**
129              * Resets the machine to the start state.
130              */
131             void reset();
132 
133             /**
134              * Removes all states and transitions from the state machine.
135              */
136             void clear();
137 
138             /**
139              * Continues execution of the machine with the given input @p transition.
140              *
141              * @return @c true if the transition was successful, @c false otherwise.
142              */
143             bool proceed(TransitionType transition);
144 
145             /**
146              * Returns the list of transitions that are reachable from the current
147              * state.
148              */
149             QList<TransitionType> possibleTransitions() const;
150 
151             /**
152              * Continues execution of the machine with the given @p input.
153              *
154              * @note To use this method, inputEqualsTransition must be implemented
155              *       to find the right transition to use.
156              *
157              * @return @c true if the transition was successful, @c false otherwise.
158              */
159             template <typename InputType>
160             bool proceed(InputType input);
161 
162             /**
163              * Returns whether the given @p input matches the given @p transition.
164              */
165             template <typename InputType>
166             bool inputEqualsTransition(InputType input, TransitionType transition) const;
167 
168             /**
169              * Returns whether the machine is in an allowed end state.
170              */
171             bool inEndState() const;
172 
173             /**
174              * Returns the last transition that was taken.
175              */
176             TransitionType lastTransition() const;
177 
178             /**
179              * Returns the start state of the machine.
180              */
181             StateId startState() const;
182 
183             /**
184              * This method should be redefined by template specialization for every
185              * concret TransitionType.
186              */
187             QString transitionTypeToString(TransitionType type) const;
188 
189             /**
190              * Outputs the state machine in DOT format to the given
191              * output @p device.
192              */
193             bool outputGraph(QIODevice *device, const QString &graphName) const;
194 
195             /**
196              * Returns a DFA that is equal to the NFA of the state machine.
197              */
198             XsdStateMachine<TransitionType> toDFA() const;
199 
200             /**
201              * Returns the information of all states of the state machine.
202              */
203             QHash<StateId, StateType> states() const;
204 
205             /**
206              * Returns the information of all transitions of the state machine.
207              *
208              * The implementation is inlined in order to workaround a compiler
209              * bug on Symbian/winscw.
210              */
transitions()211             QHash<StateId, QHash<TransitionType, QVector<StateId> > > transitions() const
212             {
213                 return m_transitions;
214             }
215 
216         private:
217             /**
218              * Returns the DFA state for the given @p nfaStat from the given @p stateTable.
219              * If there is no corresponding DFA state yet, a new one is created.
220              */
221             StateId dfaStateForNfaState(QSet<StateId> nfaState, QList< QPair< QSet<StateId>, StateId> > &stateTable, XsdStateMachine<TransitionType> &dfa) const;
222 
223             /**
224              * Returns the set of all states that can be reached from the set of @p input states
225              * by the epsilon transition.
226              *
227              * The implementation is inlined in order to workaround a compiler
228              * bug on Symbian/winscw.
229              */
epsilonClosure(const QSet<StateId> & input)230             QSet<StateId> epsilonClosure(const QSet<StateId> &input) const
231             {
232                 // every state can reach itself by epsilon transition, so include the input states
233                 // in the result as well
234                 QSet<StateId> result = input;
235 
236                 // add the input states to the list of to be processed states
237                 QList<StateId> workStates = input.toList();
238                 while (!workStates.isEmpty()) { // while there are states to be processed left...
239 
240                     // dequeue one state from list
241                     const StateId state = workStates.takeFirst();
242 
243                     // get the list of states that can be reached by the epsilon transition
244                     // from the current 'state'
245                     const QVector<StateId> targetStates = m_epsilonTransitions.value(state);
246                     for (int i = 0; i < targetStates.count(); ++i) {
247                         // if we have this target state not in our result set yet...
248                         if (!result.contains(targetStates.at(i))) {
249                             // ... add it to the result set
250                             result.insert(targetStates.at(i));
251 
252                             // add the target state to the list of to be processed states as well,
253                             // as we want to have the epsilon transitions not only for the first
254                             // level of following states
255                             workStates.append(targetStates.at(i));
256                         }
257                     }
258                 }
259 
260                 return result;
261             }
262 
263             /**
264              * Returns the set of all states that can be reached from the set of given @p states
265              * by the given @p input.
266              *
267              * The implementation is inlined in order to workaround a compiler
268              * bug on Symbian/winscw.
269              */
move(const QSet<StateId> & states,TransitionType input)270             QSet<StateId> move(const QSet<StateId> &states, TransitionType input) const
271             {
272                 QSet<StateId> result;
273 
274                 QSetIterator<StateId> it(states);
275                 while (it.hasNext()) { // iterate over all given states
276                     const StateId state = it.next();
277 
278                     // get the transition table for the current state
279                     const QHash<TransitionType, QVector<StateId> > transitions = m_transitions.value(state);
280 
281                     // get the target states for the given input
282                     const QVector<StateId> targetStates = transitions.value(input);
283 
284                     // add all target states to the result
285                     for (int i = 0; i < targetStates.size(); ++i)
286                         result.insert(targetStates.at(i));
287                 }
288 
289                 return result;
290             }
291 
292             NamePool::Ptr                                             m_namePool;
293             QHash<StateId, StateType>                                 m_states;
294             QHash<StateId, QHash<TransitionType, QVector<StateId> > > m_transitions;
295             QHash<StateId, QVector<StateId> >                         m_epsilonTransitions;
296             StateId                                                   m_currentState;
297             qint32                                                    m_counter;
298             TransitionType                                            m_lastTransition;
299     };
300 
301     #include "qxsdstatemachine.cpp"
302 }
303 
304 QT_END_NAMESPACE
305 
306 QT_END_HEADER
307 
308 #endif
309