1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2  * vim: set ts=8 sts=4 et sw=4 tw=99:
3  * This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 
7 #ifndef jsdtoa_h
8 #define jsdtoa_h
9 
10 /*
11  * Public interface to portable double-precision floating point to string
12  * and back conversion package.
13  */
14 
15 #include <stddef.h>
16 
17 struct DtoaState;
18 
19 namespace js {
20 
21 extern DtoaState*
22 NewDtoaState();
23 
24 extern void
25 DestroyDtoaState(DtoaState* state);
26 
27 } // namespace js
28 
29 /*
30  * js_strtod_harder() returns as a double-precision floating-point number the
31  * value represented by the character string pointed to by s00. The string is
32  * scanned up to the first unrecognized character.
33  *
34  * If se is not nullptr, *se receives a pointer to the character terminating
35  * the scan. If no number can be formed, *se receives a pointer to the first
36  * unparseable character in s00, and zero is returned.
37  *
38  * On overflow, this function returns infinity and does not indicate an error.
39  *
40  * *err is set to zero on success; it's set to JS_DTOA_ENOMEM on memory failure.
41  */
42 #define JS_DTOA_ENOMEM 2
43 double
44 js_strtod_harder(DtoaState* state, const char* s00, char** se, int* err);
45 
46 /*
47  * Modes for converting floating-point numbers to strings.
48  *
49  * Some of the modes can round-trip; this means that if the number is converted to
50  * a string using one of these mode and then converted back to a number, the result
51  * will be identical to the original number (except that, due to ECMA, -0 will get converted
52  * to +0).  These round-trip modes return the minimum number of significand digits that
53  * permit the round trip.
54  *
55  * Some of the modes take an integer parameter <precision>.
56  */
57 /* NB: Keep this in sync with number_constants[]. */
58 typedef enum JSDToStrMode {
59     DTOSTR_STANDARD,              /* Either fixed or exponential format; round-trip */
60     DTOSTR_STANDARD_EXPONENTIAL,  /* Always exponential format; round-trip */
61     DTOSTR_FIXED,                 /* Round to <precision> digits after the decimal point; exponential if number is large */
62     DTOSTR_EXPONENTIAL,           /* Always exponential format; <precision> significant digits */
63     DTOSTR_PRECISION              /* Either fixed or exponential format; <precision> significant digits */
64 } JSDToStrMode;
65 
66 
67 /* Maximum number of characters (including trailing null) that a DTOSTR_STANDARD or DTOSTR_STANDARD_EXPONENTIAL
68  * conversion can produce.  This maximum is reached for a number like -0.0000012345678901234567. */
69 #define DTOSTR_STANDARD_BUFFER_SIZE 26
70 
71 /* Maximum number of characters (including trailing null) that one of the other conversions
72  * can produce.  This maximum is reached for TO_FIXED, which can generate up to 21 digits before the decimal point. */
73 #define DTOSTR_VARIABLE_BUFFER_SIZE(precision) ((precision)+24 > DTOSTR_STANDARD_BUFFER_SIZE ? (precision)+24 : DTOSTR_STANDARD_BUFFER_SIZE)
74 
75 /*
76  * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT.  js::NumberToCString() is a
77  * better function to use.
78  *
79  * Convert dval according to the given mode and return a pointer to the
80  * resulting ASCII string.  If mode == DTOSTR_STANDARD and precision == 0 it's
81  * equivalent to ToString() as specified by ECMA-262-5 section 9.8.1, but it
82  * doesn't handle integers specially so should be avoided in that case (that's
83  * why js::NumberToCString() is better).
84  *
85  * The result is held somewhere in buffer, but not necessarily at the
86  * beginning.  The size of buffer is given in bufferSize, and must be at least
87  * as large as given by the above macros.
88  *
89  * Return nullptr if out of memory.
90  */
91 char*
92 js_dtostr(DtoaState* state, char* buffer, size_t bufferSize, JSDToStrMode mode, int precision,
93           double dval);
94 
95 /*
96  * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT.  js::NumberToCString() is a
97  * better function to use.
98  *
99  * Convert d to a string in the given base.  The integral part of d will be
100  * printed exactly in that base, regardless of how large it is, because there
101  * is no exponential notation for non-base-ten numbers.  The fractional part
102  * will be rounded to as few digits as possible while still preserving the
103  * round-trip property (analogous to that of printing decimal numbers).  In
104  * other words, if one were to read the resulting string in via a hypothetical
105  * base-number-reading routine that rounds to the nearest IEEE double (and to
106  * an even significand if there are two equally near doubles), then the result
107  * would equal d (except for -0.0, which converts to "0", and NaN, which is
108  * not equal to itself).
109  *
110  * Return nullptr if out of memory.  If the result is not nullptr, it must be
111  * released via js_free().
112  */
113 char*
114 js_dtobasestr(DtoaState* state, int base, double d);
115 
116 #endif /* jsdtoa_h */
117