1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 #include "boost/mpl/vector/vector30.hpp"
13 
14 // back-end
15 #include <boost/msm/back/state_machine.hpp>
16 //front-end
17 #include <boost/msm/front/state_machine_def.hpp>
18 #include <boost/msm/front/functor_row.hpp>
19 #include <boost/msm/front/internal_row.hpp>
20 
21 namespace msm = boost::msm;
22 namespace mpl = boost::mpl;
23 using namespace msm::front;
24 
25 namespace
26 {
27     // events
28     struct play {};
29     struct end_pause {};
30     struct stop {};
31     struct pause {};
32     struct internal_event {};
33     struct open_close {};
34     struct NextSong {};
35     struct PreviousSong {};
36     struct to_ignore {};
37 
38     // A "complicated" event type that carries some data.
39     enum DiskTypeEnum
40     {
41         DISK_CD=0,
42         DISK_DVD=1
43     };
44     struct cd_detected
45     {
cd_detected__anon2a7113040111::cd_detected46         cd_detected(std::string name, DiskTypeEnum diskType)
47             : name(name),
48             disc_type(diskType)
49         {}
50 
51         std::string name;
52         DiskTypeEnum disc_type;
53     };
54 
55     // front-end: define the FSM structure
56     struct player_ : public msm::front::state_machine_def<player_>
57     {
58         // transition actions
start_playback__anon2a7113040111::player_59         void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
open_drawer__anon2a7113040111::player_60         void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
close_drawer__anon2a7113040111::player_61         void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
store_cd_info__anon2a7113040111::player_62         void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
stop_playback__anon2a7113040111::player_63         void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
pause_playback__anon2a7113040111::player_64         void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
resume_playback__anon2a7113040111::player_65         void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
stop_and_open__anon2a7113040111::player_66         void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
stopped_again__anon2a7113040111::player_67         void stopped_again(stop const&)        {std::cout << "player::stopped_again\n";}
68         // guard conditions
good_disk_format__anon2a7113040111::player_69         bool good_disk_format(cd_detected const& evt)
70         {
71             // to test a guard condition, let's say we understand only CDs, not DVD
72             if (evt.disc_type != DISK_CD)
73             {
74                 std::cout << "wrong disk, sorry" << std::endl;
75                 return false;
76             }
77             return true;
78         }
79         // transitions internal to Empty
internal_action__anon2a7113040111::player_80         void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
internal_guard__anon2a7113040111::player_81         bool internal_guard(cd_detected const&)
82         {
83             std::cout << "Empty::internal guard\n";
84             return false;
85         }
internal_action__anon2a7113040111::player_86         void internal_action(internal_event const&){ std::cout << "Playing::internal action\n"; }
internal_guard__anon2a7113040111::player_87         bool internal_guard(internal_event const&)
88         {
89             std::cout << "Playing::internal guard\n";
90             return false;
91         }
92 
93         // The list of FSM states
94         struct Empty : public msm::front::state<>
95         {
96             // every (optional) entry/exit methods get the event passed.
97             template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Empty98             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
99             template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Empty100             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
101 
102             struct internal_guard_fct
103             {
104                 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anon2a7113040111::player_::Empty::internal_guard_fct105                 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
106                 {
107                     std::cout << "Empty::internal guard functor\n";
108                     return false;
109                 }
110             };
111             struct internal_action_fct
112             {
113                 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anon2a7113040111::player_::Empty::internal_action_fct114                 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
115                 {
116                     std::cout << "Empty::internal action functor" << std::endl;
117                 }
118             };
internal_action__anon2a7113040111::player_::Empty119             void internal_action(to_ignore const&)       { std::cout << "Empty::(almost)ignoring event\n"; }
120             // Transition table for Empty
121             struct internal_transition_table : mpl::vector<
122                 //    Start     Event         Next      Action                   Guard
123                 Row  < Empty   , cd_detected , none    , internal_action_fct    ,internal_guard_fct    >,
124            Internal  <           cd_detected           , internal_action_fct    ,internal_guard_fct    >,
125            a_internal<           to_ignore             , Empty,&Empty::internal_action                 >
126                 //  +---------+-------------+----------+------------------------+----------------------+
127             > {};
128         };
129         struct Open : public msm::front::state<>
130         {
131             template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Open132             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
133             template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Open134             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
135         };
136 
137         struct Stopped : public msm::front::state<>
138         {
139             template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Stopped140             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
141             template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Stopped142             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
143         };
144 
145         struct Playing_ : public msm::front::state_machine_def<Playing_>
146         {
147             // when playing, the CD is loaded and we are in either pause or playing (duh)
148             template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Playing_149             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
150             template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Playing_151             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
152 
153             // The list of FSM states
154             struct Song1 : public msm::front::state<>
155             {
156                 template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Playing_::Song1157                 void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
158                 template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Playing_::Song1159                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
160 
161             };
162             struct Song2 : public msm::front::state<>
163             {
164                 template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Playing_::Song2165                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
166                 template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Playing_::Song2167                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
168             };
169             struct Song3 : public msm::front::state<>
170             {
171                 template <class Event,class FSM>
on_entry__anon2a7113040111::player_::Playing_::Song3172                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
173                 template <class Event,class FSM>
on_exit__anon2a7113040111::player_::Playing_::Song3174                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
175             };
176             // the initial state. Must be defined
177             typedef Song1 initial_state;
178             // transition actions
start_next_song__anon2a7113040111::player_::Playing_179             void start_next_song(NextSong const&){std::cout << "Playing: start_next_song" << std::endl;}
start_prev_song__anon2a7113040111::player_::Playing_180             void start_prev_song(PreviousSong const&){std::cout << "Playing: start_prev_song" << std::endl;}
181             // guard conditions
182             struct playing_internal_guard
183             {
184                 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anon2a7113040111::player_::Playing_::playing_internal_guard185                 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
186                 {
187                     std::cout << "Playing::internal guard fct\n";
188                     return true;
189                 }
190             };
191             struct playing_false_guard
192             {
193                 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anon2a7113040111::player_::Playing_::playing_false_guard194                 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
195                 {
196                     std::cout << "Playing::false guard\n";
197                     return false;
198                 }
199             };
200             struct playing_internal_fct
201             {
202                 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anon2a7113040111::player_::Playing_::playing_internal_fct203                 void operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
204                 {
205                     std::cout << "Playing::internal fct\n";
206                 }
207             };
208             typedef Playing_ pl; // makes transition table cleaner
209             // Transition table for Playing
210             struct transition_table : mpl::vector4<
211                 //      Start     Event          Next      Action                Guard
212                 //    +---------+---------------+---------+---------------------+----------------------+
213                 a_row < Song1   , NextSong      , Song2   , &pl::start_next_song                       >,
214                 a_row < Song2   , PreviousSong  , Song1   , &pl::start_prev_song                       >,
215                 a_row < Song2   , NextSong      , Song3   , &pl::start_next_song                       >,
216                 a_row < Song3   , PreviousSong  , Song2   , &pl::start_prev_song                       >
217                 //    +---------+-------------+---------+---------------------+----------------------+
218             > {};
219             // Internal transition table for Playing
220                 //  +---------+----------------+---------+---------------------+-----------------------+
221             struct internal_transition_table : mpl::vector<
222                 // normal internal transition
223                 //    Start     Event            Next      Action                Guard
224              Internal <         internal_event           , playing_internal_fct,playing_internal_guard >,
225                 // conflict between internal and the external defined above
226              Internal <         PreviousSong             , playing_internal_fct,playing_false_guard    >,
227              internal <         internal_event           , player_,&player_::internal_action,
228                                                            player_,&player_::internal_guard            >
229                 //  +---------+----------------+---------+---------------------+-----------------------+
230             > {};
231 
232             // Replaces the default no-transition response.
233             template <class FSM,class Event>
no_transition__anon2a7113040111::player_::Playing_234             void no_transition(Event const& e, FSM&,int state)
235             {
236                 std::cout << "no transition from state " << state
237                     << " on event " << typeid(e).name() << std::endl;
238             }
239         };
240         // back-end
241         typedef msm::back::state_machine<Playing_> Playing;
242 
243         // state not defining any entry or exit
244         struct Paused : public msm::front::state<>
245         {
246         };
247 
248         // the initial state of the player SM. Must be defined
249         typedef Empty initial_state;
250 
251         typedef player_ p; // makes transition table cleaner
252 
253         // Transition table for player
254         struct transition_table : mpl::vector<
255             //    Start     Event         Next      Action               Guard
256             //  +---------+-------------+---------+---------------------+----------------------+
257           a_row < Stopped , play        , Playing , &p::start_playback                         >,
258           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
259            _row < Stopped , stop        , Stopped                                              >,
260             //  +---------+-------------+---------+---------------------+----------------------+
261           a_row < Open    , open_close  , Empty   , &p::close_drawer                           >,
262             //  +---------+-------------+---------+---------------------+----------------------+
263           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
264           // conflict between a normal and 2 internal transitions (irow/g_irow)
265           // + a state-defined internals defined 2 ways (see Empty)
266             row < Empty   , cd_detected , Stopped , &p::store_cd_info   ,&p::good_disk_format  >,
267            irow < Empty   , cd_detected ,           &p::internal_action ,&p::internal_guard    >,
268          g_irow < Empty   , cd_detected                                 ,&p::internal_guard    >,
269             //  +---------+-------------+---------+---------------------+----------------------+
270           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
271           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
272           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
273             //  +---------+-------------+---------+---------------------+----------------------+
274           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
275           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
276           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
277             //  +---------+-------------+---------+---------------------+----------------------+
278         > {};
279         // Replaces the default no-transition response.
280         template <class FSM,class Event>
no_transition__anon2a7113040111::player_281         void no_transition(Event const& e, FSM&,int state)
282         {
283             std::cout << "no transition from state " << state
284                 << " on event " << typeid(e).name() << std::endl;
285         }
286     };
287     // Pick a back-end
288     typedef msm::back::state_machine<player_> player;
289 
290     //
291     // Testing utilities.
292     //
293     static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)294     void pstate(player const& p)
295     {
296         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
297     }
298 
test()299     void test()
300     {
301         player p;
302         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
303         p.start();
304         // this event will be ignored and not call no_transition
305         p.process_event(to_ignore());
306         // go to Open, call on_exit on Empty, then action, then on_entry on Open
307         p.process_event(open_close()); pstate(p);
308         p.process_event(open_close()); pstate(p);
309         // will be rejected, wrong disk type
310         p.process_event(
311             cd_detected("louie, louie",DISK_DVD)); pstate(p);
312         p.process_event(
313             cd_detected("louie, louie",DISK_CD)); pstate(p);
314         p.process_event(play());
315         p.process_event(NextSong());
316         std::cout << "sending an internal event" << std::endl;
317         p.process_event(internal_event());
318         std::cout << "conflict between the internal and normal transition. Internal is tried last" << std::endl;
319         p.process_event(PreviousSong());
320 
321         // at this point, Play is active
322         p.process_event(pause()); pstate(p);
323         // go back to Playing
324         p.process_event(end_pause());  pstate(p);
325         p.process_event(pause()); pstate(p);
326         p.process_event(stop());  pstate(p);
327         // event leading to the same state
328         // no action method called as it is not present in the transition table
329         p.process_event(stop());  pstate(p);
330     }
331 }
332 
main()333 int main()
334 {
335     test();
336     return 0;
337 }
338