1 /****************************************************************************
2 **
3 ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
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18 ** GNU Lesser General Public License Usage
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26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
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48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 // MemoryBarrier is a macro on some architectures on Windows
61 #ifdef Q_OS_WIN
62 #pragma push_macro("MemoryBarrier")
63 #undef MemoryBarrier
64 #endif
65
66 QT_BEGIN_NAMESPACE
67
68 class Q_GUI_EXPORT QOpenGLFunctions_4_4_Core : public QAbstractOpenGLFunctions
69 {
70 public:
71 QOpenGLFunctions_4_4_Core();
72 ~QOpenGLFunctions_4_4_Core();
73
74 bool initializeOpenGLFunctions() override;
75
76 // OpenGL 1.0 core functions
77 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
78 void glDepthRange(GLdouble nearVal, GLdouble farVal);
79 GLboolean glIsEnabled(GLenum cap);
80 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
81 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
82 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
83 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
84 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
85 const GLubyte * glGetString(GLenum name);
86 void glGetIntegerv(GLenum pname, GLint *data);
87 void glGetFloatv(GLenum pname, GLfloat *data);
88 GLenum glGetError();
89 void glGetDoublev(GLenum pname, GLdouble *data);
90 void glGetBooleanv(GLenum pname, GLboolean *data);
91 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
92 void glReadBuffer(GLenum src);
93 void glPixelStorei(GLenum pname, GLint param);
94 void glPixelStoref(GLenum pname, GLfloat param);
95 void glDepthFunc(GLenum func);
96 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
97 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
98 void glLogicOp(GLenum opcode);
99 void glBlendFunc(GLenum sfactor, GLenum dfactor);
100 void glFlush();
101 void glFinish();
102 void glEnable(GLenum cap);
103 void glDisable(GLenum cap);
104 void glDepthMask(GLboolean flag);
105 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
106 void glStencilMask(GLuint mask);
107 void glClearDepth(GLdouble depth);
108 void glClearStencil(GLint s);
109 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
110 void glClear(GLbitfield mask);
111 void glDrawBuffer(GLenum buf);
112 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
113 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
114 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
115 void glTexParameteri(GLenum target, GLenum pname, GLint param);
116 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
117 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
118 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
119 void glPolygonMode(GLenum face, GLenum mode);
120 void glPointSize(GLfloat size);
121 void glLineWidth(GLfloat width);
122 void glHint(GLenum target, GLenum mode);
123 void glFrontFace(GLenum mode);
124 void glCullFace(GLenum mode);
125
126 // OpenGL 1.1 core functions
127 GLboolean glIsTexture(GLuint texture);
128 void glGenTextures(GLsizei n, GLuint *textures);
129 void glDeleteTextures(GLsizei n, const GLuint *textures);
130 void glBindTexture(GLenum target, GLuint texture);
131 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
132 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
133 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
134 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
135 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
136 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
137 void glPolygonOffset(GLfloat factor, GLfloat units);
138 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
139 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
140
141 // OpenGL 1.2 core functions
142 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
143 void glBlendEquation(GLenum mode);
144 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
145 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
146 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
147 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
148
149 // OpenGL 1.3 core functions
150 void glGetCompressedTexImage(GLenum target, GLint level, void *img);
151 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
152 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
153 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
154 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
155 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
156 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
157 void glSampleCoverage(GLfloat value, GLboolean invert);
158 void glActiveTexture(GLenum texture);
159
160 // OpenGL 1.4 core functions
161 void glPointParameteriv(GLenum pname, const GLint *params);
162 void glPointParameteri(GLenum pname, GLint param);
163 void glPointParameterfv(GLenum pname, const GLfloat *params);
164 void glPointParameterf(GLenum pname, GLfloat param);
165 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
166 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
167 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
168
169 // OpenGL 1.5 core functions
170 void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
171 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
172 GLboolean glUnmapBuffer(GLenum target);
173 void * glMapBuffer(GLenum target, GLenum access);
174 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
175 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
176 void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
177 GLboolean glIsBuffer(GLuint buffer);
178 void glGenBuffers(GLsizei n, GLuint *buffers);
179 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
180 void glBindBuffer(GLenum target, GLuint buffer);
181 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
182 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
183 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
184 void glEndQuery(GLenum target);
185 void glBeginQuery(GLenum target, GLuint id);
186 GLboolean glIsQuery(GLuint id);
187 void glDeleteQueries(GLsizei n, const GLuint *ids);
188 void glGenQueries(GLsizei n, GLuint *ids);
189
190 // OpenGL 2.0 core functions
191 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
192 void glVertexAttrib4usv(GLuint index, const GLushort *v);
193 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
194 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
195 void glVertexAttrib4sv(GLuint index, const GLshort *v);
196 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
197 void glVertexAttrib4iv(GLuint index, const GLint *v);
198 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
199 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
200 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
201 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
202 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
203 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
204 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
205 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
206 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
207 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
208 void glVertexAttrib4Niv(GLuint index, const GLint *v);
209 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
210 void glVertexAttrib3sv(GLuint index, const GLshort *v);
211 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
212 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
213 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
214 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
215 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
216 void glVertexAttrib2sv(GLuint index, const GLshort *v);
217 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
218 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
219 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
220 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
221 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
222 void glVertexAttrib1sv(GLuint index, const GLshort *v);
223 void glVertexAttrib1s(GLuint index, GLshort x);
224 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
225 void glVertexAttrib1f(GLuint index, GLfloat x);
226 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
227 void glVertexAttrib1d(GLuint index, GLdouble x);
228 void glValidateProgram(GLuint program);
229 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
230 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
231 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
232 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
233 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
234 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
235 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
236 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
237 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
238 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
239 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
240 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
241 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
242 void glUniform2i(GLint location, GLint v0, GLint v1);
243 void glUniform1i(GLint location, GLint v0);
244 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
245 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
246 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
247 void glUniform1f(GLint location, GLfloat v0);
248 void glUseProgram(GLuint program);
249 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
250 void glLinkProgram(GLuint program);
251 GLboolean glIsShader(GLuint shader);
252 GLboolean glIsProgram(GLuint program);
253 void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
254 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
255 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
256 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
257 void glGetUniformiv(GLuint program, GLint location, GLint *params);
258 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
259 GLint glGetUniformLocation(GLuint program, const GLchar *name);
260 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
261 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
262 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
263 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
264 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
265 GLint glGetAttribLocation(GLuint program, const GLchar *name);
266 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
267 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
268 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
269 void glEnableVertexAttribArray(GLuint index);
270 void glDisableVertexAttribArray(GLuint index);
271 void glDetachShader(GLuint program, GLuint shader);
272 void glDeleteShader(GLuint shader);
273 void glDeleteProgram(GLuint program);
274 GLuint glCreateShader(GLenum type);
275 GLuint glCreateProgram();
276 void glCompileShader(GLuint shader);
277 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
278 void glAttachShader(GLuint program, GLuint shader);
279 void glStencilMaskSeparate(GLenum face, GLuint mask);
280 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
281 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
282 void glDrawBuffers(GLsizei n, const GLenum *bufs);
283 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
284
285 // OpenGL 2.1 core functions
286 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
287 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
288 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
289 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
290 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
291 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
292
293 // OpenGL 3.0 core functions
294 GLboolean glIsVertexArray(GLuint array);
295 void glGenVertexArrays(GLsizei n, GLuint *arrays);
296 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
297 void glBindVertexArray(GLuint array);
298 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
299 void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
300 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
301 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
302 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
303 void glGenerateMipmap(GLenum target);
304 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
305 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
306 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
307 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
308 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
309 GLenum glCheckFramebufferStatus(GLenum target);
310 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
311 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
312 void glBindFramebuffer(GLenum target, GLuint framebuffer);
313 GLboolean glIsFramebuffer(GLuint framebuffer);
314 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
315 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
316 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
317 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
318 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
319 GLboolean glIsRenderbuffer(GLuint renderbuffer);
320 const GLubyte * glGetStringi(GLenum name, GLuint index);
321 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
322 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
323 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
324 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
325 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
326 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
327 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
328 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
329 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
330 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
331 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
332 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
333 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
334 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
335 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
336 void glUniform1ui(GLint location, GLuint v0);
337 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
338 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
339 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
340 void glVertexAttribI4usv(GLuint index, const GLushort *v);
341 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
342 void glVertexAttribI4sv(GLuint index, const GLshort *v);
343 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
344 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
345 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
346 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
347 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
348 void glVertexAttribI4iv(GLuint index, const GLint *v);
349 void glVertexAttribI3iv(GLuint index, const GLint *v);
350 void glVertexAttribI2iv(GLuint index, const GLint *v);
351 void glVertexAttribI1iv(GLuint index, const GLint *v);
352 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
353 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
354 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
355 void glVertexAttribI1ui(GLuint index, GLuint x);
356 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
357 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
358 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
359 void glVertexAttribI1i(GLuint index, GLint x);
360 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
361 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
362 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
363 void glEndConditionalRender();
364 void glBeginConditionalRender(GLuint id, GLenum mode);
365 void glClampColor(GLenum target, GLenum clamp);
366 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
367 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
368 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
369 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
370 void glEndTransformFeedback();
371 void glBeginTransformFeedback(GLenum primitiveMode);
372 GLboolean glIsEnabledi(GLenum target, GLuint index);
373 void glDisablei(GLenum target, GLuint index);
374 void glEnablei(GLenum target, GLuint index);
375 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
376 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
377 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
378
379 // OpenGL 3.1 core functions
380 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
381 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
382 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
383 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
384 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
385 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
386 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
387 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
388 void glPrimitiveRestartIndex(GLuint index);
389 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
390 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
391 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
392
393 // OpenGL 3.2 core functions
394 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
395 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
396 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
397 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
398 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
399 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
400 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
401 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
402 void glGetInteger64v(GLenum pname, GLint64 *data);
403 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
404 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
405 void glDeleteSync(GLsync sync);
406 GLboolean glIsSync(GLsync sync);
407 GLsync glFenceSync(GLenum condition, GLbitfield flags);
408 void glProvokingVertex(GLenum mode);
409 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
410 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
411 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
412 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
413
414 // OpenGL 3.3 core functions
415 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
416 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
417 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
418 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
419 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
420 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
421 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
422 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
423 void glVertexAttribDivisor(GLuint index, GLuint divisor);
424 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
425 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
426 void glQueryCounter(GLuint id, GLenum target);
427 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
428 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
429 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
430 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
431 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
432 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
433 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
434 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
435 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
436 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
437 void glBindSampler(GLuint unit, GLuint sampler);
438 GLboolean glIsSampler(GLuint sampler);
439 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
440 void glGenSamplers(GLsizei count, GLuint *samplers);
441 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
442 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
443
444 // OpenGL 4.0 core functions
445 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
446 void glEndQueryIndexed(GLenum target, GLuint index);
447 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
448 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
449 void glDrawTransformFeedback(GLenum mode, GLuint id);
450 void glResumeTransformFeedback();
451 void glPauseTransformFeedback();
452 GLboolean glIsTransformFeedback(GLuint id);
453 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
454 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
455 void glBindTransformFeedback(GLenum target, GLuint id);
456 void glPatchParameterfv(GLenum pname, const GLfloat *values);
457 void glPatchParameteri(GLenum pname, GLint value);
458 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
459 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
460 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
461 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
462 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
463 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
464 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
465 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
466 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
467 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
468 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
469 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
470 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
471 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
472 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
473 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
474 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
475 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
476 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
477 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
478 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
479 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
480 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
482 void glUniform2d(GLint location, GLdouble x, GLdouble y);
483 void glUniform1d(GLint location, GLdouble x);
484 void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
485 void glDrawArraysIndirect(GLenum mode, const void *indirect);
486 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
487 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
488 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
489 void glBlendEquationi(GLuint buf, GLenum mode);
490 void glMinSampleShading(GLfloat value);
491
492 // OpenGL 4.1 core functions
493 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
494 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
495 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
496 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
497 void glScissorIndexedv(GLuint index, const GLint *v);
498 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
499 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
500 void glViewportIndexedfv(GLuint index, const GLfloat *v);
501 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
502 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
503 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
504 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
505 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
506 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
507 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
508 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
509 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
510 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
511 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
512 void glVertexAttribL1d(GLuint index, GLdouble x);
513 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
514 void glValidateProgramPipeline(GLuint pipeline);
515 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
516 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
517 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
518 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
519 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
520 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
521 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
522 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
523 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
524 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
525 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
526 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
527 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
528 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
529 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
530 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
531 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
532 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
533 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
534 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
535 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
536 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
537 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
538 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
539 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
540 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
541 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
542 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
543 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
544 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
545 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
546 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
547 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
548 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
549 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
550 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
551 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
552 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
553 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
554 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
555 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
556 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
557 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
558 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
559 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
560 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
561 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
562 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
563 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
564 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
565 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
566 GLboolean glIsProgramPipeline(GLuint pipeline);
567 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
568 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
569 void glBindProgramPipeline(GLuint pipeline);
570 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
571 void glActiveShaderProgram(GLuint pipeline, GLuint program);
572 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
573 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
574 void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
575 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
576 void glClearDepthf(GLfloat dd);
577 void glDepthRangef(GLfloat n, GLfloat f);
578 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
579 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
580 void glReleaseShaderCompiler();
581
582 // OpenGL 4.2 core functions
583 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
584 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
585 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
586 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
587 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
588 void glMemoryBarrier(GLbitfield barriers);
589 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
590 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
591 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
592 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
593 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
594 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
595
596 // OpenGL 4.3 core functions
597 void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
598 void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
599 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
600 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
601 void glPopDebugGroup();
602 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
603 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
604 void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
605 void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
606 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
607 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
608 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
609 void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
610 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
611 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
612 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
613 void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
614 void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
615 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
616 void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
617 void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
618 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
619 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
620 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
621 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
622 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
623 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
624 void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
625 void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
626 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
627 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
628 void glInvalidateBufferData(GLuint buffer);
629 void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
630 void glInvalidateTexImage(GLuint texture, GLint level);
631 void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
632 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
633 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
634 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
635 void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
636 void glDispatchComputeIndirect(GLintptr indirect);
637 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
638 void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
639 void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
640
641 // OpenGL 4.4 core functions
642 void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
643 void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
644 void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
645 void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
646 void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
647 void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
648 void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
649 void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
650 void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
651
652 private:
653 friend class QOpenGLContext;
654
655 static bool isContextCompatible(QOpenGLContext *context);
656 static QOpenGLVersionProfile versionProfile();
657
658 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
659 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
660 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
661 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
662 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
663 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
664 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
665 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
666 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
667 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
668 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
669 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
670 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
671 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
672 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
673 QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
674 QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
675 };
676
677 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)678 inline void QOpenGLFunctions_4_4_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
679 {
680 d_1_0_Core->f.Viewport(x, y, width, height);
681 }
682
glDepthRange(GLdouble nearVal,GLdouble farVal)683 inline void QOpenGLFunctions_4_4_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
684 {
685 d_1_0_Core->f.DepthRange(nearVal, farVal);
686 }
687
glIsEnabled(GLenum cap)688 inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabled(GLenum cap)
689 {
690 return d_1_0_Core->f.IsEnabled(cap);
691 }
692
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)693 inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
694 {
695 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
696 }
697
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)698 inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
699 {
700 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
701 }
702
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)703 inline void QOpenGLFunctions_4_4_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
704 {
705 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
706 }
707
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)708 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
709 {
710 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
711 }
712
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)713 inline void QOpenGLFunctions_4_4_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
714 {
715 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
716 }
717
glGetString(GLenum name)718 inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetString(GLenum name)
719 {
720 return d_1_0_Core->f.GetString(name);
721 }
722
glGetIntegerv(GLenum pname,GLint * data)723 inline void QOpenGLFunctions_4_4_Core::glGetIntegerv(GLenum pname, GLint *data)
724 {
725 d_1_0_Core->f.GetIntegerv(pname, data);
726 }
727
glGetFloatv(GLenum pname,GLfloat * data)728 inline void QOpenGLFunctions_4_4_Core::glGetFloatv(GLenum pname, GLfloat *data)
729 {
730 d_1_0_Core->f.GetFloatv(pname, data);
731 }
732
glGetError()733 inline GLenum QOpenGLFunctions_4_4_Core::glGetError()
734 {
735 return d_1_0_Core->f.GetError();
736 }
737
glGetDoublev(GLenum pname,GLdouble * data)738 inline void QOpenGLFunctions_4_4_Core::glGetDoublev(GLenum pname, GLdouble *data)
739 {
740 d_1_0_Core->f.GetDoublev(pname, data);
741 }
742
glGetBooleanv(GLenum pname,GLboolean * data)743 inline void QOpenGLFunctions_4_4_Core::glGetBooleanv(GLenum pname, GLboolean *data)
744 {
745 d_1_0_Core->f.GetBooleanv(pname, data);
746 }
747
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)748 inline void QOpenGLFunctions_4_4_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
749 {
750 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
751 }
752
glReadBuffer(GLenum src)753 inline void QOpenGLFunctions_4_4_Core::glReadBuffer(GLenum src)
754 {
755 d_1_0_Core->f.ReadBuffer(src);
756 }
757
glPixelStorei(GLenum pname,GLint param)758 inline void QOpenGLFunctions_4_4_Core::glPixelStorei(GLenum pname, GLint param)
759 {
760 d_1_0_Core->f.PixelStorei(pname, param);
761 }
762
glPixelStoref(GLenum pname,GLfloat param)763 inline void QOpenGLFunctions_4_4_Core::glPixelStoref(GLenum pname, GLfloat param)
764 {
765 d_1_0_Core->f.PixelStoref(pname, param);
766 }
767
glDepthFunc(GLenum func)768 inline void QOpenGLFunctions_4_4_Core::glDepthFunc(GLenum func)
769 {
770 d_1_0_Core->f.DepthFunc(func);
771 }
772
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)773 inline void QOpenGLFunctions_4_4_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
774 {
775 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
776 }
777
glStencilFunc(GLenum func,GLint ref,GLuint mask)778 inline void QOpenGLFunctions_4_4_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
779 {
780 d_1_0_Core->f.StencilFunc(func, ref, mask);
781 }
782
glLogicOp(GLenum opcode)783 inline void QOpenGLFunctions_4_4_Core::glLogicOp(GLenum opcode)
784 {
785 d_1_0_Core->f.LogicOp(opcode);
786 }
787
glBlendFunc(GLenum sfactor,GLenum dfactor)788 inline void QOpenGLFunctions_4_4_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
789 {
790 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
791 }
792
glFlush()793 inline void QOpenGLFunctions_4_4_Core::glFlush()
794 {
795 d_1_0_Core->f.Flush();
796 }
797
glFinish()798 inline void QOpenGLFunctions_4_4_Core::glFinish()
799 {
800 d_1_0_Core->f.Finish();
801 }
802
glEnable(GLenum cap)803 inline void QOpenGLFunctions_4_4_Core::glEnable(GLenum cap)
804 {
805 d_1_0_Core->f.Enable(cap);
806 }
807
glDisable(GLenum cap)808 inline void QOpenGLFunctions_4_4_Core::glDisable(GLenum cap)
809 {
810 d_1_0_Core->f.Disable(cap);
811 }
812
glDepthMask(GLboolean flag)813 inline void QOpenGLFunctions_4_4_Core::glDepthMask(GLboolean flag)
814 {
815 d_1_0_Core->f.DepthMask(flag);
816 }
817
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)818 inline void QOpenGLFunctions_4_4_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
819 {
820 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
821 }
822
glStencilMask(GLuint mask)823 inline void QOpenGLFunctions_4_4_Core::glStencilMask(GLuint mask)
824 {
825 d_1_0_Core->f.StencilMask(mask);
826 }
827
glClearDepth(GLdouble depth)828 inline void QOpenGLFunctions_4_4_Core::glClearDepth(GLdouble depth)
829 {
830 d_1_0_Core->f.ClearDepth(depth);
831 }
832
glClearStencil(GLint s)833 inline void QOpenGLFunctions_4_4_Core::glClearStencil(GLint s)
834 {
835 d_1_0_Core->f.ClearStencil(s);
836 }
837
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)838 inline void QOpenGLFunctions_4_4_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
839 {
840 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
841 }
842
glClear(GLbitfield mask)843 inline void QOpenGLFunctions_4_4_Core::glClear(GLbitfield mask)
844 {
845 d_1_0_Core->f.Clear(mask);
846 }
847
glDrawBuffer(GLenum buf)848 inline void QOpenGLFunctions_4_4_Core::glDrawBuffer(GLenum buf)
849 {
850 d_1_0_Core->f.DrawBuffer(buf);
851 }
852
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)853 inline void QOpenGLFunctions_4_4_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
854 {
855 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
856 }
857
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)858 inline void QOpenGLFunctions_4_4_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
859 {
860 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
861 }
862
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)863 inline void QOpenGLFunctions_4_4_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
864 {
865 d_1_0_Core->f.TexParameteriv(target, pname, params);
866 }
867
glTexParameteri(GLenum target,GLenum pname,GLint param)868 inline void QOpenGLFunctions_4_4_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
869 {
870 d_1_0_Core->f.TexParameteri(target, pname, param);
871 }
872
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)873 inline void QOpenGLFunctions_4_4_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
874 {
875 d_1_0_Core->f.TexParameterfv(target, pname, params);
876 }
877
glTexParameterf(GLenum target,GLenum pname,GLfloat param)878 inline void QOpenGLFunctions_4_4_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
879 {
880 d_1_0_Core->f.TexParameterf(target, pname, param);
881 }
882
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)883 inline void QOpenGLFunctions_4_4_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
884 {
885 d_1_0_Core->f.Scissor(x, y, width, height);
886 }
887
glPolygonMode(GLenum face,GLenum mode)888 inline void QOpenGLFunctions_4_4_Core::glPolygonMode(GLenum face, GLenum mode)
889 {
890 d_1_0_Core->f.PolygonMode(face, mode);
891 }
892
glPointSize(GLfloat size)893 inline void QOpenGLFunctions_4_4_Core::glPointSize(GLfloat size)
894 {
895 d_1_0_Core->f.PointSize(size);
896 }
897
glLineWidth(GLfloat width)898 inline void QOpenGLFunctions_4_4_Core::glLineWidth(GLfloat width)
899 {
900 d_1_0_Core->f.LineWidth(width);
901 }
902
glHint(GLenum target,GLenum mode)903 inline void QOpenGLFunctions_4_4_Core::glHint(GLenum target, GLenum mode)
904 {
905 d_1_0_Core->f.Hint(target, mode);
906 }
907
glFrontFace(GLenum mode)908 inline void QOpenGLFunctions_4_4_Core::glFrontFace(GLenum mode)
909 {
910 d_1_0_Core->f.FrontFace(mode);
911 }
912
glCullFace(GLenum mode)913 inline void QOpenGLFunctions_4_4_Core::glCullFace(GLenum mode)
914 {
915 d_1_0_Core->f.CullFace(mode);
916 }
917
918
919 // OpenGL 1.1 core functions
glIsTexture(GLuint texture)920 inline GLboolean QOpenGLFunctions_4_4_Core::glIsTexture(GLuint texture)
921 {
922 return d_1_1_Core->f.IsTexture(texture);
923 }
924
glGenTextures(GLsizei n,GLuint * textures)925 inline void QOpenGLFunctions_4_4_Core::glGenTextures(GLsizei n, GLuint *textures)
926 {
927 d_1_1_Core->f.GenTextures(n, textures);
928 }
929
glDeleteTextures(GLsizei n,const GLuint * textures)930 inline void QOpenGLFunctions_4_4_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
931 {
932 d_1_1_Core->f.DeleteTextures(n, textures);
933 }
934
glBindTexture(GLenum target,GLuint texture)935 inline void QOpenGLFunctions_4_4_Core::glBindTexture(GLenum target, GLuint texture)
936 {
937 d_1_1_Core->f.BindTexture(target, texture);
938 }
939
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)940 inline void QOpenGLFunctions_4_4_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
941 {
942 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
943 }
944
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)945 inline void QOpenGLFunctions_4_4_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
946 {
947 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
948 }
949
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)950 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
951 {
952 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
953 }
954
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)955 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
956 {
957 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
958 }
959
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)960 inline void QOpenGLFunctions_4_4_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
961 {
962 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
963 }
964
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)965 inline void QOpenGLFunctions_4_4_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
966 {
967 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
968 }
969
glPolygonOffset(GLfloat factor,GLfloat units)970 inline void QOpenGLFunctions_4_4_Core::glPolygonOffset(GLfloat factor, GLfloat units)
971 {
972 d_1_1_Core->f.PolygonOffset(factor, units);
973 }
974
glDrawElements(GLenum mode,GLsizei count,GLenum type,const void * indices)975 inline void QOpenGLFunctions_4_4_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
976 {
977 d_1_1_Core->f.DrawElements(mode, count, type, indices);
978 }
979
glDrawArrays(GLenum mode,GLint first,GLsizei count)980 inline void QOpenGLFunctions_4_4_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
981 {
982 d_1_1_Core->f.DrawArrays(mode, first, count);
983 }
984
985
986 // OpenGL 1.2 core functions
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)987 inline void QOpenGLFunctions_4_4_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
988 {
989 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
990 }
991
glBlendEquation(GLenum mode)992 inline void QOpenGLFunctions_4_4_Core::glBlendEquation(GLenum mode)
993 {
994 d_1_2_Core->f.BlendEquation(mode);
995 }
996
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)997 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
998 {
999 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1000 }
1001
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)1002 inline void QOpenGLFunctions_4_4_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
1003 {
1004 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1005 }
1006
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)1007 inline void QOpenGLFunctions_4_4_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
1008 {
1009 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1010 }
1011
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)1012 inline void QOpenGLFunctions_4_4_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
1013 {
1014 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1015 }
1016
1017
1018 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,void * img)1019 inline void QOpenGLFunctions_4_4_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
1020 {
1021 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1022 }
1023
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)1024 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
1025 {
1026 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1027 }
1028
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)1029 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
1030 {
1031 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1032 }
1033
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)1034 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
1035 {
1036 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1037 }
1038
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)1039 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
1040 {
1041 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1042 }
1043
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)1044 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
1045 {
1046 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1047 }
1048
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)1049 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
1050 {
1051 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1052 }
1053
glSampleCoverage(GLfloat value,GLboolean invert)1054 inline void QOpenGLFunctions_4_4_Core::glSampleCoverage(GLfloat value, GLboolean invert)
1055 {
1056 d_1_3_Core->f.SampleCoverage(value, invert);
1057 }
1058
glActiveTexture(GLenum texture)1059 inline void QOpenGLFunctions_4_4_Core::glActiveTexture(GLenum texture)
1060 {
1061 d_1_3_Core->f.ActiveTexture(texture);
1062 }
1063
1064
1065 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1066 inline void QOpenGLFunctions_4_4_Core::glPointParameteriv(GLenum pname, const GLint *params)
1067 {
1068 d_1_4_Core->f.PointParameteriv(pname, params);
1069 }
1070
glPointParameteri(GLenum pname,GLint param)1071 inline void QOpenGLFunctions_4_4_Core::glPointParameteri(GLenum pname, GLint param)
1072 {
1073 d_1_4_Core->f.PointParameteri(pname, param);
1074 }
1075
glPointParameterfv(GLenum pname,const GLfloat * params)1076 inline void QOpenGLFunctions_4_4_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
1077 {
1078 d_1_4_Core->f.PointParameterfv(pname, params);
1079 }
1080
glPointParameterf(GLenum pname,GLfloat param)1081 inline void QOpenGLFunctions_4_4_Core::glPointParameterf(GLenum pname, GLfloat param)
1082 {
1083 d_1_4_Core->f.PointParameterf(pname, param);
1084 }
1085
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1086 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
1087 {
1088 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1089 }
1090
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1091 inline void QOpenGLFunctions_4_4_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1092 {
1093 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1094 }
1095
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1096 inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1097 {
1098 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1099 }
1100
1101
1102 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,void ** params)1103 inline void QOpenGLFunctions_4_4_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
1104 {
1105 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1106 }
1107
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1108 inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1109 {
1110 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1111 }
1112
glUnmapBuffer(GLenum target)1113 inline GLboolean QOpenGLFunctions_4_4_Core::glUnmapBuffer(GLenum target)
1114 {
1115 return d_1_5_Core->f.UnmapBuffer(target);
1116 }
1117
glMapBuffer(GLenum target,GLenum access)1118 inline void * QOpenGLFunctions_4_4_Core::glMapBuffer(GLenum target, GLenum access)
1119 {
1120 return d_1_5_Core->f.MapBuffer(target, access);
1121 }
1122
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1123 inline void QOpenGLFunctions_4_4_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
1124 {
1125 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1126 }
1127
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)1128 inline void QOpenGLFunctions_4_4_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
1129 {
1130 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1131 }
1132
glBufferData(GLenum target,GLsizeiptr size,const void * data,GLenum usage)1133 inline void QOpenGLFunctions_4_4_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
1134 {
1135 d_1_5_Core->f.BufferData(target, size, data, usage);
1136 }
1137
glIsBuffer(GLuint buffer)1138 inline GLboolean QOpenGLFunctions_4_4_Core::glIsBuffer(GLuint buffer)
1139 {
1140 return d_1_5_Core->f.IsBuffer(buffer);
1141 }
1142
glGenBuffers(GLsizei n,GLuint * buffers)1143 inline void QOpenGLFunctions_4_4_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1144 {
1145 d_1_5_Core->f.GenBuffers(n, buffers);
1146 }
1147
glDeleteBuffers(GLsizei n,const GLuint * buffers)1148 inline void QOpenGLFunctions_4_4_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1149 {
1150 d_1_5_Core->f.DeleteBuffers(n, buffers);
1151 }
1152
glBindBuffer(GLenum target,GLuint buffer)1153 inline void QOpenGLFunctions_4_4_Core::glBindBuffer(GLenum target, GLuint buffer)
1154 {
1155 d_1_5_Core->f.BindBuffer(target, buffer);
1156 }
1157
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1158 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1159 {
1160 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1161 }
1162
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1163 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1164 {
1165 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1166 }
1167
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1168 inline void QOpenGLFunctions_4_4_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1169 {
1170 d_1_5_Core->f.GetQueryiv(target, pname, params);
1171 }
1172
glEndQuery(GLenum target)1173 inline void QOpenGLFunctions_4_4_Core::glEndQuery(GLenum target)
1174 {
1175 d_1_5_Core->f.EndQuery(target);
1176 }
1177
glBeginQuery(GLenum target,GLuint id)1178 inline void QOpenGLFunctions_4_4_Core::glBeginQuery(GLenum target, GLuint id)
1179 {
1180 d_1_5_Core->f.BeginQuery(target, id);
1181 }
1182
glIsQuery(GLuint id)1183 inline GLboolean QOpenGLFunctions_4_4_Core::glIsQuery(GLuint id)
1184 {
1185 return d_1_5_Core->f.IsQuery(id);
1186 }
1187
glDeleteQueries(GLsizei n,const GLuint * ids)1188 inline void QOpenGLFunctions_4_4_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1189 {
1190 d_1_5_Core->f.DeleteQueries(n, ids);
1191 }
1192
glGenQueries(GLsizei n,GLuint * ids)1193 inline void QOpenGLFunctions_4_4_Core::glGenQueries(GLsizei n, GLuint *ids)
1194 {
1195 d_1_5_Core->f.GenQueries(n, ids);
1196 }
1197
1198
1199 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)1200 inline void QOpenGLFunctions_4_4_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
1201 {
1202 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1203 }
1204
glVertexAttrib4usv(GLuint index,const GLushort * v)1205 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
1206 {
1207 d_2_0_Core->f.VertexAttrib4usv(index, v);
1208 }
1209
glVertexAttrib4uiv(GLuint index,const GLuint * v)1210 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
1211 {
1212 d_2_0_Core->f.VertexAttrib4uiv(index, v);
1213 }
1214
glVertexAttrib4ubv(GLuint index,const GLubyte * v)1215 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
1216 {
1217 d_2_0_Core->f.VertexAttrib4ubv(index, v);
1218 }
1219
glVertexAttrib4sv(GLuint index,const GLshort * v)1220 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
1221 {
1222 d_2_0_Core->f.VertexAttrib4sv(index, v);
1223 }
1224
glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)1225 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1226 {
1227 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
1228 }
1229
glVertexAttrib4iv(GLuint index,const GLint * v)1230 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
1231 {
1232 d_2_0_Core->f.VertexAttrib4iv(index, v);
1233 }
1234
glVertexAttrib4fv(GLuint index,const GLfloat * v)1235 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
1236 {
1237 d_2_0_Core->f.VertexAttrib4fv(index, v);
1238 }
1239
glVertexAttrib4f(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1240 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1241 {
1242 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
1243 }
1244
glVertexAttrib4dv(GLuint index,const GLdouble * v)1245 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
1246 {
1247 d_2_0_Core->f.VertexAttrib4dv(index, v);
1248 }
1249
glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1250 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1251 {
1252 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
1253 }
1254
glVertexAttrib4bv(GLuint index,const GLbyte * v)1255 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
1256 {
1257 d_2_0_Core->f.VertexAttrib4bv(index, v);
1258 }
1259
glVertexAttrib4Nusv(GLuint index,const GLushort * v)1260 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
1261 {
1262 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
1263 }
1264
glVertexAttrib4Nuiv(GLuint index,const GLuint * v)1265 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
1266 {
1267 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
1268 }
1269
glVertexAttrib4Nubv(GLuint index,const GLubyte * v)1270 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
1271 {
1272 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
1273 }
1274
glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)1275 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1276 {
1277 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
1278 }
1279
glVertexAttrib4Nsv(GLuint index,const GLshort * v)1280 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
1281 {
1282 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
1283 }
1284
glVertexAttrib4Niv(GLuint index,const GLint * v)1285 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
1286 {
1287 d_2_0_Core->f.VertexAttrib4Niv(index, v);
1288 }
1289
glVertexAttrib4Nbv(GLuint index,const GLbyte * v)1290 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
1291 {
1292 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
1293 }
1294
glVertexAttrib3sv(GLuint index,const GLshort * v)1295 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
1296 {
1297 d_2_0_Core->f.VertexAttrib3sv(index, v);
1298 }
1299
glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)1300 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1301 {
1302 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
1303 }
1304
glVertexAttrib3fv(GLuint index,const GLfloat * v)1305 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
1306 {
1307 d_2_0_Core->f.VertexAttrib3fv(index, v);
1308 }
1309
glVertexAttrib3f(GLuint index,GLfloat x,GLfloat y,GLfloat z)1310 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
1311 {
1312 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
1313 }
1314
glVertexAttrib3dv(GLuint index,const GLdouble * v)1315 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
1316 {
1317 d_2_0_Core->f.VertexAttrib3dv(index, v);
1318 }
1319
glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)1320 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1321 {
1322 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
1323 }
1324
glVertexAttrib2sv(GLuint index,const GLshort * v)1325 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
1326 {
1327 d_2_0_Core->f.VertexAttrib2sv(index, v);
1328 }
1329
glVertexAttrib2s(GLuint index,GLshort x,GLshort y)1330 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
1331 {
1332 d_2_0_Core->f.VertexAttrib2s(index, x, y);
1333 }
1334
glVertexAttrib2fv(GLuint index,const GLfloat * v)1335 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
1336 {
1337 d_2_0_Core->f.VertexAttrib2fv(index, v);
1338 }
1339
glVertexAttrib2f(GLuint index,GLfloat x,GLfloat y)1340 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
1341 {
1342 d_2_0_Core->f.VertexAttrib2f(index, x, y);
1343 }
1344
glVertexAttrib2dv(GLuint index,const GLdouble * v)1345 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
1346 {
1347 d_2_0_Core->f.VertexAttrib2dv(index, v);
1348 }
1349
glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)1350 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1351 {
1352 d_2_0_Core->f.VertexAttrib2d(index, x, y);
1353 }
1354
glVertexAttrib1sv(GLuint index,const GLshort * v)1355 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
1356 {
1357 d_2_0_Core->f.VertexAttrib1sv(index, v);
1358 }
1359
glVertexAttrib1s(GLuint index,GLshort x)1360 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1s(GLuint index, GLshort x)
1361 {
1362 d_2_0_Core->f.VertexAttrib1s(index, x);
1363 }
1364
glVertexAttrib1fv(GLuint index,const GLfloat * v)1365 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
1366 {
1367 d_2_0_Core->f.VertexAttrib1fv(index, v);
1368 }
1369
glVertexAttrib1f(GLuint index,GLfloat x)1370 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1f(GLuint index, GLfloat x)
1371 {
1372 d_2_0_Core->f.VertexAttrib1f(index, x);
1373 }
1374
glVertexAttrib1dv(GLuint index,const GLdouble * v)1375 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
1376 {
1377 d_2_0_Core->f.VertexAttrib1dv(index, v);
1378 }
1379
glVertexAttrib1d(GLuint index,GLdouble x)1380 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1d(GLuint index, GLdouble x)
1381 {
1382 d_2_0_Core->f.VertexAttrib1d(index, x);
1383 }
1384
glValidateProgram(GLuint program)1385 inline void QOpenGLFunctions_4_4_Core::glValidateProgram(GLuint program)
1386 {
1387 d_2_0_Core->f.ValidateProgram(program);
1388 }
1389
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1390 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1391 {
1392 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1393 }
1394
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1395 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1396 {
1397 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1398 }
1399
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1400 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1401 {
1402 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1403 }
1404
glUniform4iv(GLint location,GLsizei count,const GLint * value)1405 inline void QOpenGLFunctions_4_4_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1406 {
1407 d_2_0_Core->f.Uniform4iv(location, count, value);
1408 }
1409
glUniform3iv(GLint location,GLsizei count,const GLint * value)1410 inline void QOpenGLFunctions_4_4_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1411 {
1412 d_2_0_Core->f.Uniform3iv(location, count, value);
1413 }
1414
glUniform2iv(GLint location,GLsizei count,const GLint * value)1415 inline void QOpenGLFunctions_4_4_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1416 {
1417 d_2_0_Core->f.Uniform2iv(location, count, value);
1418 }
1419
glUniform1iv(GLint location,GLsizei count,const GLint * value)1420 inline void QOpenGLFunctions_4_4_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1421 {
1422 d_2_0_Core->f.Uniform1iv(location, count, value);
1423 }
1424
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1425 inline void QOpenGLFunctions_4_4_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1426 {
1427 d_2_0_Core->f.Uniform4fv(location, count, value);
1428 }
1429
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1430 inline void QOpenGLFunctions_4_4_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1431 {
1432 d_2_0_Core->f.Uniform3fv(location, count, value);
1433 }
1434
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1435 inline void QOpenGLFunctions_4_4_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1436 {
1437 d_2_0_Core->f.Uniform2fv(location, count, value);
1438 }
1439
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1440 inline void QOpenGLFunctions_4_4_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1441 {
1442 d_2_0_Core->f.Uniform1fv(location, count, value);
1443 }
1444
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1445 inline void QOpenGLFunctions_4_4_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1446 {
1447 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1448 }
1449
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1450 inline void QOpenGLFunctions_4_4_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1451 {
1452 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1453 }
1454
glUniform2i(GLint location,GLint v0,GLint v1)1455 inline void QOpenGLFunctions_4_4_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1456 {
1457 d_2_0_Core->f.Uniform2i(location, v0, v1);
1458 }
1459
glUniform1i(GLint location,GLint v0)1460 inline void QOpenGLFunctions_4_4_Core::glUniform1i(GLint location, GLint v0)
1461 {
1462 d_2_0_Core->f.Uniform1i(location, v0);
1463 }
1464
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1465 inline void QOpenGLFunctions_4_4_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1466 {
1467 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1468 }
1469
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1470 inline void QOpenGLFunctions_4_4_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1471 {
1472 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1473 }
1474
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1475 inline void QOpenGLFunctions_4_4_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1476 {
1477 d_2_0_Core->f.Uniform2f(location, v0, v1);
1478 }
1479
glUniform1f(GLint location,GLfloat v0)1480 inline void QOpenGLFunctions_4_4_Core::glUniform1f(GLint location, GLfloat v0)
1481 {
1482 d_2_0_Core->f.Uniform1f(location, v0);
1483 }
1484
glUseProgram(GLuint program)1485 inline void QOpenGLFunctions_4_4_Core::glUseProgram(GLuint program)
1486 {
1487 d_2_0_Core->f.UseProgram(program);
1488 }
1489
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1490 inline void QOpenGLFunctions_4_4_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
1491 {
1492 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1493 }
1494
glLinkProgram(GLuint program)1495 inline void QOpenGLFunctions_4_4_Core::glLinkProgram(GLuint program)
1496 {
1497 d_2_0_Core->f.LinkProgram(program);
1498 }
1499
glIsShader(GLuint shader)1500 inline GLboolean QOpenGLFunctions_4_4_Core::glIsShader(GLuint shader)
1501 {
1502 return d_2_0_Core->f.IsShader(shader);
1503 }
1504
glIsProgram(GLuint program)1505 inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgram(GLuint program)
1506 {
1507 return d_2_0_Core->f.IsProgram(program);
1508 }
1509
glGetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)1510 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
1511 {
1512 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1513 }
1514
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1515 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1516 {
1517 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1518 }
1519
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1520 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1521 {
1522 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1523 }
1524
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1525 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1526 {
1527 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1528 }
1529
glGetUniformiv(GLuint program,GLint location,GLint * params)1530 inline void QOpenGLFunctions_4_4_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1531 {
1532 d_2_0_Core->f.GetUniformiv(program, location, params);
1533 }
1534
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1535 inline void QOpenGLFunctions_4_4_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1536 {
1537 d_2_0_Core->f.GetUniformfv(program, location, params);
1538 }
1539
glGetUniformLocation(GLuint program,const GLchar * name)1540 inline GLint QOpenGLFunctions_4_4_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1541 {
1542 return d_2_0_Core->f.GetUniformLocation(program, name);
1543 }
1544
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1545 inline void QOpenGLFunctions_4_4_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1546 {
1547 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1548 }
1549
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1550 inline void QOpenGLFunctions_4_4_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1551 {
1552 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1553 }
1554
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1555 inline void QOpenGLFunctions_4_4_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1556 {
1557 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1558 }
1559
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1560 inline void QOpenGLFunctions_4_4_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1561 {
1562 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1563 }
1564
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1565 inline void QOpenGLFunctions_4_4_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1566 {
1567 d_2_0_Core->f.GetProgramiv(program, pname, params);
1568 }
1569
glGetAttribLocation(GLuint program,const GLchar * name)1570 inline GLint QOpenGLFunctions_4_4_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1571 {
1572 return d_2_0_Core->f.GetAttribLocation(program, name);
1573 }
1574
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)1575 inline void QOpenGLFunctions_4_4_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
1576 {
1577 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
1578 }
1579
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1580 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1581 {
1582 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1583 }
1584
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1585 inline void QOpenGLFunctions_4_4_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1586 {
1587 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1588 }
1589
glEnableVertexAttribArray(GLuint index)1590 inline void QOpenGLFunctions_4_4_Core::glEnableVertexAttribArray(GLuint index)
1591 {
1592 d_2_0_Core->f.EnableVertexAttribArray(index);
1593 }
1594
glDisableVertexAttribArray(GLuint index)1595 inline void QOpenGLFunctions_4_4_Core::glDisableVertexAttribArray(GLuint index)
1596 {
1597 d_2_0_Core->f.DisableVertexAttribArray(index);
1598 }
1599
glDetachShader(GLuint program,GLuint shader)1600 inline void QOpenGLFunctions_4_4_Core::glDetachShader(GLuint program, GLuint shader)
1601 {
1602 d_2_0_Core->f.DetachShader(program, shader);
1603 }
1604
glDeleteShader(GLuint shader)1605 inline void QOpenGLFunctions_4_4_Core::glDeleteShader(GLuint shader)
1606 {
1607 d_2_0_Core->f.DeleteShader(shader);
1608 }
1609
glDeleteProgram(GLuint program)1610 inline void QOpenGLFunctions_4_4_Core::glDeleteProgram(GLuint program)
1611 {
1612 d_2_0_Core->f.DeleteProgram(program);
1613 }
1614
glCreateShader(GLenum type)1615 inline GLuint QOpenGLFunctions_4_4_Core::glCreateShader(GLenum type)
1616 {
1617 return d_2_0_Core->f.CreateShader(type);
1618 }
1619
glCreateProgram()1620 inline GLuint QOpenGLFunctions_4_4_Core::glCreateProgram()
1621 {
1622 return d_2_0_Core->f.CreateProgram();
1623 }
1624
glCompileShader(GLuint shader)1625 inline void QOpenGLFunctions_4_4_Core::glCompileShader(GLuint shader)
1626 {
1627 d_2_0_Core->f.CompileShader(shader);
1628 }
1629
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1630 inline void QOpenGLFunctions_4_4_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1631 {
1632 d_2_0_Core->f.BindAttribLocation(program, index, name);
1633 }
1634
glAttachShader(GLuint program,GLuint shader)1635 inline void QOpenGLFunctions_4_4_Core::glAttachShader(GLuint program, GLuint shader)
1636 {
1637 d_2_0_Core->f.AttachShader(program, shader);
1638 }
1639
glStencilMaskSeparate(GLenum face,GLuint mask)1640 inline void QOpenGLFunctions_4_4_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1641 {
1642 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1643 }
1644
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1645 inline void QOpenGLFunctions_4_4_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1646 {
1647 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1648 }
1649
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1650 inline void QOpenGLFunctions_4_4_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1651 {
1652 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1653 }
1654
glDrawBuffers(GLsizei n,const GLenum * bufs)1655 inline void QOpenGLFunctions_4_4_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1656 {
1657 d_2_0_Core->f.DrawBuffers(n, bufs);
1658 }
1659
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1660 inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1661 {
1662 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1663 }
1664
1665
1666 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1667 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1668 {
1669 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1670 }
1671
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1672 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1673 {
1674 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1675 }
1676
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1677 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1678 {
1679 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1680 }
1681
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1682 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1683 {
1684 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1685 }
1686
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1687 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1688 {
1689 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1690 }
1691
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1692 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1693 {
1694 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1695 }
1696
1697
1698 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1699 inline GLboolean QOpenGLFunctions_4_4_Core::glIsVertexArray(GLuint array)
1700 {
1701 return d_3_0_Core->f.IsVertexArray(array);
1702 }
1703
glGenVertexArrays(GLsizei n,GLuint * arrays)1704 inline void QOpenGLFunctions_4_4_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1705 {
1706 d_3_0_Core->f.GenVertexArrays(n, arrays);
1707 }
1708
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1709 inline void QOpenGLFunctions_4_4_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1710 {
1711 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1712 }
1713
glBindVertexArray(GLuint array)1714 inline void QOpenGLFunctions_4_4_Core::glBindVertexArray(GLuint array)
1715 {
1716 d_3_0_Core->f.BindVertexArray(array);
1717 }
1718
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1719 inline void QOpenGLFunctions_4_4_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1720 {
1721 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1722 }
1723
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1724 inline void * QOpenGLFunctions_4_4_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1725 {
1726 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1727 }
1728
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1729 inline void QOpenGLFunctions_4_4_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1730 {
1731 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1732 }
1733
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1734 inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1735 {
1736 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1737 }
1738
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1739 inline void QOpenGLFunctions_4_4_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1740 {
1741 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1742 }
1743
glGenerateMipmap(GLenum target)1744 inline void QOpenGLFunctions_4_4_Core::glGenerateMipmap(GLenum target)
1745 {
1746 d_3_0_Core->f.GenerateMipmap(target);
1747 }
1748
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1749 inline void QOpenGLFunctions_4_4_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1750 {
1751 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1752 }
1753
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1754 inline void QOpenGLFunctions_4_4_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1755 {
1756 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1757 }
1758
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1759 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1760 {
1761 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1762 }
1763
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1764 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1765 {
1766 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1767 }
1768
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1769 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1770 {
1771 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1772 }
1773
glCheckFramebufferStatus(GLenum target)1774 inline GLenum QOpenGLFunctions_4_4_Core::glCheckFramebufferStatus(GLenum target)
1775 {
1776 return d_3_0_Core->f.CheckFramebufferStatus(target);
1777 }
1778
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1779 inline void QOpenGLFunctions_4_4_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1780 {
1781 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1782 }
1783
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1784 inline void QOpenGLFunctions_4_4_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1785 {
1786 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1787 }
1788
glBindFramebuffer(GLenum target,GLuint framebuffer)1789 inline void QOpenGLFunctions_4_4_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1790 {
1791 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1792 }
1793
glIsFramebuffer(GLuint framebuffer)1794 inline GLboolean QOpenGLFunctions_4_4_Core::glIsFramebuffer(GLuint framebuffer)
1795 {
1796 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1797 }
1798
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1799 inline void QOpenGLFunctions_4_4_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1800 {
1801 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1802 }
1803
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1804 inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1805 {
1806 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1807 }
1808
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1809 inline void QOpenGLFunctions_4_4_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1810 {
1811 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1812 }
1813
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1814 inline void QOpenGLFunctions_4_4_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1815 {
1816 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1817 }
1818
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1819 inline void QOpenGLFunctions_4_4_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1820 {
1821 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1822 }
1823
glIsRenderbuffer(GLuint renderbuffer)1824 inline GLboolean QOpenGLFunctions_4_4_Core::glIsRenderbuffer(GLuint renderbuffer)
1825 {
1826 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1827 }
1828
glGetStringi(GLenum name,GLuint index)1829 inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetStringi(GLenum name, GLuint index)
1830 {
1831 return d_3_0_Core->f.GetStringi(name, index);
1832 }
1833
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1834 inline void QOpenGLFunctions_4_4_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1835 {
1836 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1837 }
1838
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1839 inline void QOpenGLFunctions_4_4_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1840 {
1841 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1842 }
1843
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1844 inline void QOpenGLFunctions_4_4_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1845 {
1846 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1847 }
1848
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1849 inline void QOpenGLFunctions_4_4_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1850 {
1851 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1852 }
1853
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1854 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1855 {
1856 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1857 }
1858
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1859 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1860 {
1861 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1862 }
1863
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1864 inline void QOpenGLFunctions_4_4_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1865 {
1866 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1867 }
1868
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1869 inline void QOpenGLFunctions_4_4_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1870 {
1871 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1872 }
1873
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1874 inline void QOpenGLFunctions_4_4_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1875 {
1876 d_3_0_Core->f.Uniform4uiv(location, count, value);
1877 }
1878
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1879 inline void QOpenGLFunctions_4_4_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1880 {
1881 d_3_0_Core->f.Uniform3uiv(location, count, value);
1882 }
1883
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1884 inline void QOpenGLFunctions_4_4_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1885 {
1886 d_3_0_Core->f.Uniform2uiv(location, count, value);
1887 }
1888
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1889 inline void QOpenGLFunctions_4_4_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1890 {
1891 d_3_0_Core->f.Uniform1uiv(location, count, value);
1892 }
1893
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1894 inline void QOpenGLFunctions_4_4_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1895 {
1896 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1897 }
1898
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1899 inline void QOpenGLFunctions_4_4_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1900 {
1901 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1902 }
1903
glUniform2ui(GLint location,GLuint v0,GLuint v1)1904 inline void QOpenGLFunctions_4_4_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1905 {
1906 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1907 }
1908
glUniform1ui(GLint location,GLuint v0)1909 inline void QOpenGLFunctions_4_4_Core::glUniform1ui(GLint location, GLuint v0)
1910 {
1911 d_3_0_Core->f.Uniform1ui(location, v0);
1912 }
1913
glGetFragDataLocation(GLuint program,const GLchar * name)1914 inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1915 {
1916 return d_3_0_Core->f.GetFragDataLocation(program, name);
1917 }
1918
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1919 inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1920 {
1921 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1922 }
1923
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1924 inline void QOpenGLFunctions_4_4_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1925 {
1926 d_3_0_Core->f.GetUniformuiv(program, location, params);
1927 }
1928
glVertexAttribI4usv(GLuint index,const GLushort * v)1929 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
1930 {
1931 d_3_0_Core->f.VertexAttribI4usv(index, v);
1932 }
1933
glVertexAttribI4ubv(GLuint index,const GLubyte * v)1934 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
1935 {
1936 d_3_0_Core->f.VertexAttribI4ubv(index, v);
1937 }
1938
glVertexAttribI4sv(GLuint index,const GLshort * v)1939 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
1940 {
1941 d_3_0_Core->f.VertexAttribI4sv(index, v);
1942 }
1943
glVertexAttribI4bv(GLuint index,const GLbyte * v)1944 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
1945 {
1946 d_3_0_Core->f.VertexAttribI4bv(index, v);
1947 }
1948
glVertexAttribI4uiv(GLuint index,const GLuint * v)1949 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
1950 {
1951 d_3_0_Core->f.VertexAttribI4uiv(index, v);
1952 }
1953
glVertexAttribI3uiv(GLuint index,const GLuint * v)1954 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
1955 {
1956 d_3_0_Core->f.VertexAttribI3uiv(index, v);
1957 }
1958
glVertexAttribI2uiv(GLuint index,const GLuint * v)1959 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
1960 {
1961 d_3_0_Core->f.VertexAttribI2uiv(index, v);
1962 }
1963
glVertexAttribI1uiv(GLuint index,const GLuint * v)1964 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
1965 {
1966 d_3_0_Core->f.VertexAttribI1uiv(index, v);
1967 }
1968
glVertexAttribI4iv(GLuint index,const GLint * v)1969 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
1970 {
1971 d_3_0_Core->f.VertexAttribI4iv(index, v);
1972 }
1973
glVertexAttribI3iv(GLuint index,const GLint * v)1974 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
1975 {
1976 d_3_0_Core->f.VertexAttribI3iv(index, v);
1977 }
1978
glVertexAttribI2iv(GLuint index,const GLint * v)1979 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
1980 {
1981 d_3_0_Core->f.VertexAttribI2iv(index, v);
1982 }
1983
glVertexAttribI1iv(GLuint index,const GLint * v)1984 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
1985 {
1986 d_3_0_Core->f.VertexAttribI1iv(index, v);
1987 }
1988
glVertexAttribI4ui(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)1989 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
1990 {
1991 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
1992 }
1993
glVertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)1994 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
1995 {
1996 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
1997 }
1998
glVertexAttribI2ui(GLuint index,GLuint x,GLuint y)1999 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
2000 {
2001 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
2002 }
2003
glVertexAttribI1ui(GLuint index,GLuint x)2004 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1ui(GLuint index, GLuint x)
2005 {
2006 d_3_0_Core->f.VertexAttribI1ui(index, x);
2007 }
2008
glVertexAttribI4i(GLuint index,GLint x,GLint y,GLint z,GLint w)2009 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
2010 {
2011 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
2012 }
2013
glVertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)2014 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
2015 {
2016 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
2017 }
2018
glVertexAttribI2i(GLuint index,GLint x,GLint y)2019 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
2020 {
2021 d_3_0_Core->f.VertexAttribI2i(index, x, y);
2022 }
2023
glVertexAttribI1i(GLuint index,GLint x)2024 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1i(GLuint index, GLint x)
2025 {
2026 d_3_0_Core->f.VertexAttribI1i(index, x);
2027 }
2028
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)2029 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2030 {
2031 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2032 }
2033
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)2034 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2035 {
2036 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2037 }
2038
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2039 inline void QOpenGLFunctions_4_4_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2040 {
2041 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2042 }
2043
glEndConditionalRender()2044 inline void QOpenGLFunctions_4_4_Core::glEndConditionalRender()
2045 {
2046 d_3_0_Core->f.EndConditionalRender();
2047 }
2048
glBeginConditionalRender(GLuint id,GLenum mode)2049 inline void QOpenGLFunctions_4_4_Core::glBeginConditionalRender(GLuint id, GLenum mode)
2050 {
2051 d_3_0_Core->f.BeginConditionalRender(id, mode);
2052 }
2053
glClampColor(GLenum target,GLenum clamp)2054 inline void QOpenGLFunctions_4_4_Core::glClampColor(GLenum target, GLenum clamp)
2055 {
2056 d_3_0_Core->f.ClampColor(target, clamp);
2057 }
2058
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)2059 inline void QOpenGLFunctions_4_4_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2060 {
2061 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2062 }
2063
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2064 inline void QOpenGLFunctions_4_4_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2065 {
2066 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2067 }
2068
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)2069 inline void QOpenGLFunctions_4_4_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2070 {
2071 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2072 }
2073
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2074 inline void QOpenGLFunctions_4_4_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2075 {
2076 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2077 }
2078
glEndTransformFeedback()2079 inline void QOpenGLFunctions_4_4_Core::glEndTransformFeedback()
2080 {
2081 d_3_0_Core->f.EndTransformFeedback();
2082 }
2083
glBeginTransformFeedback(GLenum primitiveMode)2084 inline void QOpenGLFunctions_4_4_Core::glBeginTransformFeedback(GLenum primitiveMode)
2085 {
2086 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2087 }
2088
glIsEnabledi(GLenum target,GLuint index)2089 inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabledi(GLenum target, GLuint index)
2090 {
2091 return d_3_0_Core->f.IsEnabledi(target, index);
2092 }
2093
glDisablei(GLenum target,GLuint index)2094 inline void QOpenGLFunctions_4_4_Core::glDisablei(GLenum target, GLuint index)
2095 {
2096 d_3_0_Core->f.Disablei(target, index);
2097 }
2098
glEnablei(GLenum target,GLuint index)2099 inline void QOpenGLFunctions_4_4_Core::glEnablei(GLenum target, GLuint index)
2100 {
2101 d_3_0_Core->f.Enablei(target, index);
2102 }
2103
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)2104 inline void QOpenGLFunctions_4_4_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2105 {
2106 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2107 }
2108
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)2109 inline void QOpenGLFunctions_4_4_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2110 {
2111 d_3_0_Core->f.GetBooleani_v(target, index, data);
2112 }
2113
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)2114 inline void QOpenGLFunctions_4_4_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2115 {
2116 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2117 }
2118
2119
2120 // OpenGL 3.1 core functions
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2121 inline void QOpenGLFunctions_4_4_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2122 {
2123 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2124 }
2125
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)2126 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2127 {
2128 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2129 }
2130
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)2131 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2132 {
2133 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2134 }
2135
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)2136 inline GLuint QOpenGLFunctions_4_4_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2137 {
2138 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2139 }
2140
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)2141 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2142 {
2143 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2144 }
2145
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)2146 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2147 {
2148 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2149 }
2150
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)2151 inline void QOpenGLFunctions_4_4_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
2152 {
2153 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2154 }
2155
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2156 inline void QOpenGLFunctions_4_4_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2157 {
2158 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2159 }
2160
glPrimitiveRestartIndex(GLuint index)2161 inline void QOpenGLFunctions_4_4_Core::glPrimitiveRestartIndex(GLuint index)
2162 {
2163 d_3_1_Core->f.PrimitiveRestartIndex(index);
2164 }
2165
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)2166 inline void QOpenGLFunctions_4_4_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2167 {
2168 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2169 }
2170
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)2171 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
2172 {
2173 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2174 }
2175
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)2176 inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2177 {
2178 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2179 }
2180
2181
2182 // OpenGL 3.2 core functions
glSampleMaski(GLuint maskNumber,GLbitfield mask)2183 inline void QOpenGLFunctions_4_4_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
2184 {
2185 d_3_2_Core->f.SampleMaski(maskNumber, mask);
2186 }
2187
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)2188 inline void QOpenGLFunctions_4_4_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2189 {
2190 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2191 }
2192
glTexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2193 inline void QOpenGLFunctions_4_4_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2194 {
2195 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2196 }
2197
glTexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2198 inline void QOpenGLFunctions_4_4_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2199 {
2200 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2201 }
2202
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)2203 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2204 {
2205 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2206 }
2207
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)2208 inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2209 {
2210 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2211 }
2212
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)2213 inline void QOpenGLFunctions_4_4_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2214 {
2215 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2216 }
2217
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)2218 inline void QOpenGLFunctions_4_4_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2219 {
2220 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2221 }
2222
glGetInteger64v(GLenum pname,GLint64 * data)2223 inline void QOpenGLFunctions_4_4_Core::glGetInteger64v(GLenum pname, GLint64 *data)
2224 {
2225 d_3_2_Core->f.GetInteger64v(pname, data);
2226 }
2227
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2228 inline void QOpenGLFunctions_4_4_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2229 {
2230 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2231 }
2232
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2233 inline GLenum QOpenGLFunctions_4_4_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2234 {
2235 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2236 }
2237
glDeleteSync(GLsync sync)2238 inline void QOpenGLFunctions_4_4_Core::glDeleteSync(GLsync sync)
2239 {
2240 d_3_2_Core->f.DeleteSync(sync);
2241 }
2242
glIsSync(GLsync sync)2243 inline GLboolean QOpenGLFunctions_4_4_Core::glIsSync(GLsync sync)
2244 {
2245 return d_3_2_Core->f.IsSync(sync);
2246 }
2247
glFenceSync(GLenum condition,GLbitfield flags)2248 inline GLsync QOpenGLFunctions_4_4_Core::glFenceSync(GLenum condition, GLbitfield flags)
2249 {
2250 return d_3_2_Core->f.FenceSync(condition, flags);
2251 }
2252
glProvokingVertex(GLenum mode)2253 inline void QOpenGLFunctions_4_4_Core::glProvokingVertex(GLenum mode)
2254 {
2255 d_3_2_Core->f.ProvokingVertex(mode);
2256 }
2257
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)2258 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
2259 {
2260 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2261 }
2262
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)2263 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
2264 {
2265 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2266 }
2267
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)2268 inline void QOpenGLFunctions_4_4_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2269 {
2270 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2271 }
2272
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)2273 inline void QOpenGLFunctions_4_4_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2274 {
2275 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2276 }
2277
2278
2279 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2280 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2281 {
2282 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2283 }
2284
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2285 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2286 {
2287 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2288 }
2289
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2290 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2291 {
2292 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2293 }
2294
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2295 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2296 {
2297 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2298 }
2299
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2300 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2301 {
2302 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2303 }
2304
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2305 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2306 {
2307 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2308 }
2309
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2310 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2311 {
2312 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2313 }
2314
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2315 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2316 {
2317 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2318 }
2319
glVertexAttribDivisor(GLuint index,GLuint divisor)2320 inline void QOpenGLFunctions_4_4_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2321 {
2322 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2323 }
2324
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2325 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2326 {
2327 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2328 }
2329
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2330 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2331 {
2332 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2333 }
2334
glQueryCounter(GLuint id,GLenum target)2335 inline void QOpenGLFunctions_4_4_Core::glQueryCounter(GLuint id, GLenum target)
2336 {
2337 d_3_3_Core->f.QueryCounter(id, target);
2338 }
2339
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2340 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2341 {
2342 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2343 }
2344
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2345 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2346 {
2347 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2348 }
2349
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2350 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2351 {
2352 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2353 }
2354
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2355 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2356 {
2357 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2358 }
2359
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2360 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2361 {
2362 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2363 }
2364
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2365 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2366 {
2367 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2368 }
2369
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2370 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2371 {
2372 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2373 }
2374
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2375 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2376 {
2377 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2378 }
2379
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2380 inline void QOpenGLFunctions_4_4_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2381 {
2382 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2383 }
2384
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2385 inline void QOpenGLFunctions_4_4_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2386 {
2387 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2388 }
2389
glBindSampler(GLuint unit,GLuint sampler)2390 inline void QOpenGLFunctions_4_4_Core::glBindSampler(GLuint unit, GLuint sampler)
2391 {
2392 d_3_3_Core->f.BindSampler(unit, sampler);
2393 }
2394
glIsSampler(GLuint sampler)2395 inline GLboolean QOpenGLFunctions_4_4_Core::glIsSampler(GLuint sampler)
2396 {
2397 return d_3_3_Core->f.IsSampler(sampler);
2398 }
2399
glDeleteSamplers(GLsizei count,const GLuint * samplers)2400 inline void QOpenGLFunctions_4_4_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2401 {
2402 d_3_3_Core->f.DeleteSamplers(count, samplers);
2403 }
2404
glGenSamplers(GLsizei count,GLuint * samplers)2405 inline void QOpenGLFunctions_4_4_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2406 {
2407 d_3_3_Core->f.GenSamplers(count, samplers);
2408 }
2409
glGetFragDataIndex(GLuint program,const GLchar * name)2410 inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2411 {
2412 return d_3_3_Core->f.GetFragDataIndex(program, name);
2413 }
2414
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2415 inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2416 {
2417 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2418 }
2419
2420
2421 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2422 inline void QOpenGLFunctions_4_4_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2423 {
2424 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2425 }
2426
glEndQueryIndexed(GLenum target,GLuint index)2427 inline void QOpenGLFunctions_4_4_Core::glEndQueryIndexed(GLenum target, GLuint index)
2428 {
2429 d_4_0_Core->f.EndQueryIndexed(target, index);
2430 }
2431
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2432 inline void QOpenGLFunctions_4_4_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2433 {
2434 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2435 }
2436
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2437 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2438 {
2439 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2440 }
2441
glDrawTransformFeedback(GLenum mode,GLuint id)2442 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2443 {
2444 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2445 }
2446
glResumeTransformFeedback()2447 inline void QOpenGLFunctions_4_4_Core::glResumeTransformFeedback()
2448 {
2449 d_4_0_Core->f.ResumeTransformFeedback();
2450 }
2451
glPauseTransformFeedback()2452 inline void QOpenGLFunctions_4_4_Core::glPauseTransformFeedback()
2453 {
2454 d_4_0_Core->f.PauseTransformFeedback();
2455 }
2456
glIsTransformFeedback(GLuint id)2457 inline GLboolean QOpenGLFunctions_4_4_Core::glIsTransformFeedback(GLuint id)
2458 {
2459 return d_4_0_Core->f.IsTransformFeedback(id);
2460 }
2461
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2462 inline void QOpenGLFunctions_4_4_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2463 {
2464 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2465 }
2466
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2467 inline void QOpenGLFunctions_4_4_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2468 {
2469 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2470 }
2471
glBindTransformFeedback(GLenum target,GLuint id)2472 inline void QOpenGLFunctions_4_4_Core::glBindTransformFeedback(GLenum target, GLuint id)
2473 {
2474 d_4_0_Core->f.BindTransformFeedback(target, id);
2475 }
2476
glPatchParameterfv(GLenum pname,const GLfloat * values)2477 inline void QOpenGLFunctions_4_4_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2478 {
2479 d_4_0_Core->f.PatchParameterfv(pname, values);
2480 }
2481
glPatchParameteri(GLenum pname,GLint value)2482 inline void QOpenGLFunctions_4_4_Core::glPatchParameteri(GLenum pname, GLint value)
2483 {
2484 d_4_0_Core->f.PatchParameteri(pname, value);
2485 }
2486
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2487 inline void QOpenGLFunctions_4_4_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2488 {
2489 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2490 }
2491
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2492 inline void QOpenGLFunctions_4_4_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2493 {
2494 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2495 }
2496
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2497 inline void QOpenGLFunctions_4_4_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2498 {
2499 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2500 }
2501
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2502 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2503 {
2504 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2505 }
2506
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2507 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2508 {
2509 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2510 }
2511
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2512 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2513 {
2514 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2515 }
2516
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2517 inline GLuint QOpenGLFunctions_4_4_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2518 {
2519 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2520 }
2521
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2522 inline GLint QOpenGLFunctions_4_4_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2523 {
2524 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2525 }
2526
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2527 inline void QOpenGLFunctions_4_4_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2528 {
2529 d_4_0_Core->f.GetUniformdv(program, location, params);
2530 }
2531
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2532 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2533 {
2534 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2535 }
2536
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2537 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2538 {
2539 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2540 }
2541
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2542 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2543 {
2544 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2545 }
2546
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2547 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2548 {
2549 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2550 }
2551
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2552 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2553 {
2554 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2555 }
2556
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2557 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2558 {
2559 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2560 }
2561
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2562 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2563 {
2564 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2565 }
2566
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2567 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2568 {
2569 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2570 }
2571
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2572 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2573 {
2574 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2575 }
2576
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2577 inline void QOpenGLFunctions_4_4_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2578 {
2579 d_4_0_Core->f.Uniform4dv(location, count, value);
2580 }
2581
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2582 inline void QOpenGLFunctions_4_4_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2583 {
2584 d_4_0_Core->f.Uniform3dv(location, count, value);
2585 }
2586
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2587 inline void QOpenGLFunctions_4_4_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2588 {
2589 d_4_0_Core->f.Uniform2dv(location, count, value);
2590 }
2591
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2592 inline void QOpenGLFunctions_4_4_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2593 {
2594 d_4_0_Core->f.Uniform1dv(location, count, value);
2595 }
2596
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2597 inline void QOpenGLFunctions_4_4_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2598 {
2599 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2600 }
2601
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2602 inline void QOpenGLFunctions_4_4_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2603 {
2604 d_4_0_Core->f.Uniform3d(location, x, y, z);
2605 }
2606
glUniform2d(GLint location,GLdouble x,GLdouble y)2607 inline void QOpenGLFunctions_4_4_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2608 {
2609 d_4_0_Core->f.Uniform2d(location, x, y);
2610 }
2611
glUniform1d(GLint location,GLdouble x)2612 inline void QOpenGLFunctions_4_4_Core::glUniform1d(GLint location, GLdouble x)
2613 {
2614 d_4_0_Core->f.Uniform1d(location, x);
2615 }
2616
glDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect)2617 inline void QOpenGLFunctions_4_4_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
2618 {
2619 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2620 }
2621
glDrawArraysIndirect(GLenum mode,const void * indirect)2622 inline void QOpenGLFunctions_4_4_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
2623 {
2624 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2625 }
2626
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2627 inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2628 {
2629 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2630 }
2631
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2632 inline void QOpenGLFunctions_4_4_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2633 {
2634 d_4_0_Core->f.BlendFunci(buf, src, dst);
2635 }
2636
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2637 inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2638 {
2639 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2640 }
2641
glBlendEquationi(GLuint buf,GLenum mode)2642 inline void QOpenGLFunctions_4_4_Core::glBlendEquationi(GLuint buf, GLenum mode)
2643 {
2644 d_4_0_Core->f.BlendEquationi(buf, mode);
2645 }
2646
glMinSampleShading(GLfloat value)2647 inline void QOpenGLFunctions_4_4_Core::glMinSampleShading(GLfloat value)
2648 {
2649 d_4_0_Core->f.MinSampleShading(value);
2650 }
2651
2652
2653 // OpenGL 4.1 core functions
glGetDoublei_v(GLenum target,GLuint index,GLdouble * data)2654 inline void QOpenGLFunctions_4_4_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2655 {
2656 d_4_1_Core->f.GetDoublei_v(target, index, data);
2657 }
2658
glGetFloati_v(GLenum target,GLuint index,GLfloat * data)2659 inline void QOpenGLFunctions_4_4_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2660 {
2661 d_4_1_Core->f.GetFloati_v(target, index, data);
2662 }
2663
glDepthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2664 inline void QOpenGLFunctions_4_4_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2665 {
2666 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2667 }
2668
glDepthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2669 inline void QOpenGLFunctions_4_4_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2670 {
2671 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2672 }
2673
glScissorIndexedv(GLuint index,const GLint * v)2674 inline void QOpenGLFunctions_4_4_Core::glScissorIndexedv(GLuint index, const GLint *v)
2675 {
2676 d_4_1_Core->f.ScissorIndexedv(index, v);
2677 }
2678
glScissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2679 inline void QOpenGLFunctions_4_4_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2680 {
2681 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2682 }
2683
glScissorArrayv(GLuint first,GLsizei count,const GLint * v)2684 inline void QOpenGLFunctions_4_4_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2685 {
2686 d_4_1_Core->f.ScissorArrayv(first, count, v);
2687 }
2688
glViewportIndexedfv(GLuint index,const GLfloat * v)2689 inline void QOpenGLFunctions_4_4_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2690 {
2691 d_4_1_Core->f.ViewportIndexedfv(index, v);
2692 }
2693
glViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2694 inline void QOpenGLFunctions_4_4_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2695 {
2696 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2697 }
2698
glViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2699 inline void QOpenGLFunctions_4_4_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2700 {
2701 d_4_1_Core->f.ViewportArrayv(first, count, v);
2702 }
2703
glGetVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2704 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2705 {
2706 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2707 }
2708
glVertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2709 inline void QOpenGLFunctions_4_4_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2710 {
2711 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2712 }
2713
glVertexAttribL4dv(GLuint index,const GLdouble * v)2714 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2715 {
2716 d_4_1_Core->f.VertexAttribL4dv(index, v);
2717 }
2718
glVertexAttribL3dv(GLuint index,const GLdouble * v)2719 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2720 {
2721 d_4_1_Core->f.VertexAttribL3dv(index, v);
2722 }
2723
glVertexAttribL2dv(GLuint index,const GLdouble * v)2724 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2725 {
2726 d_4_1_Core->f.VertexAttribL2dv(index, v);
2727 }
2728
glVertexAttribL1dv(GLuint index,const GLdouble * v)2729 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2730 {
2731 d_4_1_Core->f.VertexAttribL1dv(index, v);
2732 }
2733
glVertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2734 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2735 {
2736 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2737 }
2738
glVertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2739 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2740 {
2741 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2742 }
2743
glVertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2744 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2745 {
2746 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2747 }
2748
glVertexAttribL1d(GLuint index,GLdouble x)2749 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2750 {
2751 d_4_1_Core->f.VertexAttribL1d(index, x);
2752 }
2753
glGetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)2754 inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2755 {
2756 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2757 }
2758
glValidateProgramPipeline(GLuint pipeline)2759 inline void QOpenGLFunctions_4_4_Core::glValidateProgramPipeline(GLuint pipeline)
2760 {
2761 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2762 }
2763
glProgramUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2764 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2765 {
2766 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2767 }
2768
glProgramUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2769 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2770 {
2771 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2772 }
2773
glProgramUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2774 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2775 {
2776 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2777 }
2778
glProgramUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2779 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2780 {
2781 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2782 }
2783
glProgramUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2784 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2785 {
2786 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2787 }
2788
glProgramUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2789 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2790 {
2791 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2792 }
2793
glProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2794 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2795 {
2796 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2797 }
2798
glProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2799 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2800 {
2801 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2802 }
2803
glProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2804 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2805 {
2806 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2807 }
2808
glProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2809 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2810 {
2811 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2812 }
2813
glProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2814 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2815 {
2816 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2817 }
2818
glProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2819 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2820 {
2821 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2822 }
2823
glProgramUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2824 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2825 {
2826 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2827 }
2828
glProgramUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2829 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2830 {
2831 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2832 }
2833
glProgramUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2834 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2835 {
2836 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2837 }
2838
glProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2839 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2840 {
2841 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2842 }
2843
glProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2844 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2845 {
2846 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2847 }
2848
glProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2849 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2850 {
2851 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2852 }
2853
glProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2854 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2855 {
2856 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2857 }
2858
glProgramUniform4ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2859 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2860 {
2861 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2862 }
2863
glProgramUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2864 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2865 {
2866 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2867 }
2868
glProgramUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2869 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2870 {
2871 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2872 }
2873
glProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2874 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2875 {
2876 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2877 }
2878
glProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2879 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2880 {
2881 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2882 }
2883
glProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)2884 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2885 {
2886 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2887 }
2888
glProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2889 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2890 {
2891 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2892 }
2893
glProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2894 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2895 {
2896 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2897 }
2898
glProgramUniform3ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2899 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2900 {
2901 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2902 }
2903
glProgramUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2904 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2905 {
2906 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2907 }
2908
glProgramUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2909 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2910 {
2911 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2912 }
2913
glProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2914 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2915 {
2916 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2917 }
2918
glProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2919 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2920 {
2921 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2922 }
2923
glProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)2924 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2925 {
2926 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2927 }
2928
glProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2929 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2930 {
2931 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2932 }
2933
glProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2934 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2935 {
2936 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2937 }
2938
glProgramUniform2ui(GLuint program,GLint location,GLuint v0,GLuint v1)2939 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2940 {
2941 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2942 }
2943
glProgramUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2944 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2945 {
2946 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2947 }
2948
glProgramUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)2949 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2950 {
2951 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2952 }
2953
glProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2954 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2955 {
2956 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2957 }
2958
glProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)2959 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2960 {
2961 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2962 }
2963
glProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)2964 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2965 {
2966 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2967 }
2968
glProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)2969 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2970 {
2971 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2972 }
2973
glProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2974 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2975 {
2976 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2977 }
2978
glProgramUniform1ui(GLuint program,GLint location,GLuint v0)2979 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2980 {
2981 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2982 }
2983
glProgramUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2984 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2985 {
2986 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2987 }
2988
glProgramUniform1d(GLuint program,GLint location,GLdouble v0)2989 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2990 {
2991 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2992 }
2993
glProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2994 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2995 {
2996 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2997 }
2998
glProgramUniform1f(GLuint program,GLint location,GLfloat v0)2999 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3000 {
3001 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3002 }
3003
glProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)3004 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3005 {
3006 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3007 }
3008
glProgramUniform1i(GLuint program,GLint location,GLint v0)3009 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3010 {
3011 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3012 }
3013
glGetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)3014 inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3015 {
3016 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3017 }
3018
glIsProgramPipeline(GLuint pipeline)3019 inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgramPipeline(GLuint pipeline)
3020 {
3021 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3022 }
3023
glGenProgramPipelines(GLsizei n,GLuint * pipelines)3024 inline void QOpenGLFunctions_4_4_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3025 {
3026 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3027 }
3028
glDeleteProgramPipelines(GLsizei n,const GLuint * pipelines)3029 inline void QOpenGLFunctions_4_4_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3030 {
3031 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3032 }
3033
glBindProgramPipeline(GLuint pipeline)3034 inline void QOpenGLFunctions_4_4_Core::glBindProgramPipeline(GLuint pipeline)
3035 {
3036 d_4_1_Core->f.BindProgramPipeline(pipeline);
3037 }
3038
glCreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings)3039 inline GLuint QOpenGLFunctions_4_4_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
3040 {
3041 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3042 }
3043
glActiveShaderProgram(GLuint pipeline,GLuint program)3044 inline void QOpenGLFunctions_4_4_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
3045 {
3046 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3047 }
3048
glUseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)3049 inline void QOpenGLFunctions_4_4_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3050 {
3051 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3052 }
3053
glProgramParameteri(GLuint program,GLenum pname,GLint value)3054 inline void QOpenGLFunctions_4_4_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3055 {
3056 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3057 }
3058
glProgramBinary(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)3059 inline void QOpenGLFunctions_4_4_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
3060 {
3061 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3062 }
3063
glGetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)3064 inline void QOpenGLFunctions_4_4_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
3065 {
3066 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3067 }
3068
glClearDepthf(GLfloat dd)3069 inline void QOpenGLFunctions_4_4_Core::glClearDepthf(GLfloat dd)
3070 {
3071 d_4_1_Core->f.ClearDepthf(dd);
3072 }
3073
glDepthRangef(GLfloat n,GLfloat f)3074 inline void QOpenGLFunctions_4_4_Core::glDepthRangef(GLfloat n, GLfloat f)
3075 {
3076 d_4_1_Core->f.DepthRangef(n, f);
3077 }
3078
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)3079 inline void QOpenGLFunctions_4_4_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3080 {
3081 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3082 }
3083
glShaderBinary(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)3084 inline void QOpenGLFunctions_4_4_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
3085 {
3086 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3087 }
3088
glReleaseShaderCompiler()3089 inline void QOpenGLFunctions_4_4_Core::glReleaseShaderCompiler()
3090 {
3091 d_4_1_Core->f.ReleaseShaderCompiler();
3092 }
3093
3094
3095 // OpenGL 4.2 core functions
glDrawTransformFeedbackStreamInstanced(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)3096 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
3097 {
3098 d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
3099 }
3100
glDrawTransformFeedbackInstanced(GLenum mode,GLuint id,GLsizei instancecount)3101 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
3102 {
3103 d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
3104 }
3105
glTexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3106 inline void QOpenGLFunctions_4_4_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3107 {
3108 d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
3109 }
3110
glTexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3111 inline void QOpenGLFunctions_4_4_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3112 {
3113 d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
3114 }
3115
glTexStorage1D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)3116 inline void QOpenGLFunctions_4_4_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
3117 {
3118 d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
3119 }
3120
glMemoryBarrier(GLbitfield barriers)3121 inline void QOpenGLFunctions_4_4_Core::glMemoryBarrier(GLbitfield barriers)
3122 {
3123 d_4_2_Core->f.MemoryBarrier(barriers);
3124 }
3125
glBindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)3126 inline void QOpenGLFunctions_4_4_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
3127 {
3128 d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
3129 }
3130
glGetActiveAtomicCounterBufferiv(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)3131 inline void QOpenGLFunctions_4_4_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
3132 {
3133 d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
3134 }
3135
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)3136 inline void QOpenGLFunctions_4_4_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3137 {
3138 d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
3139 }
3140
glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)3141 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
3142 {
3143 d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
3144 }
3145
glDrawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)3146 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
3147 {
3148 d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
3149 }
3150
glDrawArraysInstancedBaseInstance(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)3151 inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
3152 {
3153 d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
3154 }
3155
3156
3157 // OpenGL 4.3 core functions
glGetObjectPtrLabel(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)3158 inline void QOpenGLFunctions_4_4_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
3159 {
3160 d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
3161 }
3162
glObjectPtrLabel(const void * ptr,GLsizei length,const GLchar * label)3163 inline void QOpenGLFunctions_4_4_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
3164 {
3165 d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
3166 }
3167
glGetObjectLabel(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)3168 inline void QOpenGLFunctions_4_4_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
3169 {
3170 d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
3171 }
3172
glObjectLabel(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)3173 inline void QOpenGLFunctions_4_4_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
3174 {
3175 d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
3176 }
3177
glPopDebugGroup()3178 inline void QOpenGLFunctions_4_4_Core::glPopDebugGroup()
3179 {
3180 d_4_3_Core->f.PopDebugGroup();
3181 }
3182
glPushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)3183 inline void QOpenGLFunctions_4_4_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
3184 {
3185 d_4_3_Core->f.PushDebugGroup(source, id, length, message);
3186 }
3187
glGetDebugMessageLog(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)3188 inline GLuint QOpenGLFunctions_4_4_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
3189 {
3190 return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
3191 }
3192
glDebugMessageCallback(GLDEBUGPROC callback,const void * userParam)3193 inline void QOpenGLFunctions_4_4_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
3194 {
3195 d_4_3_Core->f.DebugMessageCallback(callback, userParam);
3196 }
3197
glDebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)3198 inline void QOpenGLFunctions_4_4_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
3199 {
3200 d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
3201 }
3202
glDebugMessageControl(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)3203 inline void QOpenGLFunctions_4_4_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
3204 {
3205 d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
3206 }
3207
glVertexBindingDivisor(GLuint bindingindex,GLuint divisor)3208 inline void QOpenGLFunctions_4_4_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
3209 {
3210 d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
3211 }
3212
glVertexAttribBinding(GLuint attribindex,GLuint bindingindex)3213 inline void QOpenGLFunctions_4_4_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
3214 {
3215 d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
3216 }
3217
glVertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3218 inline void QOpenGLFunctions_4_4_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3219 {
3220 d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
3221 }
3222
glVertexAttribIFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3223 inline void QOpenGLFunctions_4_4_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3224 {
3225 d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
3226 }
3227
glVertexAttribFormat(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3228 inline void QOpenGLFunctions_4_4_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3229 {
3230 d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
3231 }
3232
glBindVertexBuffer(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3233 inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3234 {
3235 d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
3236 }
3237
glTextureView(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)3238 inline void QOpenGLFunctions_4_4_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
3239 {
3240 d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
3241 }
3242
glTexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3243 inline void QOpenGLFunctions_4_4_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3244 {
3245 d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
3246 }
3247
glTexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3248 inline void QOpenGLFunctions_4_4_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3249 {
3250 d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
3251 }
3252
glTexBufferRange(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)3253 inline void QOpenGLFunctions_4_4_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
3254 {
3255 d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
3256 }
3257
glShaderStorageBlockBinding(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)3258 inline void QOpenGLFunctions_4_4_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
3259 {
3260 d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
3261 }
3262
glGetProgramResourceLocationIndex(GLuint program,GLenum programInterface,const GLchar * name)3263 inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
3264 {
3265 return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
3266 }
3267
glGetProgramResourceLocation(GLuint program,GLenum programInterface,const GLchar * name)3268 inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
3269 {
3270 return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
3271 }
3272
glGetProgramResourceiv(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)3273 inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
3274 {
3275 d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
3276 }
3277
glGetProgramResourceName(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)3278 inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
3279 {
3280 d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
3281 }
3282
glGetProgramResourceIndex(GLuint program,GLenum programInterface,const GLchar * name)3283 inline GLuint QOpenGLFunctions_4_4_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
3284 {
3285 return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
3286 }
3287
glGetProgramInterfaceiv(GLuint program,GLenum programInterface,GLenum pname,GLint * params)3288 inline void QOpenGLFunctions_4_4_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
3289 {
3290 d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
3291 }
3292
glMultiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)3293 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
3294 {
3295 d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
3296 }
3297
glMultiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)3298 inline void QOpenGLFunctions_4_4_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
3299 {
3300 d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
3301 }
3302
glInvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3303 inline void QOpenGLFunctions_4_4_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3304 {
3305 d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
3306 }
3307
glInvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)3308 inline void QOpenGLFunctions_4_4_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
3309 {
3310 d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
3311 }
3312
glInvalidateBufferData(GLuint buffer)3313 inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferData(GLuint buffer)
3314 {
3315 d_4_3_Core->f.InvalidateBufferData(buffer);
3316 }
3317
glInvalidateBufferSubData(GLuint buffer,GLintptr offset,GLsizeiptr length)3318 inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
3319 {
3320 d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
3321 }
3322
glInvalidateTexImage(GLuint texture,GLint level)3323 inline void QOpenGLFunctions_4_4_Core::glInvalidateTexImage(GLuint texture, GLint level)
3324 {
3325 d_4_3_Core->f.InvalidateTexImage(texture, level);
3326 }
3327
glInvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)3328 inline void QOpenGLFunctions_4_4_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
3329 {
3330 d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
3331 }
3332
glGetInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)3333 inline void QOpenGLFunctions_4_4_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
3334 {
3335 d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
3336 }
3337
glGetFramebufferParameteriv(GLenum target,GLenum pname,GLint * params)3338 inline void QOpenGLFunctions_4_4_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
3339 {
3340 d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
3341 }
3342
glFramebufferParameteri(GLenum target,GLenum pname,GLint param)3343 inline void QOpenGLFunctions_4_4_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
3344 {
3345 d_4_3_Core->f.FramebufferParameteri(target, pname, param);
3346 }
3347
glCopyImageSubData(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)3348 inline void QOpenGLFunctions_4_4_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
3349 {
3350 d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
3351 }
3352
glDispatchComputeIndirect(GLintptr indirect)3353 inline void QOpenGLFunctions_4_4_Core::glDispatchComputeIndirect(GLintptr indirect)
3354 {
3355 d_4_3_Core->f.DispatchComputeIndirect(indirect);
3356 }
3357
glDispatchCompute(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)3358 inline void QOpenGLFunctions_4_4_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
3359 {
3360 d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
3361 }
3362
glClearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)3363 inline void QOpenGLFunctions_4_4_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
3364 {
3365 d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
3366 }
3367
glClearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)3368 inline void QOpenGLFunctions_4_4_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
3369 {
3370 d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
3371 }
3372
3373
3374 // OpenGL 4.4 core functions
glBindVertexBuffers(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3375 inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3376 {
3377 d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
3378 }
3379
glBindImageTextures(GLuint first,GLsizei count,const GLuint * textures)3380 inline void QOpenGLFunctions_4_4_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
3381 {
3382 d_4_4_Core->f.BindImageTextures(first, count, textures);
3383 }
3384
glBindSamplers(GLuint first,GLsizei count,const GLuint * samplers)3385 inline void QOpenGLFunctions_4_4_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
3386 {
3387 d_4_4_Core->f.BindSamplers(first, count, samplers);
3388 }
3389
glBindTextures(GLuint first,GLsizei count,const GLuint * textures)3390 inline void QOpenGLFunctions_4_4_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
3391 {
3392 d_4_4_Core->f.BindTextures(first, count, textures);
3393 }
3394
glBindBuffersRange(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)3395 inline void QOpenGLFunctions_4_4_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
3396 {
3397 d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
3398 }
3399
glBindBuffersBase(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)3400 inline void QOpenGLFunctions_4_4_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
3401 {
3402 d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
3403 }
3404
glClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)3405 inline void QOpenGLFunctions_4_4_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
3406 {
3407 d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
3408 }
3409
glClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)3410 inline void QOpenGLFunctions_4_4_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
3411 {
3412 d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
3413 }
3414
glBufferStorage(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)3415 inline void QOpenGLFunctions_4_4_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
3416 {
3417 d_4_4_Core->f.BufferStorage(target, size, data, flags);
3418 }
3419
3420
3421
3422 QT_END_NAMESPACE
3423
3424 #ifdef Q_OS_WIN
3425 #pragma pop_macro("MemoryBarrier")
3426 #endif
3427
3428 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
3429
3430 #endif
3431