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39 
40 #ifndef QBEZIER_P_H
41 #define QBEZIER_P_H
42 
43 //
44 //  W A R N I N G
45 //  -------------
46 //
47 // This file is not part of the Qt API.  It exists for the convenience
48 // of other Qt classes.  This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53 
54 #include <QtGui/private/qtguiglobal_p.h>
55 #include "QtCore/qpoint.h"
56 #include "QtCore/qline.h"
57 #include "QtCore/qrect.h"
58 #include "QtCore/qvector.h"
59 #include "QtCore/qlist.h"
60 #include "QtCore/qpair.h"
61 #include "QtGui/qtransform.h"
62 #include <private/qdatabuffer_p.h>
63 
64 QT_BEGIN_NAMESPACE
65 
66 class QPolygonF;
67 
68 class Q_GUI_EXPORT QBezier
69 {
70 public:
fromPoints(const QPointF & p1,const QPointF & p2,const QPointF & p3,const QPointF & p4)71     static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
72                               const QPointF &p3, const QPointF &p4)
73     { return {p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y()}; }
74 
75     static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);
76 
77     inline QPointF pointAt(qreal t) const;
78     inline QPointF normalVector(qreal t) const;
79 
80     inline QPointF derivedAt(qreal t) const;
81     inline QPointF secondDerivedAt(qreal t) const;
82 
83     QPolygonF toPolygon(qreal bezier_flattening_threshold = 0.5) const;
84     void addToPolygon(QPolygonF *p, qreal bezier_flattening_threshold = 0.5) const;
85     void addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattening_threshold) const;
86 
87     QRectF bounds() const;
88     qreal length(qreal error = 0.01) const;
89     void addIfClose(qreal *length, qreal error) const;
90 
91     qreal tAtLength(qreal len) const;
92 
93     int stationaryYPoints(qreal &t0, qreal &t1) const;
94     qreal tForY(qreal t0, qreal t1, qreal y) const;
95 
pt1()96     QPointF pt1() const { return QPointF(x1, y1); }
pt2()97     QPointF pt2() const { return QPointF(x2, y2); }
pt3()98     QPointF pt3() const { return QPointF(x3, y3); }
pt4()99     QPointF pt4() const { return QPointF(x4, y4); }
100 
101     QBezier mapBy(const QTransform &transform) const;
102 
103     inline QPointF midPoint() const;
104     inline QLineF midTangent() const;
105 
106     inline QLineF startTangent() const;
107     inline QLineF endTangent() const;
108 
109     inline void parameterSplitLeft(qreal t, QBezier *left);
110     inline std::pair<QBezier, QBezier> split() const;
111 
112     int shifted(QBezier *curveSegments, int maxSegmets,
113                 qreal offset, float threshold) const;
114 
115     QBezier bezierOnInterval(qreal t0, qreal t1) const;
116     QBezier getSubRange(qreal t0, qreal t1) const;
117 
118     qreal x1, y1, x2, y2, x3, y3, x4, y4;
119 };
120 
midPoint()121 inline QPointF QBezier::midPoint() const
122 {
123     return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.);
124 }
125 
midTangent()126 inline QLineF QBezier::midTangent() const
127 {
128     QPointF mid = midPoint();
129     QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5));
130     return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(),
131                   mid.x() + dir.dx(), mid.y() + dir.dy());
132 }
133 
startTangent()134 inline QLineF QBezier::startTangent() const
135 {
136     QLineF tangent(pt1(), pt2());
137     if (tangent.isNull())
138         tangent = QLineF(pt1(), pt3());
139     if (tangent.isNull())
140         tangent = QLineF(pt1(), pt4());
141     return tangent;
142 }
143 
endTangent()144 inline QLineF QBezier::endTangent() const
145 {
146     QLineF tangent(pt4(), pt3());
147     if (tangent.isNull())
148         tangent = QLineF(pt4(), pt2());
149     if (tangent.isNull())
150         tangent = QLineF(pt4(), pt1());
151     return tangent;
152 }
153 
coefficients(qreal t,qreal & a,qreal & b,qreal & c,qreal & d)154 inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d)
155 {
156     qreal m_t = 1. - t;
157     b = m_t * m_t;
158     c = t * t;
159     d = c * t;
160     a = b * m_t;
161     b *= 3. * t;
162     c *= 3. * m_t;
163 }
164 
pointAt(qreal t)165 inline QPointF QBezier::pointAt(qreal t) const
166 {
167     // numerically more stable:
168     qreal x, y;
169 
170     qreal m_t = 1. - t;
171     {
172         qreal a = x1*m_t + x2*t;
173         qreal b = x2*m_t + x3*t;
174         qreal c = x3*m_t + x4*t;
175         a = a*m_t + b*t;
176         b = b*m_t + c*t;
177         x = a*m_t + b*t;
178     }
179     {
180         qreal a = y1*m_t + y2*t;
181         qreal b = y2*m_t + y3*t;
182         qreal c = y3*m_t + y4*t;
183         a = a*m_t + b*t;
184         b = b*m_t + c*t;
185         y = a*m_t + b*t;
186     }
187     return QPointF(x, y);
188 }
189 
normalVector(qreal t)190 inline QPointF QBezier::normalVector(qreal t) const
191 {
192     qreal m_t = 1. - t;
193     qreal a = m_t * m_t;
194     qreal b = t * m_t;
195     qreal c = t * t;
196 
197     return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c,  -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c);
198 }
199 
derivedAt(qreal t)200 inline QPointF QBezier::derivedAt(qreal t) const
201 {
202     // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
203 
204     qreal m_t = 1. - t;
205 
206     qreal d = t * t;
207     qreal a = -m_t * m_t;
208     qreal b = 1 - 4 * t + 3 * d;
209     qreal c = 2 * t - 3 * d;
210 
211     return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
212                        a * y1 + b * y2 + c * y3 + d * y4);
213 }
214 
secondDerivedAt(qreal t)215 inline QPointF QBezier::secondDerivedAt(qreal t) const
216 {
217     qreal a = 2. - 2. * t;
218     qreal b = -4 + 6 * t;
219     qreal c = 2 - 6 * t;
220     qreal d = 2 * t;
221 
222     return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
223                        a * y1 + b * y2 + c * y3 + d * y4);
224 }
225 
split()226 std::pair<QBezier, QBezier> QBezier::split() const
227 {
228     const auto mid = [](QPointF lhs, QPointF rhs) { return (lhs + rhs) * .5; };
229 
230     const QPointF mid_12 = mid(pt1(), pt2());
231     const QPointF mid_23 = mid(pt2(), pt3());
232     const QPointF mid_34 = mid(pt3(), pt4());
233     const QPointF mid_12_23 = mid(mid_12, mid_23);
234     const QPointF mid_23_34 = mid(mid_23, mid_34);
235     const QPointF mid_12_23__23_34 = mid(mid_12_23, mid_23_34);
236 
237     return {
238         fromPoints(pt1(), mid_12, mid_12_23, mid_12_23__23_34),
239         fromPoints(mid_12_23__23_34, mid_23_34, mid_34, pt4()),
240     };
241 }
242 
parameterSplitLeft(qreal t,QBezier * left)243 inline void QBezier::parameterSplitLeft(qreal t, QBezier *left)
244 {
245     left->x1 = x1;
246     left->y1 = y1;
247 
248     left->x2 = x1 + t * ( x2 - x1 );
249     left->y2 = y1 + t * ( y2 - y1 );
250 
251     left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot
252     left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot
253 
254     x3 = x3 + t * ( x4 - x3 );
255     y3 = y3 + t * ( y4 - y3 );
256 
257     x2 = left->x3 + t * ( x3 - left->x3);
258     y2 = left->y3 + t * ( y3 - left->y3);
259 
260     left->x3 = left->x2 + t * ( left->x3 - left->x2 );
261     left->y3 = left->y2 + t * ( left->y3 - left->y2 );
262 
263     left->x4 = x1 = left->x3 + t * (x2 - left->x3);
264     left->y4 = y1 = left->y3 + t * (y2 - left->y3);
265 }
266 
267 QT_END_NAMESPACE
268 
269 #endif // QBEZIER_P_H
270