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39 
40 #ifndef QTUIOOBJECT_P_H
41 #define QTUIOOBJECT_P_H
42 
43 #include <Qt>
44 #include <qmath.h>
45 
46 QT_BEGIN_NAMESPACE
47 
48 /*!
49     \internal
50 
51     A fiducial object, or token, represented by 2Dobj in TUIO 1.x and tok in TUIO 2:
52     a physical object whose position and rotation can be uniquely tracked
53     on the touchscreen surface.
54 */
55 class QTuioToken
56 {
57 public:
58     QTuioToken(int id = -1)
m_id(id)59         : m_id(id)
60         , m_classId(-1)
61         , m_x(0)
62         , m_y(0)
63         , m_vx(0)
64         , m_vy(0)
65         , m_acceleration(0)
66         , m_angle(0)
67         , m_angularVelocity(0)
68         , m_angularAcceleration(0)
69         , m_state(Qt::TouchPointPressed)
70     {
71     }
72 
id()73     int id() const { return m_id; }
74 
classId()75     int classId() const { return m_classId; }
setClassId(int classId)76     void setClassId(int classId) { m_classId = classId; }
77 
setX(float x)78     void setX(float x)
79     {
80         if (state() == Qt::TouchPointStationary &&
81             !qFuzzyCompare(m_x + 2.0, x + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
82             setState(Qt::TouchPointMoved);
83         }
84         m_x = x;
85     }
x()86     float x() const { return m_x; }
87 
setY(float y)88     void setY(float y)
89     {
90         if (state() == Qt::TouchPointStationary &&
91             !qFuzzyCompare(m_y + 2.0, y + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
92             setState(Qt::TouchPointMoved);
93         }
94         m_y = y;
95     }
y()96     float y() const { return m_y; }
97 
setVX(float vx)98     void setVX(float vx) { m_vx = vx; }
vx()99     float vx() const { return m_vx; }
100 
setVY(float vy)101     void setVY(float vy) { m_vy = vy; }
vy()102     float vy() const { return m_vy; }
103 
setAcceleration(float acceleration)104     void setAcceleration(float acceleration) { m_acceleration = acceleration; }
acceleration()105     float acceleration() const { return m_acceleration; }
106 
angle()107     float angle() const { return m_angle; }
setAngle(float angle)108     void setAngle(float angle)
109     {
110         if (angle > M_PI)
111             angle = angle - M_PI * 2.0; // zero is pointing upwards, and is the default; but we want to have negative angles when rotating left
112         if (state() == Qt::TouchPointStationary &&
113             !qFuzzyCompare(m_angle + 2.0, angle + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
114             setState(Qt::TouchPointMoved);
115         }
116         m_angle = angle;
117     }
118 
angularVelocity()119     float angularVelocity() const { return m_angularVelocity; }
setAngularVelocity(float angularVelocity)120     void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; }
121 
angularAcceleration()122     float angularAcceleration() const { return m_angularAcceleration; }
setAngularAcceleration(float angularAcceleration)123     void setAngularAcceleration(float angularAcceleration) { m_angularAcceleration = angularAcceleration; }
124 
setState(const Qt::TouchPointState & state)125     void setState(const Qt::TouchPointState &state) { m_state = state; }
state()126     Qt::TouchPointState state() const { return m_state; }
127 
128 private:
129     int m_id;       // sessionID, temporary object ID
130     int m_classId;  // classID (e.g. marker ID)
131     float m_x;
132     float m_y;
133     float m_vx;
134     float m_vy;
135     float m_acceleration;
136     float m_angle;
137     float m_angularVelocity;
138     float m_angularAcceleration;
139     Qt::TouchPointState m_state;
140 };
141 Q_DECLARE_TYPEINFO(QTuioToken, Q_MOVABLE_TYPE); // Q_PRIMITIVE_TYPE: not possible: m_id, m_classId == -1
142 
143 QT_END_NAMESPACE
144 
145 #endif // QTUIOOBJECT_P_H
146