1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
10 ** Commercial License Usage
11 ** Licensees holding valid commercial Qt licenses may use this file in
12 ** accordance with the commercial license agreement provided with the
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17 **
18 ** GNU Lesser General Public License Usage
19 ** Alternatively, this file may be used under the terms of the GNU Lesser
20 ** General Public License version 3 as published by the Free Software
21 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
22 ** packaging of this file. Please review the following information to
23 ** ensure the GNU Lesser General Public License version 3 requirements
24 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25 **
26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
29 ** Public license version 3 or any later version approved by the KDE Free
30 ** Qt Foundation. The licenses are as published by the Free Software
31 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32 ** included in the packaging of this file. Please review the following
33 ** information to ensure the GNU General Public License requirements will
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
47 **
48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
51 #define QOPENGLVERSIONFUNCTIONS_1_1_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_1_1();
66 ~QOpenGLFunctions_1_1();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.0 deprecated functions
139 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
140 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
141 void glScalef(GLfloat x, GLfloat y, GLfloat z);
142 void glScaled(GLdouble x, GLdouble y, GLdouble z);
143 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
144 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
145 void glPushMatrix();
146 void glPopMatrix();
147 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
148 void glMultMatrixd(const GLdouble *m);
149 void glMultMatrixf(const GLfloat *m);
150 void glMatrixMode(GLenum mode);
151 void glLoadMatrixd(const GLdouble *m);
152 void glLoadMatrixf(const GLfloat *m);
153 void glLoadIdentity();
154 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
155 GLboolean glIsList(GLuint list);
156 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
157 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
158 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
159 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
160 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
161 void glGetPolygonStipple(GLubyte *mask);
162 void glGetPixelMapusv(GLenum map, GLushort *values);
163 void glGetPixelMapuiv(GLenum map, GLuint *values);
164 void glGetPixelMapfv(GLenum map, GLfloat *values);
165 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
166 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
167 void glGetMapiv(GLenum target, GLenum query, GLint *v);
168 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
169 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
170 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
171 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
172 void glGetClipPlane(GLenum plane, GLdouble *equation);
173 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
174 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
175 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
176 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
177 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
178 void glPixelTransferi(GLenum pname, GLint param);
179 void glPixelTransferf(GLenum pname, GLfloat param);
180 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
181 void glAlphaFunc(GLenum func, GLfloat ref);
182 void glEvalPoint2(GLint i, GLint j);
183 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
184 void glEvalPoint1(GLint i);
185 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
186 void glEvalCoord2fv(const GLfloat *u);
187 void glEvalCoord2f(GLfloat u, GLfloat v);
188 void glEvalCoord2dv(const GLdouble *u);
189 void glEvalCoord2d(GLdouble u, GLdouble v);
190 void glEvalCoord1fv(const GLfloat *u);
191 void glEvalCoord1f(GLfloat u);
192 void glEvalCoord1dv(const GLdouble *u);
193 void glEvalCoord1d(GLdouble u);
194 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
195 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
196 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
197 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
198 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
199 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
200 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
201 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
202 void glPushAttrib(GLbitfield mask);
203 void glPopAttrib();
204 void glAccum(GLenum op, GLfloat value);
205 void glIndexMask(GLuint mask);
206 void glClearIndex(GLfloat c);
207 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
208 void glPushName(GLuint name);
209 void glPopName();
210 void glPassThrough(GLfloat token);
211 void glLoadName(GLuint name);
212 void glInitNames();
213 GLint glRenderMode(GLenum mode);
214 void glSelectBuffer(GLsizei size, GLuint *buffer);
215 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
216 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
217 void glTexGeni(GLenum coord, GLenum pname, GLint param);
218 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
219 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
220 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
221 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
222 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
223 void glTexEnvi(GLenum target, GLenum pname, GLint param);
224 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
225 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
226 void glShadeModel(GLenum mode);
227 void glPolygonStipple(const GLubyte *mask);
228 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
229 void glMateriali(GLenum face, GLenum pname, GLint param);
230 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
231 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
232 void glLineStipple(GLint factor, GLushort pattern);
233 void glLightModeliv(GLenum pname, const GLint *params);
234 void glLightModeli(GLenum pname, GLint param);
235 void glLightModelfv(GLenum pname, const GLfloat *params);
236 void glLightModelf(GLenum pname, GLfloat param);
237 void glLightiv(GLenum light, GLenum pname, const GLint *params);
238 void glLighti(GLenum light, GLenum pname, GLint param);
239 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
240 void glLightf(GLenum light, GLenum pname, GLfloat param);
241 void glFogiv(GLenum pname, const GLint *params);
242 void glFogi(GLenum pname, GLint param);
243 void glFogfv(GLenum pname, const GLfloat *params);
244 void glFogf(GLenum pname, GLfloat param);
245 void glColorMaterial(GLenum face, GLenum mode);
246 void glClipPlane(GLenum plane, const GLdouble *equation);
247 void glVertex4sv(const GLshort *v);
248 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
249 void glVertex4iv(const GLint *v);
250 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
251 void glVertex4fv(const GLfloat *v);
252 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
253 void glVertex4dv(const GLdouble *v);
254 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
255 void glVertex3sv(const GLshort *v);
256 void glVertex3s(GLshort x, GLshort y, GLshort z);
257 void glVertex3iv(const GLint *v);
258 void glVertex3i(GLint x, GLint y, GLint z);
259 void glVertex3fv(const GLfloat *v);
260 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
261 void glVertex3dv(const GLdouble *v);
262 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
263 void glVertex2sv(const GLshort *v);
264 void glVertex2s(GLshort x, GLshort y);
265 void glVertex2iv(const GLint *v);
266 void glVertex2i(GLint x, GLint y);
267 void glVertex2fv(const GLfloat *v);
268 void glVertex2f(GLfloat x, GLfloat y);
269 void glVertex2dv(const GLdouble *v);
270 void glVertex2d(GLdouble x, GLdouble y);
271 void glTexCoord4sv(const GLshort *v);
272 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
273 void glTexCoord4iv(const GLint *v);
274 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
275 void glTexCoord4fv(const GLfloat *v);
276 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
277 void glTexCoord4dv(const GLdouble *v);
278 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
279 void glTexCoord3sv(const GLshort *v);
280 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
281 void glTexCoord3iv(const GLint *v);
282 void glTexCoord3i(GLint s, GLint t, GLint r);
283 void glTexCoord3fv(const GLfloat *v);
284 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
285 void glTexCoord3dv(const GLdouble *v);
286 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
287 void glTexCoord2sv(const GLshort *v);
288 void glTexCoord2s(GLshort s, GLshort t);
289 void glTexCoord2iv(const GLint *v);
290 void glTexCoord2i(GLint s, GLint t);
291 void glTexCoord2fv(const GLfloat *v);
292 void glTexCoord2f(GLfloat s, GLfloat t);
293 void glTexCoord2dv(const GLdouble *v);
294 void glTexCoord2d(GLdouble s, GLdouble t);
295 void glTexCoord1sv(const GLshort *v);
296 void glTexCoord1s(GLshort s);
297 void glTexCoord1iv(const GLint *v);
298 void glTexCoord1i(GLint s);
299 void glTexCoord1fv(const GLfloat *v);
300 void glTexCoord1f(GLfloat s);
301 void glTexCoord1dv(const GLdouble *v);
302 void glTexCoord1d(GLdouble s);
303 void glRectsv(const GLshort *v1, const GLshort *v2);
304 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
305 void glRectiv(const GLint *v1, const GLint *v2);
306 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
307 void glRectfv(const GLfloat *v1, const GLfloat *v2);
308 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
309 void glRectdv(const GLdouble *v1, const GLdouble *v2);
310 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
311 void glRasterPos4sv(const GLshort *v);
312 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
313 void glRasterPos4iv(const GLint *v);
314 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
315 void glRasterPos4fv(const GLfloat *v);
316 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
317 void glRasterPos4dv(const GLdouble *v);
318 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
319 void glRasterPos3sv(const GLshort *v);
320 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
321 void glRasterPos3iv(const GLint *v);
322 void glRasterPos3i(GLint x, GLint y, GLint z);
323 void glRasterPos3fv(const GLfloat *v);
324 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
325 void glRasterPos3dv(const GLdouble *v);
326 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
327 void glRasterPos2sv(const GLshort *v);
328 void glRasterPos2s(GLshort x, GLshort y);
329 void glRasterPos2iv(const GLint *v);
330 void glRasterPos2i(GLint x, GLint y);
331 void glRasterPos2fv(const GLfloat *v);
332 void glRasterPos2f(GLfloat x, GLfloat y);
333 void glRasterPos2dv(const GLdouble *v);
334 void glRasterPos2d(GLdouble x, GLdouble y);
335 void glNormal3sv(const GLshort *v);
336 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
337 void glNormal3iv(const GLint *v);
338 void glNormal3i(GLint nx, GLint ny, GLint nz);
339 void glNormal3fv(const GLfloat *v);
340 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
341 void glNormal3dv(const GLdouble *v);
342 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
343 void glNormal3bv(const GLbyte *v);
344 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
345 void glIndexsv(const GLshort *c);
346 void glIndexs(GLshort c);
347 void glIndexiv(const GLint *c);
348 void glIndexi(GLint c);
349 void glIndexfv(const GLfloat *c);
350 void glIndexf(GLfloat c);
351 void glIndexdv(const GLdouble *c);
352 void glIndexd(GLdouble c);
353 void glEnd();
354 void glEdgeFlagv(const GLboolean *flag);
355 void glEdgeFlag(GLboolean flag);
356 void glColor4usv(const GLushort *v);
357 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
358 void glColor4uiv(const GLuint *v);
359 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
360 void glColor4ubv(const GLubyte *v);
361 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
362 void glColor4sv(const GLshort *v);
363 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
364 void glColor4iv(const GLint *v);
365 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
366 void glColor4fv(const GLfloat *v);
367 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
368 void glColor4dv(const GLdouble *v);
369 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
370 void glColor4bv(const GLbyte *v);
371 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
372 void glColor3usv(const GLushort *v);
373 void glColor3us(GLushort red, GLushort green, GLushort blue);
374 void glColor3uiv(const GLuint *v);
375 void glColor3ui(GLuint red, GLuint green, GLuint blue);
376 void glColor3ubv(const GLubyte *v);
377 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
378 void glColor3sv(const GLshort *v);
379 void glColor3s(GLshort red, GLshort green, GLshort blue);
380 void glColor3iv(const GLint *v);
381 void glColor3i(GLint red, GLint green, GLint blue);
382 void glColor3fv(const GLfloat *v);
383 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
384 void glColor3dv(const GLdouble *v);
385 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
386 void glColor3bv(const GLbyte *v);
387 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
388 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
389 void glBegin(GLenum mode);
390 void glListBase(GLuint base);
391 GLuint glGenLists(GLsizei range);
392 void glDeleteLists(GLuint list, GLsizei range);
393 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
394 void glCallList(GLuint list);
395 void glEndList();
396 void glNewList(GLuint list, GLenum mode);
397
398 // OpenGL 1.1 deprecated functions
399 void glPushClientAttrib(GLbitfield mask);
400 void glPopClientAttrib();
401 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
402 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
403 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
404 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
405 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
406 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
407 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
408 void glEnableClientState(GLenum array);
409 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
410 void glDisableClientState(GLenum array);
411 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
412 void glArrayElement(GLint i);
413
414 private:
415 friend class QOpenGLContext;
416
417 static bool isContextCompatible(QOpenGLContext *context);
418 static QOpenGLVersionProfile versionProfile();
419
420 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
421 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
422 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
423 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
424 };
425
426 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)427 inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
428 {
429 d_1_0_Core->f.Viewport(x, y, width, height);
430 }
431
glDepthRange(GLdouble nearVal,GLdouble farVal)432 inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
433 {
434 d_1_0_Core->f.DepthRange(nearVal, farVal);
435 }
436
glIsEnabled(GLenum cap)437 inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
438 {
439 return d_1_0_Core->f.IsEnabled(cap);
440 }
441
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)442 inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
443 {
444 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
445 }
446
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)447 inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
448 {
449 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
450 }
451
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)452 inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
453 {
454 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
455 }
456
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)457 inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
458 {
459 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
460 }
461
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)462 inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
463 {
464 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
465 }
466
glGetString(GLenum name)467 inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
468 {
469 return d_1_0_Core->f.GetString(name);
470 }
471
glGetIntegerv(GLenum pname,GLint * params)472 inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
473 {
474 d_1_0_Core->f.GetIntegerv(pname, params);
475 }
476
glGetFloatv(GLenum pname,GLfloat * params)477 inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
478 {
479 d_1_0_Core->f.GetFloatv(pname, params);
480 }
481
glGetError()482 inline GLenum QOpenGLFunctions_1_1::glGetError()
483 {
484 return d_1_0_Core->f.GetError();
485 }
486
glGetDoublev(GLenum pname,GLdouble * params)487 inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
488 {
489 d_1_0_Core->f.GetDoublev(pname, params);
490 }
491
glGetBooleanv(GLenum pname,GLboolean * params)492 inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
493 {
494 d_1_0_Core->f.GetBooleanv(pname, params);
495 }
496
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)497 inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
498 {
499 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
500 }
501
glReadBuffer(GLenum mode)502 inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
503 {
504 d_1_0_Core->f.ReadBuffer(mode);
505 }
506
glPixelStorei(GLenum pname,GLint param)507 inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
508 {
509 d_1_0_Core->f.PixelStorei(pname, param);
510 }
511
glPixelStoref(GLenum pname,GLfloat param)512 inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
513 {
514 d_1_0_Core->f.PixelStoref(pname, param);
515 }
516
glDepthFunc(GLenum func)517 inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
518 {
519 d_1_0_Core->f.DepthFunc(func);
520 }
521
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)522 inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
523 {
524 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
525 }
526
glStencilFunc(GLenum func,GLint ref,GLuint mask)527 inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
528 {
529 d_1_0_Core->f.StencilFunc(func, ref, mask);
530 }
531
glLogicOp(GLenum opcode)532 inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
533 {
534 d_1_0_Core->f.LogicOp(opcode);
535 }
536
glBlendFunc(GLenum sfactor,GLenum dfactor)537 inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
538 {
539 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
540 }
541
glFlush()542 inline void QOpenGLFunctions_1_1::glFlush()
543 {
544 d_1_0_Core->f.Flush();
545 }
546
glFinish()547 inline void QOpenGLFunctions_1_1::glFinish()
548 {
549 d_1_0_Core->f.Finish();
550 }
551
glEnable(GLenum cap)552 inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
553 {
554 d_1_0_Core->f.Enable(cap);
555 }
556
glDisable(GLenum cap)557 inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
558 {
559 d_1_0_Core->f.Disable(cap);
560 }
561
glDepthMask(GLboolean flag)562 inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
563 {
564 d_1_0_Core->f.DepthMask(flag);
565 }
566
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)567 inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
568 {
569 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
570 }
571
glStencilMask(GLuint mask)572 inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
573 {
574 d_1_0_Core->f.StencilMask(mask);
575 }
576
glClearDepth(GLdouble depth)577 inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
578 {
579 d_1_0_Core->f.ClearDepth(depth);
580 }
581
glClearStencil(GLint s)582 inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
583 {
584 d_1_0_Core->f.ClearStencil(s);
585 }
586
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)587 inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
588 {
589 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
590 }
591
glClear(GLbitfield mask)592 inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
593 {
594 d_1_0_Core->f.Clear(mask);
595 }
596
glDrawBuffer(GLenum mode)597 inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
598 {
599 d_1_0_Core->f.DrawBuffer(mode);
600 }
601
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)602 inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
603 {
604 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
605 }
606
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)607 inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
608 {
609 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
610 }
611
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)612 inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
613 {
614 d_1_0_Core->f.TexParameteriv(target, pname, params);
615 }
616
glTexParameteri(GLenum target,GLenum pname,GLint param)617 inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
618 {
619 d_1_0_Core->f.TexParameteri(target, pname, param);
620 }
621
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)622 inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
623 {
624 d_1_0_Core->f.TexParameterfv(target, pname, params);
625 }
626
glTexParameterf(GLenum target,GLenum pname,GLfloat param)627 inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
628 {
629 d_1_0_Core->f.TexParameterf(target, pname, param);
630 }
631
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)632 inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
633 {
634 d_1_0_Core->f.Scissor(x, y, width, height);
635 }
636
glPolygonMode(GLenum face,GLenum mode)637 inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
638 {
639 d_1_0_Core->f.PolygonMode(face, mode);
640 }
641
glPointSize(GLfloat size)642 inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
643 {
644 d_1_0_Core->f.PointSize(size);
645 }
646
glLineWidth(GLfloat width)647 inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
648 {
649 d_1_0_Core->f.LineWidth(width);
650 }
651
glHint(GLenum target,GLenum mode)652 inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
653 {
654 d_1_0_Core->f.Hint(target, mode);
655 }
656
glFrontFace(GLenum mode)657 inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
658 {
659 d_1_0_Core->f.FrontFace(mode);
660 }
661
glCullFace(GLenum mode)662 inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
663 {
664 d_1_0_Core->f.CullFace(mode);
665 }
666
667
668 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)669 inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
670 {
671 d_1_1_Deprecated->f.Indexubv(c);
672 }
673
glIndexub(GLubyte c)674 inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
675 {
676 d_1_1_Deprecated->f.Indexub(c);
677 }
678
glIsTexture(GLuint texture)679 inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
680 {
681 return d_1_1_Core->f.IsTexture(texture);
682 }
683
glGenTextures(GLsizei n,GLuint * textures)684 inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
685 {
686 d_1_1_Core->f.GenTextures(n, textures);
687 }
688
glDeleteTextures(GLsizei n,const GLuint * textures)689 inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
690 {
691 d_1_1_Core->f.DeleteTextures(n, textures);
692 }
693
glBindTexture(GLenum target,GLuint texture)694 inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
695 {
696 d_1_1_Core->f.BindTexture(target, texture);
697 }
698
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)699 inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
700 {
701 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
702 }
703
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)704 inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
705 {
706 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
707 }
708
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)709 inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
710 {
711 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
712 }
713
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)714 inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
715 {
716 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
717 }
718
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)719 inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
720 {
721 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
722 }
723
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)724 inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
725 {
726 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
727 }
728
glPolygonOffset(GLfloat factor,GLfloat units)729 inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
730 {
731 d_1_1_Core->f.PolygonOffset(factor, units);
732 }
733
glGetPointerv(GLenum pname,GLvoid ** params)734 inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
735 {
736 d_1_1_Deprecated->f.GetPointerv(pname, params);
737 }
738
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)739 inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
740 {
741 d_1_1_Core->f.DrawElements(mode, count, type, indices);
742 }
743
glDrawArrays(GLenum mode,GLint first,GLsizei count)744 inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
745 {
746 d_1_1_Core->f.DrawArrays(mode, first, count);
747 }
748
749
750 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)751 inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
752 {
753 d_1_0_Deprecated->f.Translatef(x, y, z);
754 }
755
glTranslated(GLdouble x,GLdouble y,GLdouble z)756 inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
757 {
758 d_1_0_Deprecated->f.Translated(x, y, z);
759 }
760
glScalef(GLfloat x,GLfloat y,GLfloat z)761 inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
762 {
763 d_1_0_Deprecated->f.Scalef(x, y, z);
764 }
765
glScaled(GLdouble x,GLdouble y,GLdouble z)766 inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
767 {
768 d_1_0_Deprecated->f.Scaled(x, y, z);
769 }
770
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)771 inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
772 {
773 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
774 }
775
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)776 inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
777 {
778 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
779 }
780
glPushMatrix()781 inline void QOpenGLFunctions_1_1::glPushMatrix()
782 {
783 d_1_0_Deprecated->f.PushMatrix();
784 }
785
glPopMatrix()786 inline void QOpenGLFunctions_1_1::glPopMatrix()
787 {
788 d_1_0_Deprecated->f.PopMatrix();
789 }
790
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)791 inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
792 {
793 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
794 }
795
glMultMatrixd(const GLdouble * m)796 inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
797 {
798 d_1_0_Deprecated->f.MultMatrixd(m);
799 }
800
glMultMatrixf(const GLfloat * m)801 inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
802 {
803 d_1_0_Deprecated->f.MultMatrixf(m);
804 }
805
glMatrixMode(GLenum mode)806 inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
807 {
808 d_1_0_Deprecated->f.MatrixMode(mode);
809 }
810
glLoadMatrixd(const GLdouble * m)811 inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
812 {
813 d_1_0_Deprecated->f.LoadMatrixd(m);
814 }
815
glLoadMatrixf(const GLfloat * m)816 inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
817 {
818 d_1_0_Deprecated->f.LoadMatrixf(m);
819 }
820
glLoadIdentity()821 inline void QOpenGLFunctions_1_1::glLoadIdentity()
822 {
823 d_1_0_Deprecated->f.LoadIdentity();
824 }
825
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)826 inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
827 {
828 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
829 }
830
glIsList(GLuint list)831 inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
832 {
833 return d_1_0_Deprecated->f.IsList(list);
834 }
835
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)836 inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
837 {
838 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
839 }
840
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)841 inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
842 {
843 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
844 }
845
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)846 inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
847 {
848 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
849 }
850
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)851 inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
852 {
853 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
854 }
855
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)856 inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
857 {
858 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
859 }
860
glGetPolygonStipple(GLubyte * mask)861 inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
862 {
863 d_1_0_Deprecated->f.GetPolygonStipple(mask);
864 }
865
glGetPixelMapusv(GLenum map,GLushort * values)866 inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
867 {
868 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
869 }
870
glGetPixelMapuiv(GLenum map,GLuint * values)871 inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
872 {
873 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
874 }
875
glGetPixelMapfv(GLenum map,GLfloat * values)876 inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
877 {
878 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
879 }
880
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)881 inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
882 {
883 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
884 }
885
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)886 inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
887 {
888 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
889 }
890
glGetMapiv(GLenum target,GLenum query,GLint * v)891 inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
892 {
893 d_1_0_Deprecated->f.GetMapiv(target, query, v);
894 }
895
glGetMapfv(GLenum target,GLenum query,GLfloat * v)896 inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
897 {
898 d_1_0_Deprecated->f.GetMapfv(target, query, v);
899 }
900
glGetMapdv(GLenum target,GLenum query,GLdouble * v)901 inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
902 {
903 d_1_0_Deprecated->f.GetMapdv(target, query, v);
904 }
905
glGetLightiv(GLenum light,GLenum pname,GLint * params)906 inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
907 {
908 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
909 }
910
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)911 inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
912 {
913 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
914 }
915
glGetClipPlane(GLenum plane,GLdouble * equation)916 inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
917 {
918 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
919 }
920
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)921 inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
922 {
923 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
924 }
925
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)926 inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
927 {
928 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
929 }
930
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)931 inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
932 {
933 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
934 }
935
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)936 inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
937 {
938 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
939 }
940
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)941 inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
942 {
943 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
944 }
945
glPixelTransferi(GLenum pname,GLint param)946 inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
947 {
948 d_1_0_Deprecated->f.PixelTransferi(pname, param);
949 }
950
glPixelTransferf(GLenum pname,GLfloat param)951 inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
952 {
953 d_1_0_Deprecated->f.PixelTransferf(pname, param);
954 }
955
glPixelZoom(GLfloat xfactor,GLfloat yfactor)956 inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
957 {
958 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
959 }
960
glAlphaFunc(GLenum func,GLfloat ref)961 inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
962 {
963 d_1_0_Deprecated->f.AlphaFunc(func, ref);
964 }
965
glEvalPoint2(GLint i,GLint j)966 inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
967 {
968 d_1_0_Deprecated->f.EvalPoint2(i, j);
969 }
970
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)971 inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
972 {
973 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
974 }
975
glEvalPoint1(GLint i)976 inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
977 {
978 d_1_0_Deprecated->f.EvalPoint1(i);
979 }
980
glEvalMesh1(GLenum mode,GLint i1,GLint i2)981 inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
982 {
983 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
984 }
985
glEvalCoord2fv(const GLfloat * u)986 inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
987 {
988 d_1_0_Deprecated->f.EvalCoord2fv(u);
989 }
990
glEvalCoord2f(GLfloat u,GLfloat v)991 inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
992 {
993 d_1_0_Deprecated->f.EvalCoord2f(u, v);
994 }
995
glEvalCoord2dv(const GLdouble * u)996 inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
997 {
998 d_1_0_Deprecated->f.EvalCoord2dv(u);
999 }
1000
glEvalCoord2d(GLdouble u,GLdouble v)1001 inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
1002 {
1003 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1004 }
1005
glEvalCoord1fv(const GLfloat * u)1006 inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
1007 {
1008 d_1_0_Deprecated->f.EvalCoord1fv(u);
1009 }
1010
glEvalCoord1f(GLfloat u)1011 inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
1012 {
1013 d_1_0_Deprecated->f.EvalCoord1f(u);
1014 }
1015
glEvalCoord1dv(const GLdouble * u)1016 inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
1017 {
1018 d_1_0_Deprecated->f.EvalCoord1dv(u);
1019 }
1020
glEvalCoord1d(GLdouble u)1021 inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
1022 {
1023 d_1_0_Deprecated->f.EvalCoord1d(u);
1024 }
1025
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1026 inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1027 {
1028 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1029 }
1030
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1031 inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1032 {
1033 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1034 }
1035
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1036 inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1037 {
1038 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1039 }
1040
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1041 inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1042 {
1043 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1044 }
1045
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1046 inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1047 {
1048 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1049 }
1050
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1051 inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1052 {
1053 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1054 }
1055
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1056 inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1057 {
1058 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1059 }
1060
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1061 inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1062 {
1063 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1064 }
1065
glPushAttrib(GLbitfield mask)1066 inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
1067 {
1068 d_1_0_Deprecated->f.PushAttrib(mask);
1069 }
1070
glPopAttrib()1071 inline void QOpenGLFunctions_1_1::glPopAttrib()
1072 {
1073 d_1_0_Deprecated->f.PopAttrib();
1074 }
1075
glAccum(GLenum op,GLfloat value)1076 inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
1077 {
1078 d_1_0_Deprecated->f.Accum(op, value);
1079 }
1080
glIndexMask(GLuint mask)1081 inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
1082 {
1083 d_1_0_Deprecated->f.IndexMask(mask);
1084 }
1085
glClearIndex(GLfloat c)1086 inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
1087 {
1088 d_1_0_Deprecated->f.ClearIndex(c);
1089 }
1090
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1091 inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1092 {
1093 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1094 }
1095
glPushName(GLuint name)1096 inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
1097 {
1098 d_1_0_Deprecated->f.PushName(name);
1099 }
1100
glPopName()1101 inline void QOpenGLFunctions_1_1::glPopName()
1102 {
1103 d_1_0_Deprecated->f.PopName();
1104 }
1105
glPassThrough(GLfloat token)1106 inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
1107 {
1108 d_1_0_Deprecated->f.PassThrough(token);
1109 }
1110
glLoadName(GLuint name)1111 inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
1112 {
1113 d_1_0_Deprecated->f.LoadName(name);
1114 }
1115
glInitNames()1116 inline void QOpenGLFunctions_1_1::glInitNames()
1117 {
1118 d_1_0_Deprecated->f.InitNames();
1119 }
1120
glRenderMode(GLenum mode)1121 inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
1122 {
1123 return d_1_0_Deprecated->f.RenderMode(mode);
1124 }
1125
glSelectBuffer(GLsizei size,GLuint * buffer)1126 inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
1127 {
1128 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1129 }
1130
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1131 inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1132 {
1133 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1134 }
1135
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1136 inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1137 {
1138 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1139 }
1140
glTexGeni(GLenum coord,GLenum pname,GLint param)1141 inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
1142 {
1143 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1144 }
1145
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1146 inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1147 {
1148 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1149 }
1150
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1151 inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1152 {
1153 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1154 }
1155
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1156 inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1157 {
1158 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1159 }
1160
glTexGend(GLenum coord,GLenum pname,GLdouble param)1161 inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1162 {
1163 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1164 }
1165
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1166 inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1167 {
1168 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1169 }
1170
glTexEnvi(GLenum target,GLenum pname,GLint param)1171 inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
1172 {
1173 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1174 }
1175
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1176 inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1177 {
1178 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1179 }
1180
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1181 inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1182 {
1183 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1184 }
1185
glShadeModel(GLenum mode)1186 inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
1187 {
1188 d_1_0_Deprecated->f.ShadeModel(mode);
1189 }
1190
glPolygonStipple(const GLubyte * mask)1191 inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
1192 {
1193 d_1_0_Deprecated->f.PolygonStipple(mask);
1194 }
1195
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1196 inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1197 {
1198 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1199 }
1200
glMateriali(GLenum face,GLenum pname,GLint param)1201 inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
1202 {
1203 d_1_0_Deprecated->f.Materiali(face, pname, param);
1204 }
1205
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1206 inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1207 {
1208 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1209 }
1210
glMaterialf(GLenum face,GLenum pname,GLfloat param)1211 inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1212 {
1213 d_1_0_Deprecated->f.Materialf(face, pname, param);
1214 }
1215
glLineStipple(GLint factor,GLushort pattern)1216 inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
1217 {
1218 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1219 }
1220
glLightModeliv(GLenum pname,const GLint * params)1221 inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
1222 {
1223 d_1_0_Deprecated->f.LightModeliv(pname, params);
1224 }
1225
glLightModeli(GLenum pname,GLint param)1226 inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
1227 {
1228 d_1_0_Deprecated->f.LightModeli(pname, param);
1229 }
1230
glLightModelfv(GLenum pname,const GLfloat * params)1231 inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
1232 {
1233 d_1_0_Deprecated->f.LightModelfv(pname, params);
1234 }
1235
glLightModelf(GLenum pname,GLfloat param)1236 inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
1237 {
1238 d_1_0_Deprecated->f.LightModelf(pname, param);
1239 }
1240
glLightiv(GLenum light,GLenum pname,const GLint * params)1241 inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
1242 {
1243 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1244 }
1245
glLighti(GLenum light,GLenum pname,GLint param)1246 inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
1247 {
1248 d_1_0_Deprecated->f.Lighti(light, pname, param);
1249 }
1250
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1251 inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1252 {
1253 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1254 }
1255
glLightf(GLenum light,GLenum pname,GLfloat param)1256 inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
1257 {
1258 d_1_0_Deprecated->f.Lightf(light, pname, param);
1259 }
1260
glFogiv(GLenum pname,const GLint * params)1261 inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
1262 {
1263 d_1_0_Deprecated->f.Fogiv(pname, params);
1264 }
1265
glFogi(GLenum pname,GLint param)1266 inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
1267 {
1268 d_1_0_Deprecated->f.Fogi(pname, param);
1269 }
1270
glFogfv(GLenum pname,const GLfloat * params)1271 inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
1272 {
1273 d_1_0_Deprecated->f.Fogfv(pname, params);
1274 }
1275
glFogf(GLenum pname,GLfloat param)1276 inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
1277 {
1278 d_1_0_Deprecated->f.Fogf(pname, param);
1279 }
1280
glColorMaterial(GLenum face,GLenum mode)1281 inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
1282 {
1283 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1284 }
1285
glClipPlane(GLenum plane,const GLdouble * equation)1286 inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
1287 {
1288 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1289 }
1290
glVertex4sv(const GLshort * v)1291 inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
1292 {
1293 d_1_0_Deprecated->f.Vertex4sv(v);
1294 }
1295
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1296 inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1297 {
1298 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1299 }
1300
glVertex4iv(const GLint * v)1301 inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
1302 {
1303 d_1_0_Deprecated->f.Vertex4iv(v);
1304 }
1305
glVertex4i(GLint x,GLint y,GLint z,GLint w)1306 inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1307 {
1308 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1309 }
1310
glVertex4fv(const GLfloat * v)1311 inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
1312 {
1313 d_1_0_Deprecated->f.Vertex4fv(v);
1314 }
1315
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1316 inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1317 {
1318 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1319 }
1320
glVertex4dv(const GLdouble * v)1321 inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
1322 {
1323 d_1_0_Deprecated->f.Vertex4dv(v);
1324 }
1325
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1326 inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1327 {
1328 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1329 }
1330
glVertex3sv(const GLshort * v)1331 inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
1332 {
1333 d_1_0_Deprecated->f.Vertex3sv(v);
1334 }
1335
glVertex3s(GLshort x,GLshort y,GLshort z)1336 inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
1337 {
1338 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1339 }
1340
glVertex3iv(const GLint * v)1341 inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
1342 {
1343 d_1_0_Deprecated->f.Vertex3iv(v);
1344 }
1345
glVertex3i(GLint x,GLint y,GLint z)1346 inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
1347 {
1348 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1349 }
1350
glVertex3fv(const GLfloat * v)1351 inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
1352 {
1353 d_1_0_Deprecated->f.Vertex3fv(v);
1354 }
1355
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1356 inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1357 {
1358 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1359 }
1360
glVertex3dv(const GLdouble * v)1361 inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
1362 {
1363 d_1_0_Deprecated->f.Vertex3dv(v);
1364 }
1365
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1366 inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1367 {
1368 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1369 }
1370
glVertex2sv(const GLshort * v)1371 inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
1372 {
1373 d_1_0_Deprecated->f.Vertex2sv(v);
1374 }
1375
glVertex2s(GLshort x,GLshort y)1376 inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
1377 {
1378 d_1_0_Deprecated->f.Vertex2s(x, y);
1379 }
1380
glVertex2iv(const GLint * v)1381 inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
1382 {
1383 d_1_0_Deprecated->f.Vertex2iv(v);
1384 }
1385
glVertex2i(GLint x,GLint y)1386 inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
1387 {
1388 d_1_0_Deprecated->f.Vertex2i(x, y);
1389 }
1390
glVertex2fv(const GLfloat * v)1391 inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
1392 {
1393 d_1_0_Deprecated->f.Vertex2fv(v);
1394 }
1395
glVertex2f(GLfloat x,GLfloat y)1396 inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
1397 {
1398 d_1_0_Deprecated->f.Vertex2f(x, y);
1399 }
1400
glVertex2dv(const GLdouble * v)1401 inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
1402 {
1403 d_1_0_Deprecated->f.Vertex2dv(v);
1404 }
1405
glVertex2d(GLdouble x,GLdouble y)1406 inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
1407 {
1408 d_1_0_Deprecated->f.Vertex2d(x, y);
1409 }
1410
glTexCoord4sv(const GLshort * v)1411 inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
1412 {
1413 d_1_0_Deprecated->f.TexCoord4sv(v);
1414 }
1415
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1416 inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1417 {
1418 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1419 }
1420
glTexCoord4iv(const GLint * v)1421 inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
1422 {
1423 d_1_0_Deprecated->f.TexCoord4iv(v);
1424 }
1425
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1426 inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1427 {
1428 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1429 }
1430
glTexCoord4fv(const GLfloat * v)1431 inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
1432 {
1433 d_1_0_Deprecated->f.TexCoord4fv(v);
1434 }
1435
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1436 inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1437 {
1438 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1439 }
1440
glTexCoord4dv(const GLdouble * v)1441 inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
1442 {
1443 d_1_0_Deprecated->f.TexCoord4dv(v);
1444 }
1445
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1446 inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1447 {
1448 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1449 }
1450
glTexCoord3sv(const GLshort * v)1451 inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
1452 {
1453 d_1_0_Deprecated->f.TexCoord3sv(v);
1454 }
1455
glTexCoord3s(GLshort s,GLshort t,GLshort r)1456 inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1457 {
1458 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1459 }
1460
glTexCoord3iv(const GLint * v)1461 inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
1462 {
1463 d_1_0_Deprecated->f.TexCoord3iv(v);
1464 }
1465
glTexCoord3i(GLint s,GLint t,GLint r)1466 inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
1467 {
1468 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1469 }
1470
glTexCoord3fv(const GLfloat * v)1471 inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
1472 {
1473 d_1_0_Deprecated->f.TexCoord3fv(v);
1474 }
1475
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1476 inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1477 {
1478 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1479 }
1480
glTexCoord3dv(const GLdouble * v)1481 inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
1482 {
1483 d_1_0_Deprecated->f.TexCoord3dv(v);
1484 }
1485
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1486 inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1487 {
1488 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1489 }
1490
glTexCoord2sv(const GLshort * v)1491 inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
1492 {
1493 d_1_0_Deprecated->f.TexCoord2sv(v);
1494 }
1495
glTexCoord2s(GLshort s,GLshort t)1496 inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
1497 {
1498 d_1_0_Deprecated->f.TexCoord2s(s, t);
1499 }
1500
glTexCoord2iv(const GLint * v)1501 inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
1502 {
1503 d_1_0_Deprecated->f.TexCoord2iv(v);
1504 }
1505
glTexCoord2i(GLint s,GLint t)1506 inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
1507 {
1508 d_1_0_Deprecated->f.TexCoord2i(s, t);
1509 }
1510
glTexCoord2fv(const GLfloat * v)1511 inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
1512 {
1513 d_1_0_Deprecated->f.TexCoord2fv(v);
1514 }
1515
glTexCoord2f(GLfloat s,GLfloat t)1516 inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
1517 {
1518 d_1_0_Deprecated->f.TexCoord2f(s, t);
1519 }
1520
glTexCoord2dv(const GLdouble * v)1521 inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
1522 {
1523 d_1_0_Deprecated->f.TexCoord2dv(v);
1524 }
1525
glTexCoord2d(GLdouble s,GLdouble t)1526 inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
1527 {
1528 d_1_0_Deprecated->f.TexCoord2d(s, t);
1529 }
1530
glTexCoord1sv(const GLshort * v)1531 inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
1532 {
1533 d_1_0_Deprecated->f.TexCoord1sv(v);
1534 }
1535
glTexCoord1s(GLshort s)1536 inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
1537 {
1538 d_1_0_Deprecated->f.TexCoord1s(s);
1539 }
1540
glTexCoord1iv(const GLint * v)1541 inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
1542 {
1543 d_1_0_Deprecated->f.TexCoord1iv(v);
1544 }
1545
glTexCoord1i(GLint s)1546 inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
1547 {
1548 d_1_0_Deprecated->f.TexCoord1i(s);
1549 }
1550
glTexCoord1fv(const GLfloat * v)1551 inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
1552 {
1553 d_1_0_Deprecated->f.TexCoord1fv(v);
1554 }
1555
glTexCoord1f(GLfloat s)1556 inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
1557 {
1558 d_1_0_Deprecated->f.TexCoord1f(s);
1559 }
1560
glTexCoord1dv(const GLdouble * v)1561 inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
1562 {
1563 d_1_0_Deprecated->f.TexCoord1dv(v);
1564 }
1565
glTexCoord1d(GLdouble s)1566 inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
1567 {
1568 d_1_0_Deprecated->f.TexCoord1d(s);
1569 }
1570
glRectsv(const GLshort * v1,const GLshort * v2)1571 inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
1572 {
1573 d_1_0_Deprecated->f.Rectsv(v1, v2);
1574 }
1575
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1576 inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1577 {
1578 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1579 }
1580
glRectiv(const GLint * v1,const GLint * v2)1581 inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
1582 {
1583 d_1_0_Deprecated->f.Rectiv(v1, v2);
1584 }
1585
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1586 inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1587 {
1588 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1589 }
1590
glRectfv(const GLfloat * v1,const GLfloat * v2)1591 inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
1592 {
1593 d_1_0_Deprecated->f.Rectfv(v1, v2);
1594 }
1595
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1596 inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1597 {
1598 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1599 }
1600
glRectdv(const GLdouble * v1,const GLdouble * v2)1601 inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
1602 {
1603 d_1_0_Deprecated->f.Rectdv(v1, v2);
1604 }
1605
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1606 inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1607 {
1608 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1609 }
1610
glRasterPos4sv(const GLshort * v)1611 inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
1612 {
1613 d_1_0_Deprecated->f.RasterPos4sv(v);
1614 }
1615
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1616 inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1617 {
1618 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1619 }
1620
glRasterPos4iv(const GLint * v)1621 inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
1622 {
1623 d_1_0_Deprecated->f.RasterPos4iv(v);
1624 }
1625
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)1626 inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1627 {
1628 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1629 }
1630
glRasterPos4fv(const GLfloat * v)1631 inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
1632 {
1633 d_1_0_Deprecated->f.RasterPos4fv(v);
1634 }
1635
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1636 inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1637 {
1638 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1639 }
1640
glRasterPos4dv(const GLdouble * v)1641 inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
1642 {
1643 d_1_0_Deprecated->f.RasterPos4dv(v);
1644 }
1645
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1646 inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1647 {
1648 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1649 }
1650
glRasterPos3sv(const GLshort * v)1651 inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
1652 {
1653 d_1_0_Deprecated->f.RasterPos3sv(v);
1654 }
1655
glRasterPos3s(GLshort x,GLshort y,GLshort z)1656 inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1657 {
1658 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1659 }
1660
glRasterPos3iv(const GLint * v)1661 inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
1662 {
1663 d_1_0_Deprecated->f.RasterPos3iv(v);
1664 }
1665
glRasterPos3i(GLint x,GLint y,GLint z)1666 inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
1667 {
1668 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1669 }
1670
glRasterPos3fv(const GLfloat * v)1671 inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
1672 {
1673 d_1_0_Deprecated->f.RasterPos3fv(v);
1674 }
1675
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)1676 inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1677 {
1678 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1679 }
1680
glRasterPos3dv(const GLdouble * v)1681 inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
1682 {
1683 d_1_0_Deprecated->f.RasterPos3dv(v);
1684 }
1685
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)1686 inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1687 {
1688 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1689 }
1690
glRasterPos2sv(const GLshort * v)1691 inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
1692 {
1693 d_1_0_Deprecated->f.RasterPos2sv(v);
1694 }
1695
glRasterPos2s(GLshort x,GLshort y)1696 inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
1697 {
1698 d_1_0_Deprecated->f.RasterPos2s(x, y);
1699 }
1700
glRasterPos2iv(const GLint * v)1701 inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
1702 {
1703 d_1_0_Deprecated->f.RasterPos2iv(v);
1704 }
1705
glRasterPos2i(GLint x,GLint y)1706 inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
1707 {
1708 d_1_0_Deprecated->f.RasterPos2i(x, y);
1709 }
1710
glRasterPos2fv(const GLfloat * v)1711 inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
1712 {
1713 d_1_0_Deprecated->f.RasterPos2fv(v);
1714 }
1715
glRasterPos2f(GLfloat x,GLfloat y)1716 inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
1717 {
1718 d_1_0_Deprecated->f.RasterPos2f(x, y);
1719 }
1720
glRasterPos2dv(const GLdouble * v)1721 inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
1722 {
1723 d_1_0_Deprecated->f.RasterPos2dv(v);
1724 }
1725
glRasterPos2d(GLdouble x,GLdouble y)1726 inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
1727 {
1728 d_1_0_Deprecated->f.RasterPos2d(x, y);
1729 }
1730
glNormal3sv(const GLshort * v)1731 inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
1732 {
1733 d_1_0_Deprecated->f.Normal3sv(v);
1734 }
1735
glNormal3s(GLshort nx,GLshort ny,GLshort nz)1736 inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1737 {
1738 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1739 }
1740
glNormal3iv(const GLint * v)1741 inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
1742 {
1743 d_1_0_Deprecated->f.Normal3iv(v);
1744 }
1745
glNormal3i(GLint nx,GLint ny,GLint nz)1746 inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
1747 {
1748 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1749 }
1750
glNormal3fv(const GLfloat * v)1751 inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
1752 {
1753 d_1_0_Deprecated->f.Normal3fv(v);
1754 }
1755
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)1756 inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1757 {
1758 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1759 }
1760
glNormal3dv(const GLdouble * v)1761 inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
1762 {
1763 d_1_0_Deprecated->f.Normal3dv(v);
1764 }
1765
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)1766 inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1767 {
1768 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1769 }
1770
glNormal3bv(const GLbyte * v)1771 inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
1772 {
1773 d_1_0_Deprecated->f.Normal3bv(v);
1774 }
1775
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)1776 inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1777 {
1778 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1779 }
1780
glIndexsv(const GLshort * c)1781 inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
1782 {
1783 d_1_0_Deprecated->f.Indexsv(c);
1784 }
1785
glIndexs(GLshort c)1786 inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
1787 {
1788 d_1_0_Deprecated->f.Indexs(c);
1789 }
1790
glIndexiv(const GLint * c)1791 inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
1792 {
1793 d_1_0_Deprecated->f.Indexiv(c);
1794 }
1795
glIndexi(GLint c)1796 inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
1797 {
1798 d_1_0_Deprecated->f.Indexi(c);
1799 }
1800
glIndexfv(const GLfloat * c)1801 inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
1802 {
1803 d_1_0_Deprecated->f.Indexfv(c);
1804 }
1805
glIndexf(GLfloat c)1806 inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
1807 {
1808 d_1_0_Deprecated->f.Indexf(c);
1809 }
1810
glIndexdv(const GLdouble * c)1811 inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
1812 {
1813 d_1_0_Deprecated->f.Indexdv(c);
1814 }
1815
glIndexd(GLdouble c)1816 inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
1817 {
1818 d_1_0_Deprecated->f.Indexd(c);
1819 }
1820
glEnd()1821 inline void QOpenGLFunctions_1_1::glEnd()
1822 {
1823 d_1_0_Deprecated->f.End();
1824 }
1825
glEdgeFlagv(const GLboolean * flag)1826 inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
1827 {
1828 d_1_0_Deprecated->f.EdgeFlagv(flag);
1829 }
1830
glEdgeFlag(GLboolean flag)1831 inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
1832 {
1833 d_1_0_Deprecated->f.EdgeFlag(flag);
1834 }
1835
glColor4usv(const GLushort * v)1836 inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
1837 {
1838 d_1_0_Deprecated->f.Color4usv(v);
1839 }
1840
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)1841 inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1842 {
1843 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1844 }
1845
glColor4uiv(const GLuint * v)1846 inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
1847 {
1848 d_1_0_Deprecated->f.Color4uiv(v);
1849 }
1850
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)1851 inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1852 {
1853 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1854 }
1855
glColor4ubv(const GLubyte * v)1856 inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
1857 {
1858 d_1_0_Deprecated->f.Color4ubv(v);
1859 }
1860
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)1861 inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1862 {
1863 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1864 }
1865
glColor4sv(const GLshort * v)1866 inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
1867 {
1868 d_1_0_Deprecated->f.Color4sv(v);
1869 }
1870
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)1871 inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1872 {
1873 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1874 }
1875
glColor4iv(const GLint * v)1876 inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
1877 {
1878 d_1_0_Deprecated->f.Color4iv(v);
1879 }
1880
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)1881 inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1882 {
1883 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1884 }
1885
glColor4fv(const GLfloat * v)1886 inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
1887 {
1888 d_1_0_Deprecated->f.Color4fv(v);
1889 }
1890
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1891 inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1892 {
1893 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1894 }
1895
glColor4dv(const GLdouble * v)1896 inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
1897 {
1898 d_1_0_Deprecated->f.Color4dv(v);
1899 }
1900
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)1901 inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1902 {
1903 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1904 }
1905
glColor4bv(const GLbyte * v)1906 inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
1907 {
1908 d_1_0_Deprecated->f.Color4bv(v);
1909 }
1910
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)1911 inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1912 {
1913 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1914 }
1915
glColor3usv(const GLushort * v)1916 inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
1917 {
1918 d_1_0_Deprecated->f.Color3usv(v);
1919 }
1920
glColor3us(GLushort red,GLushort green,GLushort blue)1921 inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
1922 {
1923 d_1_0_Deprecated->f.Color3us(red, green, blue);
1924 }
1925
glColor3uiv(const GLuint * v)1926 inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
1927 {
1928 d_1_0_Deprecated->f.Color3uiv(v);
1929 }
1930
glColor3ui(GLuint red,GLuint green,GLuint blue)1931 inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
1932 {
1933 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1934 }
1935
glColor3ubv(const GLubyte * v)1936 inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
1937 {
1938 d_1_0_Deprecated->f.Color3ubv(v);
1939 }
1940
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)1941 inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1942 {
1943 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1944 }
1945
glColor3sv(const GLshort * v)1946 inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
1947 {
1948 d_1_0_Deprecated->f.Color3sv(v);
1949 }
1950
glColor3s(GLshort red,GLshort green,GLshort blue)1951 inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
1952 {
1953 d_1_0_Deprecated->f.Color3s(red, green, blue);
1954 }
1955
glColor3iv(const GLint * v)1956 inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
1957 {
1958 d_1_0_Deprecated->f.Color3iv(v);
1959 }
1960
glColor3i(GLint red,GLint green,GLint blue)1961 inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
1962 {
1963 d_1_0_Deprecated->f.Color3i(red, green, blue);
1964 }
1965
glColor3fv(const GLfloat * v)1966 inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
1967 {
1968 d_1_0_Deprecated->f.Color3fv(v);
1969 }
1970
glColor3f(GLfloat red,GLfloat green,GLfloat blue)1971 inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1972 {
1973 d_1_0_Deprecated->f.Color3f(red, green, blue);
1974 }
1975
glColor3dv(const GLdouble * v)1976 inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
1977 {
1978 d_1_0_Deprecated->f.Color3dv(v);
1979 }
1980
glColor3d(GLdouble red,GLdouble green,GLdouble blue)1981 inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1982 {
1983 d_1_0_Deprecated->f.Color3d(red, green, blue);
1984 }
1985
glColor3bv(const GLbyte * v)1986 inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
1987 {
1988 d_1_0_Deprecated->f.Color3bv(v);
1989 }
1990
glColor3b(GLbyte red,GLbyte green,GLbyte blue)1991 inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1992 {
1993 d_1_0_Deprecated->f.Color3b(red, green, blue);
1994 }
1995
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)1996 inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1997 {
1998 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1999 }
2000
glBegin(GLenum mode)2001 inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
2002 {
2003 d_1_0_Deprecated->f.Begin(mode);
2004 }
2005
glListBase(GLuint base)2006 inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
2007 {
2008 d_1_0_Deprecated->f.ListBase(base);
2009 }
2010
glGenLists(GLsizei range)2011 inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
2012 {
2013 return d_1_0_Deprecated->f.GenLists(range);
2014 }
2015
glDeleteLists(GLuint list,GLsizei range)2016 inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
2017 {
2018 d_1_0_Deprecated->f.DeleteLists(list, range);
2019 }
2020
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2021 inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2022 {
2023 d_1_0_Deprecated->f.CallLists(n, type, lists);
2024 }
2025
glCallList(GLuint list)2026 inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
2027 {
2028 d_1_0_Deprecated->f.CallList(list);
2029 }
2030
glEndList()2031 inline void QOpenGLFunctions_1_1::glEndList()
2032 {
2033 d_1_0_Deprecated->f.EndList();
2034 }
2035
glNewList(GLuint list,GLenum mode)2036 inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
2037 {
2038 d_1_0_Deprecated->f.NewList(list, mode);
2039 }
2040
2041
2042 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2043 inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
2044 {
2045 d_1_1_Deprecated->f.PushClientAttrib(mask);
2046 }
2047
glPopClientAttrib()2048 inline void QOpenGLFunctions_1_1::glPopClientAttrib()
2049 {
2050 d_1_1_Deprecated->f.PopClientAttrib();
2051 }
2052
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2053 inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2054 {
2055 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2056 }
2057
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2058 inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2059 {
2060 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2061 }
2062
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2063 inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2064 {
2065 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2066 }
2067
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2068 inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2069 {
2070 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2071 }
2072
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2073 inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2074 {
2075 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2076 }
2077
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2078 inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2079 {
2080 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2081 }
2082
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2083 inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2084 {
2085 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2086 }
2087
glEnableClientState(GLenum array)2088 inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
2089 {
2090 d_1_1_Deprecated->f.EnableClientState(array);
2091 }
2092
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2093 inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2094 {
2095 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2096 }
2097
glDisableClientState(GLenum array)2098 inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
2099 {
2100 d_1_1_Deprecated->f.DisableClientState(array);
2101 }
2102
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2103 inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2104 {
2105 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2106 }
2107
glArrayElement(GLint i)2108 inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
2109 {
2110 d_1_1_Deprecated->f.ArrayElement(i);
2111 }
2112
2113
2114
2115 QT_END_NAMESPACE
2116
2117 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2118
2119 #endif
2120