1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <vector>
12 #include <iostream>
13 // back-end
14 #include <boost/msm/back/state_machine.hpp>
15 //front-end
16 #include <boost/msm/front/state_machine_def.hpp>
17 
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20 
21 namespace
22 {
23     // events
24     struct event1 {};
25     struct event2 {};
26     struct event3 {};
27     struct event4 {};
28     struct event5 {};
29     struct event6
30     {
event6__anon3e5496250111::event631         event6(){}
32         template <class Event>
event6__anon3e5496250111::event633         event6(Event const&){}
34     };
35     // front-end: define the FSM structure
36     struct Fsm_ : public msm::front::state_machine_def<Fsm_>
37     {
38         // The list of FSM states
39         struct State1 : public msm::front::state<>
40         {
41             // every (optional) entry/exit methods get the event passed.
42             template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::State143             void on_entry(Event const&,FSM& ) {std::cout << "entering: State1" << std::endl;}
44             template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::State145             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State1" << std::endl;}
46         };
47         struct State2 : public msm::front::state<>
48         {
49             // every (optional) entry/exit methods get the event passed.
50             template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::State251             void on_entry(Event const&,FSM& ) {std::cout << "entering: State2" << std::endl;}
52             template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::State253             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State2" << std::endl;}
54         };
55         struct SubFsm2_ : public msm::front::state_machine_def<SubFsm2_>
56         {
57             typedef msm::back::state_machine<SubFsm2_> SubFsm2;
58 
59             template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_60             void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2" << std::endl;}
61             template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_62             void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2" << std::endl;}
63 
64             struct SubState1 : public msm::front::state<>
65             {
66                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState167                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState1" << std::endl;}
68                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState169                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState1" << std::endl;}
70             };
71             struct SubState1b : public msm::front::state<>
72             {
73                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState1b74                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState1b" << std::endl;}
75                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState1b76                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState1b" << std::endl;}
77             };
78             struct SubState2 : public msm::front::state<> , public msm::front::explicit_entry<0>
79             {
80                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState281                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState2" << std::endl;}
82                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState283                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState2" << std::endl;}
84             };
85             struct SubState2b : public msm::front::state<> , public msm::front::explicit_entry<1>
86             {
87                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState2b88                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState2b" << std::endl;}
89                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState2b90                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState2b" << std::endl;}
91             };
92             // test with a pseudo entry
93             struct PseudoEntry1 : public msm::front::entry_pseudo_state<0>
94             {
95                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::PseudoEntry196                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::PseudoEntry1" << std::endl;}
97                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::PseudoEntry198                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::PseudoEntry1" << std::endl;}
99             };
100             struct SubState3 : public msm::front::state<>
101             {
102                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState3103                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState3" << std::endl;}
104                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState3105                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState3" << std::endl;}
106             };
107             struct SubState3b : public msm::front::state<>
108             {
109                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::SubState3b110                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState3b" << std::endl;}
111                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::SubState3b112                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState3b" << std::endl;}
113             };
114             struct PseudoExit1 : public msm::front::exit_pseudo_state<event6>
115             {
116                 template <class Event,class FSM>
on_entry__anon3e5496250111::Fsm_::SubFsm2_::PseudoExit1117                 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::PseudoExit1" << std::endl;}
118                 template <class Event,class FSM>
on_exit__anon3e5496250111::Fsm_::SubFsm2_::PseudoExit1119                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::PseudoExit1" << std::endl;}
120             };
121             // action methods
entry_action__anon3e5496250111::Fsm_::SubFsm2_122             void entry_action(event4 const&)
123             {
124                 std::cout << "calling entry_action" << std::endl;
125             }
126             // the initial state. Must be defined
127             typedef mpl::vector<SubState1,SubState1b> initial_state;
128 
129             typedef mpl::vector<SubState2b> explicit_creation;
130 
131             // Transition table for SubFsm2
132             struct transition_table : mpl::vector<
133                 //      Start          Event         Next         Action                  Guard
134                 //    +--------------+-------------+------------+------------------------+----------------------+
135                 a_row < PseudoEntry1 , event4      , SubState3  ,&SubFsm2_::entry_action                        >,
136                 _row  < SubState2    , event6      , SubState1                                                  >,
137                 _row  < SubState3    , event5      , PseudoExit1                                                >
138                 //    +--------------+-------------+------------+------------------------+----------------------+
139             > {};
140             // Replaces the default no-transition response.
141             template <class FSM,class Event>
no_transition__anon3e5496250111::Fsm_::SubFsm2_142             void no_transition(Event const& e, FSM&,int state)
143             {
144                 std::cout << "no transition from state " << state
145                     << " on event " << typeid(e).name() << std::endl;
146             }
147         };
148         typedef msm::back::state_machine<SubFsm2_> SubFsm2;
149 
150         // the initial state of the player SM. Must be defined
151         typedef State1 initial_state;
152 
153         // transition actions
154         // guard conditions
155 
156         // Transition table for Fsm
157         struct transition_table : mpl::vector<
158             //    Start                 Event    Next                                 Action  Guard
159             //   +---------------------+--------+------------------------------------+-------+--------+
160             _row < State1              , event1 , SubFsm2                                             >,
161             _row < State1              , event2 , SubFsm2::direct<SubFsm2_::SubState2>                >,
162             _row < State1              , event3 , mpl::vector<SubFsm2::direct<SubFsm2_::SubState2>,
163                                                               SubFsm2::direct<SubFsm2_::SubState2b> > >,
164             _row < State1              , event4 , SubFsm2::entry_pt
165                                                         <SubFsm2_::PseudoEntry1>                      >,
166             //   +---------------------+--------+------------------------------------+-------+--------+
167             _row < SubFsm2             , event1 , State1                                              >,
168             _row < SubFsm2::exit_pt
169                 <SubFsm2_::PseudoExit1>, event6 , State2                                              >
170             //   +---------------------+--------+------------------------------------+-------+--------+
171         > {};
172 
173         // Replaces the default no-transition response.
174         template <class FSM,class Event>
no_transition__anon3e5496250111::Fsm_175         void no_transition(Event const& e, FSM&,int state)
176         {
177             std::cout << "no transition from state " << state
178                 << " on event " << typeid(e).name() << std::endl;
179         }
180     };
181     typedef msm::back::state_machine<Fsm_> Fsm;
182 
183     //
184     // Testing utilities.
185     //
186     static char const* const state_names[] = { "State1", "SubFsm2","State2" };
pstate(Fsm const & p)187     void pstate(Fsm const& p)
188     {
189         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
190     }
191 
test()192     void test()
193     {
194         Fsm p;
195         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
196         p.start();
197         std::cout << "Simply move in and out of the composite, activate init states" << std::endl;
198         p.process_event(event1()); pstate(p);
199         p.process_event(event1()); pstate(p);
200         std::cout << "Direct entry into SubFsm2::SubState2, then transition to SubState1 and back to State1" << std::endl;
201         p.process_event(event2()); pstate(p);
202         p.process_event(event6()); pstate(p);
203         p.process_event(event1()); pstate(p);
204         std::cout << "processing fork to SubFsm2::SubState2 and SubFsm2::SubState2b" << std::endl;
205         p.process_event(event3()); pstate(p);
206         p.process_event(event1()); pstate(p);
207         std::cout << "processing entry pseudo state" << std::endl;
208         p.process_event(event4()); pstate(p);
209         p.process_event(event1()); pstate(p);
210         std::cout << "processing entry + exit pseudo state" << std::endl;
211         p.process_event(event4()); pstate(p);
212         std::cout << "using exit pseudo state" << std::endl;
213         p.process_event(event5()); pstate(p);
214     }
215 }
216 
main()217 int main()
218 {
219     test();
220     return 0;
221 }
222