1 /* <Core> */ 2 3 #ifndef GL_VERSION_1_2 4 #define GL_VERSION_1_2 1 5 #define AGL_VERSION_1_2 6 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 7 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 8 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 9 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 10 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 11 #define GL_RESCALE_NORMAL 0x803A 12 #define GL_TEXTURE_BINDING_3D 0x806A 13 #define GL_PACK_SKIP_IMAGES 0x806B 14 #define GL_PACK_IMAGE_HEIGHT 0x806C 15 #define GL_UNPACK_SKIP_IMAGES 0x806D 16 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 17 #define GL_TEXTURE_3D 0x806F 18 #define GL_PROXY_TEXTURE_3D 0x8070 19 #define GL_TEXTURE_DEPTH 0x8071 20 #define GL_TEXTURE_WRAP_R 0x8072 21 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 22 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 23 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 24 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 25 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 26 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 27 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 28 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 29 #define GL_BGR 0x80E0 30 #define GL_BGRA 0x80E1 31 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 32 #define GL_MAX_ELEMENTS_INDICES 0x80E9 33 #define GL_CLAMP_TO_EDGE 0x812F 34 #define GL_TEXTURE_MIN_LOD 0x813A 35 #define GL_TEXTURE_MAX_LOD 0x813B 36 #define GL_TEXTURE_BASE_LEVEL 0x813C 37 #define GL_TEXTURE_MAX_LEVEL 0x813D 38 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 39 #define GL_SINGLE_COLOR 0x81F9 40 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 41 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 42 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 43 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 44 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 45 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 46 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 47 #endif 48 49 #ifndef GL_ARB_imaging 50 #define GL_ARB_imaging 51 #define AGL_ARB_imaging 52 #define GL_CONSTANT_COLOR 0x8001 53 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 54 #define GL_CONSTANT_ALPHA 0x8003 55 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 56 #define GL_BLEND_COLOR 0x8005 57 #define GL_FUNC_ADD 0x8006 58 #define GL_MIN 0x8007 59 #define GL_MAX 0x8008 60 #define GL_BLEND_EQUATION 0x8009 61 #define GL_FUNC_SUBTRACT 0x800A 62 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 63 #define GL_CONVOLUTION_1D 0x8010 64 #define GL_CONVOLUTION_2D 0x8011 65 #define GL_SEPARABLE_2D 0x8012 66 #define GL_CONVOLUTION_BORDER_MODE 0x8013 67 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 68 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 69 #define GL_REDUCE 0x8016 70 #define GL_CONVOLUTION_FORMAT 0x8017 71 #define GL_CONVOLUTION_WIDTH 0x8018 72 #define GL_CONVOLUTION_HEIGHT 0x8019 73 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 74 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 75 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 76 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 77 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 78 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 79 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 80 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 81 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 82 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 83 #define GL_HISTOGRAM 0x8024 84 #define GL_PROXY_HISTOGRAM 0x8025 85 #define GL_HISTOGRAM_WIDTH 0x8026 86 #define GL_HISTOGRAM_FORMAT 0x8027 87 #define GL_HISTOGRAM_RED_SIZE 0x8028 88 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 89 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 90 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 91 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 92 #define GL_HISTOGRAM_SINK 0x802D 93 #define GL_MINMAX 0x802E 94 #define GL_MINMAX_FORMAT 0x802F 95 #define GL_MINMAX_SINK 0x8030 96 #define GL_TABLE_TOO_LARGE 0x8031 97 #define GL_COLOR_MATRIX 0x80B1 98 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 99 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 100 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 101 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 102 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 103 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 104 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 105 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 106 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 107 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 108 #define GL_COLOR_TABLE 0x80D0 109 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 110 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 111 #define GL_PROXY_COLOR_TABLE 0x80D3 112 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 113 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 114 #define GL_COLOR_TABLE_SCALE 0x80D6 115 #define GL_COLOR_TABLE_BIAS 0x80D7 116 #define GL_COLOR_TABLE_FORMAT 0x80D8 117 #define GL_COLOR_TABLE_WIDTH 0x80D9 118 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 119 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 120 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 121 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 122 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 123 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 124 #define GL_CONSTANT_BORDER 0x8151 125 #define GL_REPLICATE_BORDER 0x8153 126 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 127 #endif 128 129 #ifndef GL_VERSION_1_3 130 #define GL_VERSION_1_3 1 131 #define AGL_VERSION_1_3 132 #define GL_TEXTURE0 0x84C0 133 #define GL_TEXTURE1 0x84C1 134 #define GL_TEXTURE2 0x84C2 135 #define GL_TEXTURE3 0x84C3 136 #define GL_TEXTURE4 0x84C4 137 #define GL_TEXTURE5 0x84C5 138 #define GL_TEXTURE6 0x84C6 139 #define GL_TEXTURE7 0x84C7 140 #define GL_TEXTURE8 0x84C8 141 #define GL_TEXTURE9 0x84C9 142 #define GL_TEXTURE10 0x84CA 143 #define GL_TEXTURE11 0x84CB 144 #define GL_TEXTURE12 0x84CC 145 #define GL_TEXTURE13 0x84CD 146 #define GL_TEXTURE14 0x84CE 147 #define GL_TEXTURE15 0x84CF 148 #define GL_TEXTURE16 0x84D0 149 #define GL_TEXTURE17 0x84D1 150 #define GL_TEXTURE18 0x84D2 151 #define GL_TEXTURE19 0x84D3 152 #define GL_TEXTURE20 0x84D4 153 #define GL_TEXTURE21 0x84D5 154 #define GL_TEXTURE22 0x84D6 155 #define GL_TEXTURE23 0x84D7 156 #define GL_TEXTURE24 0x84D8 157 #define GL_TEXTURE25 0x84D9 158 #define GL_TEXTURE26 0x84DA 159 #define GL_TEXTURE27 0x84DB 160 #define GL_TEXTURE28 0x84DC 161 #define GL_TEXTURE29 0x84DD 162 #define GL_TEXTURE30 0x84DE 163 #define GL_TEXTURE31 0x84DF 164 #define GL_ACTIVE_TEXTURE 0x84E0 165 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 166 #define GL_MAX_TEXTURE_UNITS 0x84E2 167 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 168 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 169 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 170 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 171 #define GL_MULTISAMPLE 0x809D 172 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 173 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 174 #define GL_SAMPLE_COVERAGE 0x80A0 175 #define GL_SAMPLE_BUFFERS 0x80A8 176 #define GL_SAMPLES 0x80A9 177 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 178 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 179 #define GL_MULTISAMPLE_BIT 0x20000000 180 #define GL_NORMAL_MAP 0x8511 181 #define GL_REFLECTION_MAP 0x8512 182 #define GL_TEXTURE_CUBE_MAP 0x8513 183 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 184 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 185 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 186 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 187 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 188 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 189 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 190 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 191 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 192 #define GL_COMPRESSED_ALPHA 0x84E9 193 #define GL_COMPRESSED_LUMINANCE 0x84EA 194 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 195 #define GL_COMPRESSED_INTENSITY 0x84EC 196 #define GL_COMPRESSED_RGB 0x84ED 197 #define GL_COMPRESSED_RGBA 0x84EE 198 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 199 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 200 #define GL_TEXTURE_COMPRESSED 0x86A1 201 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 202 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 203 #define GL_CLAMP_TO_BORDER 0x812D 204 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 205 #define GL_COMBINE 0x8570 206 #define GL_COMBINE_RGB 0x8571 207 #define GL_COMBINE_ALPHA 0x8572 208 #define GL_SOURCE0_RGB 0x8580 209 #define GL_SOURCE1_RGB 0x8581 210 #define GL_SOURCE2_RGB 0x8582 211 #define GL_SOURCE0_ALPHA 0x8588 212 #define GL_SOURCE1_ALPHA 0x8589 213 #define GL_SOURCE2_ALPHA 0x858A 214 #define GL_OPERAND0_RGB 0x8590 215 #define GL_OPERAND1_RGB 0x8591 216 #define GL_OPERAND2_RGB 0x8592 217 #define GL_OPERAND0_ALPHA 0x8598 218 #define GL_OPERAND1_ALPHA 0x8599 219 #define GL_OPERAND2_ALPHA 0x859A 220 #define GL_RGB_SCALE 0x8573 221 #define GL_ADD_SIGNED 0x8574 222 #define GL_INTERPOLATE 0x8575 223 #define GL_SUBTRACT 0x84E7 224 #define GL_CONSTANT 0x8576 225 #define GL_PRIMARY_COLOR 0x8577 226 #define GL_PREVIOUS 0x8578 227 #define GL_DOT3_RGB 0x86AE 228 #define GL_DOT3_RGBA 0x86AF 229 #endif 230 231 #ifndef GL_VERSION_1_4 232 #define GL_VERSION_1_4 1 233 #define AGL_VERSION_1_4 234 #define GL_BLEND_DST_RGB 0x80C8 235 #define GL_BLEND_SRC_RGB 0x80C9 236 #define GL_BLEND_DST_ALPHA 0x80CA 237 #define GL_BLEND_SRC_ALPHA 0x80CB 238 #define GL_POINT_SIZE_MIN 0x8126 239 #define GL_POINT_SIZE_MAX 0x8127 240 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 241 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 242 #define GL_GENERATE_MIPMAP 0x8191 243 #define GL_GENERATE_MIPMAP_HINT 0x8192 244 #define GL_DEPTH_COMPONENT16 0x81A5 245 #define GL_DEPTH_COMPONENT24 0x81A6 246 #define GL_DEPTH_COMPONENT32 0x81A7 247 #define GL_MIRRORED_REPEAT 0x8370 248 #define GL_FOG_COORDINATE_SOURCE 0x8450 249 #define GL_FOG_COORDINATE 0x8451 250 #define GL_FRAGMENT_DEPTH 0x8452 251 #define GL_CURRENT_FOG_COORDINATE 0x8453 252 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 253 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 254 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 255 #define GL_FOG_COORDINATE_ARRAY 0x8457 256 #define GL_COLOR_SUM 0x8458 257 #define GL_CURRENT_SECONDARY_COLOR 0x8459 258 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 259 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 260 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 261 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 262 #define GL_SECONDARY_COLOR_ARRAY 0x845E 263 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 264 #define GL_TEXTURE_FILTER_CONTROL 0x8500 265 #define GL_TEXTURE_LOD_BIAS 0x8501 266 #define GL_INCR_WRAP 0x8507 267 #define GL_DECR_WRAP 0x8508 268 #define GL_TEXTURE_DEPTH_SIZE 0x884A 269 #define GL_DEPTH_TEXTURE_MODE 0x884B 270 #define GL_TEXTURE_COMPARE_MODE 0x884C 271 #define GL_TEXTURE_COMPARE_FUNC 0x884D 272 #define GL_COMPARE_R_TO_TEXTURE 0x884E 273 #endif 274 275 #ifndef GL_VERSION_1_5 276 #define GL_VERSION_1_5 1 277 #define AGL_VERSION_1_5 278 /* New types */ 279 #include <stddef.h> 280 typedef ptrdiff_t GLintptr; 281 typedef ptrdiff_t GLsizeiptr; 282 /* Renamed enumerants */ 283 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 284 #define GL_FOG_COORD GL_FOG_COORDINATE 285 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 286 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 287 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 288 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 289 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 290 #define GL_SRC0_RGB GL_SOURCE0_RGB 291 #define GL_SRC1_RGB GL_SOURCE1_RGB 292 #define GL_SRC2_RGB GL_SOURCE2_RGB 293 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 294 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 295 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 296 /* Promoted exts */ 297 #define GL_BUFFER_SIZE 0x8764 298 #define GL_BUFFER_USAGE 0x8765 299 #define GL_ARRAY_BUFFER 0x8892 300 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 301 #define GL_ARRAY_BUFFER_BINDING 0x8894 302 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 303 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 304 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 305 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 306 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 307 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 308 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 309 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 310 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 311 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 312 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 313 #define GL_READ_ONLY 0x88B8 314 #define GL_WRITE_ONLY 0x88B9 315 #define GL_READ_WRITE 0x88BA 316 #define GL_BUFFER_ACCESS 0x88BB 317 #define GL_BUFFER_MAPPED 0x88BC 318 #define GL_BUFFER_MAP_POINTER 0x88BD 319 #define GL_STREAM_DRAW 0x88E0 320 #define GL_STREAM_READ 0x88E1 321 #define GL_STREAM_COPY 0x88E2 322 #define GL_STATIC_DRAW 0x88E4 323 #define GL_STATIC_READ 0x88E5 324 #define GL_STATIC_COPY 0x88E6 325 #define GL_DYNAMIC_DRAW 0x88E8 326 #define GL_DYNAMIC_READ 0x88E9 327 #define GL_DYNAMIC_COPY 0x88EA 328 #define GL_SAMPLES_PASSED 0x8914 329 #define GL_QUERY_COUNTER_BITS 0x8864 330 #define GL_CURRENT_QUERY 0x8865 331 #define GL_QUERY_RESULT 0x8866 332 #define GL_QUERY_RESULT_AVAILABLE 0x8867 333 #endif 334 335 336 #ifndef GL_VERSION_2_0 337 #define GL_VERSION_2_0 1 338 #define AGL_VERSION_2_0 339 /* New types */ 340 typedef char GLchar; 341 342 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 343 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 344 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 345 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 346 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 347 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 348 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 349 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 350 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 351 #define GL_STENCIL_BACK_FUNC 0x8800 352 #define GL_STENCIL_BACK_FAIL 0x8801 353 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 354 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 355 #define GL_MAX_DRAW_BUFFERS 0x8824 356 #define GL_DRAW_BUFFER0 0x8825 357 #define GL_DRAW_BUFFER1 0x8826 358 #define GL_DRAW_BUFFER2 0x8827 359 #define GL_DRAW_BUFFER3 0x8828 360 #define GL_DRAW_BUFFER4 0x8829 361 #define GL_DRAW_BUFFER5 0x882A 362 #define GL_DRAW_BUFFER6 0x882B 363 #define GL_DRAW_BUFFER7 0x882C 364 #define GL_DRAW_BUFFER8 0x882D 365 #define GL_DRAW_BUFFER9 0x882E 366 #define GL_DRAW_BUFFER10 0x882F 367 #define GL_DRAW_BUFFER11 0x8830 368 #define GL_DRAW_BUFFER12 0x8831 369 #define GL_DRAW_BUFFER13 0x8832 370 #define GL_DRAW_BUFFER14 0x8833 371 #define GL_DRAW_BUFFER15 0x8834 372 #define GL_BLEND_EQUATION_ALPHA 0x883D 373 #define GL_POINT_SPRITE 0x8861 374 #define GL_COORD_REPLACE 0x8862 375 #define GL_MAX_VERTEX_ATTRIBS 0x8869 376 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 377 #define GL_MAX_TEXTURE_COORDS 0x8871 378 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 379 #define GL_FRAGMENT_SHADER 0x8B30 380 #define GL_VERTEX_SHADER 0x8B31 381 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 382 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 383 #define GL_MAX_VARYING_FLOATS 0x8B4B 384 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 385 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 386 #define GL_SHADER_TYPE 0x8B4F 387 #define GL_FLOAT_VEC2 0x8B50 388 #define GL_FLOAT_VEC3 0x8B51 389 #define GL_FLOAT_VEC4 0x8B52 390 #define GL_INT_VEC2 0x8B53 391 #define GL_INT_VEC3 0x8B54 392 #define GL_INT_VEC4 0x8B55 393 #define GL_BOOL 0x8B56 394 #define GL_BOOL_VEC2 0x8B57 395 #define GL_BOOL_VEC3 0x8B58 396 #define GL_BOOL_VEC4 0x8B59 397 #define GL_FLOAT_MAT2 0x8B5A 398 #define GL_FLOAT_MAT3 0x8B5B 399 #define GL_FLOAT_MAT4 0x8B5C 400 #define GL_SAMPLER_1D 0x8B5D 401 #define GL_SAMPLER_2D 0x8B5E 402 #define GL_SAMPLER_3D 0x8B5F 403 #define GL_SAMPLER_CUBE 0x8B60 404 #define GL_SAMPLER_1D_SHADOW 0x8B61 405 #define GL_SAMPLER_2D_SHADOW 0x8B62 406 #define GL_DELETE_STATUS 0x8B80 407 #define GL_COMPILE_STATUS 0x8B81 408 #define GL_LINK_STATUS 0x8B82 409 #define GL_VALIDATE_STATUS 0x8B83 410 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_ATTACHED_SHADERS 0x8B85 412 #define GL_ACTIVE_UNIFORMS 0x8B86 413 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 414 #define GL_SHADER_SOURCE_LENGTH 0x8B88 415 #define GL_ACTIVE_ATTRIBUTES 0x8B89 416 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 417 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 418 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 419 #define GL_CURRENT_PROGRAM 0x8B8D 420 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 421 #define GL_LOWER_LEFT 0x8CA1 422 #define GL_UPPER_LEFT 0x8CA2 423 #define GL_STENCIL_BACK_REF 0x8CA3 424 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 425 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 426 #endif 427 428 429 #ifndef GL_VERSION_2_1 430 #define GL_VERSION_2_1 1 431 #define AGL_VERSION_2_1 432 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 433 #define GL_PIXEL_PACK_BUFFER 0x88EB 434 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 435 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 436 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 437 #define GL_FLOAT_MAT2x3 0x8B65 438 #define GL_FLOAT_MAT2x4 0x8B66 439 #define GL_FLOAT_MAT3x2 0x8B67 440 #define GL_FLOAT_MAT3x4 0x8B68 441 #define GL_FLOAT_MAT4x2 0x8B69 442 #define GL_FLOAT_MAT4x3 0x8B6A 443 #define GL_SRGB 0x8C40 444 #define GL_SRGB8 0x8C41 445 #define GL_SRGB_ALPHA 0x8C42 446 #define GL_SRGB8_ALPHA8 0x8C43 447 #define GL_SLUMINANCE_ALPHA 0x8C44 448 #define GL_SLUMINANCE8_ALPHA8 0x8C45 449 #define GL_SLUMINANCE 0x8C46 450 #define GL_SLUMINANCE8 0x8C47 451 #define GL_COMPRESSED_SRGB 0x8C48 452 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 453 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 454 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 455 #endif 456 457 #ifndef GL_VERSION_3_0 458 #define GL_VERSION_3_0 459 #define AGL_VERSION_3_0 460 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 461 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 462 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 463 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 464 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 465 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 466 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 467 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 468 #define GL_MAJOR_VERSION 0x821B 469 #define GL_MINOR_VERSION 0x821C 470 #define GL_NUM_EXTENSIONS 0x821D 471 #define GL_CONTEXT_FLAGS 0x821E 472 #define GL_DEPTH_BUFFER 0x8223 473 #define GL_STENCIL_BUFFER 0x8224 474 #define GL_COMPRESSED_RED 0x8225 475 #define GL_COMPRESSED_RG 0x8226 476 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 477 #define GL_RGBA32F 0x8814 478 #define GL_RGB32F 0x8815 479 #define GL_RGBA16F 0x881A 480 #define GL_RGB16F 0x881B 481 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 482 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 483 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 484 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 485 #define GL_CLAMP_VERTEX_COLOR 0x891A 486 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 487 #define GL_CLAMP_READ_COLOR 0x891C 488 #define GL_FIXED_ONLY 0x891D 489 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 490 #define GL_TEXTURE_RED_TYPE 0x8C10 491 #define GL_TEXTURE_GREEN_TYPE 0x8C11 492 #define GL_TEXTURE_BLUE_TYPE 0x8C12 493 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 494 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 495 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 496 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 497 #define GL_UNSIGNED_NORMALIZED 0x8C17 498 #define GL_TEXTURE_1D_ARRAY 0x8C18 499 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 500 #define GL_TEXTURE_2D_ARRAY 0x8C1A 501 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 502 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 503 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 504 #define GL_R11F_G11F_B10F 0x8C3A 505 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 506 #define GL_RGB9_E5 0x8C3D 507 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 508 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 509 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 510 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 511 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 512 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 513 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 514 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 515 #define GL_PRIMITIVES_GENERATED 0x8C87 516 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 517 #define GL_RASTERIZER_DISCARD 0x8C89 518 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 519 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 520 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 521 #define GL_SEPARATE_ATTRIBS 0x8C8D 522 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 523 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 524 #define GL_RGBA32UI 0x8D70 525 #define GL_RGB32UI 0x8D71 526 #define GL_RGBA16UI 0x8D76 527 #define GL_RGB16UI 0x8D77 528 #define GL_RGBA8UI 0x8D7C 529 #define GL_RGB8UI 0x8D7D 530 #define GL_RGBA32I 0x8D82 531 #define GL_RGB32I 0x8D83 532 #define GL_RGBA16I 0x8D88 533 #define GL_RGB16I 0x8D89 534 #define GL_RGBA8I 0x8D8E 535 #define GL_RGB8I 0x8D8F 536 #define GL_RED_INTEGER 0x8D94 537 #define GL_GREEN_INTEGER 0x8D95 538 #define GL_BLUE_INTEGER 0x8D96 539 #define GL_ALPHA_INTEGER 0x8D97 540 #define GL_RGB_INTEGER 0x8D98 541 #define GL_RGBA_INTEGER 0x8D99 542 #define GL_BGR_INTEGER 0x8D9A 543 #define GL_BGRA_INTEGER 0x8D9B 544 #define GL_SAMPLER_1D_ARRAY 0x8DC0 545 #define GL_SAMPLER_2D_ARRAY 0x8DC1 546 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 547 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 548 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 549 #define GL_UNSIGNED_INT_VEC2 0x8DC6 550 #define GL_UNSIGNED_INT_VEC3 0x8DC7 551 #define GL_UNSIGNED_INT_VEC4 0x8DC8 552 #define GL_INT_SAMPLER_1D 0x8DC9 553 #define GL_INT_SAMPLER_2D 0x8DCA 554 #define GL_INT_SAMPLER_3D 0x8DCB 555 #define GL_INT_SAMPLER_CUBE 0x8DCC 556 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 557 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 558 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 559 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 560 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 561 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 562 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 563 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 564 #define GL_QUERY_WAIT 0x8E13 565 #define GL_QUERY_NO_WAIT 0x8E14 566 #define GL_QUERY_BY_REGION_WAIT 0x8E15 567 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 568 #endif 569 570 571 /* </Core> */ 572 /* <ARB> */ 573 574 #ifndef GL_ARB_multitexture 575 #define GL_ARB_multitexture 576 #define AGL_ARB_multitexture 577 #define GL_TEXTURE0_ARB 0x84C0 578 #define GL_TEXTURE1_ARB 0x84C1 579 #define GL_TEXTURE2_ARB 0x84C2 580 #define GL_TEXTURE3_ARB 0x84C3 581 #define GL_TEXTURE4_ARB 0x84C4 582 #define GL_TEXTURE5_ARB 0x84C5 583 #define GL_TEXTURE6_ARB 0x84C6 584 #define GL_TEXTURE7_ARB 0x84C7 585 #define GL_TEXTURE8_ARB 0x84C8 586 #define GL_TEXTURE9_ARB 0x84C9 587 #define GL_TEXTURE10_ARB 0x84CA 588 #define GL_TEXTURE11_ARB 0x84CB 589 #define GL_TEXTURE12_ARB 0x84CC 590 #define GL_TEXTURE13_ARB 0x84CD 591 #define GL_TEXTURE14_ARB 0x84CE 592 #define GL_TEXTURE15_ARB 0x84CF 593 #define GL_TEXTURE16_ARB 0x84D0 594 #define GL_TEXTURE17_ARB 0x84D1 595 #define GL_TEXTURE18_ARB 0x84D2 596 #define GL_TEXTURE19_ARB 0x84D3 597 #define GL_TEXTURE20_ARB 0x84D4 598 #define GL_TEXTURE21_ARB 0x84D5 599 #define GL_TEXTURE22_ARB 0x84D6 600 #define GL_TEXTURE23_ARB 0x84D7 601 #define GL_TEXTURE24_ARB 0x84D8 602 #define GL_TEXTURE25_ARB 0x84D9 603 #define GL_TEXTURE26_ARB 0x84DA 604 #define GL_TEXTURE27_ARB 0x84DB 605 #define GL_TEXTURE28_ARB 0x84DC 606 #define GL_TEXTURE29_ARB 0x84DD 607 #define GL_TEXTURE30_ARB 0x84DE 608 #define GL_TEXTURE31_ARB 0x84DF 609 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 610 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 611 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 612 #endif 613 614 #ifndef GL_ARB_transpose_matrix 615 #define GL_ARB_transpose_matrix 616 #define AGL_ARB_transpose_matrix 617 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 618 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 619 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 620 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 621 #endif 622 623 #ifndef GL_ARB_multisample 624 #define GL_ARB_multisample 625 #define AGL_ARB_multisample 626 #define GL_MULTISAMPLE_ARB 0x809D 627 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 628 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 629 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 630 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 631 #define GL_SAMPLES_ARB 0x80A9 632 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 633 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 634 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 635 #endif 636 637 #ifndef GL_ARB_texture_cube_map 638 #define GL_ARB_texture_cube_map 639 #define AGL_ARB_texture_cube_map 640 #define GL_NORMAL_MAP_ARB 0x8511 641 #define GL_REFLECTION_MAP_ARB 0x8512 642 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 643 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 644 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 645 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 646 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 647 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 648 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 649 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 650 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 651 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 652 #endif 653 654 #ifndef GL_ARB_texture_compression 655 #define GL_ARB_texture_compression 656 #define AGL_ARB_texture_compression 657 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 658 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 659 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 660 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 661 #define GL_COMPRESSED_RGB_ARB 0x84ED 662 #define GL_COMPRESSED_RGBA_ARB 0x84EE 663 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 664 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 665 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 666 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 667 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 668 #endif 669 670 #ifndef GL_ARB_texture_border_clamp 671 #define GL_ARB_texture_border_clamp 672 #define AGL_ARB_texture_border_clamp 673 #define GL_CLAMP_TO_BORDER_ARB 0x812D 674 #endif 675 676 #ifndef GL_ARB_point_parameters 677 #define GL_ARB_point_parameters 678 #define AGL_ARB_point_parameters 679 #define GL_POINT_SIZE_MIN_ARB 0x8126 680 #define GL_POINT_SIZE_MAX_ARB 0x8127 681 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 682 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 683 #endif 684 685 #ifndef GL_ARB_vertex_blend 686 #define GL_ARB_vertex_blend 687 #define AGL_ARB_vertex_blend 688 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 689 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 690 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 691 #define GL_VERTEX_BLEND_ARB 0x86A7 692 #define GL_CURRENT_WEIGHT_ARB 0x86A8 693 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 694 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 695 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 696 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 697 #define GL_WEIGHT_ARRAY_ARB 0x86AD 698 #define GL_MODELVIEW0_ARB 0x1700 699 #define GL_MODELVIEW1_ARB 0x850A 700 #define GL_MODELVIEW2_ARB 0x8722 701 #define GL_MODELVIEW3_ARB 0x8723 702 #define GL_MODELVIEW4_ARB 0x8724 703 #define GL_MODELVIEW5_ARB 0x8725 704 #define GL_MODELVIEW6_ARB 0x8726 705 #define GL_MODELVIEW7_ARB 0x8727 706 #define GL_MODELVIEW8_ARB 0x8728 707 #define GL_MODELVIEW9_ARB 0x8729 708 #define GL_MODELVIEW10_ARB 0x872A 709 #define GL_MODELVIEW11_ARB 0x872B 710 #define GL_MODELVIEW12_ARB 0x872C 711 #define GL_MODELVIEW13_ARB 0x872D 712 #define GL_MODELVIEW14_ARB 0x872E 713 #define GL_MODELVIEW15_ARB 0x872F 714 #define GL_MODELVIEW16_ARB 0x8730 715 #define GL_MODELVIEW17_ARB 0x8731 716 #define GL_MODELVIEW18_ARB 0x8732 717 #define GL_MODELVIEW19_ARB 0x8733 718 #define GL_MODELVIEW20_ARB 0x8734 719 #define GL_MODELVIEW21_ARB 0x8735 720 #define GL_MODELVIEW22_ARB 0x8736 721 #define GL_MODELVIEW23_ARB 0x8737 722 #define GL_MODELVIEW24_ARB 0x8738 723 #define GL_MODELVIEW25_ARB 0x8739 724 #define GL_MODELVIEW26_ARB 0x873A 725 #define GL_MODELVIEW27_ARB 0x873B 726 #define GL_MODELVIEW28_ARB 0x873C 727 #define GL_MODELVIEW29_ARB 0x873D 728 #define GL_MODELVIEW30_ARB 0x873E 729 #define GL_MODELVIEW31_ARB 0x873F 730 #endif 731 732 #ifndef GL_ARB_matrix_palette 733 #define GL_ARB_matrix_palette 734 #define AGL_ARB_matrix_palette 735 #define GL_MATRIX_PALETTE_ARB 0x8840 736 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 737 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 738 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 739 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 740 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 741 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 742 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 743 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 744 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 745 #endif 746 747 #ifndef GL_ARB_texture_env_combine 748 #define GL_ARB_texture_env_combine 749 #define AGL_ARB_texture_env_combine 750 #define GL_COMBINE_ARB 0x8570 751 #define GL_COMBINE_RGB_ARB 0x8571 752 #define GL_COMBINE_ALPHA_ARB 0x8572 753 #define GL_SOURCE0_RGB_ARB 0x8580 754 #define GL_SOURCE1_RGB_ARB 0x8581 755 #define GL_SOURCE2_RGB_ARB 0x8582 756 #define GL_SOURCE0_ALPHA_ARB 0x8588 757 #define GL_SOURCE1_ALPHA_ARB 0x8589 758 #define GL_SOURCE2_ALPHA_ARB 0x858A 759 #define GL_OPERAND0_RGB_ARB 0x8590 760 #define GL_OPERAND1_RGB_ARB 0x8591 761 #define GL_OPERAND2_RGB_ARB 0x8592 762 #define GL_OPERAND0_ALPHA_ARB 0x8598 763 #define GL_OPERAND1_ALPHA_ARB 0x8599 764 #define GL_OPERAND2_ALPHA_ARB 0x859A 765 #define GL_RGB_SCALE_ARB 0x8573 766 #define GL_ADD_SIGNED_ARB 0x8574 767 #define GL_INTERPOLATE_ARB 0x8575 768 #define GL_SUBTRACT_ARB 0x84E7 769 #define GL_CONSTANT_ARB 0x8576 770 #define GL_PRIMARY_COLOR_ARB 0x8577 771 #define GL_PREVIOUS_ARB 0x8578 772 #endif 773 774 #ifndef GL_ARB_texture_env_dot3 775 #define GL_ARB_texture_env_dot3 776 #define AGL_ARB_texture_env_dot3 777 #define GL_DOT3_RGB_ARB 0x86AE 778 #define GL_DOT3_RGBA_ARB 0x86AF 779 #endif 780 781 #ifndef GL_ARB_texture_mirrored_repeat 782 #define GL_ARB_texture_mirrored_repeat 783 #define AGL_ARB_texture_mirrored_repeat 784 #define GL_MIRRORED_REPEAT_ARB 0x8370 785 #endif 786 787 #ifndef GL_ARB_depth_texture 788 #define GL_ARB_depth_texture 789 #define AGL_ARB_depth_texture 790 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 791 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 792 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 793 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 794 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 795 #endif 796 797 #ifndef GL_ARB_window_pos 798 #define GL_ARB_window_pos 799 #define AGL_ARB_window_pos 800 #endif 801 802 #ifndef GL_ARB_shadow 803 #define GL_ARB_shadow 804 #define AGL_ARB_shadow 805 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 806 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 807 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 808 #endif 809 810 #ifndef GL_ARB_shadow_ambient 811 #define GL_ARB_shadow_ambient 812 #define AGL_ARB_shadow_ambient 813 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 814 #endif 815 816 #ifndef GL_ARB_vertex_program 817 #define GL_ARB_vertex_program 818 #define AGL_ARB_vertex_program 819 #define GL_COLOR_SUM_ARB 0x8458 820 #define GL_VERTEX_PROGRAM_ARB 0x8620 821 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 822 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 823 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 824 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 825 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 826 #define GL_PROGRAM_LENGTH_ARB 0x8627 827 #define GL_PROGRAM_STRING_ARB 0x8628 828 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 829 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 830 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 831 #define GL_CURRENT_MATRIX_ARB 0x8641 832 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 833 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 834 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 835 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 836 #define GL_PROGRAM_BINDING_ARB 0x8677 837 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 838 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 839 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 840 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 841 #define GL_PROGRAM_FORMAT_ARB 0x8876 842 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 843 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 844 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 845 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 846 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 847 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 848 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 849 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 850 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 851 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 852 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 853 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 854 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 855 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 856 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 857 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 858 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 859 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 860 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 861 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 862 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 863 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 864 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 865 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 866 #define GL_MATRIX0_ARB 0x88C0 867 #define GL_MATRIX1_ARB 0x88C1 868 #define GL_MATRIX2_ARB 0x88C2 869 #define GL_MATRIX3_ARB 0x88C3 870 #define GL_MATRIX4_ARB 0x88C4 871 #define GL_MATRIX5_ARB 0x88C5 872 #define GL_MATRIX6_ARB 0x88C6 873 #define GL_MATRIX7_ARB 0x88C7 874 #define GL_MATRIX8_ARB 0x88C8 875 #define GL_MATRIX9_ARB 0x88C9 876 #define GL_MATRIX10_ARB 0x88CA 877 #define GL_MATRIX11_ARB 0x88CB 878 #define GL_MATRIX12_ARB 0x88CC 879 #define GL_MATRIX13_ARB 0x88CD 880 #define GL_MATRIX14_ARB 0x88CE 881 #define GL_MATRIX15_ARB 0x88CF 882 #define GL_MATRIX16_ARB 0x88D0 883 #define GL_MATRIX17_ARB 0x88D1 884 #define GL_MATRIX18_ARB 0x88D2 885 #define GL_MATRIX19_ARB 0x88D3 886 #define GL_MATRIX20_ARB 0x88D4 887 #define GL_MATRIX21_ARB 0x88D5 888 #define GL_MATRIX22_ARB 0x88D6 889 #define GL_MATRIX23_ARB 0x88D7 890 #define GL_MATRIX24_ARB 0x88D8 891 #define GL_MATRIX25_ARB 0x88D9 892 #define GL_MATRIX26_ARB 0x88DA 893 #define GL_MATRIX27_ARB 0x88DB 894 #define GL_MATRIX28_ARB 0x88DC 895 #define GL_MATRIX29_ARB 0x88DD 896 #define GL_MATRIX30_ARB 0x88DE 897 #define GL_MATRIX31_ARB 0x88DF 898 #endif 899 900 #ifndef GL_ARB_fragment_program 901 #define GL_ARB_fragment_program 902 #define AGL_ARB_fragment_program 903 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 904 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 905 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 906 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 907 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 908 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 909 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 910 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 911 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 912 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 913 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 914 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 915 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 916 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 917 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 918 #endif 919 920 #ifndef GL_ARB_vertex_buffer_object 921 #define GL_ARB_vertex_buffer_object 922 #define AGL_ARB_vertex_buffer_object 923 #include <stddef.h> 924 typedef ptrdiff_t GLintptrARB; 925 typedef ptrdiff_t GLsizeiptrARB; 926 #define GL_BUFFER_SIZE_ARB 0x8764 927 #define GL_BUFFER_USAGE_ARB 0x8765 928 #define GL_ARRAY_BUFFER_ARB 0x8892 929 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 930 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 931 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 932 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 933 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 934 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 935 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 936 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 937 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 938 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 939 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 940 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 941 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 942 #define GL_READ_ONLY_ARB 0x88B8 943 #define GL_WRITE_ONLY_ARB 0x88B9 944 #define GL_READ_WRITE_ARB 0x88BA 945 #define GL_BUFFER_ACCESS_ARB 0x88BB 946 #define GL_BUFFER_MAPPED_ARB 0x88BC 947 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 948 #define GL_STREAM_DRAW_ARB 0x88E0 949 #define GL_STREAM_READ_ARB 0x88E1 950 #define GL_STREAM_COPY_ARB 0x88E2 951 #define GL_STATIC_DRAW_ARB 0x88E4 952 #define GL_STATIC_READ_ARB 0x88E5 953 #define GL_STATIC_COPY_ARB 0x88E6 954 #define GL_DYNAMIC_DRAW_ARB 0x88E8 955 #define GL_DYNAMIC_READ_ARB 0x88E9 956 #define GL_DYNAMIC_COPY_ARB 0x88EA 957 #endif 958 959 #ifndef GL_ARB_occlusion_query 960 #define GL_ARB_occlusion_query 961 #define AGL_ARB_occlusion_query 962 #define GL_SAMPLES_PASSED_ARB 0x8914 963 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 964 #define GL_CURRENT_QUERY_ARB 0x8865 965 #define GL_QUERY_RESULT_ARB 0x8866 966 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 967 #endif 968 969 #ifndef GL_ARB_shader_objects 970 #define GL_ARB_shader_objects 971 #define AGL_ARB_shader_objects 972 typedef char GLcharARB; 973 typedef unsigned long GLhandleARB; 974 #define GL_PROGRAM_OBJECT_ARB 0x8B40 975 #define GL_OBJECT_TYPE_ARB 0x8B4E 976 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 977 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 978 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 979 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 980 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 981 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 982 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 983 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 984 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 985 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 986 #define GL_SHADER_OBJECT_ARB 0x8B48 987 /* GL_FLOAT */ 988 #define GL_FLOAT_VEC2_ARB 0x8B50 989 #define GL_FLOAT_VEC3_ARB 0x8B51 990 #define GL_FLOAT_VEC4_ARB 0x8B52 991 /* GL_INT */ 992 #define GL_INT_VEC2_ARB 0x8B53 993 #define GL_INT_VEC3_ARB 0x8B54 994 #define GL_INT_VEC4_ARB 0x8B55 995 #define GL_BOOL_ARB 0x8B56 996 #define GL_BOOL_VEC2_ARB 0x8B57 997 #define GL_BOOL_VEC3_ARB 0x8B58 998 #define GL_BOOL_VEC4_ARB 0x8B59 999 #define GL_FLOAT_MAT2_ARB 0x8B5A 1000 #define GL_FLOAT_MAT3_ARB 0x8B5B 1001 #define GL_FLOAT_MAT4_ARB 0x8B5C 1002 #define GL_SAMPLER_1D_ARB 0x8B5D 1003 #define GL_SAMPLER_2D_ARB 0x8B5E 1004 #define GL_SAMPLER_3D_ARB 0x8B5F 1005 #define GL_SAMPLER_CUBE_ARB 0x8B60 1006 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1007 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1008 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1009 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1010 #endif 1011 1012 1013 #ifndef GL_ARB_vertex_shader 1014 #define GL_ARB_vertex_shader 1015 #define AGL_ARB_vertex_shader 1016 #define GL_VERTEX_SHADER_ARB 0x8B31 1017 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1018 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1019 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1020 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1021 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1022 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1023 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1024 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1025 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1026 #if !defined GL_ARB_shader_objects 1027 #define GL_OBJECT_TYPE_ARB 0x8B4E 1028 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1029 #endif 1030 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1031 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1032 #if !defined GL_ARB_shader_objects 1033 #define GL_SHADER_OBJECT_ARB 0x8B48 1034 #endif 1035 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1036 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1037 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1038 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1039 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1040 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1041 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1042 #if !defined GL_ARB_shader_objects 1043 /* GL_FLOAT */ 1044 #define GL_FLOAT_VEC2_ARB 0x8B50 1045 #define GL_FLOAT_VEC3_ARB 0x8B51 1046 #define GL_FLOAT_VEC4_ARB 0x8B52 1047 #define GL_FLOAT_MAT2_ARB 0x8B5A 1048 #define GL_FLOAT_MAT3_ARB 0x8B5B 1049 #define GL_FLOAT_MAT4_ARB 0x8B5C 1050 #endif 1051 #endif 1052 1053 #ifndef GL_ARB_fragment_shader 1054 #define GL_ARB_fragment_shader 1055 #define AGL_ARB_fragment_shader 1056 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1057 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1058 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1059 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1060 #if !defined GL_ARB_shader_objects && !defined GL_ARB_vertex_shader 1061 #define GL_OBJECT_TYPE_ARB 0x8B4E 1062 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1063 #define GL_SHADER_OBJECT_ARB 0x8B48 1064 #endif 1065 #endif 1066 1067 #ifndef GL_ARB_shading_language_100 1068 #define GL_ARB_shading_language_100 1069 #define AGL_ARB_shading_language_100 1070 #endif 1071 1072 #ifndef GL_ARB_texture_non_power_of_two 1073 #define GL_ARB_texture_non_power_of_two 1074 #define AGL_ARB_texture_non_power_of_two 1075 #endif 1076 1077 #ifndef GL_ARB_point_sprite 1078 #define GL_ARB_point_sprite 1079 #define AGL_ARB_point_sprite 1080 #define GL_POINT_SPRITE_ARB 0x8861 1081 #define GL_COORD_REPLACE_ARB 0x8862 1082 /* GL_FALSE */ 1083 /* GL_TRUE */ 1084 #endif 1085 1086 1087 #ifndef GL_ARB_draw_buffers 1088 #define GL_ARB_draw_buffers 1089 #define AGL_ARB_draw_buffers 1090 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1091 #define GL_DRAW_BUFFER0_ARB 0x8825 1092 #define GL_DRAW_BUFFER1_ARB 0x8826 1093 #define GL_DRAW_BUFFER2_ARB 0x8827 1094 #define GL_DRAW_BUFFER3_ARB 0x8828 1095 #define GL_DRAW_BUFFER4_ARB 0x8829 1096 #define GL_DRAW_BUFFER5_ARB 0x882A 1097 #define GL_DRAW_BUFFER6_ARB 0x882B 1098 #define GL_DRAW_BUFFER7_ARB 0x882C 1099 #define GL_DRAW_BUFFER8_ARB 0x882D 1100 #define GL_DRAW_BUFFER9_ARB 0x882E 1101 #define GL_DRAW_BUFFER10_ARB 0x882F 1102 #define GL_DRAW_BUFFER11_ARB 0x8830 1103 #define GL_DRAW_BUFFER12_ARB 0x8831 1104 #define GL_DRAW_BUFFER13_ARB 0x8832 1105 #define GL_DRAW_BUFFER14_ARB 0x8833 1106 #define GL_DRAW_BUFFER15_ARB 0x8834 1107 #endif 1108 1109 1110 #ifndef GL_ARB_texture_rectangle 1111 #define GL_ARB_texture_rectangle 1112 #define AGL_ARB_texture_rectangle 1113 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1114 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1115 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1116 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1117 #endif 1118 #ifdef ALLEGRO_MACOSX 1119 #ifndef GL_EXT_texture_rectangle 1120 #define GL_EXT_texture_rectangle 1121 #define AGL_EXT_texture_rectangle 1122 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 1123 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 1124 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 1125 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 1126 #endif 1127 #endif 1128 1129 #ifndef GL_ARB_color_buffer_float 1130 #define GL_ARB_color_buffer_float 1131 #define AGL_ARB_color_buffer_float 1132 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1133 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1134 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1135 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1136 #define GL_FIXED_ONLY_ARB 0x891D 1137 #endif 1138 1139 1140 #ifndef GL_ARB_half_float_pixel 1141 #define GL_ARB_half_float_pixel 1142 #define AGL_ARB_half_float_pixel 1143 #define GL_HALF_FLOAT_ARB 0x140B 1144 #endif 1145 1146 1147 #ifndef GL_ARB_texture_float 1148 #define GL_ARB_texture_float 1149 #define AGL_ARB_texture_float 1150 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1151 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1152 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1153 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1154 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1155 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1156 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1157 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1158 #define GL_RGBA32F_ARB 0x8814 1159 #define GL_RGB32F_ARB 0x8815 1160 #define GL_ALPHA32F_ARB 0x8816 1161 #define GL_INTENSITY32F_ARB 0x8817 1162 #define GL_LUMINANCE32F_ARB 0x8818 1163 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1164 #define GL_RGBA16F_ARB 0x881A 1165 #define GL_RGB16F_ARB 0x881B 1166 #define GL_ALPHA16F_ARB 0x881C 1167 #define GL_INTENSITY16F_ARB 0x881D 1168 #define GL_LUMINANCE16F_ARB 0x881E 1169 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1170 #endif 1171 1172 #ifndef GL_ARB_pixel_buffer_object 1173 #define GL_ARB_pixel_buffer_object 1174 #define AGL_ARB_pixel_buffer_object 1175 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1176 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1177 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1178 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1179 #endif 1180 1181 #ifndef GL_ARB_depth_buffer_float 1182 #define GL_ARB_depth_buffer_float 1183 #define AGL_ARB_depth_buffer_float 1184 #define GL_DEPTH_COMPONENT32F 0x8CAC 1185 #define GL_DEPTH32F_STENCIL8 0x8CAD 1186 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1187 #endif 1188 1189 #ifndef GL_ARB_draw_instanced 1190 #define GL_ARB_draw_instanced 1191 #define AGL_ARB_draw_instanced 1192 #endif 1193 1194 #ifndef GL_ARB_framebuffer_object 1195 #define GL_ARB_framebuffer_object 1196 #define AGL_ARB_framebuffer_object 1197 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1198 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1199 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1200 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1201 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1202 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1203 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1204 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1205 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1206 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1207 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1208 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1209 #define GL_INDEX 0x8222 1210 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1211 #define GL_DEPTH_STENCIL 0x84F9 1212 #define GL_UNSIGNED_INT_24_8 0x84FA 1213 #define GL_DEPTH24_STENCIL8 0x88F0 1214 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1215 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1216 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1217 #define GL_RENDERBUFFER_BINDING 0x8CA7 1218 #define GL_READ_FRAMEBUFFER 0x8CA8 1219 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1220 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1221 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1222 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1223 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1224 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1225 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1226 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1227 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1228 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1229 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1230 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1231 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1232 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1233 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1234 #define GL_COLOR_ATTACHMENT0 0x8CE0 1235 #define GL_COLOR_ATTACHMENT1 0x8CE1 1236 #define GL_COLOR_ATTACHMENT2 0x8CE2 1237 #define GL_COLOR_ATTACHMENT3 0x8CE3 1238 #define GL_COLOR_ATTACHMENT4 0x8CE4 1239 #define GL_COLOR_ATTACHMENT5 0x8CE5 1240 #define GL_COLOR_ATTACHMENT6 0x8CE6 1241 #define GL_COLOR_ATTACHMENT7 0x8CE7 1242 #define GL_COLOR_ATTACHMENT8 0x8CE8 1243 #define GL_COLOR_ATTACHMENT9 0x8CE9 1244 #define GL_COLOR_ATTACHMENT10 0x8CEA 1245 #define GL_COLOR_ATTACHMENT11 0x8CEB 1246 #define GL_COLOR_ATTACHMENT12 0x8CEC 1247 #define GL_COLOR_ATTACHMENT13 0x8CED 1248 #define GL_COLOR_ATTACHMENT14 0x8CEE 1249 #define GL_COLOR_ATTACHMENT15 0x8CEF 1250 #define GL_DEPTH_ATTACHMENT 0x8D00 1251 #define GL_STENCIL_ATTACHMENT 0x8D20 1252 #define GL_FRAMEBUFFER 0x8D40 1253 #define GL_RENDERBUFFER 0x8D41 1254 #define GL_RENDERBUFFER_WIDTH 0x8D42 1255 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1256 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1257 #define GL_STENCIL_INDEX1 0x8D46 1258 #define GL_STENCIL_INDEX4 0x8D47 1259 #define GL_STENCIL_INDEX8 0x8D48 1260 #define GL_STENCIL_INDEX16 0x8D49 1261 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1262 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1263 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1264 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1265 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1266 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1267 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1268 #define GL_MAX_SAMPLES 0x8D57 1269 #endif 1270 1271 #ifndef GL_ARB_framebuffer_sRGB 1272 #define GL_ARB_framebuffer_sRGB 1273 #define AGL_ARB_framebuffer_sRGB 1274 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1275 #endif 1276 1277 #ifndef GL_ARB_geometry_shader4 1278 #define GL_ARB_geometry_shader4 1279 #define AGL_ARB_geometry_shader4 1280 #define GL_LINES_ADJACENCY_ARB 0x000A 1281 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 1282 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 1283 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 1284 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 1285 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 1286 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 1287 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 1288 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 1289 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 1290 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 1291 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 1292 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 1293 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 1294 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 1295 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 1296 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 1297 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 1298 /* reuse GL_MAX_VARYING_COMPONENTS */ 1299 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ 1300 #endif 1301 1302 #ifndef GL_ARB_half_float_vertex 1303 #define GL_ARB_half_float_vertex 1304 #define AGL_ARB_half_float_vertex 1305 #define GL_HALF_FLOAT 0x140B 1306 #endif 1307 1308 #ifndef GL_ARB_instanced_arrays 1309 #define GL_ARB_instanced_arrays 1310 #define AGL_ARB_instanced_arrays 1311 #endif 1312 1313 #ifndef GL_ARB_map_buffer_range 1314 #define GL_ARB_map_buffer_range 1315 #define AGL_ARB_map_buffer_range 1316 #define GL_MAP_READ_BIT 0x0001 1317 #define GL_MAP_WRITE_BIT 0x0002 1318 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1319 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1320 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1321 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1322 #endif 1323 1324 #ifndef GL_ARB_texture_buffer_object 1325 #define GL_ARB_texture_buffer_object 1326 #define AGL_ARB_texture_buffer_object 1327 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 1328 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 1329 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 1330 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 1331 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 1332 #endif 1333 1334 #ifndef GL_ARB_texture_compression_rgtc 1335 #define GL_ARB_texture_compression_rgtc 1336 #define AGL_ARB_texture_compression_rgtc 1337 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1338 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1339 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1340 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1341 #endif 1342 1343 #ifndef GL_ARB_texture_rg 1344 #define GL_ARB_texture_rg 1345 #define AGL_ARB_texture_rg 1346 #define GL_RG 0x8227 1347 #define GL_RG_INTEGER 0x8228 1348 #define GL_R8 0x8229 1349 #define GL_R16 0x822A 1350 #define GL_RG8 0x822B 1351 #define GL_RG16 0x822C 1352 #define GL_R16F 0x822D 1353 #define GL_R32F 0x822E 1354 #define GL_RG16F 0x822F 1355 #define GL_RG32F 0x8230 1356 #define GL_R8I 0x8231 1357 #define GL_R8UI 0x8232 1358 #define GL_R16I 0x8233 1359 #define GL_R16UI 0x8234 1360 #define GL_R32I 0x8235 1361 #define GL_R32UI 0x8236 1362 #define GL_RG8I 0x8237 1363 #define GL_RG8UI 0x8238 1364 #define GL_RG16I 0x8239 1365 #define GL_RG16UI 0x823A 1366 #define GL_RG32I 0x823B 1367 #define GL_RG32UI 0x823C 1368 #endif 1369 1370 #ifndef GL_ARB_vertex_array_object 1371 #define GL_ARB_vertex_array_object 1372 #define AGL_ARB_vertex_array_object 1373 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1374 #endif 1375 1376 1377 /* </ARB> */ 1378 1379 1380 #ifndef GL_EXT_abgr 1381 #define GL_EXT_abgr 1382 #define AGL_EXT_abgr 1383 #define GL_ABGR_EXT 0x8000 1384 #endif 1385 1386 #ifndef GL_EXT_blend_color 1387 #define GL_EXT_blend_color 1388 #define AGL_EXT_blend_color 1389 #define GL_CONSTANT_COLOR_EXT 0x8001 1390 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 1391 #define GL_CONSTANT_ALPHA_EXT 0x8003 1392 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 1393 #define GL_BLEND_COLOR_EXT 0x8005 1394 #endif 1395 1396 #ifndef GL_EXT_polygon_offset 1397 #define GL_EXT_polygon_offset 1398 #define AGL_EXT_polygon_offset 1399 #define GL_POLYGON_OFFSET_EXT 0x8037 1400 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 1401 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 1402 #endif 1403 1404 #ifndef GL_EXT_texture 1405 #define GL_EXT_texture 1406 #define AGL_EXT_texture 1407 #define GL_ALPHA4_EXT 0x803B 1408 #define GL_ALPHA8_EXT 0x803C 1409 #define GL_ALPHA12_EXT 0x803D 1410 #define GL_ALPHA16_EXT 0x803E 1411 #define GL_LUMINANCE4_EXT 0x803F 1412 #define GL_LUMINANCE8_EXT 0x8040 1413 #define GL_LUMINANCE12_EXT 0x8041 1414 #define GL_LUMINANCE16_EXT 0x8042 1415 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 1416 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 1417 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 1418 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 1419 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 1420 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 1421 #define GL_INTENSITY_EXT 0x8049 1422 #define GL_INTENSITY4_EXT 0x804A 1423 #define GL_INTENSITY8_EXT 0x804B 1424 #define GL_INTENSITY12_EXT 0x804C 1425 #define GL_INTENSITY16_EXT 0x804D 1426 #define GL_RGB2_EXT 0x804E 1427 #define GL_RGB4_EXT 0x804F 1428 #define GL_RGB5_EXT 0x8050 1429 #define GL_RGB8_EXT 0x8051 1430 #define GL_RGB10_EXT 0x8052 1431 #define GL_RGB12_EXT 0x8053 1432 #define GL_RGB16_EXT 0x8054 1433 #define GL_RGBA2_EXT 0x8055 1434 #define GL_RGBA4_EXT 0x8056 1435 #define GL_RGB5_A1_EXT 0x8057 1436 #define GL_RGBA8_EXT 0x8058 1437 #define GL_RGB10_A2_EXT 0x8059 1438 #define GL_RGBA12_EXT 0x805A 1439 #define GL_RGBA16_EXT 0x805B 1440 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 1441 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 1442 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 1443 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 1444 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 1445 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 1446 #define GL_REPLACE_EXT 0x8062 1447 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 1448 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 1449 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 1450 #endif 1451 1452 #ifndef GL_EXT_texture3D 1453 #define GL_EXT_texture3D 1454 #define AGL_EXT_texture3D 1455 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 1456 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 1457 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 1458 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 1459 #define GL_TEXTURE_3D_EXT 0x806F 1460 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 1461 #define GL_TEXTURE_DEPTH_EXT 0x8071 1462 #define GL_TEXTURE_WRAP_R_EXT 0x8072 1463 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 1464 #endif 1465 1466 #ifndef GL_SGIS_texture_filter4 1467 #define GL_SGIS_texture_filter4 1468 #define AGL_SGIS_texture_filter4 1469 #define GL_FILTER4_SGIS 0x8146 1470 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 1471 #endif 1472 1473 #ifndef GL_EXT_histogram 1474 #define GL_EXT_histogram 1475 #define AGL_EXT_histogram 1476 #define GL_HISTOGRAM_EXT 0x8024 1477 #define GL_PROXY_HISTOGRAM_EXT 0x8025 1478 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 1479 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 1480 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 1481 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 1482 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 1483 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 1484 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 1485 #define GL_HISTOGRAM_SINK_EXT 0x802D 1486 #define GL_MINMAX_EXT 0x802E 1487 #define GL_MINMAX_FORMAT_EXT 0x802F 1488 #define GL_MINMAX_SINK_EXT 0x8030 1489 #define GL_TABLE_TOO_LARGE_EXT 0x8031 1490 #endif 1491 1492 #ifndef GL_EXT_subtexture 1493 #define GL_EXT_subtexture 1494 #define AGL_EXT_subtexture 1495 #endif 1496 1497 #ifndef GL_EXT_copy_texture 1498 #define GL_EXT_copy_texture 1499 /* NV's headers don't define EXT_copy_texture yet provide the API */ 1500 #ifndef AGL_HEADER_NV 1501 #define AGL_EXT_copy_texture 1502 #endif 1503 #endif 1504 1505 #ifndef GL_EXT_histogram 1506 #define GL_EXT_histogram 1507 #define AGL_EXT_histogram 1508 #endif 1509 1510 #ifndef GL_EXT_convolution 1511 #define GL_EXT_convolution 1512 #define AGL_EXT_convolution 1513 #define GL_CONVOLUTION_1D_EXT 0x8010 1514 #define GL_CONVOLUTION_2D_EXT 0x8011 1515 #define GL_SEPARABLE_2D_EXT 0x8012 1516 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 1517 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 1518 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 1519 #define GL_REDUCE_EXT 0x8016 1520 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 1521 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 1522 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 1523 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 1524 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 1525 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 1526 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 1527 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 1528 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 1529 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 1530 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 1531 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 1532 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 1533 #endif 1534 1535 #ifndef GL_SGI_color_matrix 1536 #define GL_SGI_color_matrix 1537 #define AGL_SGI_color_matrix 1538 #define GL_COLOR_MATRIX_SGI 0x80B1 1539 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 1540 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 1541 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 1542 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 1543 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 1544 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 1545 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 1546 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 1547 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 1548 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 1549 #endif 1550 1551 #ifndef GL_SGI_color_table 1552 #define GL_SGI_color_table 1553 #define AGL_SGI_color_table 1554 #define GL_COLOR_TABLE_SGI 0x80D0 1555 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 1556 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 1557 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 1558 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 1559 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 1560 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 1561 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 1562 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 1563 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 1564 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 1565 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 1566 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 1567 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 1568 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 1569 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 1570 #endif 1571 1572 #ifndef GL_SGIS_pixel_texture 1573 #define GL_SGIS_pixel_texture 1574 #define AGL_SGIS_pixel_texture 1575 #define GL_PIXEL_TEXTURE_SGIS 0x8353 1576 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 1577 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 1578 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 1579 #endif 1580 1581 #ifndef GL_SGIX_pixel_texture 1582 #define GL_SGIX_pixel_texture 1583 #define AGL_SGIX_pixel_texture 1584 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 1585 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 1586 #endif 1587 1588 #ifndef GL_SGIS_texture4D 1589 #define GL_SGIS_texture4D 1590 #define AGL_SGIS_texture4D 1591 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 1592 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 1593 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 1594 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 1595 #define GL_TEXTURE_4D_SGIS 0x8134 1596 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 1597 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 1598 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 1599 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 1600 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 1601 #endif 1602 1603 #ifndef GL_SGI_texture_color_table 1604 #define GL_SGI_texture_color_table 1605 #define AGL_SGI_texture_color_table 1606 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 1607 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 1608 #endif 1609 1610 #ifndef GL_EXT_cmyka 1611 #define GL_EXT_cmyka 1612 #define AGL_EXT_cmyka 1613 #define GL_CMYK_EXT 0x800C 1614 #define GL_CMYKA_EXT 0x800D 1615 #define GL_PACK_CMYK_HINT_EXT 0x800E 1616 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 1617 #endif 1618 1619 #ifndef GL_EXT_texture_object 1620 #define GL_EXT_texture_object 1621 #define AGL_EXT_texture_object 1622 #define GL_TEXTURE_PRIORITY_EXT 0x8066 1623 #define GL_TEXTURE_RESIDENT_EXT 0x8067 1624 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 1625 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 1626 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 1627 #endif 1628 1629 #ifndef GL_SGIS_detail_texture 1630 #define GL_SGIS_detail_texture 1631 #define AGL_SGIS_detail_texture 1632 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 1633 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 1634 #define GL_LINEAR_DETAIL_SGIS 0x8097 1635 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 1636 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 1637 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 1638 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 1639 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 1640 #endif 1641 1642 #ifndef GL_SGIS_sharpen_texture 1643 #define GL_SGIS_sharpen_texture 1644 #define AGL_SGIS_sharpen_texture 1645 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 1646 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 1647 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 1648 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 1649 #endif 1650 1651 #ifndef GL_EXT_packed_pixels 1652 #define GL_EXT_packed_pixels 1653 #define AGL_EXT_packed_pixels 1654 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 1655 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 1656 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 1657 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 1658 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 1659 #endif 1660 1661 #ifndef GL_SGIS_texture_lod 1662 #define GL_SGIS_texture_lod 1663 #define AGL_SGIS_texture_lod 1664 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 1665 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 1666 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 1667 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 1668 #endif 1669 1670 #ifndef GL_SGIS_multisample 1671 #define GL_SGIS_multisample 1672 #define AGL_SGIS_multisample 1673 #define GL_MULTISAMPLE_SGIS 0x809D 1674 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 1675 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 1676 #define GL_SAMPLE_MASK_SGIS 0x80A0 1677 #define GL_1PASS_SGIS 0x80A1 1678 #define GL_2PASS_0_SGIS 0x80A2 1679 #define GL_2PASS_1_SGIS 0x80A3 1680 #define GL_4PASS_0_SGIS 0x80A4 1681 #define GL_4PASS_1_SGIS 0x80A5 1682 #define GL_4PASS_2_SGIS 0x80A6 1683 #define GL_4PASS_3_SGIS 0x80A7 1684 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 1685 #define GL_SAMPLES_SGIS 0x80A9 1686 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 1687 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 1688 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 1689 #endif 1690 1691 #ifndef GL_EXT_rescale_normal 1692 #define GL_EXT_rescale_normal 1693 #define AGL_EXT_rescale_normal 1694 #define GL_RESCALE_NORMAL_EXT 0x803A 1695 #endif 1696 1697 #ifndef GL_EXT_vertex_array 1698 #define GL_EXT_vertex_array 1699 #define AGL_EXT_vertex_array 1700 #define GL_VERTEX_ARRAY_EXT 0x8074 1701 #define GL_NORMAL_ARRAY_EXT 0x8075 1702 #define GL_COLOR_ARRAY_EXT 0x8076 1703 #define GL_INDEX_ARRAY_EXT 0x8077 1704 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 1705 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 1706 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 1707 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 1708 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 1709 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 1710 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 1711 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 1712 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 1713 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 1714 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 1715 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 1716 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 1717 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 1718 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 1719 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 1720 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 1721 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 1722 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 1723 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 1724 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 1725 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 1726 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 1727 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 1728 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 1729 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 1730 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 1731 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 1732 #endif 1733 1734 #ifndef GL_SGIS_generate_mipmap 1735 #define GL_SGIS_generate_mipmap 1736 #define AGL_SGIS_generate_mipmap 1737 #define GL_GENERATE_MIPMAP_SGIS 0x8191 1738 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 1739 #endif 1740 1741 #ifndef GL_SGIX_clipmap 1742 #define GL_SGIX_clipmap 1743 #define AGL_SGIX_clipmap 1744 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 1745 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 1746 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 1747 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 1748 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 1749 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 1750 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 1751 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 1752 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 1753 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 1754 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 1755 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 1756 #endif 1757 1758 #ifndef GL_SGIX_shadow 1759 #define GL_SGIX_shadow 1760 #define AGL_SGIX_shadow 1761 #define GL_TEXTURE_COMPARE_SGIX 0x819A 1762 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 1763 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 1764 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 1765 #endif 1766 1767 #ifndef GL_SGIS_texture_edge_clamp 1768 #define GL_SGIS_texture_edge_clamp 1769 #define AGL_SGIS_texture_edge_clamp 1770 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 1771 #endif 1772 1773 #ifndef GL_EXT_blend_minmax 1774 #define GL_EXT_blend_minmax 1775 #define AGL_EXT_blend_minmax 1776 #define GL_FUNC_ADD_EXT 0x8006 1777 #define GL_MIN_EXT 0x8007 1778 #define GL_MAX_EXT 0x8008 1779 #define GL_BLEND_EQUATION_EXT 0x8009 1780 #endif 1781 1782 #ifndef GL_EXT_blend_subtract 1783 #define GL_EXT_blend_subtract 1784 #define AGL_EXT_blend_subtract 1785 #define GL_FUNC_SUBTRACT_EXT 0x800A 1786 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 1787 #endif 1788 1789 #ifndef GL_SGIX_interlace 1790 #define GL_SGIX_interlace 1791 #define AGL_SGIX_interlace 1792 #define GL_INTERLACE_SGIX 0x8094 1793 #endif 1794 1795 #ifndef GL_SGIX_pixel_tiles 1796 #define GL_SGIX_pixel_tiles 1797 #define AGL_SGIX_pixel_tiles 1798 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 1799 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 1800 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 1801 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 1802 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 1803 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 1804 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 1805 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 1806 #endif 1807 1808 #ifndef GL_SGIS_texture_select 1809 #define GL_SGIS_texture_select 1810 #define AGL_SGIS_texture_select 1811 #define GL_DUAL_ALPHA4_SGIS 0x8110 1812 #define GL_DUAL_ALPHA8_SGIS 0x8111 1813 #define GL_DUAL_ALPHA12_SGIS 0x8112 1814 #define GL_DUAL_ALPHA16_SGIS 0x8113 1815 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 1816 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 1817 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 1818 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 1819 #define GL_DUAL_INTENSITY4_SGIS 0x8118 1820 #define GL_DUAL_INTENSITY8_SGIS 0x8119 1821 #define GL_DUAL_INTENSITY12_SGIS 0x811A 1822 #define GL_DUAL_INTENSITY16_SGIS 0x811B 1823 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 1824 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 1825 #define GL_QUAD_ALPHA4_SGIS 0x811E 1826 #define GL_QUAD_ALPHA8_SGIS 0x811F 1827 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 1828 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 1829 #define GL_QUAD_INTENSITY4_SGIS 0x8122 1830 #define GL_QUAD_INTENSITY8_SGIS 0x8123 1831 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 1832 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 1833 #endif 1834 1835 #ifndef GL_SGIX_sprite 1836 #define GL_SGIX_sprite 1837 #define AGL_SGIX_sprite 1838 #define GL_SPRITE_SGIX 0x8148 1839 #define GL_SPRITE_MODE_SGIX 0x8149 1840 #define GL_SPRITE_AXIS_SGIX 0x814A 1841 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 1842 #define GL_SPRITE_AXIAL_SGIX 0x814C 1843 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 1844 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 1845 #endif 1846 1847 #ifndef GL_SGIX_texture_multi_buffer 1848 #define GL_SGIX_texture_multi_buffer 1849 #define AGL_SGIX_texture_multi_buffer 1850 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 1851 #endif 1852 1853 #ifndef GL_EXT_point_parameters 1854 #define GL_EXT_point_parameters 1855 #define AGL_EXT_point_parameters 1856 #define GL_POINT_SIZE_MIN_EXT 0x8126 1857 #define GL_POINT_SIZE_MAX_EXT 0x8127 1858 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 1859 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 1860 #endif 1861 1862 #ifndef GL_SGIS_point_parameters 1863 #define GL_SGIS_point_parameters 1864 #define AGL_SGIS_point_parameters 1865 #define GL_POINT_SIZE_MIN_SGIS 0x8126 1866 #define GL_POINT_SIZE_MAX_SGIS 0x8127 1867 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 1868 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 1869 #endif 1870 1871 #ifndef GL_SGIX_instruments 1872 #define GL_SGIX_instruments 1873 #define AGL_SGIX_instruments 1874 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 1875 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 1876 #endif 1877 1878 #ifndef GL_SGIX_texture_scale_bias 1879 #define GL_SGIX_texture_scale_bias 1880 #define AGL_SGIX_texture_scale_bias 1881 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 1882 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 1883 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 1884 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 1885 #endif 1886 1887 #ifndef GL_SGIX_framezoom 1888 #define GL_SGIX_framezoom 1889 #define AGL_SGIX_framezoom 1890 #define GL_FRAMEZOOM_SGIX 0x818B 1891 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 1892 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 1893 #endif 1894 1895 #ifndef GL_FfdMaskSGIX 1896 #define GL_FfdMaskSGIX 1897 #define AGL_FfdMaskSGIX 1898 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 1899 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 1900 #endif 1901 1902 #ifndef GL_SGIX_tag_sample_buffer 1903 #define GL_SGIX_tag_sample_buffer 1904 #define AGL_SGIX_tag_sample_buffer 1905 #endif 1906 1907 #ifndef GL_SGIX_polynomial_ffd 1908 #define GL_SGIX_polynomial_ffd 1909 #define AGL_SGIX_polynomial_ffd 1910 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 1911 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 1912 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 1913 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 1914 #endif 1915 1916 #ifndef GL_SGIX_reference_plane 1917 #define GL_SGIX_reference_plane 1918 #define AGL_SGIX_reference_plane 1919 #define GL_REFERENCE_PLANE_SGIX 0x817D 1920 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 1921 #endif 1922 1923 #ifndef GL_SGIX_depth_texture 1924 #define GL_SGIX_depth_texture 1925 #define AGL_SGIX_depth_texture 1926 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 1927 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 1928 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 1929 #endif 1930 1931 #ifndef GL_SGIX_flush_raster 1932 #define GL_SGIX_flush_raster 1933 #define AGL_SGIX_flush_raster 1934 #endif 1935 1936 #ifndef GL_SGIS_fog_function 1937 #define GL_SGIS_fog_function 1938 #define AGL_SGIS_fog_function 1939 #define GL_FOG_FUNC_SGIS 0x812A 1940 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 1941 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 1942 #endif 1943 1944 #ifndef GL_SGIX_fog_offset 1945 #define GL_SGIX_fog_offset 1946 #define AGL_SGIX_fog_offset 1947 #define GL_FOG_OFFSET_SGIX 0x8198 1948 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 1949 #endif 1950 1951 #ifndef GL_HP_image_transform 1952 #define GL_HP_image_transform 1953 #define AGL_HP_image_transform 1954 #define GL_IMAGE_SCALE_X_HP 0x8155 1955 #define GL_IMAGE_SCALE_Y_HP 0x8156 1956 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 1957 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 1958 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 1959 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 1960 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 1961 #define GL_IMAGE_MAG_FILTER_HP 0x815C 1962 #define GL_IMAGE_MIN_FILTER_HP 0x815D 1963 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 1964 #define GL_CUBIC_HP 0x815F 1965 #define GL_AVERAGE_HP 0x8160 1966 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 1967 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 1968 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 1969 #endif 1970 1971 #ifndef GL_HP_convolution_border_modes 1972 #define GL_HP_convolution_border_modes 1973 #define AGL_HP_convolution_border_modes 1974 #define GL_IGNORE_BORDER_HP 0x8150 1975 #define GL_CONSTANT_BORDER_HP 0x8151 1976 #define GL_REPLICATE_BORDER_HP 0x8153 1977 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 1978 #endif 1979 1980 #ifndef GL_SGIX_texture_add_env 1981 #define GL_SGIX_texture_add_env 1982 #define AGL_SGIX_texture_add_env 1983 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 1984 #endif 1985 1986 #ifndef GL_EXT_color_subtable 1987 #define GL_EXT_color_subtable 1988 #define AGL_EXT_color_subtable 1989 #endif 1990 1991 #ifndef GL_PGI_vertex_hints 1992 #define GL_PGI_vertex_hints 1993 #define AGL_PGI_vertex_hints 1994 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 1995 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 1996 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 1997 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 1998 #define GL_COLOR3_BIT_PGI 0x00010000 1999 #define GL_COLOR4_BIT_PGI 0x00020000 2000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 2001 #define GL_INDEX_BIT_PGI 0x00080000 2002 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 2003 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 2004 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 2005 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 2006 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 2007 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 2008 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 2009 #define GL_NORMAL_BIT_PGI 0x08000000 2010 #define GL_TEXCOORD1_BIT_PGI 0x10000000 2011 #define GL_TEXCOORD2_BIT_PGI 0x20000000 2012 #define GL_TEXCOORD3_BIT_PGI 0x40000000 2013 #define GL_TEXCOORD4_BIT_PGI 0x80000000 2014 #define GL_VERTEX23_BIT_PGI 0x00000004 2015 #define GL_VERTEX4_BIT_PGI 0x00000008 2016 #endif 2017 2018 #ifndef GL_PGI_misc_hints 2019 #define GL_PGI_misc_hints 2020 #define AGL_PGI_misc_hints 2021 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 2022 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 2023 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 2024 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 2025 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 2026 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 2027 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 2028 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 2029 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 2030 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 2031 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 2032 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 2033 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 2034 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 2035 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 2036 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 2037 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 2038 #define GL_CLIP_FAR_HINT_PGI 0x1A221 2039 #define GL_WIDE_LINE_HINT_PGI 0x1A222 2040 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 2041 #endif 2042 2043 #ifndef GL_EXT_paletted_texture 2044 #define GL_EXT_paletted_texture 2045 #define AGL_EXT_paletted_texture 2046 #define GL_COLOR_INDEX1_EXT 0x80E2 2047 #define GL_COLOR_INDEX2_EXT 0x80E3 2048 #define GL_COLOR_INDEX4_EXT 0x80E4 2049 #define GL_COLOR_INDEX8_EXT 0x80E5 2050 #define GL_COLOR_INDEX12_EXT 0x80E6 2051 #define GL_COLOR_INDEX16_EXT 0x80E7 2052 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 2053 #endif 2054 2055 #ifndef GL_EXT_clip_volume_hint 2056 #define GL_EXT_clip_volume_hint 2057 #define AGL_EXT_clip_volume_hint 2058 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 2059 #endif 2060 2061 #ifndef GL_SGIX_list_priority 2062 #define GL_SGIX_list_priority 2063 #define AGL_SGIX_list_priority 2064 #define GL_LIST_PRIORITY_SGIX 0x8182 2065 #endif 2066 2067 #ifndef GL_SGIX_ir_instrument1 2068 #define GL_SGIX_ir_instrument1 2069 #define AGL_SGIX_ir_instrument1 2070 #define GL_IR_INSTRUMENT1_SGIX 0x817F 2071 #endif 2072 2073 #ifndef GL_SGIX_calligraphic_fragment 2074 #define GL_SGIX_calligraphic_fragment 2075 #define AGL_SGIX_calligraphic_fragment 2076 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 2077 #endif 2078 2079 #ifndef GL_SGIX_texture_lod_bias 2080 #define GL_SGIX_texture_lod_bias 2081 #define AGL_SGIX_texture_lod_bias 2082 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 2083 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 2084 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 2085 #endif 2086 2087 #ifndef GL_SGIX_shadow_ambient 2088 #define GL_SGIX_shadow_ambient 2089 #define AGL_SGIX_shadow_ambient 2090 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 2091 #endif 2092 2093 #ifndef GL_EXT_index_material 2094 #define GL_EXT_index_material 2095 #define AGL_EXT_index_material 2096 #define GL_INDEX_MATERIAL_EXT 0x81B8 2097 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 2098 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 2099 #endif 2100 2101 #ifndef GL_EXT_index_func 2102 #define GL_EXT_index_func 2103 #define AGL_EXT_index_func 2104 #define GL_INDEX_TEST_EXT 0x81B5 2105 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 2106 #define GL_INDEX_TEST_REF_EXT 0x81B7 2107 #endif 2108 2109 #ifndef GL_EXT_index_array_formats 2110 #define GL_EXT_index_array_formats 2111 #define AGL_EXT_index_array_formats 2112 #define GL_IUI_V2F_EXT 0x81AD 2113 #define GL_IUI_V3F_EXT 0x81AE 2114 #define GL_IUI_N3F_V2F_EXT 0x81AF 2115 #define GL_IUI_N3F_V3F_EXT 0x81B0 2116 #define GL_T2F_IUI_V2F_EXT 0x81B1 2117 #define GL_T2F_IUI_V3F_EXT 0x81B2 2118 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 2119 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 2120 #endif 2121 2122 #ifndef GL_EXT_compiled_vertex_array 2123 #define GL_EXT_compiled_vertex_array 2124 #define AGL_EXT_compiled_vertex_array 2125 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 2126 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 2127 #endif 2128 2129 #ifndef GL_EXT_cull_vertex 2130 #define GL_EXT_cull_vertex 2131 #define AGL_EXT_cull_vertex 2132 #define GL_CULL_VERTEX_EXT 0x81AA 2133 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 2134 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 2135 #endif 2136 2137 #ifndef GL_SGIX_ycrcb 2138 #define GL_SGIX_ycrcb 2139 #define AGL_SGIX_ycrcb 2140 #define GL_YCRCB_422_SGIX 0x81BB 2141 #define GL_YCRCB_444_SGIX 0x81BC 2142 #endif 2143 2144 #ifndef GL_SGIX_fragment_lighting 2145 #define GL_SGIX_fragment_lighting 2146 #define AGL_SGIX_fragment_lighting 2147 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 2148 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 2149 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 2150 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 2151 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 2152 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 2153 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 2154 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 2155 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 2156 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 2157 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 2158 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 2159 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 2160 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 2161 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 2162 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 2163 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 2164 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 2165 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 2166 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 2167 #endif 2168 2169 #ifndef GL_IBM_rasterpos_clip 2170 #define GL_IBM_rasterpos_clip 2171 #define AGL_IBM_rasterpos_clip 2172 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 2173 #endif 2174 2175 #ifndef GL_HP_texture_lighting 2176 #define GL_HP_texture_lighting 2177 #define AGL_HP_texture_lighting 2178 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 2179 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 2180 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 2181 #endif 2182 2183 #ifndef GL_EXT_draw_range_elements 2184 #define GL_EXT_draw_range_elements 2185 #define AGL_EXT_draw_range_elements 2186 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 2187 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 2188 #endif 2189 2190 #ifndef GL_WIN_phong_shading 2191 #define GL_WIN_phong_shading 2192 #define AGL_WIN_phong_shading 2193 #define GL_PHONG_WIN 0x80EA 2194 #define GL_PHONG_HINT_WIN 0x80EB 2195 #endif 2196 2197 #ifndef GL_WIN_specular_fog 2198 #define GL_WIN_specular_fog 2199 #define AGL_WIN_specular_fog 2200 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 2201 #endif 2202 2203 #ifndef GL_EXT_light_texture 2204 #define GL_EXT_light_texture 2205 #define AGL_EXT_light_texture 2206 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 2207 #define GL_FRAGMENT_NORMAL_EXT 0x834A 2208 #define GL_FRAGMENT_COLOR_EXT 0x834C 2209 #define GL_ATTENUATION_EXT 0x834D 2210 #define GL_SHADOW_ATTENUATION_EXT 0x834E 2211 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 2212 #define GL_TEXTURE_LIGHT_EXT 0x8350 2213 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 2214 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 2215 #ifndef GL_FRAGMENT_DEPTH_EXT 2216 #define GL_FRAGMENT_DEPTH_EXT 0x8452 2217 #endif 2218 #endif 2219 2220 #ifndef GL_SGIX_blend_alpha_minmax 2221 #define GL_SGIX_blend_alpha_minmax 2222 #define AGL_SGIX_blend_alpha_minmax 2223 #define GL_ALPHA_MIN_SGIX 0x8320 2224 #define GL_ALPHA_MAX_SGIX 0x8321 2225 #endif 2226 2227 #ifndef GL_SGIX_impact_pixel_texture 2228 #define GL_SGIX_impact_pixel_texture 2229 #define AGL_SGIX_impact_pixel_texture 2230 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 2231 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 2232 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 2233 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 2234 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 2235 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 2236 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 2237 #endif 2238 2239 #ifndef GL_EXT_bgra 2240 #define GL_EXT_bgra 2241 #define AGL_EXT_bgra 2242 #define GL_BGR_EXT 0x80E0 2243 #define GL_BGRA_EXT 0x80E1 2244 #endif 2245 2246 #ifndef GL_SGIX_async 2247 #define GL_SGIX_async 2248 #define AGL_SGIX_async 2249 #define GL_ASYNC_MARKER_SGIX 0x8329 2250 #endif 2251 2252 #ifndef GL_SGIX_async_pixel 2253 #define GL_SGIX_async_pixel 2254 #define AGL_SGIX_async_pixel 2255 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 2256 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 2257 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 2258 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 2259 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 2260 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 2261 #endif 2262 2263 #ifndef GL_SGIX_async_histogram 2264 #define GL_SGIX_async_histogram 2265 #define AGL_SGIX_async_histogram 2266 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 2267 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 2268 #endif 2269 2270 #ifndef GL_INTEL_parallel_arrays 2271 #define GL_INTEL_parallel_arrays 2272 #define AGL_INTEL_parallel_arrays 2273 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 2274 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 2275 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 2276 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 2277 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 2278 #endif 2279 2280 #ifndef GL_HP_occlusion_test 2281 #define GL_HP_occlusion_test 2282 #define AGL_HP_occlusion_test 2283 #define GL_OCCLUSION_TEST_HP 0x8165 2284 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 2285 #endif 2286 2287 #ifndef GL_EXT_pixel_transform 2288 #define GL_EXT_pixel_transform 2289 #define AGL_EXT_pixel_transform 2290 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 2291 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 2292 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 2293 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 2294 #define GL_CUBIC_EXT 0x8334 2295 #define GL_AVERAGE_EXT 0x8335 2296 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 2297 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 2298 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 2299 #endif 2300 2301 #ifndef GL_EXT_shared_texture_palette 2302 #define GL_EXT_shared_texture_palette 2303 #define AGL_EXT_shared_texture_palette 2304 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 2305 #endif 2306 2307 #ifndef GL_EXT_separate_specular_color 2308 #define GL_EXT_separate_specular_color 2309 #define AGL_EXT_separate_specular_color 2310 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 2311 #define GL_SINGLE_COLOR_EXT 0x81F9 2312 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 2313 #endif 2314 2315 #ifndef GL_EXT_secondary_color 2316 #define GL_EXT_secondary_color 2317 #define AGL_EXT_secondary_color 2318 #define GL_COLOR_SUM_EXT 0x8458 2319 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 2320 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 2321 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 2322 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 2323 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 2324 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 2325 #endif 2326 2327 #ifndef GL_EXT_texture_perturb_normal 2328 #define GL_EXT_texture_perturb_normal 2329 #define AGL_EXT_texture_perturb_normal 2330 #define GL_PERTURB_EXT 0x85AE 2331 #define GL_TEXTURE_NORMAL_EXT 0x85AF 2332 #endif 2333 2334 #ifndef GL_EXT_multi_draw_arrays 2335 #define GL_EXT_multi_draw_arrays 2336 #define AGL_EXT_multi_draw_arrays 2337 #endif 2338 2339 #ifndef GL_EXT_fog_coord 2340 #define GL_EXT_fog_coord 2341 #define AGL_EXT_fog_coord 2342 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 2343 #define GL_FOG_COORDINATE_EXT 0x8451 2344 #define GL_FRAGMENT_DEPTH_EXT 0x8452 2345 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 2346 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 2347 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 2348 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 2349 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 2350 #endif 2351 2352 #ifndef GL_REND_screen_coordinates 2353 #define GL_REND_screen_coordinates 2354 #define AGL_REND_screen_coordinates 2355 #define GL_SCREEN_COORDINATES_REND 0x8490 2356 #define GL_INVERTED_SCREEN_W_REND 0x8491 2357 #endif 2358 2359 #ifndef GL_EXT_coordinate_frame 2360 #define GL_EXT_coordinate_frame 2361 #define AGL_EXT_coordinate_frame 2362 #define GL_TANGENT_ARRAY_EXT 0x8439 2363 #define GL_BINORMAL_ARRAY_EXT 0x843A 2364 #define GL_CURRENT_TANGENT_EXT 0x843B 2365 #define GL_CURRENT_BINORMAL_EXT 0x843C 2366 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 2367 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 2368 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 2369 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 2370 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 2371 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 2372 #define GL_MAP1_TANGENT_EXT 0x8444 2373 #define GL_MAP2_TANGENT_EXT 0x8445 2374 #define GL_MAP1_BINORMAL_EXT 0x8446 2375 #define GL_MAP2_BINORMAL_EXT 0x8447 2376 #endif 2377 2378 #ifndef GL_EXT_texture_env_combine 2379 #define GL_EXT_texture_env_combine 2380 #define AGL_EXT_texture_env_combine 2381 #define GL_COMBINE_EXT 0x8570 2382 #define GL_COMBINE_RGB_EXT 0x8571 2383 #define GL_COMBINE_ALPHA_EXT 0x8572 2384 #define GL_RGB_SCALE_EXT 0x8573 2385 #define GL_ADD_SIGNED_EXT 0x8574 2386 #define GL_INTERPOLATE_EXT 0x8575 2387 #define GL_CONSTANT_EXT 0x8576 2388 #define GL_PRIMARY_COLOR_EXT 0x8577 2389 #define GL_PREVIOUS_EXT 0x8578 2390 #define GL_SOURCE0_RGB_EXT 0x8580 2391 #define GL_SOURCE1_RGB_EXT 0x8581 2392 #define GL_SOURCE2_RGB_EXT 0x8582 2393 #define GL_SOURCE0_ALPHA_EXT 0x8588 2394 #define GL_SOURCE1_ALPHA_EXT 0x8589 2395 #define GL_SOURCE2_ALPHA_EXT 0x858A 2396 #define GL_OPERAND0_RGB_EXT 0x8590 2397 #define GL_OPERAND1_RGB_EXT 0x8591 2398 #define GL_OPERAND2_RGB_EXT 0x8592 2399 #define GL_OPERAND0_ALPHA_EXT 0x8598 2400 #define GL_OPERAND1_ALPHA_EXT 0x8599 2401 #define GL_OPERAND2_ALPHA_EXT 0x859A 2402 #endif 2403 2404 #ifndef GL_APPLE_specular_vector 2405 #define GL_APPLE_specular_vector 2406 #define AGL_APPLE_specular_vector 2407 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2408 #endif 2409 2410 #ifndef GL_APPLE_transform_hint 2411 #define GL_APPLE_transform_hint 2412 #define AGL_APPLE_transform_hint 2413 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2414 #endif 2415 2416 #ifndef GL_SGIX_fog_scale 2417 #define GL_SGIX_fog_scale 2418 #define AGL_SGIX_fog_scale 2419 #define GL_FOG_SCALE_SGIX 0x81FC 2420 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 2421 #endif 2422 2423 #ifndef GL_SUNX_constant_data 2424 #define GL_SUNX_constant_data 2425 #define AGL_SUNX_constant_data 2426 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 2427 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 2428 #endif 2429 2430 #ifndef GL_SUN_global_alpha 2431 #define GL_SUN_global_alpha 2432 #define AGL_SUN_global_alpha 2433 #define GL_GLOBAL_ALPHA_SUN 0x81D9 2434 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 2435 #endif 2436 2437 #ifndef GL_SUN_triangle_list 2438 #define GL_SUN_triangle_list 2439 #define AGL_SUN_triangle_list 2440 #define GL_RESTART_SUN 0x0001 2441 #define GL_REPLACE_MIDDLE_SUN 0x0002 2442 #define GL_REPLACE_OLDEST_SUN 0x0003 2443 #define GL_TRIANGLE_LIST_SUN 0x81D7 2444 #define GL_REPLACEMENT_CODE_SUN 0x81D8 2445 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 2446 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 2447 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 2448 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 2449 #define GL_R1UI_V3F_SUN 0x85C4 2450 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 2451 #define GL_R1UI_C3F_V3F_SUN 0x85C6 2452 #define GL_R1UI_N3F_V3F_SUN 0x85C7 2453 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 2454 #define GL_R1UI_T2F_V3F_SUN 0x85C9 2455 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 2456 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 2457 #endif 2458 2459 #ifndef GL_SUN_vertex 2460 #define GL_SUN_vertex 2461 #define AGL_SUN_vertex 2462 #endif 2463 2464 #ifndef GL_EXT_blend_func_separate 2465 #define GL_EXT_blend_func_separate 2466 #define AGL_EXT_blend_func_separate 2467 #define GL_BLEND_DST_RGB_EXT 0x80C8 2468 #define GL_BLEND_SRC_RGB_EXT 0x80C9 2469 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 2470 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 2471 #endif 2472 2473 #ifndef GL_INGR_color_clamp 2474 #define GL_INGR_color_clamp 2475 #define AGL_INGR_color_clamp 2476 #define GL_RED_MIN_CLAMP_INGR 0x8560 2477 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 2478 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 2479 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 2480 #define GL_RED_MAX_CLAMP_INGR 0x8564 2481 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 2482 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 2483 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 2484 #endif 2485 2486 #ifndef GL_INGR_blend_func_separate 2487 #define GL_INGR_blend_func_separate 2488 #define AGL_INGR_blend_func_separate 2489 #endif 2490 2491 #ifndef GL_INGR_interlace_read 2492 #define GL_INGR_interlace_read 2493 #define AGL_INGR_interlace_read 2494 #define GL_INTERLACE_READ_INGR 0x8568 2495 #endif 2496 2497 #ifndef GL_EXT_stencil_wrap 2498 #define GL_EXT_stencil_wrap 2499 #define AGL_EXT_stencil_wrap 2500 #define GL_INCR_WRAP_EXT 0x8507 2501 #define GL_DECR_WRAP_EXT 0x8508 2502 #endif 2503 2504 #ifndef GL_EXT_422_pixels 2505 #define GL_EXT_422_pixels 2506 #define AGL_EXT_422_pixels 2507 #define GL_422_EXT 0x80CC 2508 #define GL_422_REV_EXT 0x80CD 2509 #define GL_422_AVERAGE_EXT 0x80CE 2510 #define GL_422_REV_AVERAGE_EXT 0x80CF 2511 #endif 2512 2513 #ifndef GL_NV_texgen_reflection 2514 #define GL_NV_texgen_reflection 2515 #define AGL_NV_texgen_reflection 2516 #define GL_NORMAL_MAP_NV 0x8511 2517 #define GL_REFLECTION_MAP_NV 0x8512 2518 #endif 2519 2520 #ifndef GL_EXT_texture_cube_map 2521 #define GL_EXT_texture_cube_map 2522 #define AGL_EXT_texture_cube_map 2523 #define GL_NORMAL_MAP_EXT 0x8511 2524 #define GL_REFLECTION_MAP_EXT 0x8512 2525 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 2526 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 2527 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 2528 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 2529 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 2530 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 2531 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 2532 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 2533 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 2534 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 2535 #endif 2536 2537 #ifndef GL_SUN_convolution_border_modes 2538 #define GL_SUN_convolution_border_modes 2539 #define AGL_SUN_convolution_border_modes 2540 #define GL_WRAP_BORDER_SUN 0x81D4 2541 #endif 2542 2543 #ifndef GL_EXT_texture_lod_bias 2544 #define GL_EXT_texture_lod_bias 2545 #define AGL_EXT_texture_lod_bias 2546 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 2547 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 2548 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 2549 #endif 2550 2551 #ifndef GL_EXT_texture_filter_anisotropic 2552 #define GL_EXT_texture_filter_anisotropic 2553 #define AGL_EXT_texture_filter_anisotropic 2554 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2555 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2556 #endif 2557 2558 #ifndef GL_EXT_vertex_weighting 2559 #define GL_EXT_vertex_weighting 2560 #define AGL_EXT_vertex_weighting 2561 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 2562 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 2563 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 2564 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 2565 #define GL_VERTEX_WEIGHTING_EXT 0x8509 2566 #define GL_MODELVIEW0_EXT GL_MODELVIEW 2567 #define GL_MODELVIEW1_EXT 0x850A 2568 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 2569 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 2570 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 2571 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 2572 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 2573 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 2574 #endif 2575 2576 #ifndef GL_NV_light_max_exponent 2577 #define GL_NV_light_max_exponent 2578 #define AGL_NV_light_max_exponent 2579 #define GL_MAX_SHININESS_NV 0x8504 2580 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 2581 #endif 2582 2583 #ifndef GL_NV_vertex_array_range 2584 #define GL_NV_vertex_array_range 2585 #define AGL_NV_vertex_array_range 2586 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 2587 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 2588 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 2589 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 2590 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 2591 #endif 2592 2593 #ifndef GL_NV_register_combiners 2594 #define GL_NV_register_combiners 2595 #define AGL_NV_register_combiners 2596 #define GL_REGISTER_COMBINERS_NV 0x8522 2597 #define GL_VARIABLE_A_NV 0x8523 2598 #define GL_VARIABLE_B_NV 0x8524 2599 #define GL_VARIABLE_C_NV 0x8525 2600 #define GL_VARIABLE_D_NV 0x8526 2601 #define GL_VARIABLE_E_NV 0x8527 2602 #define GL_VARIABLE_F_NV 0x8528 2603 #define GL_VARIABLE_G_NV 0x8529 2604 #define GL_CONSTANT_COLOR0_NV 0x852A 2605 #define GL_CONSTANT_COLOR1_NV 0x852B 2606 #define GL_PRIMARY_COLOR_NV 0x852C 2607 #define GL_SECONDARY_COLOR_NV 0x852D 2608 #define GL_SPARE0_NV 0x852E 2609 #define GL_SPARE1_NV 0x852F 2610 #define GL_DISCARD_NV 0x8530 2611 #define GL_E_TIMES_F_NV 0x8531 2612 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 2613 #define GL_UNSIGNED_IDENTITY_NV 0x8536 2614 #define GL_UNSIGNED_INVERT_NV 0x8537 2615 #define GL_EXPAND_NORMAL_NV 0x8538 2616 #define GL_EXPAND_NEGATE_NV 0x8539 2617 #define GL_HALF_BIAS_NORMAL_NV 0x853A 2618 #define GL_HALF_BIAS_NEGATE_NV 0x853B 2619 #define GL_SIGNED_IDENTITY_NV 0x853C 2620 #define GL_SIGNED_NEGATE_NV 0x853D 2621 #define GL_SCALE_BY_TWO_NV 0x853E 2622 #define GL_SCALE_BY_FOUR_NV 0x853F 2623 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 2624 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 2625 #define GL_COMBINER_INPUT_NV 0x8542 2626 #define GL_COMBINER_MAPPING_NV 0x8543 2627 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 2628 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 2629 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 2630 #define GL_COMBINER_MUX_SUM_NV 0x8547 2631 #define GL_COMBINER_SCALE_NV 0x8548 2632 #define GL_COMBINER_BIAS_NV 0x8549 2633 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 2634 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 2635 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 2636 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 2637 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 2638 #define GL_COLOR_SUM_CLAMP_NV 0x854F 2639 #define GL_COMBINER0_NV 0x8550 2640 #define GL_COMBINER1_NV 0x8551 2641 #define GL_COMBINER2_NV 0x8552 2642 #define GL_COMBINER3_NV 0x8553 2643 #define GL_COMBINER4_NV 0x8554 2644 #define GL_COMBINER5_NV 0x8555 2645 #define GL_COMBINER6_NV 0x8556 2646 #define GL_COMBINER7_NV 0x8557 2647 /* GL_TEXTURE0_ARB */ 2648 /* GL_TEXTURE1_ARB */ 2649 /* GL_ZERO */ 2650 /* GL_NONE */ 2651 /* GL_FOG */ 2652 #endif 2653 2654 #ifndef GL_NV_fog_distance 2655 #define GL_NV_fog_distance 2656 #define AGL_NV_fog_distance 2657 #define GL_FOG_DISTANCE_MODE_NV 0x855A 2658 #define GL_EYE_RADIAL_NV 0x855B 2659 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 2660 /* GL_EYE_PLANE */ 2661 #endif 2662 2663 #ifndef GL_NV_texgen_emboss 2664 #define GL_NV_texgen_emboss 2665 #define AGL_NV_texgen_emboss 2666 #define GL_EMBOSS_LIGHT_NV 0x855D 2667 #define GL_EMBOSS_CONSTANT_NV 0x855E 2668 #define GL_EMBOSS_MAP_NV 0x855F 2669 #endif 2670 2671 #ifndef GL_NV_texture_env_combine4 2672 #define GL_NV_texture_env_combine4 2673 #define AGL_NV_texture_env_combine4 2674 #define GL_COMBINE4_NV 0x8503 2675 #define GL_SOURCE3_RGB_NV 0x8583 2676 #define GL_SOURCE3_ALPHA_NV 0x858B 2677 #define GL_OPERAND3_RGB_NV 0x8593 2678 #define GL_OPERAND3_ALPHA_NV 0x859B 2679 #endif 2680 2681 #ifndef GL_EXT_texture_compression_s3tc 2682 #define GL_EXT_texture_compression_s3tc 2683 #define AGL_EXT_texture_compression_s3tc 2684 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2685 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2686 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2687 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2688 #endif 2689 2690 #ifndef GL_MESA_resize_buffers 2691 #define GL_MESA_resize_buffers 2692 #define AGL_MESA_resize_buffers 2693 #endif 2694 2695 #ifndef GL_MESA_window_pos 2696 #define GL_MESA_window_pos 2697 #define AGL_MESA_window_pos 2698 #endif 2699 2700 #ifndef GL_IBM_cull_vertex 2701 #define GL_IBM_cull_vertex 2702 #define AGL_IBM_cull_vertex 2703 #define GL_CULL_VERTEX_IBM 103050 2704 #endif 2705 2706 #ifndef GL_IBM_multimode_draw_arrays 2707 #define GL_IBM_multimode_draw_arrays 2708 #define AGL_IBM_multimode_draw_arrays 2709 #endif 2710 2711 #ifndef GL_IBM_vertex_array_lists 2712 #define GL_IBM_vertex_array_lists 2713 #define AGL_IBM_vertex_array_lists 2714 #define GL_VERTEX_ARRAY_LIST_IBM 103070 2715 #define GL_NORMAL_ARRAY_LIST_IBM 103071 2716 #define GL_COLOR_ARRAY_LIST_IBM 103072 2717 #define GL_INDEX_ARRAY_LIST_IBM 103073 2718 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 2719 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 2720 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 2721 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 2722 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 2723 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 2724 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 2725 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 2726 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 2727 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 2728 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 2729 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 2730 #endif 2731 2732 #ifndef GL_SGIX_subsample 2733 #define GL_SGIX_subsample 2734 #define AGL_SGIX_subsample 2735 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 2736 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 2737 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 2738 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 2739 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 2740 #endif 2741 2742 #ifndef GL_SGIX_ycrcba 2743 #define GL_SGIX_ycrcba 2744 #define AGL_SGIX_ycrcba 2745 #define GL_YCRCB_SGIX 0x8318 2746 #define GL_YCRCBA_SGIX 0x8319 2747 #endif 2748 2749 #ifndef GL_SGI_depth_pass_instrument 2750 #define GL_SGI_depth_pass_instrument 2751 #define AGL_SGI_depth_pass_instrument 2752 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 2753 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 2754 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 2755 #endif 2756 2757 #ifndef GL_3DFX_texture_compression_FXT1 2758 #define GL_3DFX_texture_compression_FXT1 2759 #define AGL_3DFX_texture_compression_FXT1 2760 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2761 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2762 #endif 2763 2764 #ifndef GL_3DFX_multisample 2765 #define GL_3DFX_multisample 2766 #define AGL_3DFX_multisample 2767 #define GL_MULTISAMPLE_3DFX 0x86B2 2768 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2769 #define GL_SAMPLES_3DFX 0x86B4 2770 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2771 #endif 2772 2773 #ifndef GL_3DFX_tbuffer 2774 #define GL_3DFX_tbuffer 2775 #ifndef AGL_HEADER_NV 2776 #define AGL_3DFX_tbuffer 2777 #endif 2778 #endif 2779 2780 #ifndef GL_EXT_multisample 2781 #define GL_EXT_multisample 2782 #define AGL_EXT_multisample 2783 #define GL_MULTISAMPLE_EXT 0x809D 2784 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 2785 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 2786 #define GL_SAMPLE_MASK_EXT 0x80A0 2787 #define GL_1PASS_EXT 0x80A1 2788 #define GL_2PASS_0_EXT 0x80A2 2789 #define GL_2PASS_1_EXT 0x80A3 2790 #define GL_4PASS_0_EXT 0x80A4 2791 #define GL_4PASS_1_EXT 0x80A5 2792 #define GL_4PASS_2_EXT 0x80A6 2793 #define GL_4PASS_3_EXT 0x80A7 2794 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 2795 #define GL_SAMPLES_EXT 0x80A9 2796 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 2797 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 2798 #define GL_SAMPLE_PATTERN_EXT 0x80AC 2799 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 2800 #endif 2801 2802 #ifndef GL_SGIX_vertex_preclip 2803 #define GL_SGIX_vertex_preclip 2804 #define AGL_SGIX_vertex_preclip 2805 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 2806 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 2807 #endif 2808 2809 #ifndef GL_SGIX_convolution_accuracy 2810 #define GL_SGIX_convolution_accuracy 2811 #define AGL_SGIX_convolution_accuracy 2812 #define GL_CONVOLUTION_HINT_SGIX 0x8316 2813 #endif 2814 2815 #ifndef GL_SGIX_resample 2816 #define GL_SGIX_resample 2817 #define AGL_SGIX_resample 2818 #define GL_PACK_RESAMPLE_SGIX 0x842C 2819 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 2820 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 2821 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 2822 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 2823 #endif 2824 2825 #ifndef GL_SGIS_point_line_texgen 2826 #define GL_SGIS_point_line_texgen 2827 #define AGL_SGIS_point_line_texgen 2828 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 2829 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 2830 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 2831 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 2832 #define GL_EYE_POINT_SGIS 0x81F4 2833 #define GL_OBJECT_POINT_SGIS 0x81F5 2834 #define GL_EYE_LINE_SGIS 0x81F6 2835 #define GL_OBJECT_LINE_SGIS 0x81F7 2836 #endif 2837 2838 #ifndef GL_SGIS_texture_color_mask 2839 #define GL_SGIS_texture_color_mask 2840 #ifndef AGL_HEADER_NV 2841 #define AGL_SGIS_texture_color_mask 2842 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 2843 #endif 2844 #endif 2845 2846 #ifndef GL_SGIX_igloo_interface 2847 #define GL_SGIX_igloo_interface 2848 #define AGL_SGIX_igloo_interface 2849 #endif 2850 2851 #ifndef GL_EXT_texture_env_dot3 2852 #define GL_EXT_texture_env_dot3 2853 #define AGL_EXT_texture_env_dot3 2854 /* GL_DOT3_RGB_EXT */ 2855 /* GL_DOT3_RGBA_EXT */ 2856 #endif 2857 2858 #ifndef GL_ATI_texture_mirror_once 2859 #define GL_ATI_texture_mirror_once 2860 #define AGL_ATI_texture_mirror_once 2861 #define GL_MIRROR_CLAMP_ATI 0x8742 2862 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 2863 #endif 2864 2865 #ifndef GL_NV_fence 2866 #define GL_NV_fence 2867 #define AGL_NV_fence 2868 #define GL_ALL_COMPLETED_NV 0x84F2 2869 #define GL_FENCE_STATUS_NV 0x84F3 2870 #define GL_FENCE_CONDITION_NV 0x84F4 2871 #endif 2872 2873 #ifndef GL_IBM_texture_mirrored_repeat 2874 #define GL_IBM_texture_mirrored_repeat 2875 #define AGL_IBM_texture_mirrored_repeat 2876 #define GL_MIRRORED_REPEAT_IBM 0x8370 2877 #endif 2878 2879 #ifndef GL_NV_evaluators 2880 #define GL_NV_evaluators 2881 #define AGL_NV_evaluators 2882 #define GL_EVAL_2D_NV 0x86C0 2883 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 2884 #define GL_MAP_TESSELLATION_NV 0x86C2 2885 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 2886 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 2887 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 2888 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 2889 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 2890 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 2891 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 2892 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 2893 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 2894 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 2895 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 2896 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 2897 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 2898 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 2899 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 2900 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 2901 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 2902 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 2903 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 2904 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 2905 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 2906 #endif 2907 2908 #ifndef GL_NV_packed_depth_stencil 2909 #define GL_NV_packed_depth_stencil 2910 #define AGL_NV_packed_depth_stencil 2911 #define GL_DEPTH_STENCIL_NV 0x84F9 2912 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 2913 #endif 2914 2915 #ifndef GL_NV_register_combiners2 2916 #define GL_NV_register_combiners2 2917 #define AGL_NV_register_combiners2 2918 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 2919 #endif 2920 2921 #ifndef GL_NV_texture_rectangle 2922 #define GL_NV_texture_rectangle 2923 #define AGL_NV_texture_rectangle 2924 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 2925 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 2926 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 2927 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 2928 #endif 2929 2930 #ifndef GL_NV_texture_shader 2931 #define GL_NV_texture_shader 2932 #define AGL_NV_texture_shader 2933 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 2934 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 2935 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 2936 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 2937 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 2938 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 2939 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 2940 #define GL_SHADER_CONSISTENT_NV 0x86DD 2941 #define GL_TEXTURE_SHADER_NV 0x86DE 2942 #define GL_SHADER_OPERATION_NV 0x86DF 2943 #define GL_CULL_MODES_NV 0x86E0 2944 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 2945 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 2946 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 2947 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 2948 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 2949 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 2950 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 2951 #define GL_CONST_EYE_NV 0x86E5 2952 #define GL_PASS_THROUGH_NV 0x86E6 2953 #define GL_CULL_FRAGMENT_NV 0x86E7 2954 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 2955 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 2956 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 2957 #define GL_DOT_PRODUCT_NV 0x86EC 2958 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 2959 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 2960 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 2961 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 2962 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 2963 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 2964 #define GL_HILO_NV 0x86F4 2965 #define GL_DSDT_NV 0x86F5 2966 #define GL_DSDT_MAG_NV 0x86F6 2967 #define GL_DSDT_MAG_VIB_NV 0x86F7 2968 #define GL_HILO16_NV 0x86F8 2969 #define GL_SIGNED_HILO_NV 0x86F9 2970 #define GL_SIGNED_HILO16_NV 0x86FA 2971 #define GL_SIGNED_RGBA_NV 0x86FB 2972 #define GL_SIGNED_RGBA8_NV 0x86FC 2973 #define GL_SIGNED_RGB_NV 0x86FE 2974 #define GL_SIGNED_RGB8_NV 0x86FF 2975 #define GL_SIGNED_LUMINANCE_NV 0x8701 2976 #define GL_SIGNED_LUMINANCE8_NV 0x8702 2977 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 2978 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 2979 #define GL_SIGNED_ALPHA_NV 0x8705 2980 #define GL_SIGNED_ALPHA8_NV 0x8706 2981 #define GL_SIGNED_INTENSITY_NV 0x8707 2982 #define GL_SIGNED_INTENSITY8_NV 0x8708 2983 #define GL_DSDT8_NV 0x8709 2984 #define GL_DSDT8_MAG8_NV 0x870A 2985 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 2986 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 2987 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 2988 #define GL_HI_SCALE_NV 0x870E 2989 #define GL_LO_SCALE_NV 0x870F 2990 #define GL_DS_SCALE_NV 0x8710 2991 #define GL_DT_SCALE_NV 0x8711 2992 #define GL_MAGNITUDE_SCALE_NV 0x8712 2993 #define GL_VIBRANCE_SCALE_NV 0x8713 2994 #define GL_HI_BIAS_NV 0x8714 2995 #define GL_LO_BIAS_NV 0x8715 2996 #define GL_DS_BIAS_NV 0x8716 2997 #define GL_DT_BIAS_NV 0x8717 2998 #define GL_MAGNITUDE_BIAS_NV 0x8718 2999 #define GL_VIBRANCE_BIAS_NV 0x8719 3000 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 3001 #define GL_TEXTURE_HI_SIZE_NV 0x871B 3002 #define GL_TEXTURE_LO_SIZE_NV 0x871C 3003 #define GL_TEXTURE_DS_SIZE_NV 0x871D 3004 #define GL_TEXTURE_DT_SIZE_NV 0x871E 3005 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 3006 #endif 3007 3008 #ifndef GL_NV_texture_shader2 3009 #define GL_NV_texture_shader2 3010 #define AGL_NV_texture_shader2 3011 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 3012 #endif 3013 3014 #ifndef GL_NV_vertex_array_range2 3015 #define GL_NV_vertex_array_range2 3016 #define AGL_NV_vertex_array_range2 3017 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 3018 #endif 3019 3020 #ifndef GL_NV_vertex_program 3021 #define GL_NV_vertex_program 3022 #define AGL_NV_vertex_program 3023 #define GL_VERTEX_PROGRAM_NV 0x8620 3024 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 3025 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 3026 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 3027 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 3028 #define GL_CURRENT_ATTRIB_NV 0x8626 3029 #define GL_PROGRAM_LENGTH_NV 0x8627 3030 #define GL_PROGRAM_STRING_NV 0x8628 3031 #define GL_MODELVIEW_PROJECTION_NV 0x8629 3032 #define GL_IDENTITY_NV 0x862A 3033 #define GL_INVERSE_NV 0x862B 3034 #define GL_TRANSPOSE_NV 0x862C 3035 #define GL_INVERSE_TRANSPOSE_NV 0x862D 3036 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 3037 #define GL_MAX_TRACK_MATRICES_NV 0x862F 3038 #define GL_MATRIX0_NV 0x8630 3039 #define GL_MATRIX1_NV 0x8631 3040 #define GL_MATRIX2_NV 0x8632 3041 #define GL_MATRIX3_NV 0x8633 3042 #define GL_MATRIX4_NV 0x8634 3043 #define GL_MATRIX5_NV 0x8635 3044 #define GL_MATRIX6_NV 0x8636 3045 #define GL_MATRIX7_NV 0x8637 3046 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 3047 #define GL_CURRENT_MATRIX_NV 0x8641 3048 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 3049 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 3050 #define GL_PROGRAM_PARAMETER_NV 0x8644 3051 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 3052 #define GL_PROGRAM_TARGET_NV 0x8646 3053 #define GL_PROGRAM_RESIDENT_NV 0x8647 3054 #define GL_TRACK_MATRIX_NV 0x8648 3055 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 3056 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 3057 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 3058 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 3059 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 3060 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 3061 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 3062 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 3063 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 3064 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 3065 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 3066 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 3067 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 3068 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 3069 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 3070 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 3071 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 3072 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 3073 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 3074 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 3075 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 3076 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 3077 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 3078 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 3079 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 3080 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 3081 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 3082 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 3083 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 3084 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 3085 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 3086 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 3087 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 3088 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 3089 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 3090 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 3091 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 3092 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 3093 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 3094 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 3095 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 3096 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 3097 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 3098 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 3099 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 3100 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 3101 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 3102 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 3103 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 3104 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 3105 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 3106 #endif 3107 3108 #ifndef GL_SGIX_texture_coordinate_clamp 3109 #define GL_SGIX_texture_coordinate_clamp 3110 #define AGL_SGIX_texture_coordinate_clamp 3111 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 3112 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 3113 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 3114 #endif 3115 3116 #ifndef GL_SGIX_scalebias_hint 3117 #define GL_SGIX_scalebias_hint 3118 #define AGL_SGIX_scalebias_hint 3119 #define GL_SCALEBIAS_HINT_SGIX 0x8322 3120 #endif 3121 3122 #ifndef GL_OML_interlace 3123 #define GL_OML_interlace 3124 #define AGL_OML_interlace 3125 #define GL_INTERLACE_OML 0x8980 3126 #define GL_INTERLACE_READ_OML 0x8981 3127 #endif 3128 3129 #ifndef GL_OML_subsample 3130 #define GL_OML_subsample 3131 #define AGL_OML_subsample 3132 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 3133 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 3134 #endif 3135 3136 #ifndef GL_OML_resample 3137 #define GL_OML_resample 3138 #define AGL_OML_resample 3139 #define GL_PACK_RESAMPLE_OML 0x8984 3140 #define GL_UNPACK_RESAMPLE_OML 0x8985 3141 #define GL_RESAMPLE_REPLICATE_OML 0x8986 3142 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 3143 #define GL_RESAMPLE_AVERAGE_OML 0x8988 3144 #define GL_RESAMPLE_DECIMATE_OML 0x8989 3145 #endif 3146 3147 #ifndef GL_NV_copy_depth_to_color 3148 #define GL_NV_copy_depth_to_color 3149 #define AGL_NV_copy_depth_to_color 3150 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 3151 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 3152 #endif 3153 3154 #ifndef GL_ATI_envmap_bumpmap 3155 #define GL_ATI_envmap_bumpmap 3156 #define AGL_ATI_envmap_bumpmap 3157 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 3158 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 3159 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 3160 #define GL_BUMP_TEX_UNITS_ATI 0x8778 3161 #define GL_DUDV_ATI 0x8779 3162 #define GL_DU8DV8_ATI 0x877A 3163 #define GL_BUMP_ENVMAP_ATI 0x877B 3164 #define GL_BUMP_TARGET_ATI 0x877C 3165 #endif 3166 3167 #ifndef GL_ATI_fragment_shader 3168 #define GL_ATI_fragment_shader 3169 #define AGL_ATI_fragment_shader 3170 #define GL_FRAGMENT_SHADER_ATI 0x8920 3171 #define GL_REG_0_ATI 0x8921 3172 #define GL_REG_1_ATI 0x8922 3173 #define GL_REG_2_ATI 0x8923 3174 #define GL_REG_3_ATI 0x8924 3175 #define GL_REG_4_ATI 0x8925 3176 #define GL_REG_5_ATI 0x8926 3177 #define GL_REG_6_ATI 0x8927 3178 #define GL_REG_7_ATI 0x8928 3179 #define GL_REG_8_ATI 0x8929 3180 #define GL_REG_9_ATI 0x892A 3181 #define GL_REG_10_ATI 0x892B 3182 #define GL_REG_11_ATI 0x892C 3183 #define GL_REG_12_ATI 0x892D 3184 #define GL_REG_13_ATI 0x892E 3185 #define GL_REG_14_ATI 0x892F 3186 #define GL_REG_15_ATI 0x8930 3187 #define GL_REG_16_ATI 0x8931 3188 #define GL_REG_17_ATI 0x8932 3189 #define GL_REG_18_ATI 0x8933 3190 #define GL_REG_19_ATI 0x8934 3191 #define GL_REG_20_ATI 0x8935 3192 #define GL_REG_21_ATI 0x8936 3193 #define GL_REG_22_ATI 0x8937 3194 #define GL_REG_23_ATI 0x8938 3195 #define GL_REG_24_ATI 0x8939 3196 #define GL_REG_25_ATI 0x893A 3197 #define GL_REG_26_ATI 0x893B 3198 #define GL_REG_27_ATI 0x893C 3199 #define GL_REG_28_ATI 0x893D 3200 #define GL_REG_29_ATI 0x893E 3201 #define GL_REG_30_ATI 0x893F 3202 #define GL_REG_31_ATI 0x8940 3203 #define GL_CON_0_ATI 0x8941 3204 #define GL_CON_1_ATI 0x8942 3205 #define GL_CON_2_ATI 0x8943 3206 #define GL_CON_3_ATI 0x8944 3207 #define GL_CON_4_ATI 0x8945 3208 #define GL_CON_5_ATI 0x8946 3209 #define GL_CON_6_ATI 0x8947 3210 #define GL_CON_7_ATI 0x8948 3211 #define GL_CON_8_ATI 0x8949 3212 #define GL_CON_9_ATI 0x894A 3213 #define GL_CON_10_ATI 0x894B 3214 #define GL_CON_11_ATI 0x894C 3215 #define GL_CON_12_ATI 0x894D 3216 #define GL_CON_13_ATI 0x894E 3217 #define GL_CON_14_ATI 0x894F 3218 #define GL_CON_15_ATI 0x8950 3219 #define GL_CON_16_ATI 0x8951 3220 #define GL_CON_17_ATI 0x8952 3221 #define GL_CON_18_ATI 0x8953 3222 #define GL_CON_19_ATI 0x8954 3223 #define GL_CON_20_ATI 0x8955 3224 #define GL_CON_21_ATI 0x8956 3225 #define GL_CON_22_ATI 0x8957 3226 #define GL_CON_23_ATI 0x8958 3227 #define GL_CON_24_ATI 0x8959 3228 #define GL_CON_25_ATI 0x895A 3229 #define GL_CON_26_ATI 0x895B 3230 #define GL_CON_27_ATI 0x895C 3231 #define GL_CON_28_ATI 0x895D 3232 #define GL_CON_29_ATI 0x895E 3233 #define GL_CON_30_ATI 0x895F 3234 #define GL_CON_31_ATI 0x8960 3235 #define GL_MOV_ATI 0x8961 3236 #define GL_ADD_ATI 0x8963 3237 #define GL_MUL_ATI 0x8964 3238 #define GL_SUB_ATI 0x8965 3239 #define GL_DOT3_ATI 0x8966 3240 #define GL_DOT4_ATI 0x8967 3241 #define GL_MAD_ATI 0x8968 3242 #define GL_LERP_ATI 0x8969 3243 #define GL_CND_ATI 0x896A 3244 #define GL_CND0_ATI 0x896B 3245 #define GL_DOT2_ADD_ATI 0x896C 3246 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 3247 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 3248 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 3249 #define GL_NUM_PASSES_ATI 0x8970 3250 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 3251 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 3252 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 3253 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 3254 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 3255 #define GL_SWIZZLE_STR_ATI 0x8976 3256 #define GL_SWIZZLE_STQ_ATI 0x8977 3257 #define GL_SWIZZLE_STR_DR_ATI 0x8978 3258 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 3259 #define GL_SWIZZLE_STRQ_ATI 0x897A 3260 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 3261 #define GL_RED_BIT_ATI 0x00000001 3262 #define GL_GREEN_BIT_ATI 0x00000002 3263 #define GL_BLUE_BIT_ATI 0x00000004 3264 #define GL_2X_BIT_ATI 0x00000001 3265 #define GL_4X_BIT_ATI 0x00000002 3266 #define GL_8X_BIT_ATI 0x00000004 3267 #define GL_HALF_BIT_ATI 0x00000008 3268 #define GL_QUARTER_BIT_ATI 0x00000010 3269 #define GL_EIGHTH_BIT_ATI 0x00000020 3270 #define GL_SATURATE_BIT_ATI 0x00000040 3271 #define GL_COMP_BIT_ATI 0x00000002 3272 #define GL_NEGATE_BIT_ATI 0x00000004 3273 #define GL_BIAS_BIT_ATI 0x00000008 3274 #endif 3275 3276 #ifndef GL_ATI_pn_triangles 3277 #define GL_ATI_pn_triangles 3278 #define AGL_ATI_pn_triangles 3279 #define GL_PN_TRIANGLES_ATI 0x87F0 3280 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 3281 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 3282 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 3283 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 3284 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 3285 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 3286 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 3287 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 3288 #endif 3289 3290 #ifndef GL_ATI_vertex_array_object 3291 #define GL_ATI_vertex_array_object 3292 #define AGL_ATI_vertex_array_object 3293 #define GL_STATIC_ATI 0x8760 3294 #define GL_DYNAMIC_ATI 0x8761 3295 #define GL_PRESERVE_ATI 0x8762 3296 #define GL_DISCARD_ATI 0x8763 3297 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 3298 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 3299 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 3300 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 3301 #endif 3302 3303 #ifndef GL_EXT_vertex_shader 3304 #define GL_EXT_vertex_shader 3305 #define AGL_EXT_vertex_shader 3306 #define GL_VERTEX_SHADER_EXT 0x8780 3307 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 3308 #define GL_OP_INDEX_EXT 0x8782 3309 #define GL_OP_NEGATE_EXT 0x8783 3310 #define GL_OP_DOT3_EXT 0x8784 3311 #define GL_OP_DOT4_EXT 0x8785 3312 #define GL_OP_MUL_EXT 0x8786 3313 #define GL_OP_ADD_EXT 0x8787 3314 #define GL_OP_MADD_EXT 0x8788 3315 #define GL_OP_FRAC_EXT 0x8789 3316 #define GL_OP_MAX_EXT 0x878A 3317 #define GL_OP_MIN_EXT 0x878B 3318 #define GL_OP_SET_GE_EXT 0x878C 3319 #define GL_OP_SET_LT_EXT 0x878D 3320 #define GL_OP_CLAMP_EXT 0x878E 3321 #define GL_OP_FLOOR_EXT 0x878F 3322 #define GL_OP_ROUND_EXT 0x8790 3323 #define GL_OP_EXP_BASE_2_EXT 0x8791 3324 #define GL_OP_LOG_BASE_2_EXT 0x8792 3325 #define GL_OP_POWER_EXT 0x8793 3326 #define GL_OP_RECIP_EXT 0x8794 3327 #define GL_OP_RECIP_SQRT_EXT 0x8795 3328 #define GL_OP_SUB_EXT 0x8796 3329 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 3330 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 3331 #define GL_OP_MOV_EXT 0x8799 3332 #define GL_OUTPUT_VERTEX_EXT 0x879A 3333 #define GL_OUTPUT_COLOR0_EXT 0x879B 3334 #define GL_OUTPUT_COLOR1_EXT 0x879C 3335 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 3336 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 3337 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 3338 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 3339 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 3340 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 3341 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 3342 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 3343 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 3344 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 3345 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 3346 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 3347 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 3348 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 3349 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 3350 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 3351 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 3352 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 3353 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 3354 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 3355 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 3356 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 3357 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 3358 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 3359 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 3360 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 3361 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 3362 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 3363 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 3364 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 3365 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 3366 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 3367 #define GL_OUTPUT_FOG_EXT 0x87BD 3368 #define GL_SCALAR_EXT 0x87BE 3369 #define GL_VECTOR_EXT 0x87BF 3370 #define GL_MATRIX_EXT 0x87C0 3371 #define GL_VARIANT_EXT 0x87C1 3372 #define GL_INVARIANT_EXT 0x87C2 3373 #define GL_LOCAL_CONSTANT_EXT 0x87C3 3374 #define GL_LOCAL_EXT 0x87C4 3375 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 3376 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 3377 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 3378 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 3379 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 3380 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 3381 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 3382 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 3383 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 3384 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 3385 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 3386 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 3387 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 3388 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 3389 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 3390 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 3391 #define GL_X_EXT 0x87D5 3392 #define GL_Y_EXT 0x87D6 3393 #define GL_Z_EXT 0x87D7 3394 #define GL_W_EXT 0x87D8 3395 #define GL_NEGATIVE_X_EXT 0x87D9 3396 #define GL_NEGATIVE_Y_EXT 0x87DA 3397 #define GL_NEGATIVE_Z_EXT 0x87DB 3398 #define GL_NEGATIVE_W_EXT 0x87DC 3399 #define GL_ZERO_EXT 0x87DD 3400 #define GL_ONE_EXT 0x87DE 3401 #define GL_NEGATIVE_ONE_EXT 0x87DF 3402 #define GL_NORMALIZED_RANGE_EXT 0x87E0 3403 #define GL_FULL_RANGE_EXT 0x87E1 3404 #define GL_CURRENT_VERTEX_EXT 0x87E2 3405 #define GL_MVP_MATRIX_EXT 0x87E3 3406 #define GL_VARIANT_VALUE_EXT 0x87E4 3407 #define GL_VARIANT_DATATYPE_EXT 0x87E5 3408 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 3409 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 3410 #define GL_VARIANT_ARRAY_EXT 0x87E8 3411 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 3412 #define GL_INVARIANT_VALUE_EXT 0x87EA 3413 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 3414 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 3415 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 3416 #endif 3417 3418 #ifndef GL_ATI_vertex_streams 3419 #define GL_ATI_vertex_streams 3420 #define AGL_ATI_vertex_streams 3421 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 3422 #define GL_VERTEX_STREAM0_ATI 0x876C 3423 #define GL_VERTEX_STREAM1_ATI 0x876D 3424 #define GL_VERTEX_STREAM2_ATI 0x876E 3425 #define GL_VERTEX_STREAM3_ATI 0x876F 3426 #define GL_VERTEX_STREAM4_ATI 0x8770 3427 #define GL_VERTEX_STREAM5_ATI 0x8771 3428 #define GL_VERTEX_STREAM6_ATI 0x8772 3429 #define GL_VERTEX_STREAM7_ATI 0x8773 3430 #define GL_VERTEX_SOURCE_ATI 0x8774 3431 #endif 3432 3433 #ifndef GL_ATI_element_array 3434 #define GL_ATI_element_array 3435 #define AGL_ATI_element_array 3436 #define GL_ELEMENT_ARRAY_ATI 0x8768 3437 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 3438 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 3439 #endif 3440 3441 #ifndef GL_SUN_mesh_array 3442 #define GL_SUN_mesh_array 3443 #define AGL_SUN_mesh_array 3444 #define GL_QUAD_MESH_SUN 0x8614 3445 #define GL_TRIANGLE_MESH_SUN 0x8615 3446 #endif 3447 3448 #ifndef GL_SUN_slice_accum 3449 #define GL_SUN_slice_accum 3450 #define AGL_SUN_slice_accum 3451 #define GL_SLICE_ACCUM_SUN 0x85CC 3452 #endif 3453 3454 #ifndef GL_NV_multisample_filter_hint 3455 #define GL_NV_multisample_filter_hint 3456 #define AGL_NV_multisample_filter_hint 3457 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 3458 #endif 3459 3460 #ifndef GL_NV_depth_clamp 3461 #define GL_NV_depth_clamp 3462 #define AGL_NV_depth_clamp 3463 #define GL_DEPTH_CLAMP_NV 0x864F 3464 #endif 3465 3466 #ifndef GL_NV_occlusion_query 3467 #define GL_NV_occlusion_query 3468 #define AGL_NV_occlusion_query 3469 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 3470 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 3471 #define GL_PIXEL_COUNT_NV 0x8866 3472 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 3473 #endif 3474 3475 #ifndef GL_NV_point_sprite 3476 #define GL_NV_point_sprite 3477 #define AGL_NV_point_sprite 3478 #define GL_POINT_SPRITE_NV 0x8861 3479 #define GL_COORD_REPLACE_NV 0x8862 3480 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 3481 #endif 3482 3483 #ifndef GL_NV_texture_shader3 3484 #define GL_NV_texture_shader3 3485 #define AGL_NV_texture_shader3 3486 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 3487 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 3488 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 3489 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 3490 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 3491 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 3492 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 3493 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 3494 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 3495 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 3496 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 3497 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 3498 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 3499 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 3500 #define GL_HILO8_NV 0x885E 3501 #define GL_SIGNED_HILO8_NV 0x885F 3502 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 3503 #endif 3504 3505 #ifndef GL_EXT_stencil_two_side 3506 #define GL_EXT_stencil_two_side 3507 #define AGL_EXT_stencil_two_side 3508 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 3509 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 3510 #endif 3511 3512 #ifndef GL_ATI_text_fragment_shader 3513 #define GL_ATI_text_fragment_shader 3514 #define AGL_ATI_text_fragment_shader 3515 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 3516 #endif 3517 3518 #ifndef GL_APPLE_client_storage 3519 #define GL_APPLE_client_storage 3520 #define AGL_APPLE_client_storage 3521 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 3522 #endif 3523 3524 #ifndef GL_APPLE_element_array 3525 #define GL_APPLE_element_array 3526 #define AGL_APPLE_element_array 3527 #define GL_ELEMENT_ARRAY_APPLE 0x8768 3528 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 3529 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A 3530 #endif 3531 3532 #ifndef GL_APPLE_fence 3533 #define GL_APPLE_fence 3534 #define AGL_APPLE_fence 3535 #define GL_DRAW_PIXELS_APPLE 0x8A0A 3536 #define GL_FENCE_APPLE 0x8A0B 3537 #endif 3538 3539 #ifndef GL_APPLE_vertex_array_object 3540 #define GL_APPLE_vertex_array_object 3541 #define AGL_APPLE_vertex_array_object 3542 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 3543 #endif 3544 3545 #ifndef GL_APPLE_vertex_array_range 3546 #define GL_APPLE_vertex_array_range 3547 #define AGL_APPLE_vertex_array_range 3548 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 3549 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 3550 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 3551 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 3552 #define GL_STORAGE_CACHED_APPLE 0x85BE 3553 #define GL_STORAGE_SHARED_APPLE 0x85BF 3554 #endif 3555 3556 #ifndef GL_APPLE_ycbcr_422 3557 #define GL_APPLE_ycbcr_422 3558 #define AGL_APPLE_ycbcr_422 3559 #define GL_YCBCR_422_APPLE 0x85B9 3560 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 3561 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 3562 #endif 3563 3564 #ifndef GL_S3_s3tc 3565 #define GL_S3_s3tc 3566 #define AGL_S3_s3tc 3567 #define GL_RGB_S3TC 0x83A0 3568 #define GL_RGB4_S3TC 0x83A1 3569 #define GL_RGBA_S3TC 0x83A2 3570 #define GL_RGBA4_S3TC 0x83A3 3571 #endif 3572 3573 #ifndef GL_ATI_draw_buffers 3574 #define GL_ATI_draw_buffers 3575 #define AGL_ATI_draw_buffers 3576 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 3577 #define GL_DRAW_BUFFER0_ATI 0x8825 3578 #define GL_DRAW_BUFFER1_ATI 0x8826 3579 #define GL_DRAW_BUFFER2_ATI 0x8827 3580 #define GL_DRAW_BUFFER3_ATI 0x8828 3581 #define GL_DRAW_BUFFER4_ATI 0x8829 3582 #define GL_DRAW_BUFFER5_ATI 0x882A 3583 #define GL_DRAW_BUFFER6_ATI 0x882B 3584 #define GL_DRAW_BUFFER7_ATI 0x882C 3585 #define GL_DRAW_BUFFER8_ATI 0x882D 3586 #define GL_DRAW_BUFFER9_ATI 0x882E 3587 #define GL_DRAW_BUFFER10_ATI 0x882F 3588 #define GL_DRAW_BUFFER11_ATI 0x8830 3589 #define GL_DRAW_BUFFER12_ATI 0x8831 3590 #define GL_DRAW_BUFFER13_ATI 0x8832 3591 #define GL_DRAW_BUFFER14_ATI 0x8833 3592 #define GL_DRAW_BUFFER15_ATI 0x8834 3593 #endif 3594 3595 #ifndef GL_ATI_texture_env_combine3 3596 #define GL_ATI_texture_env_combine3 3597 #define AGL_ATI_texture_env_combine3 3598 #define GL_MODULATE_ADD_ATI 0x8744 3599 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 3600 #define GL_MODULATE_SUBTRACT_ATI 0x8746 3601 #endif 3602 3603 #ifndef GL_ATI_texture_float 3604 #define GL_ATI_texture_float 3605 #define AGL_ATI_texture_float 3606 #define GL_RGBA_FLOAT32_ATI 0x8814 3607 #define GL_RGB_FLOAT32_ATI 0x8815 3608 #define GL_ALPHA_FLOAT32_ATI 0x8816 3609 #define GL_INTENSITY_FLOAT32_ATI 0x8817 3610 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 3611 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 3612 #define GL_RGBA_FLOAT16_ATI 0x881A 3613 #define GL_RGB_FLOAT16_ATI 0x881B 3614 #define GL_ALPHA_FLOAT16_ATI 0x881C 3615 #define GL_INTENSITY_FLOAT16_ATI 0x881D 3616 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 3617 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 3618 #endif 3619 3620 #ifndef GL_NV_float_buffer 3621 #define GL_NV_float_buffer 3622 #define AGL_NV_float_buffer 3623 #define GL_FLOAT_R_NV 0x8880 3624 #define GL_FLOAT_RG_NV 0x8881 3625 #define GL_FLOAT_RGB_NV 0x8882 3626 #define GL_FLOAT_RGBA_NV 0x8883 3627 #define GL_FLOAT_R16_NV 0x8884 3628 #define GL_FLOAT_R32_NV 0x8885 3629 #define GL_FLOAT_RG16_NV 0x8886 3630 #define GL_FLOAT_RG32_NV 0x8887 3631 #define GL_FLOAT_RGB16_NV 0x8888 3632 #define GL_FLOAT_RGB32_NV 0x8889 3633 #define GL_FLOAT_RGBA16_NV 0x888A 3634 #define GL_FLOAT_RGBA32_NV 0x888B 3635 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 3636 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 3637 #define GL_FLOAT_RGBA_MODE_NV 0x888E 3638 #endif 3639 3640 #ifndef GL_NV_fragment_program 3641 #define GL_NV_fragment_program 3642 #define AGL_NV_fragment_program 3643 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 3644 #define GL_FRAGMENT_PROGRAM_NV 0x8870 3645 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 3646 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 3647 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 3648 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 3649 #endif 3650 3651 #ifndef GL_NV_half_float 3652 #define GL_NV_half_float 3653 #define AGL_NV_half_float 3654 typedef short GLhalfNV; 3655 #define GL_HALF_FLOAT_NV 0x140B 3656 #endif 3657 3658 #ifndef GL_NV_pixel_data_range 3659 #define GL_NV_pixel_data_range 3660 #define AGL_NV_pixel_data_range 3661 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 3662 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 3663 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 3664 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 3665 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 3666 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 3667 #endif 3668 3669 #ifndef GL_NV_primitive_restart 3670 #define GL_NV_primitive_restart 3671 #define AGL_NV_primitive_restart 3672 #define GL_PRIMITIVE_RESTART_NV 0x8558 3673 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 3674 #endif 3675 3676 #ifndef GL_NV_texture_expand_normal 3677 #define GL_NV_texture_expand_normal 3678 #define AGL_NV_texture_expand_normal 3679 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 3680 #endif 3681 3682 #ifndef GL_ATI_map_object_buffer 3683 #define GL_ATI_map_object_buffer 3684 #define AGL_ATI_map_object_buffer 3685 #endif 3686 3687 #ifndef GL_ATI_separate_stencil 3688 #define GL_ATI_separate_stencil 3689 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 3690 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 3691 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 3692 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 3693 #endif 3694 3695 #ifndef GL_ATI_vertex_attrib_array_object 3696 #define GL_ATI_vertex_attrib_array_object 3697 #define AGL_ATI_vertex_attrib_array_object 3698 #endif 3699 3700 #ifndef GL_OES_byte_coordinates 3701 #define GL_OES_byte_coordinates 3702 #define AGL_OES_byte_coordinates 3703 /* GL_BYTE */ 3704 #endif 3705 3706 #ifndef GL_OES_fixed_point 3707 #define GL_OES_fixed_point 3708 #define AGL_OES_fixed_point 3709 typedef int GLfixed; 3710 typedef int GLclampx; 3711 #define GL_FIXED_OES 0x140C 3712 #endif 3713 3714 #ifndef GL_OES_single_precision 3715 #define GL_OES_single_precision 3716 #define AGL_OES_single_precision 3717 #endif 3718 3719 #ifndef GL_OES_compressed_paletted_texture 3720 #define GL_OES_compressed_paletted_texture 3721 #define AGL_OES_compressed_paletted_texture 3722 #define GL_PALETTE4_RGB8_OES 0x8B90 3723 #define GL_PALETTE4_RGBA8_OES 0x8B91 3724 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 3725 #define GL_PALETTE4_RGBA4_OES 0x8B93 3726 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 3727 #define GL_PALETTE8_RGB8_OES 0x8B95 3728 #define GL_PALETTE8_RGBA8_OES 0x8B96 3729 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 3730 #define GL_PALETTE8_RGBA4_OES 0x8B98 3731 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 3732 #endif 3733 3734 #ifndef GL_OES_read_format 3735 #define GL_OES_read_format 3736 #define AGL_OES_read_format 3737 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 3738 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 3739 #endif 3740 3741 #ifndef GL_OES_query_matrix 3742 #define GL_OES_query_matrix 3743 #define AGL_OES_query_matrix 3744 #endif 3745 3746 #ifndef GL_EXT_depth_bounds_test 3747 #define GL_EXT_depth_bounds_test 3748 #define AGL_EXT_depth_bounds_test 3749 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 3750 #define GL_DEPTH_BOUNDS_EXT 0x8891 3751 #endif 3752 3753 #ifndef GL_EXT_texture_mirror_clamp 3754 #define GL_EXT_texture_mirror_clamp 3755 #define AGL_EXT_texture_mirror_clamp 3756 #define GL_MIRROR_CLAMP_EXT 0x8742 3757 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 3758 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 3759 #endif 3760 3761 #ifndef GL_EXT_blend_equation_separate 3762 #define GL_EXT_blend_equation_separate 3763 #define AGL_EXT_blend_equation_separate 3764 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 /* Same as GL_BLEND_EQUATION */ 3765 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 3766 #endif 3767 3768 #ifndef GL_MESA_pack_invert 3769 #define GL_MESA_pack_invert 3770 #define AGL_MESA_pack_invert 3771 #define GL_PACK_INVERT_MESA 0x8758 3772 #endif 3773 3774 #ifndef GL_MESA_ycbcr_texture 3775 #define GL_MESA_ycbcr_texture 3776 #define AGL_MESA_ycbcr_texture 3777 #define GL_YCBCR_MESA 0x8757 3778 /* Same as GL_UNSIGNED_SHORT_8_8_APPLE and GL_UNSIGNED_SHORT_8_8_REV_APPLE */ 3779 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 3780 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 3781 #endif 3782 3783 3784 #ifndef GL_EXT_pixel_buffer_object 3785 #define GL_EXT_pixel_buffer_object 3786 #define AGL_EXT_pixel_buffer_object 3787 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 3788 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 3789 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 3790 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 3791 #endif 3792 3793 3794 3795 #ifndef GL_NV_fragment_program_option 3796 #define GL_NV_fragment_program_option 3797 #define AGL_NV_fragment_program_option 3798 #endif 3799 3800 3801 3802 #ifndef GL_NV_fragment_program2 3803 #define GL_NV_fragment_program2 3804 #define AGL_NV_fragment_program2 3805 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 3806 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 3807 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 3808 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 3809 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 3810 #endif 3811 3812 3813 3814 #ifndef GL_NV_vertex_program2_option 3815 #define GL_NV_vertex_program2_option 3816 #define AGL_NV_vertex_program2_option 3817 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 3818 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 3819 #endif 3820 3821 3822 3823 #ifndef GL_NV_vertex_program3 3824 #define GL_NV_vertex_program3 3825 #define AGL_NV_vertex_program3 3826 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 3827 #endif 3828 3829 3830 #ifndef GL_EXT_texture_compression_dxt1 3831 #define GL_EXT_texture_compression_dxt1 3832 #define AGL_EXT_texture_compression_dxt1 3833 #ifndef AGL_EXT_texture_compression_s3tc 3834 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 3835 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 3836 #endif 3837 #endif 3838 3839 3840 #ifndef GL_EXT_framebuffer_object 3841 #define GL_EXT_framebuffer_object 3842 #define AGL_EXT_framebuffer_object 3843 #define GL_FRAMEBUFFER_EXT 0x8D40 3844 #define GL_RENDERBUFFER_EXT 0x8D41 3845 #define GL_STENCIL_INDEX_EXT 0x8D45 3846 #define GL_STENCIL_INDEX1_EXT 0x8D46 3847 #define GL_STENCIL_INDEX4_EXT 0x8D47 3848 #define GL_STENCIL_INDEX8_EXT 0x8D48 3849 #define GL_STENCIL_INDEX16_EXT 0x8D49 3850 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 3851 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 3852 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 3853 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 3854 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 3855 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 3856 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 3857 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 3858 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 3859 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 3860 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 3861 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 3862 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 3863 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 3864 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 3865 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 3866 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 3867 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 3868 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 3869 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 3870 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 3871 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 3872 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 3873 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 3874 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 3875 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 3876 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 3877 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 3878 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 3879 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 3880 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 3881 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 3882 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 3883 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 3884 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 3885 #define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE 3886 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 3887 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 3888 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 3889 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 3890 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 3891 #endif 3892 3893 3894 #ifndef GL_GREMEDY_string_marker 3895 #define GL_GREMEDY_string_marker 3896 #define AGL_GREMEDY_string_marker 3897 #endif 3898 3899 3900 #ifndef GL_EXT_packed_depth_stencil 3901 #define GL_EXT_packed_depth_stencil 3902 #define AGL_EXT_packed_depth_stencil 3903 #define GL_DEPTH_STENCIL_EXT 0x84F9 3904 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 3905 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 3906 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 3907 #endif 3908 3909 #ifndef GL_EXT_stencil_clear_tag 3910 #define GL_EXT_stencil_clear_tag 3911 #define AGL_EXT_stencil_clear_tag 3912 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 3913 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 3914 #endif 3915 3916 #ifndef GL_EXT_texture_sRGB 3917 #define GL_EXT_texture_sRGB 3918 #define AGL_EXT_texture_sRGB 3919 #define GL_SRGB_EXT 0x8C40 3920 #define GL_SRGB8_EXT 0x8C41 3921 #define GL_SRGB_ALPHA_EXT 0x8C42 3922 #define GL_SRGB8_ALPHA8_EXT 0x8C43 3923 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 3924 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 3925 #define GL_SLUMINANCE_EXT 0x8C46 3926 #define GL_SLUMINANCE8_EXT 0x8C47 3927 #define GL_COMPRESSED_SRGB_EXT 0x8C48 3928 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 3929 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 3930 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 3931 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 3932 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 3933 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 3934 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 3935 #endif 3936 3937 #ifndef GL_EXT_framebuffer_blit 3938 #define GL_EXT_framebuffer_blit 3939 #define AGL_EXT_framebuffer_blit 3940 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 3941 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 3942 #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 3943 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA 3944 #endif 3945 3946 #ifndef GL_EXT_framebuffer_multisample 3947 #define GL_EXT_framebuffer_multisample 3948 #define AGL_EXT_framebuffer_multisample 3949 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 3950 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 3951 #define GL_MAX_SAMPLES_EXT 0x8D57 3952 #endif 3953 3954 #ifndef GL_MESAX_texture_stack 3955 #define GL_MESAX_texture_stack 3956 #define AGL_MESAX_texture_stack 3957 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 3958 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 3959 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 3960 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 3961 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 3962 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 3963 #endif 3964 3965 #ifndef GL_EXT_timer_query 3966 #define GL_EXT_timer_query 3967 #define AGL_EXT_timer_query 3968 #if (defined _MSC_VER) && (_MSC_VER < 1400) 3969 typedef __int64 GLint64EXT; 3970 typedef unsigned __int64 GLuint64EXT; 3971 #else 3972 typedef int64_t GLint64EXT; 3973 typedef uint64_t GLuint64EXT; 3974 #endif 3975 #define GL_TIME_ELAPSED_EXT 0x88BF 3976 #endif 3977 3978 #ifndef GL_EXT_gpu_program_parameters 3979 #define GL_EXT_gpu_program_parameters 3980 #define AGL_EXT_gpu_program_parameters 3981 #endif 3982 3983 #ifndef GL_APPLE_flush_buffer_range 3984 #define GL_APPLE_flush_buffer_range 3985 #define AGL_APPLE_flush_buffer_range 3986 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 3987 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 3988 #endif 3989 3990 #ifndef GL_EXT_bindable_uniform 3991 #define GL_EXT_bindable_uniform 3992 #define AGL_EXT_bindable_uniform 3993 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 3994 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 3995 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 3996 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 3997 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 3998 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 3999 #endif 4000 4001 #ifndef GL_EXT_draw_buffers2 4002 #define GL_EXT_draw_buffers2 4003 #define AGL_EXT_draw_buffers2 4004 #endif 4005 4006 #ifndef GL_EXT_draw_instanced 4007 #define GL_EXT_draw_instanced 4008 #define AGL_EXT_draw_instanced 4009 #endif 4010 4011 #ifndef GL_EXT_framebuffer_sRGB 4012 #define GL_EXT_framebuffer_sRGB 4013 #define AGL_EXT_framebuffer_sRGB 4014 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 4015 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 4016 #endif 4017 4018 #ifndef GL_EXT_geometry_shader4 4019 #define GL_EXT_geometry_shader4 4020 #define AGL_EXT_geometry_shader4 4021 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 4022 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 4023 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 4024 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 4025 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 4026 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 4027 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 4028 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 4029 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 4030 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 4031 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 4032 #define GL_LINES_ADJACENCY_EXT 0xA 4033 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 4034 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 4035 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 4036 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 4037 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 4038 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 4039 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4040 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 4041 #endif 4042 4043 #ifndef GL_EXT_gpu_shader4 4044 #define GL_EXT_gpu_shader4 4045 #define AGL_EXT_gpu_shader4 4046 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 4047 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 4048 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 4049 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 4050 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 4051 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 4052 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 4053 #define GL_UNSIGNED_INT 0x1405 4054 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 4055 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 4056 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 4057 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 4058 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 4059 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 4060 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 4061 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 4062 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 4063 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 4064 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 4065 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 4066 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 4067 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 4068 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 4069 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 4070 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 4071 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 4072 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 4073 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 4074 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 4075 #endif 4076 4077 #ifndef GL_EXT_packed_float 4078 #define GL_EXT_packed_float 4079 #define AGL_EXT_packed_float 4080 #define GL_R11F_G11F_B10F_EXT 0x8C3A 4081 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 4082 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 4083 #endif 4084 4085 #ifndef GL_EXT_texture_array 4086 #define GL_EXT_texture_array 4087 #define AGL_EXT_texture_array 4088 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 4089 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 4090 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 4091 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 4092 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 4093 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 4094 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 4095 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 4096 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4097 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 4098 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 4099 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 4100 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 4101 #endif 4102 4103 #ifndef GL_EXT_texture_buffer_object 4104 #define GL_EXT_texture_buffer_object 4105 #define AGL_EXT_texture_buffer_object 4106 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 4107 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 4108 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 4109 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 4110 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 4111 #endif 4112 4113 #ifndef GL_EXT_texture_compression_latc 4114 #define GL_EXT_texture_compression_latc 4115 #define AGL_EXT_texture_compression_latc 4116 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 4117 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 4118 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 4119 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 4120 #endif 4121 4122 #ifndef GL_EXT_texture_compression_rgtc 4123 #define GL_EXT_texture_compression_rgtc 4124 #define AGL_EXT_texture_compression_rgtc 4125 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 4126 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 4127 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 4128 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 4129 #endif 4130 4131 #ifndef GL_EXT_texture_integer 4132 #define GL_EXT_texture_integer 4133 #define AGL_EXT_texture_integer 4134 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 4135 #define GL_RGBA32UI_EXT 0x8D70 4136 #define GL_RGB32UI_EXT 0x8D71 4137 #define GL_ALPHA32UI_EXT 0x8D72 4138 #define GL_INTENSITY32UI_EXT 0x8D73 4139 #define GL_LUMINANCE32UI_EXT 0x8D74 4140 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 4141 #define GL_RGBA16UI_EXT 0x8D76 4142 #define GL_RGB16UI_EXT 0x8D77 4143 #define GL_ALPHA16UI_EXT 0x8D78 4144 #define GL_INTENSITY16UI_EXT 0x8D79 4145 #define GL_LUMINANCE16UI_EXT 0x8D7A 4146 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 4147 #define GL_RGBA8UI_EXT 0x8D7C 4148 #define GL_RGB8UI_EXT 0x8D7D 4149 #define GL_ALPHA8UI_EXT 0x8D7E 4150 #define GL_INTENSITY8UI_EXT 0x8D7F 4151 #define GL_LUMINANCE8UI_EXT 0x8D80 4152 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 4153 #define GL_RGBA32I_EXT 0x8D82 4154 #define GL_RGB32I_EXT 0x8D83 4155 #define GL_ALPHA32I_EXT 0x8D84 4156 #define GL_INTENSITY32I_EXT 0x8D85 4157 #define GL_LUMINANCE32I_EXT 0x8D86 4158 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 4159 #define GL_RGBA16I_EXT 0x8D88 4160 #define GL_RGB16I_EXT 0x8D89 4161 #define GL_ALPHA16I_EXT 0x8D8A 4162 #define GL_INTENSITY16I_EXT 0x8D8B 4163 #define GL_LUMINANCE16I_EXT 0x8D8C 4164 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 4165 #define GL_RGBA8I_EXT 0x8D8E 4166 #define GL_RGB8I_EXT 0x8D8F 4167 #define GL_ALPHA8I_EXT 0x8D90 4168 #define GL_INTENSITY8I_EXT 0x8D91 4169 #define GL_LUMINANCE8I_EXT 0x8D92 4170 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 4171 #define GL_RED_INTEGER_EXT 0x8D94 4172 #define GL_GREEN_INTEGER_EXT 0x8D95 4173 #define GL_BLUE_INTEGER_EXT 0x8D96 4174 #define GL_ALPHA_INTEGER_EXT 0x8D97 4175 #define GL_RGB_INTEGER_EXT 0x8D98 4176 #define GL_RGBA_INTEGER_EXT 0x8D99 4177 #define GL_BGR_INTEGER_EXT 0x8D9A 4178 #define GL_BGRA_INTEGER_EXT 0x8D9B 4179 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 4180 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 4181 #endif 4182 4183 #ifndef GL_EXT_texture_shared_exponent 4184 #define GL_EXT_texture_shared_exponent 4185 #define AGL_EXT_texture_shared_exponent 4186 #define GL_RGB9_E5_EXT 0x8C3D 4187 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 4188 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 4189 #endif 4190 4191 #ifndef GL_NV_depth_buffer_float 4192 #define GL_NV_depth_buffer_float 4193 #define AGL_NV_depth_buffer_float 4194 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 4195 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 4196 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 4197 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 4198 #endif 4199 4200 #ifndef GL_NV_fragment_program4 4201 #define GL_NV_fragment_program4 4202 #define AGL_NV_fragment_program4 4203 #endif 4204 4205 #ifndef GL_NV_framebuffer_multisample_coverage 4206 #define GL_NV_framebuffer_multisample_coverage 4207 #define AGL_NV_framebuffer_multisample_coverage 4208 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 4209 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 4210 #endif 4211 4212 #ifndef GL_NV_geometry_program4 4213 #define GL_NV_geometry_program4 4214 #define AGL_NV_geometry_program4 4215 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 4216 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 4217 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 4218 #if !defined GL_EXT_geometry_shader4 4219 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 4220 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 4221 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 4222 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 4223 #define GL_LINES_ADJACENCY_EXT 0xA 4224 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 4225 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 4226 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 4227 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 4228 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 4229 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 4230 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4231 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 4232 #endif 4233 #endif 4234 4235 #ifndef GL_NV_gpu_program4 4236 #define GL_NV_gpu_program4 4237 #define AGL_NV_gpu_program4 4238 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 4239 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 4240 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 4241 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 4242 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 4243 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 4244 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 4245 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 4246 #endif 4247 4248 #ifndef GL_NV_parameter_buffer_object 4249 #define GL_NV_parameter_buffer_object 4250 #define AGL_NV_parameter_buffer_object 4251 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 4252 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 4253 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 4254 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 4255 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 4256 #endif 4257 4258 #ifndef GL_NV_transform_feedback 4259 #define GL_NV_transform_feedback 4260 #define AGL_NV_transform_feedback 4261 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 4262 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 4263 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 4264 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 4265 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 4266 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 4267 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 4268 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 4269 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 4270 #define GL_RASTERIZER_DISCARD_NV 0x8C89 4271 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 4272 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 4273 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 4274 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 4275 #define GL_ACTIVE_VARYINGS_NV 0x8C81 4276 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 4277 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 4278 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 4279 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 4280 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 4281 #define GL_TEXTURE_COORD_NV 0x8C79 4282 #define GL_CLIP_DISTANCE_NV 0x8C7A 4283 #define GL_VERTEX_ID_NV 0x8C7B 4284 #define GL_PRIMITIVE_ID_NV 0x8C7C 4285 #define GL_GENERIC_ATTRIB_NV 0x8C7D 4286 #if !defined GL_NV_register_combiners 4287 #define GL_SECONDARY_COLOR_NV 0x852D 4288 #endif 4289 #if !defined GL_EXT_gpu_shader4 4290 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 4291 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 4292 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 4293 #endif 4294 #endif 4295 4296 #ifndef GL_NV_vertex_program4 4297 #define GL_NV_vertex_program4 4298 #define AGL_NV_vertex_program4 4299 #if !defined GL_EXT_vertex_shader4 4300 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 4301 #endif 4302 #endif 4303 4304 #ifndef GL_GREMEDY_frame_terminator 4305 #define GL_GREMEDY_frame_terminator 4306 #define AGL_GREMEDY_frame_terminator 4307 #endif 4308 4309 #ifndef GL_NV_conditional_render 4310 #define GL_NV_conditional_render 4311 #define AGL_NV_conditional_render 4312 #define GL_QUERY_WAIT_NV 0x8E13 4313 #define GL_QUERY_NO_WAIT_NV 0x8E14 4314 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 4315 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 4316 #endif 4317 4318 #ifndef GL_NV_present_video 4319 #define GL_NV_present_video 4320 #define AGL_NV_present_video 4321 #define GL_FRAME_NV 0x8E26 4322 #define GL_FIELDS_NV 0x8E27 4323 #define GL_CURRENT_TIME_NV 0x8E28 4324 #define GL_NUM_FILL_STREAMS_NV 0x8E29 4325 #define GL_PRESENT_TIME_NV 0x8E2A 4326 #define GL_PRESENT_DURATION_NV 0x8E2B 4327 #endif 4328 4329 #ifndef GL_EXT_transform_feedback 4330 #define GL_EXT_transform_feedback 4331 #define AGL_EXT_transform_feedback 4332 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 4333 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 4334 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 4335 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 4336 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 4337 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 4338 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 4339 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 4340 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 4341 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 4342 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 4343 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 4344 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 4345 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 4346 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 4347 #endif 4348 4349 #ifndef GL_EXT_direct_state_access 4350 #define GL_EXT_direct_state_access 4351 #define AGL_EXT_direct_state_access 4352 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 4353 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 4354 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 4355 #endif 4356 4357