1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define TRACE_TAG TRANSPORT
18 
19 #include "sysdeps.h"
20 #include "transport.h"
21 
22 #include <errno.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
26 #include <sys/types.h>
27 
28 #include <condition_variable>
29 #include <mutex>
30 #include <thread>
31 #include <unordered_map>
32 #include <vector>
33 
34 #include <android-base/parsenetaddress.h>
35 #include <android-base/stringprintf.h>
36 #include <android-base/thread_annotations.h>
37 #include <cutils/sockets.h>
38 
39 #if !ADB_HOST
40 #include <android-base/properties.h>
41 #endif
42 
43 #include "adb.h"
44 #include "adb_io.h"
45 #include "adb_unique_fd.h"
46 #include "adb_utils.h"
47 #include "sysdeps/chrono.h"
48 
49 #if ADB_HOST
50 
51 // Android Wear has been using port 5601 in all of its documentation/tooling,
52 // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX].
53 // Avoid stomping on their port by limiting the number of emulators that can be
54 // connected.
55 #define ADB_LOCAL_TRANSPORT_MAX 16
56 
57 static std::mutex& local_transports_lock = *new std::mutex();
58 
59 // We keep a map from emulator port to transport.
60 // TODO: weak_ptr?
61 static auto& local_transports GUARDED_BY(local_transports_lock) =
62     *new std::unordered_map<int, atransport*>();
63 #endif /* ADB_HOST */
64 
local_connect(int port)65 bool local_connect(int port) {
66     std::string dummy;
67     return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0;
68 }
69 
connect_device(const std::string & address,std::string * response)70 void connect_device(const std::string& address, std::string* response) {
71     if (address.empty()) {
72         *response = "empty address";
73         return;
74     }
75 
76     std::string serial;
77     std::string host;
78     int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
79     if (!android::base::ParseNetAddress(address, &host, &port, &serial, response)) {
80         return;
81     }
82 
83     std::string error;
84     int fd = network_connect(host.c_str(), port, SOCK_STREAM, 10, &error);
85     if (fd == -1) {
86         *response = android::base::StringPrintf("unable to connect to %s: %s",
87                                                 serial.c_str(), error.c_str());
88         return;
89     }
90 
91     D("client: connected %s remote on fd %d", serial.c_str(), fd);
92     close_on_exec(fd);
93     disable_tcp_nagle(fd);
94 
95     // Send a TCP keepalive ping to the device every second so we can detect disconnects.
96     if (!set_tcp_keepalive(fd, 1)) {
97         D("warning: failed to configure TCP keepalives (%s)", strerror(errno));
98     }
99 
100     int ret = register_socket_transport(fd, serial.c_str(), port, 0);
101     if (ret < 0) {
102         adb_close(fd);
103         *response = android::base::StringPrintf("already connected to %s", serial.c_str());
104     } else {
105         *response = android::base::StringPrintf("connected to %s", serial.c_str());
106     }
107 }
108 
109 
local_connect_arbitrary_ports(int console_port,int adb_port,std::string * error)110 int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
111     int fd = -1;
112 
113 #if ADB_HOST
114     if (find_emulator_transport_by_adb_port(adb_port) != nullptr ||
115         find_emulator_transport_by_console_port(console_port) != nullptr) {
116         return -1;
117     }
118 
119     const char *host = getenv("ADBHOST");
120     if (host) {
121         fd = network_connect(host, adb_port, SOCK_STREAM, 0, error);
122     }
123 #endif
124     if (fd < 0) {
125         fd = network_loopback_client(adb_port, SOCK_STREAM, error);
126     }
127 
128     if (fd >= 0) {
129         D("client: connected on remote on fd %d", fd);
130         close_on_exec(fd);
131         disable_tcp_nagle(fd);
132         std::string serial = getEmulatorSerialString(console_port);
133         if (register_socket_transport(fd, serial.c_str(), adb_port, 1) == 0) {
134             return 0;
135         }
136         adb_close(fd);
137     }
138     return -1;
139 }
140 
141 #if ADB_HOST
142 
PollAllLocalPortsForEmulator()143 static void PollAllLocalPortsForEmulator() {
144     int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
145     int count = ADB_LOCAL_TRANSPORT_MAX;
146 
147     // Try to connect to any number of running emulator instances.
148     for ( ; count > 0; count--, port += 2 ) {
149         local_connect(port);
150     }
151 }
152 
153 // Retry the disconnected local port for 60 times, and sleep 1 second between two retries.
154 constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60;
155 constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s;
156 
157 struct RetryPort {
158     int port;
159     uint32_t retry_count;
160 };
161 
162 // Retry emulators just kicked.
163 static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>;
164 std::mutex &retry_ports_lock = *new std::mutex;
165 std::condition_variable &retry_ports_cond = *new std::condition_variable;
166 
client_socket_thread(int)167 static void client_socket_thread(int) {
168     adb_thread_setname("client_socket_thread");
169     D("transport: client_socket_thread() starting");
170     PollAllLocalPortsForEmulator();
171     while (true) {
172         std::vector<RetryPort> ports;
173         // Collect retry ports.
174         {
175             std::unique_lock<std::mutex> lock(retry_ports_lock);
176             while (retry_ports.empty()) {
177                 retry_ports_cond.wait(lock);
178             }
179             retry_ports.swap(ports);
180         }
181         // Sleep here instead of the end of loop, because if we immediately try to reconnect
182         // the emulator just kicked, the adbd on the emulator may not have time to remove the
183         // just kicked transport.
184         std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL);
185 
186         // Try connecting retry ports.
187         std::vector<RetryPort> next_ports;
188         for (auto& port : ports) {
189             VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count "
190                 << port.retry_count;
191             if (local_connect(port.port)) {
192                 VLOG(TRANSPORT) << "retry port " << port.port << " successfully";
193                 continue;
194             }
195             if (--port.retry_count > 0) {
196                 next_ports.push_back(port);
197             } else {
198                 VLOG(TRANSPORT) << "stop retrying port " << port.port;
199             }
200         }
201 
202         // Copy back left retry ports.
203         {
204             std::unique_lock<std::mutex> lock(retry_ports_lock);
205             retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end());
206         }
207     }
208 }
209 
210 #else // ADB_HOST
211 
server_socket_thread(int port)212 static void server_socket_thread(int port) {
213     int serverfd, fd;
214 
215     adb_thread_setname("server socket");
216     D("transport: server_socket_thread() starting");
217     serverfd = -1;
218     for(;;) {
219         if(serverfd == -1) {
220             std::string error;
221             serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error);
222             if(serverfd < 0) {
223                 D("server: cannot bind socket yet: %s", error.c_str());
224                 std::this_thread::sleep_for(1s);
225                 continue;
226             }
227             close_on_exec(serverfd);
228         }
229 
230         D("server: trying to get new connection from %d", port);
231         fd = adb_socket_accept(serverfd, nullptr, nullptr);
232         if(fd >= 0) {
233             D("server: new connection on fd %d", fd);
234             close_on_exec(fd);
235             disable_tcp_nagle(fd);
236             std::string serial = android::base::StringPrintf("host-%d", fd);
237             if (register_socket_transport(fd, serial.c_str(), port, 1) != 0) {
238                 adb_close(fd);
239             }
240         }
241     }
242     D("transport: server_socket_thread() exiting");
243 }
244 
245 /* This is relevant only for ADB daemon running inside the emulator. */
246 /*
247  * Redefine open and write for qemu_pipe.h that contains inlined references
248  * to those routines. We will redefine them back after qemu_pipe.h inclusion.
249  */
250 #undef open
251 #undef read
252 #undef write
253 #define open    adb_open
254 #define read    adb_read
255 #define write   adb_write
256 #include <qemu_pipe.h>
257 #undef open
258 #undef read
259 #undef write
260 #define open    ___xxx_open
261 #define read    ___xxx_read
262 #define write   ___xxx_write
263 
264 /* A worker thread that monitors host connections, and registers a transport for
265  * every new host connection. This thread replaces server_socket_thread on
266  * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD
267  * pipe to communicate with adbd daemon inside the guest. This is done in order
268  * to provide more robust communication channel between ADB host and guest. The
269  * main issue with server_socket_thread approach is that it runs on top of TCP,
270  * and thus is sensitive to network disruptions. For instance, the
271  * ConnectionManager may decide to reset all network connections, in which case
272  * the connection between ADB host and guest will be lost. To make ADB traffic
273  * independent from the network, we use here 'adb' QEMUD service to transfer data
274  * between the host, and the guest. See external/qemu/android/adb-*.* that
275  * implements the emulator's side of the protocol. Another advantage of using
276  * QEMUD approach is that ADB will be up much sooner, since it doesn't depend
277  * anymore on network being set up.
278  * The guest side of the protocol contains the following phases:
279  * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service
280  *   is opened, and it becomes clear whether or not emulator supports that
281  *   protocol.
282  * - Wait for the ADB host to create connection with the guest. This is done by
283  *   sending an 'accept' request to the adb QEMUD service, and waiting on
284  *   response.
285  * - When new ADB host connection is accepted, the connection with adb QEMUD
286  *   service is registered as the transport, and a 'start' request is sent to the
287  *   adb QEMUD service, indicating that the guest is ready to receive messages.
288  *   Note that the guest will ignore messages sent down from the emulator before
289  *   the transport registration is completed. That's why we need to send the
290  *   'start' request after the transport is registered.
291  */
qemu_socket_thread(int port)292 static void qemu_socket_thread(int port) {
293     /* 'accept' request to the adb QEMUD service. */
294     static const char _accept_req[] = "accept";
295     /* 'start' request to the adb QEMUD service. */
296     static const char _start_req[] = "start";
297     /* 'ok' reply from the adb QEMUD service. */
298     static const char _ok_resp[] = "ok";
299 
300     int fd;
301     char tmp[256];
302     char con_name[32];
303 
304     adb_thread_setname("qemu socket");
305     D("transport: qemu_socket_thread() starting");
306 
307     /* adb QEMUD service connection request. */
308     snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port);
309 
310     /* Connect to the adb QEMUD service. */
311     fd = qemu_pipe_open(con_name);
312     if (fd < 0) {
313         /* This could be an older version of the emulator, that doesn't
314          * implement adb QEMUD service. Fall back to the old TCP way. */
315         D("adb service is not available. Falling back to TCP socket.");
316         std::thread(server_socket_thread, port).detach();
317         return;
318     }
319 
320     for(;;) {
321         /*
322          * Wait till the host creates a new connection.
323          */
324 
325         /* Send the 'accept' request. */
326         if (WriteFdExactly(fd, _accept_req, strlen(_accept_req))) {
327             /* Wait for the response. In the response we expect 'ok' on success,
328              * or 'ko' on failure. */
329             if (!ReadFdExactly(fd, tmp, 2) || memcmp(tmp, _ok_resp, 2)) {
330                 D("Accepting ADB host connection has failed.");
331                 adb_close(fd);
332             } else {
333                 /* Host is connected. Register the transport, and start the
334                  * exchange. */
335                 std::string serial = android::base::StringPrintf("host-%d", fd);
336                 if (register_socket_transport(fd, serial.c_str(), port, 1) != 0 ||
337                     !WriteFdExactly(fd, _start_req, strlen(_start_req))) {
338                     adb_close(fd);
339                 }
340             }
341 
342             /* Prepare for accepting of the next ADB host connection. */
343             fd = qemu_pipe_open(con_name);
344             if (fd < 0) {
345                 D("adb service become unavailable.");
346                 return;
347             }
348         } else {
349             D("Unable to send the '%s' request to ADB service.", _accept_req);
350             return;
351         }
352     }
353     D("transport: qemu_socket_thread() exiting");
354     return;
355 }
356 
357 // If adbd is running inside the emulator, it will normally use QEMUD pipe (aka
358 // goldfish) as the transport. This can either be explicitly set by the
359 // service.adb.transport property, or be inferred from ro.kernel.qemu that is
360 // set to "1" for ranchu/goldfish.
use_qemu_goldfish()361 static bool use_qemu_goldfish() {
362     // Legacy way to detect if adbd should use the goldfish pipe is to check for
363     // ro.kernel.qemu, keep that behaviour for backward compatibility.
364     if (android::base::GetBoolProperty("ro.kernel.qemu", false)) {
365         return true;
366     }
367     // If service.adb.transport is present and is set to "goldfish", use the
368     // QEMUD pipe.
369     if (android::base::GetProperty("service.adb.transport", "") == "goldfish") {
370         return true;
371     }
372     return false;
373 }
374 
375 #endif  // !ADB_HOST
376 
local_init(int port)377 void local_init(int port)
378 {
379     void (*func)(int);
380     const char* debug_name = "";
381 
382 #if ADB_HOST
383     func = client_socket_thread;
384     debug_name = "client";
385 #else
386     // For the adbd daemon in the system image we need to distinguish
387     // between the device, and the emulator.
388     func = use_qemu_goldfish() ? qemu_socket_thread : server_socket_thread;
389     debug_name = "server";
390 #endif // !ADB_HOST
391 
392     D("transport: local %s init", debug_name);
393     std::thread(func, port).detach();
394 }
395 
396 #if ADB_HOST
397 struct EmulatorConnection : public FdConnection {
EmulatorConnectionEmulatorConnection398     EmulatorConnection(unique_fd fd, int local_port)
399         : FdConnection(std::move(fd)), local_port_(local_port) {}
400 
~EmulatorConnectionEmulatorConnection401     ~EmulatorConnection() {
402         VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_;
403         std::unique_lock<std::mutex> lock(retry_ports_lock);
404         RetryPort port;
405         port.port = local_port_;
406         port.retry_count = LOCAL_PORT_RETRY_COUNT;
407         retry_ports.push_back(port);
408         retry_ports_cond.notify_one();
409     }
410 
CloseEmulatorConnection411     void Close() override {
412         std::lock_guard<std::mutex> lock(local_transports_lock);
413         local_transports.erase(local_port_);
414         FdConnection::Close();
415     }
416 
417     int local_port_;
418 };
419 
420 /* Only call this function if you already hold local_transports_lock. */
find_emulator_transport_by_adb_port_locked(int adb_port)421 static atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
422     REQUIRES(local_transports_lock) {
423     auto it = local_transports.find(adb_port);
424     if (it == local_transports.end()) {
425         return nullptr;
426     }
427     return it->second;
428 }
429 
getEmulatorSerialString(int console_port)430 std::string getEmulatorSerialString(int console_port) {
431     return android::base::StringPrintf("emulator-%d", console_port);
432 }
433 
find_emulator_transport_by_adb_port(int adb_port)434 atransport* find_emulator_transport_by_adb_port(int adb_port) {
435     std::lock_guard<std::mutex> lock(local_transports_lock);
436     return find_emulator_transport_by_adb_port_locked(adb_port);
437 }
438 
find_emulator_transport_by_console_port(int console_port)439 atransport* find_emulator_transport_by_console_port(int console_port) {
440     return find_transport(getEmulatorSerialString(console_port).c_str());
441 }
442 #endif
443 
init_socket_transport(atransport * t,int s,int adb_port,int local)444 int init_socket_transport(atransport* t, int s, int adb_port, int local) {
445     int fail = 0;
446 
447     unique_fd fd(s);
448     t->sync_token = 1;
449     t->type = kTransportLocal;
450 
451 #if ADB_HOST
452     // Emulator connection.
453     if (local) {
454         t->connection.reset(new EmulatorConnection(std::move(fd), adb_port));
455         std::lock_guard<std::mutex> lock(local_transports_lock);
456         atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port);
457         if (existing_transport != NULL) {
458             D("local transport for port %d already registered (%p)?", adb_port, existing_transport);
459             fail = -1;
460         } else if (local_transports.size() >= ADB_LOCAL_TRANSPORT_MAX) {
461             // Too many emulators.
462             D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX);
463             fail = -1;
464         } else {
465             local_transports[adb_port] = t;
466         }
467 
468         return fail;
469     }
470 #endif
471 
472     // Regular tcp connection.
473     t->connection.reset(new FdConnection(std::move(fd)));
474     return fail;
475 }
476