1# Microsoft Developer Studio Generated NMAKE File, Based on Atlas.dsp
2!IF "$(CFG)" == ""
3CFG=Atlas - Win32 Debug
4!MESSAGE No configuration specified. Defaulting to Atlas - Win32 Debug.
5!ENDIF
6
7!IF "$(CFG)" != "Atlas - Win32 Release" && "$(CFG)" != "Atlas - Win32 Debug"
8!MESSAGE Invalid configuration "$(CFG)" specified.
9!MESSAGE You can specify a configuration when running NMAKE
10!MESSAGE by defining the macro CFG on the command line. For example:
11!MESSAGE
12!MESSAGE NMAKE /f "Atlas.mak" CFG="Atlas - Win32 Debug"
13!MESSAGE
14!MESSAGE Possible choices for configuration are:
15!MESSAGE
16!MESSAGE "Atlas - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
17!MESSAGE "Atlas - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
18!MESSAGE
19!ERROR An invalid configuration is specified.
20!ENDIF
21
22!IF "$(OS)" == "Windows_NT"
23NULL=
24!ELSE
25NULL=nul
26!ENDIF
27
28!IF  "$(CFG)" == "Atlas - Win32 Release"
29
30OUTDIR=.\Release
31INTDIR=.\Release
32# Begin Custom Macros
33OutDir=.\Release
34# End Custom Macros
35
36ALL : "$(OUTDIR)\Atlas.dll"
37
38
39CLEAN :
40	-@erase "$(INTDIR)\Account.obj"
41	-@erase "$(INTDIR)\Action.obj"
42	-@erase "$(INTDIR)\Admin.obj"
43	-@erase "$(INTDIR)\AdminEntity.obj"
44	-@erase "$(INTDIR)\Appearance.obj"
45	-@erase "$(INTDIR)\Bridge.obj"
46	-@erase "$(INTDIR)\Codec.obj"
47	-@erase "$(INTDIR)\Combine.obj"
48	-@erase "$(INTDIR)\Communicate.obj"
49	-@erase "$(INTDIR)\Create.obj"
50	-@erase "$(INTDIR)\Decoder.obj"
51	-@erase "$(INTDIR)\DecoderBase.obj"
52	-@erase "$(INTDIR)\Delete.obj"
53	-@erase "$(INTDIR)\Disappearance.obj"
54	-@erase "$(INTDIR)\Divide.obj"
55	-@erase "$(INTDIR)\Encoder.obj"
56	-@erase "$(INTDIR)\FEncoder.obj"
57	-@erase "$(INTDIR)\Error.obj"
58	-@erase "$(INTDIR)\Feel.obj"
59	-@erase "$(INTDIR)\Game.obj"
60	-@erase "$(INTDIR)\GameEntity.obj"
61	-@erase "$(INTDIR)\Get.obj"
62	-@erase "$(INTDIR)\Imaginary.obj"
63	-@erase "$(INTDIR)\Info.obj"
64	-@erase "$(INTDIR)\Listen.obj"
65	-@erase "$(INTDIR)\Login.obj"
66	-@erase "$(INTDIR)\Logout.obj"
67	-@erase "$(INTDIR)\Look.obj"
68	-@erase "$(INTDIR)\Loopback.obj"
69	-@erase "$(INTDIR)\Move.obj"
70	-@erase "$(INTDIR)\Packed.obj"
71	-@erase "$(INTDIR)\Perceive.obj"
72	-@erase "$(INTDIR)\Perception.obj"
73	-@erase "$(INTDIR)\Player.obj"
74	-@erase "$(INTDIR)\QueuedDecoder.obj"
75	-@erase "$(INTDIR)\Root.obj"
76	-@erase "$(INTDIR)\RootEntity.obj"
77	-@erase "$(INTDIR)\RootOperation.obj"
78	-@erase "$(INTDIR)\Set.obj"
79	-@erase "$(INTDIR)\Sight.obj"
80	-@erase "$(INTDIR)\Smell.obj"
81	-@erase "$(INTDIR)\Sniff.obj"
82	-@erase "$(INTDIR)\Sound.obj"
83	-@erase "$(INTDIR)\Stream.obj"
84	-@erase "$(INTDIR)\Talk.obj"
85	-@erase "$(INTDIR)\Touch.obj"
86	-@erase "$(INTDIR)\vc60.idb"
87	-@erase "$(INTDIR)\XML.obj"
88	-@erase "$(OUTDIR)\Atlas.dll"
89	-@erase "$(OUTDIR)\Atlas.exp"
90	-@erase "$(OUTDIR)\Atlas.lib"
91
92"$(OUTDIR)" :
93    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
94
95CPP=cl.exe
96CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ATLAS_EXPORTS" /Fp"$(INTDIR)\Atlas.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
97
98.c{$(INTDIR)}.obj::
99   $(CPP) @<<
100   $(CPP_PROJ) $<
101<<
102
103.cpp{$(INTDIR)}.obj::
104   $(CPP) @<<
105   $(CPP_PROJ) $<
106<<
107
108.cxx{$(INTDIR)}.obj::
109   $(CPP) @<<
110   $(CPP_PROJ) $<
111<<
112
113.c{$(INTDIR)}.sbr::
114   $(CPP) @<<
115   $(CPP_PROJ) $<
116<<
117
118.cpp{$(INTDIR)}.sbr::
119   $(CPP) @<<
120   $(CPP_PROJ) $<
121<<
122
123.cxx{$(INTDIR)}.sbr::
124   $(CPP) @<<
125   $(CPP_PROJ) $<
126<<
127
128MTL=midl.exe
129MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
130RSC=rc.exe
131BSC32=bscmake.exe
132BSC32_FLAGS=/nologo /o"$(OUTDIR)\Atlas.bsc"
133BSC32_SBRS= \
134
135LINK32=link.exe
136LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\Atlas.pdb" /machine:I386 /out:"$(OUTDIR)\Atlas.dll" /implib:"$(OUTDIR)\Atlas.lib"
137LINK32_OBJS= \
138	"$(INTDIR)\Codec.obj" \
139	"$(INTDIR)\Bridge.obj" \
140	"$(INTDIR)\XML.obj" \
141	"$(INTDIR)\Packed.obj" \
142	"$(INTDIR)\Encoder.obj" \
143	"$(INTDIR)\FEncoder.obj" \
144	"$(INTDIR)\QueuedDecoder.obj" \
145	"$(INTDIR)\DecoderBase.obj" \
146	"$(INTDIR)\Stream.obj" \
147	"$(INTDIR)\Loopback.obj" \
148	"$(INTDIR)\Decoder.obj" \
149	"$(INTDIR)\Root.obj" \
150	"$(INTDIR)\GameEntity.obj" \
151	"$(INTDIR)\Admin.obj" \
152	"$(INTDIR)\AdminEntity.obj" \
153	"$(INTDIR)\Game.obj" \
154	"$(INTDIR)\Account.obj" \
155	"$(INTDIR)\Player.obj" \
156	"$(INTDIR)\RootEntity.obj" \
157	"$(INTDIR)\Touch.obj" \
158	"$(INTDIR)\Appearance.obj" \
159	"$(INTDIR)\Combine.obj" \
160	"$(INTDIR)\Communicate.obj" \
161	"$(INTDIR)\Create.obj" \
162	"$(INTDIR)\Delete.obj" \
163	"$(INTDIR)\Disappearance.obj" \
164	"$(INTDIR)\Divide.obj" \
165	"$(INTDIR)\Error.obj" \
166	"$(INTDIR)\Feel.obj" \
167	"$(INTDIR)\Get.obj" \
168	"$(INTDIR)\Imaginary.obj" \
169	"$(INTDIR)\Info.obj" \
170	"$(INTDIR)\Listen.obj" \
171	"$(INTDIR)\Login.obj" \
172	"$(INTDIR)\Logout.obj" \
173	"$(INTDIR)\Look.obj" \
174	"$(INTDIR)\Move.obj" \
175	"$(INTDIR)\Perceive.obj" \
176	"$(INTDIR)\Perception.obj" \
177	"$(INTDIR)\RootOperation.obj" \
178	"$(INTDIR)\Set.obj" \
179	"$(INTDIR)\Sight.obj" \
180	"$(INTDIR)\Smell.obj" \
181	"$(INTDIR)\Sniff.obj" \
182	"$(INTDIR)\Sound.obj" \
183	"$(INTDIR)\Talk.obj" \
184	"$(INTDIR)\Action.obj"
185
186"$(OUTDIR)\Atlas.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
187    $(LINK32) @<<
188  $(LINK32_FLAGS) $(LINK32_OBJS)
189<<
190
191!ELSEIF  "$(CFG)" == "Atlas - Win32 Debug"
192
193OUTDIR=.\Debug
194INTDIR=.\Debug
195# Begin Custom Macros
196OutDir=.\Debug
197# End Custom Macros
198
199ALL : "$(OUTDIR)\Atlas.dll"
200
201
202CLEAN :
203	-@erase "$(INTDIR)\Account.obj"
204	-@erase "$(INTDIR)\Action.obj"
205	-@erase "$(INTDIR)\Admin.obj"
206	-@erase "$(INTDIR)\AdminEntity.obj"
207	-@erase "$(INTDIR)\Appearance.obj"
208	-@erase "$(INTDIR)\Bridge.obj"
209	-@erase "$(INTDIR)\Codec.obj"
210	-@erase "$(INTDIR)\Combine.obj"
211	-@erase "$(INTDIR)\Communicate.obj"
212	-@erase "$(INTDIR)\Create.obj"
213	-@erase "$(INTDIR)\Decoder.obj"
214	-@erase "$(INTDIR)\DecoderBase.obj"
215	-@erase "$(INTDIR)\Delete.obj"
216	-@erase "$(INTDIR)\Disappearance.obj"
217	-@erase "$(INTDIR)\Divide.obj"
218	-@erase "$(INTDIR)\Encoder.obj"
219	-@erase "$(INTDIR)\FEncoder.obj"
220	-@erase "$(INTDIR)\Error.obj"
221	-@erase "$(INTDIR)\Feel.obj"
222	-@erase "$(INTDIR)\Game.obj"
223	-@erase "$(INTDIR)\GameEntity.obj"
224	-@erase "$(INTDIR)\Get.obj"
225	-@erase "$(INTDIR)\Imaginary.obj"
226	-@erase "$(INTDIR)\Info.obj"
227	-@erase "$(INTDIR)\Listen.obj"
228	-@erase "$(INTDIR)\Login.obj"
229	-@erase "$(INTDIR)\Logout.obj"
230	-@erase "$(INTDIR)\Look.obj"
231	-@erase "$(INTDIR)\Loopback.obj"
232	-@erase "$(INTDIR)\Move.obj"
233	-@erase "$(INTDIR)\Packed.obj"
234	-@erase "$(INTDIR)\Perceive.obj"
235	-@erase "$(INTDIR)\Perception.obj"
236	-@erase "$(INTDIR)\Player.obj"
237	-@erase "$(INTDIR)\QueuedDecoder.obj"
238	-@erase "$(INTDIR)\Root.obj"
239	-@erase "$(INTDIR)\RootEntity.obj"
240	-@erase "$(INTDIR)\RootOperation.obj"
241	-@erase "$(INTDIR)\Set.obj"
242	-@erase "$(INTDIR)\Sight.obj"
243	-@erase "$(INTDIR)\Smell.obj"
244	-@erase "$(INTDIR)\Sniff.obj"
245	-@erase "$(INTDIR)\Sound.obj"
246	-@erase "$(INTDIR)\Stream.obj"
247	-@erase "$(INTDIR)\Talk.obj"
248	-@erase "$(INTDIR)\Touch.obj"
249	-@erase "$(INTDIR)\vc60.idb"
250	-@erase "$(INTDIR)\vc60.pdb"
251	-@erase "$(INTDIR)\XML.obj"
252	-@erase "$(OUTDIR)\Atlas.dll"
253	-@erase "$(OUTDIR)\Atlas.exp"
254	-@erase "$(OUTDIR)\Atlas.ilk"
255	-@erase "$(OUTDIR)\Atlas.lib"
256	-@erase "$(OUTDIR)\Atlas.pdb"
257
258"$(OUTDIR)" :
259    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
260
261CPP=cl.exe
262CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ATLAS_EXPORTS" /Fp"$(INTDIR)\Atlas.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
263
264.c{$(INTDIR)}.obj::
265   $(CPP) @<<
266   $(CPP_PROJ) $<
267<<
268
269.cpp{$(INTDIR)}.obj::
270   $(CPP) @<<
271   $(CPP_PROJ) $<
272<<
273
274.cxx{$(INTDIR)}.obj::
275   $(CPP) @<<
276   $(CPP_PROJ) $<
277<<
278
279.c{$(INTDIR)}.sbr::
280   $(CPP) @<<
281   $(CPP_PROJ) $<
282<<
283
284.cpp{$(INTDIR)}.sbr::
285   $(CPP) @<<
286   $(CPP_PROJ) $<
287<<
288
289.cxx{$(INTDIR)}.sbr::
290   $(CPP) @<<
291   $(CPP_PROJ) $<
292<<
293
294MTL=midl.exe
295MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
296RSC=rc.exe
297BSC32=bscmake.exe
298BSC32_FLAGS=/nologo /o"$(OUTDIR)\Atlas.bsc"
299BSC32_SBRS= \
300
301LINK32=link.exe
302LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\Atlas.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Atlas.dll" /implib:"$(OUTDIR)\Atlas.lib" /pdbtype:sept
303LINK32_OBJS= \
304	"$(INTDIR)\Codec.obj" \
305	"$(INTDIR)\Bridge.obj" \
306	"$(INTDIR)\XML.obj" \
307	"$(INTDIR)\Packed.obj" \
308	"$(INTDIR)\Encoder.obj" \
309	"$(INTDIR)\FEncoder.obj" \
310	"$(INTDIR)\QueuedDecoder.obj" \
311	"$(INTDIR)\DecoderBase.obj" \
312	"$(INTDIR)\Stream.obj" \
313	"$(INTDIR)\Loopback.obj" \
314	"$(INTDIR)\Decoder.obj" \
315	"$(INTDIR)\Root.obj" \
316	"$(INTDIR)\GameEntity.obj" \
317	"$(INTDIR)\Admin.obj" \
318	"$(INTDIR)\AdminEntity.obj" \
319	"$(INTDIR)\Game.obj" \
320	"$(INTDIR)\Account.obj" \
321	"$(INTDIR)\Player.obj" \
322	"$(INTDIR)\RootEntity.obj" \
323	"$(INTDIR)\Touch.obj" \
324	"$(INTDIR)\Appearance.obj" \
325	"$(INTDIR)\Combine.obj" \
326	"$(INTDIR)\Communicate.obj" \
327	"$(INTDIR)\Create.obj" \
328	"$(INTDIR)\Delete.obj" \
329	"$(INTDIR)\Disappearance.obj" \
330	"$(INTDIR)\Divide.obj" \
331	"$(INTDIR)\Error.obj" \
332	"$(INTDIR)\Feel.obj" \
333	"$(INTDIR)\Get.obj" \
334	"$(INTDIR)\Imaginary.obj" \
335	"$(INTDIR)\Info.obj" \
336	"$(INTDIR)\Listen.obj" \
337	"$(INTDIR)\Login.obj" \
338	"$(INTDIR)\Logout.obj" \
339	"$(INTDIR)\Look.obj" \
340	"$(INTDIR)\Move.obj" \
341	"$(INTDIR)\Perceive.obj" \
342	"$(INTDIR)\Perception.obj" \
343	"$(INTDIR)\RootOperation.obj" \
344	"$(INTDIR)\Set.obj" \
345	"$(INTDIR)\Sight.obj" \
346	"$(INTDIR)\Smell.obj" \
347	"$(INTDIR)\Sniff.obj" \
348	"$(INTDIR)\Sound.obj" \
349	"$(INTDIR)\Talk.obj" \
350	"$(INTDIR)\Action.obj"
351
352"$(OUTDIR)\Atlas.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
353    $(LINK32) @<<
354  $(LINK32_FLAGS) $(LINK32_OBJS)
355<<
356
357!ENDIF
358
359
360!IF "$(NO_EXTERNAL_DEPS)" != "1"
361!IF EXISTS("Atlas.dep")
362!INCLUDE "Atlas.dep"
363!ELSE
364!MESSAGE Warning: cannot find "Atlas.dep"
365!ENDIF
366!ENDIF
367
368
369!IF "$(CFG)" == "Atlas - Win32 Release" || "$(CFG)" == "Atlas - Win32 Debug"
370SOURCE=.\src\Objects\Entity\Account.cpp
371
372"$(INTDIR)\Account.obj" : $(SOURCE) "$(INTDIR)"
373	$(CPP) $(CPP_PROJ) $(SOURCE)
374
375
376SOURCE=.\src\Objects\Operation\Action.cpp
377
378"$(INTDIR)\Action.obj" : $(SOURCE) "$(INTDIR)"
379	$(CPP) $(CPP_PROJ) $(SOURCE)
380
381
382SOURCE=.\src\Objects\Entity\Admin.cpp
383
384"$(INTDIR)\Admin.obj" : $(SOURCE) "$(INTDIR)"
385	$(CPP) $(CPP_PROJ) $(SOURCE)
386
387
388SOURCE=.\src\Objects\Entity\AdminEntity.cpp
389
390"$(INTDIR)\AdminEntity.obj" : $(SOURCE) "$(INTDIR)"
391	$(CPP) $(CPP_PROJ) $(SOURCE)
392
393
394SOURCE=.\src\Objects\Operation\Appearance.cpp
395
396"$(INTDIR)\Appearance.obj" : $(SOURCE) "$(INTDIR)"
397	$(CPP) $(CPP_PROJ) $(SOURCE)
398
399
400SOURCE=.\src\Bridge.cpp
401
402"$(INTDIR)\Bridge.obj" : $(SOURCE) "$(INTDIR)"
403	$(CPP) $(CPP_PROJ) $(SOURCE)
404
405
406SOURCE=.\src\Codec.cpp
407
408"$(INTDIR)\Codec.obj" : $(SOURCE) "$(INTDIR)"
409	$(CPP) $(CPP_PROJ) $(SOURCE)
410
411
412SOURCE=.\src\Objects\Operation\Combine.cpp
413
414"$(INTDIR)\Combine.obj" : $(SOURCE) "$(INTDIR)"
415	$(CPP) $(CPP_PROJ) $(SOURCE)
416
417
418SOURCE=.\src\Objects\Operation\Communicate.cpp
419
420"$(INTDIR)\Communicate.obj" : $(SOURCE) "$(INTDIR)"
421	$(CPP) $(CPP_PROJ) $(SOURCE)
422
423
424SOURCE=.\src\Objects\Operation\Create.cpp
425
426"$(INTDIR)\Create.obj" : $(SOURCE) "$(INTDIR)"
427	$(CPP) $(CPP_PROJ) $(SOURCE)
428
429
430SOURCE=.\src\Objects\Decoder.cpp
431
432"$(INTDIR)\Decoder.obj" : $(SOURCE) "$(INTDIR)"
433	$(CPP) $(CPP_PROJ) $(SOURCE)
434
435
436SOURCE=.\src\Message\DecoderBase.cpp
437
438"$(INTDIR)\DecoderBase.obj" : $(SOURCE) "$(INTDIR)"
439	$(CPP) $(CPP_PROJ) $(SOURCE)
440
441
442SOURCE=.\src\Objects\Operation\Delete.cpp
443
444"$(INTDIR)\Delete.obj" : $(SOURCE) "$(INTDIR)"
445	$(CPP) $(CPP_PROJ) $(SOURCE)
446
447
448SOURCE=.\src\Objects\Operation\Disappearance.cpp
449
450"$(INTDIR)\Disappearance.obj" : $(SOURCE) "$(INTDIR)"
451	$(CPP) $(CPP_PROJ) $(SOURCE)
452
453
454SOURCE=.\src\Objects\Operation\Divide.cpp
455
456"$(INTDIR)\Divide.obj" : $(SOURCE) "$(INTDIR)"
457	$(CPP) $(CPP_PROJ) $(SOURCE)
458
459
460SOURCE=.\src\Funky\Encoder.cpp
461
462"$(INTDIR)\FEncoder.obj" : $(SOURCE) "$(INTDIR)"
463	$(CPP) $(CPP_PROJ) $(SOURCE) /Fo"$(INTDIR)\\"FEncoder.obj
464
465
466SOURCE=.\src\Message\Encoder.cpp
467
468"$(INTDIR)\Encoder.obj" : $(SOURCE) "$(INTDIR)"
469	$(CPP) $(CPP_PROJ) $(SOURCE)
470
471
472SOURCE=.\src\Objects\Operation\Error.cpp
473
474"$(INTDIR)\Error.obj" : $(SOURCE) "$(INTDIR)"
475	$(CPP) $(CPP_PROJ) $(SOURCE)
476
477
478SOURCE=.\src\Objects\Operation\Feel.cpp
479
480"$(INTDIR)\Feel.obj" : $(SOURCE) "$(INTDIR)"
481	$(CPP) $(CPP_PROJ) $(SOURCE)
482
483
484SOURCE=.\src\Objects\Entity\Game.cpp
485
486"$(INTDIR)\Game.obj" : $(SOURCE) "$(INTDIR)"
487	$(CPP) $(CPP_PROJ) $(SOURCE)
488
489
490SOURCE=.\src\Objects\Entity\GameEntity.cpp
491
492"$(INTDIR)\GameEntity.obj" : $(SOURCE) "$(INTDIR)"
493	$(CPP) $(CPP_PROJ) $(SOURCE)
494
495
496SOURCE=.\src\Objects\Operation\Get.cpp
497
498"$(INTDIR)\Get.obj" : $(SOURCE) "$(INTDIR)"
499	$(CPP) $(CPP_PROJ) $(SOURCE)
500
501
502SOURCE=.\src\Objects\Operation\Imaginary.cpp
503
504"$(INTDIR)\Imaginary.obj" : $(SOURCE) "$(INTDIR)"
505	$(CPP) $(CPP_PROJ) $(SOURCE)
506
507
508SOURCE=.\src\Objects\Operation\Info.cpp
509
510"$(INTDIR)\Info.obj" : $(SOURCE) "$(INTDIR)"
511	$(CPP) $(CPP_PROJ) $(SOURCE)
512
513
514SOURCE=.\src\Objects\Operation\Listen.cpp
515
516"$(INTDIR)\Listen.obj" : $(SOURCE) "$(INTDIR)"
517	$(CPP) $(CPP_PROJ) $(SOURCE)
518
519
520SOURCE=.\src\Objects\Operation\Login.cpp
521
522"$(INTDIR)\Login.obj" : $(SOURCE) "$(INTDIR)"
523	$(CPP) $(CPP_PROJ) $(SOURCE)
524
525
526SOURCE=.\src\Objects\Operation\Logout.cpp
527
528"$(INTDIR)\Logout.obj" : $(SOURCE) "$(INTDIR)"
529	$(CPP) $(CPP_PROJ) $(SOURCE)
530
531
532SOURCE=.\src\Objects\Operation\Look.cpp
533
534"$(INTDIR)\Look.obj" : $(SOURCE) "$(INTDIR)"
535	$(CPP) $(CPP_PROJ) $(SOURCE)
536
537
538SOURCE=.\src\Net\Loopback.cpp
539
540"$(INTDIR)\Loopback.obj" : $(SOURCE) "$(INTDIR)"
541	$(CPP) $(CPP_PROJ) $(SOURCE)
542
543
544SOURCE=.\src\Objects\Operation\Move.cpp
545
546"$(INTDIR)\Move.obj" : $(SOURCE) "$(INTDIR)"
547	$(CPP) $(CPP_PROJ) $(SOURCE)
548
549
550SOURCE=.\src\Codecs\Packed.cpp
551
552"$(INTDIR)\Packed.obj" : $(SOURCE) "$(INTDIR)"
553	$(CPP) $(CPP_PROJ) $(SOURCE)
554
555
556SOURCE=.\src\Objects\Operation\Perceive.cpp
557
558"$(INTDIR)\Perceive.obj" : $(SOURCE) "$(INTDIR)"
559	$(CPP) $(CPP_PROJ) $(SOURCE)
560
561
562SOURCE=.\src\Objects\Operation\Perception.cpp
563
564"$(INTDIR)\Perception.obj" : $(SOURCE) "$(INTDIR)"
565	$(CPP) $(CPP_PROJ) $(SOURCE)
566
567
568SOURCE=.\src\Objects\Entity\Player.cpp
569
570"$(INTDIR)\Player.obj" : $(SOURCE) "$(INTDIR)"
571	$(CPP) $(CPP_PROJ) $(SOURCE)
572
573
574SOURCE=.\src\Message\QueuedDecoder.cpp
575
576"$(INTDIR)\QueuedDecoder.obj" : $(SOURCE) "$(INTDIR)"
577	$(CPP) $(CPP_PROJ) $(SOURCE)
578
579
580SOURCE=.\src\Objects\Root.cpp
581
582"$(INTDIR)\Root.obj" : $(SOURCE) "$(INTDIR)"
583	$(CPP) $(CPP_PROJ) $(SOURCE)
584
585
586SOURCE=.\src\Objects\Entity\RootEntity.cpp
587
588"$(INTDIR)\RootEntity.obj" : $(SOURCE) "$(INTDIR)"
589	$(CPP) $(CPP_PROJ) $(SOURCE)
590
591
592SOURCE=.\src\Objects\Operation\RootOperation.cpp
593
594"$(INTDIR)\RootOperation.obj" : $(SOURCE) "$(INTDIR)"
595	$(CPP) $(CPP_PROJ) $(SOURCE)
596
597
598SOURCE=.\src\Objects\Operation\Set.cpp
599
600"$(INTDIR)\Set.obj" : $(SOURCE) "$(INTDIR)"
601	$(CPP) $(CPP_PROJ) $(SOURCE)
602
603
604SOURCE=.\src\Objects\Operation\Sight.cpp
605
606"$(INTDIR)\Sight.obj" : $(SOURCE) "$(INTDIR)"
607	$(CPP) $(CPP_PROJ) $(SOURCE)
608
609
610SOURCE=.\src\Objects\Operation\Smell.cpp
611
612"$(INTDIR)\Smell.obj" : $(SOURCE) "$(INTDIR)"
613	$(CPP) $(CPP_PROJ) $(SOURCE)
614
615
616SOURCE=.\src\Objects\Operation\Sniff.cpp
617
618"$(INTDIR)\Sniff.obj" : $(SOURCE) "$(INTDIR)"
619	$(CPP) $(CPP_PROJ) $(SOURCE)
620
621
622SOURCE=.\src\Objects\Operation\Sound.cpp
623
624"$(INTDIR)\Sound.obj" : $(SOURCE) "$(INTDIR)"
625	$(CPP) $(CPP_PROJ) $(SOURCE)
626
627
628SOURCE=.\src\Net\Stream.cpp
629
630"$(INTDIR)\Stream.obj" : $(SOURCE) "$(INTDIR)"
631	$(CPP) $(CPP_PROJ) $(SOURCE)
632
633
634SOURCE=.\src\Objects\Operation\Talk.cpp
635
636"$(INTDIR)\Talk.obj" : $(SOURCE) "$(INTDIR)"
637	$(CPP) $(CPP_PROJ) $(SOURCE)
638
639
640SOURCE=.\src\Objects\Operation\Touch.cpp
641
642"$(INTDIR)\Touch.obj" : $(SOURCE) "$(INTDIR)"
643	$(CPP) $(CPP_PROJ) $(SOURCE)
644
645
646SOURCE=.\src\Codecs\XML.cpp
647
648"$(INTDIR)\XML.obj" : $(SOURCE) "$(INTDIR)"
649	$(CPP) $(CPP_PROJ) $(SOURCE)
650
651
652
653!ENDIF
654
655