1 /* GLEW 1.10.0 emulation include header 2 * this include file provides neccessary stuff to function with most GLEW programs. 3 * library_glew.js is also provided to support extensions and error strings 4 * 5 * This file is based on GLEW (1.10.0) and linaro fork generated include files. 6 * 7 * What it lacks: 8 * - Some constants and function declarations that are in GLEW 1.10.0 might be missing. 9 * - The real glew-es fork also includes normal GL constants and function pointers, this does not. 10 * 11 * Authors: 12 * - Jari Vetoniemi <mailroxas@gmail.com> 13 */ 14 15 #ifndef __glew_h__ 16 #define __glew_h__ 17 #define __GLEW_H__ 18 19 /* linaro fork (glew-es) support */ 20 #ifndef GLEW_USE_LIB_ES11 21 # define __GLEW_VERSION_ES11 0 22 #else 23 # define __GLEW_VERSION_ES11 1 24 # include <SDL/SDL_opengles.h> 25 #endif 26 27 #ifndef GLEW_USE_LIB_ES20 28 # define __GLEW_VERSION_ES20 0 29 #else 30 # define __GLEW_VERSION_ES20 1 31 # include <SDL/SDL_opengles2.h> 32 #endif 33 34 #if !__GLEW_VERSION_ES11 && !__GLEW_VERSION_ES20 35 # define __GLEW_NOT_ES 1 36 # include <SDL/SDL_opengl.h> 37 #else 38 # define __GLEW_NOT_ES 0 39 #endif 40 41 /* report us up to GLEW_VERSION_2_1, when no GLEW_USE_LIB_ESXX is specified. 42 * in source, it's possible to #undef and redefine these constants, for 43 * better OpenGL path suitable for emscripten. */ 44 #define GLEW_VERSION_1_1 __GLEW_NOT_ES 45 #define GLEW_VERSION_1_2 __GLEW_NOT_ES 46 #define GLEW_VERSION_1_2_1 __GLEW_NOT_ES 47 #define GLEW_VERSION_1_3 __GLEW_NOT_ES 48 #define GLEW_VERSION_1_4 __GLEW_NOT_ES 49 #define GLEW_VERSION_1_5 __GLEW_NOT_ES 50 #define GLEW_VERSION_2_0 __GLEW_NOT_ES 51 #define GLEW_VERSION_2_1 __GLEW_NOT_ES 52 #define GLEW_VERSION_3_0 0 53 #define GLEW_VERSION_3_1 0 54 #define GLEW_VERSION_3_2 0 55 #define GLEW_VERSION_3_3 0 56 #define GLEW_VERSION_4_0 0 57 #define GLEW_VERSION_4_1 0 58 #define GLEW_VERSION_4_2 0 59 #define GLEW_VERSION_4_3 0 60 #define GLEW_VERSION_4_4 0 61 62 /* linaro-fork (glew-es) version constants */ 63 #define GLEW_ES_VERSION_1_0 __GLEW_VERSION_ES11 64 #define GLEW_ES_VERSION_2_0 __GLEW_VERSION_ES20 65 66 /* string codes */ 67 #define GLEW_VERSION 1 68 #define GLEW_VERSION_MAJOR 2 69 #define GLEW_VERSION_MINOR 3 70 #define GLEW_VERSION_MICRO 4 71 72 /* error codes */ 73 #define GLEW_OK 0 74 #define GLEW_NO_ERROR 0 75 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ 76 #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ 77 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ 78 79 /* linaro-fork (glew-es) error codes */ 80 #define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */ 81 #define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */ 82 #define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */ 83 #define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */ 84 85 /* maps to glewGetExtension */ 86 #define GLEW_GET_VAR(x) glewGetExtension(#x) 87 88 /* support GLEW constants, wrangling is done by SDL_opengl.h */ 89 #define GLEW_3DFX_multisample GLEW_GET_VAR(GL_3DFX_multisample) 90 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(GL_3DFX_tbuffer) 91 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(GL_3DFX_texture_compression_FXT1) 92 #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(GL_AMD_blend_minmax_factor) 93 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(GL_AMD_conservative_depth) 94 #define GLEW_AMD_debug_output GLEW_GET_VAR(GL_AMD_debug_output) 95 #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(GL_AMD_depth_clamp_separate) 96 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(GL_AMD_draw_buffers_blend) 97 #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(GL_AMD_interleaved_elements) 98 #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(GL_AMD_multi_draw_indirect) 99 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(GL_AMD_name_gen_delete) 100 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(GL_AMD_performance_monitor) 101 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(GL_AMD_pinned_memory) 102 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(GL_AMD_query_buffer_object) 103 #define GLEW_AMD_sample_positions GLEW_GET_VAR(GL_AMD_sample_positions) 104 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(GL_AMD_seamless_cubemap_per_texture) 105 #define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(GL_AMD_shader_atomic_counter_ops) 106 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(GL_AMD_shader_stencil_export) 107 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(GL_AMD_shader_trinary_minmax) 108 #define GLEW_AMD_sparse_texture GLEW_GET_VAR(GL_AMD_sparse_texture) 109 #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(GL_AMD_stencil_operation_extended) 110 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(GL_AMD_texture_texture4) 111 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(GL_AMD_transform_feedback3_lines_triangles) 112 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(GL_AMD_vertex_shader_layer) 113 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(GL_AMD_vertex_shader_tessellator) 114 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(GL_AMD_vertex_shader_viewport_index) 115 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(GL_ANGLE_depth_texture) 116 #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(GL_ANGLE_framebuffer_blit) 117 #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(GL_ANGLE_framebuffer_multisample) 118 #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(GL_ANGLE_instanced_arrays) 119 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(GL_ANGLE_pack_reverse_row_order) 120 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(GL_ANGLE_program_binary) 121 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt1) 122 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt3) 123 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt5) 124 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(GL_ANGLE_texture_usage) 125 #define GLEW_ANGLE_timer_query GLEW_GET_VAR(GL_ANGLE_timer_query) 126 #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(GL_ANGLE_translated_shader_source) 127 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(GL_APPLE_aux_depth_stencil) 128 #define GLEW_APPLE_client_storage GLEW_GET_VAR(GL_APPLE_client_storage) 129 #define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array) 130 #define GLEW_APPLE_fence GLEW_GET_VAR(GL_APPLE_fence) 131 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(GL_APPLE_float_pixels) 132 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(GL_APPLE_flush_buffer_range) 133 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(GL_APPLE_object_purgeable) 134 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(GL_APPLE_pixel_buffer) 135 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(GL_APPLE_rgb_422) 136 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(GL_APPLE_row_bytes) 137 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(GL_APPLE_specular_vector) 138 #define GLEW_APPLE_texture_range GLEW_GET_VAR(GL_APPLE_texture_range) 139 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(GL_APPLE_transform_hint) 140 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(GL_APPLE_vertex_array_object) 141 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(GL_APPLE_vertex_array_range) 142 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(GL_APPLE_vertex_program_evaluators) 143 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(GL_APPLE_ycbcr_422) 144 #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(GL_ARB_ES2_compatibility) 145 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(GL_ARB_ES3_compatibility) 146 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(GL_ARB_arrays_of_arrays) 147 #define GLEW_ARB_base_instance GLEW_GET_VAR(GL_ARB_base_instance) 148 #define GLEW_ARB_bindless_texture GLEW_GET_VAR(GL_ARB_bindless_texture) 149 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(GL_ARB_blend_func_extended) 150 #define GLEW_ARB_buffer_storage GLEW_GET_VAR(GL_ARB_buffer_storage) 151 #define GLEW_ARB_cl_event GLEW_GET_VAR(GL_ARB_cl_event) 152 #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(GL_ARB_clear_buffer_object) 153 #define GLEW_ARB_clear_texture GLEW_GET_VAR(GL_ARB_clear_texture) 154 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(GL_ARB_color_buffer_float) 155 #define GLEW_ARB_compatibility GLEW_GET_VAR(GL_ARB_compatibility) 156 #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(GL_ARB_compressed_texture_pixel_storage) 157 #define GLEW_ARB_compute_shader GLEW_GET_VAR(GL_ARB_compute_shader) 158 #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(GL_ARB_compute_variable_group_size) 159 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(GL_ARB_conservative_depth) 160 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(GL_ARB_copy_buffer) 161 #define GLEW_ARB_copy_image GLEW_GET_VAR(GL_ARB_copy_image) 162 #define GLEW_ARB_debug_output GLEW_GET_VAR(GL_ARB_debug_output) 163 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(GL_ARB_depth_buffer_float) 164 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(GL_ARB_depth_clamp) 165 #define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture) 166 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(GL_ARB_draw_buffers) 167 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(GL_ARB_draw_buffers_blend) 168 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(GL_ARB_draw_elements_base_vertex) 169 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(GL_ARB_draw_indirect) 170 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(GL_ARB_draw_instanced) 171 #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(GL_ARB_enhanced_layouts) 172 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(GL_ARB_explicit_attrib_location) 173 #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(GL_ARB_explicit_uniform_location) 174 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(GL_ARB_fragment_coord_conventions) 175 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(GL_ARB_fragment_layer_viewport) 176 #define GLEW_ARB_fragment_program GLEW_GET_VAR(GL_ARB_fragment_program) 177 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(GL_ARB_fragment_program_shadow) 178 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(GL_ARB_fragment_shader) 179 #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(GL_ARB_framebuffer_no_attachments) 180 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(GL_ARB_framebuffer_object) 181 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(GL_ARB_framebuffer_sRGB) 182 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(GL_ARB_geometry_shader4) 183 #define GLEW_ARB_get_program_binary GLEW_GET_VAR(GL_ARB_get_program_binary) 184 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(GL_ARB_gpu_shader5) 185 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(GL_ARB_gpu_shader_fp64) 186 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(GL_ARB_half_float_pixel) 187 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(GL_ARB_half_float_vertex) 188 #define GLEW_ARB_imaging GLEW_GET_VAR(GL_ARB_imaging) 189 #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(GL_ARB_indirect_parameters) 190 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(GL_ARB_instanced_arrays) 191 #define GLEW_ARB_internalformat_query GLEW_GET_VAR(GL_ARB_internalformat_query) 192 #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(GL_ARB_internalformat_query2) 193 #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(GL_ARB_invalidate_subdata) 194 #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(GL_ARB_map_buffer_alignment) 195 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(GL_ARB_map_buffer_range) 196 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(GL_ARB_matrix_palette) 197 #define GLEW_ARB_multi_bind GLEW_GET_VAR(GL_ARB_multi_bind) 198 #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(GL_ARB_multi_draw_indirect) 199 #define GLEW_ARB_multisample GLEW_GET_VAR(GL_ARB_multisample) 200 #define GLEW_ARB_multitexture GLEW_GET_VAR(GL_ARB_multitexture) 201 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(GL_ARB_occlusion_query) 202 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(GL_ARB_occlusion_query2) 203 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(GL_ARB_pixel_buffer_object) 204 #define GLEW_ARB_point_parameters GLEW_GET_VAR(GL_ARB_point_parameters) 205 #define GLEW_ARB_point_sprite GLEW_GET_VAR(GL_ARB_point_sprite) 206 #define GLEW_ARB_program_interface_query GLEW_GET_VAR(GL_ARB_program_interface_query) 207 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(GL_ARB_provoking_vertex) 208 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(GL_ARB_query_buffer_object) 209 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(GL_ARB_robust_buffer_access_behavior) 210 #define GLEW_ARB_robustness GLEW_GET_VAR(GL_ARB_robustness) 211 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(GL_ARB_robustness_application_isolation) 212 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(GL_ARB_robustness_share_group_isolation) 213 #define GLEW_ARB_sample_shading GLEW_GET_VAR(GL_ARB_sample_shading) 214 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(GL_ARB_sampler_objects) 215 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(GL_ARB_seamless_cube_map) 216 #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(GL_ARB_seamless_cubemap_per_texture) 217 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(GL_ARB_separate_shader_objects) 218 #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(GL_ARB_shader_atomic_counters) 219 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(GL_ARB_shader_bit_encoding) 220 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(GL_ARB_shader_draw_parameters) 221 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(GL_ARB_shader_group_vote) 222 #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(GL_ARB_shader_image_load_store) 223 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(GL_ARB_shader_image_size) 224 #define GLEW_ARB_shader_objects GLEW_GET_VAR(GL_ARB_shader_objects) 225 #define GLEW_ARB_shader_precision GLEW_GET_VAR(GL_ARB_shader_precision) 226 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(GL_ARB_shader_stencil_export) 227 #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(GL_ARB_shader_storage_buffer_object) 228 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(GL_ARB_shader_subroutine) 229 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(GL_ARB_shader_texture_lod) 230 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(GL_ARB_shading_language_100) 231 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(GL_ARB_shading_language_420pack) 232 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(GL_ARB_shading_language_include) 233 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(GL_ARB_shading_language_packing) 234 #define GLEW_ARB_shadow GLEW_GET_VAR(GL_ARB_shadow) 235 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(GL_ARB_shadow_ambient) 236 #define GLEW_ARB_sparse_texture GLEW_GET_VAR(GL_ARB_sparse_texture) 237 #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(GL_ARB_stencil_texturing) 238 #define GLEW_ARB_sync GLEW_GET_VAR(GL_ARB_sync) 239 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(GL_ARB_tessellation_shader) 240 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(GL_ARB_texture_border_clamp) 241 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(GL_ARB_texture_buffer_object) 242 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(GL_ARB_texture_buffer_object_rgb32) 243 #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(GL_ARB_texture_buffer_range) 244 #define GLEW_ARB_texture_compression GLEW_GET_VAR(GL_ARB_texture_compression) 245 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(GL_ARB_texture_compression_bptc) 246 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(GL_ARB_texture_compression_rgtc) 247 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(GL_ARB_texture_cube_map) 248 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(GL_ARB_texture_cube_map_array) 249 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(GL_ARB_texture_env_add) 250 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(GL_ARB_texture_env_combine) 251 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(GL_ARB_texture_env_crossbar) 252 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(GL_ARB_texture_env_dot3) 253 #define GLEW_ARB_texture_float GLEW_GET_VAR(GL_ARB_texture_float) 254 #define GLEW_ARB_texture_gather GLEW_GET_VAR(GL_ARB_texture_gather) 255 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(GL_ARB_texture_mirror_clamp_to_edge) 256 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(GL_ARB_texture_mirrored_repeat) 257 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(GL_ARB_texture_multisample) 258 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(GL_ARB_texture_non_power_of_two) 259 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(GL_ARB_texture_query_levels) 260 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(GL_ARB_texture_query_lod) 261 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(GL_ARB_texture_rectangle) 262 #define GLEW_ARB_texture_rg GLEW_GET_VAR(GL_ARB_texture_rg) 263 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(GL_ARB_texture_rgb10_a2ui) 264 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(GL_ARB_texture_stencil8) 265 #define GLEW_ARB_texture_storage GLEW_GET_VAR(GL_ARB_texture_storage) 266 #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(GL_ARB_texture_storage_multisample) 267 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(GL_ARB_texture_swizzle) 268 #define GLEW_ARB_texture_view GLEW_GET_VAR(GL_ARB_texture_view) 269 #define GLEW_ARB_timer_query GLEW_GET_VAR(GL_ARB_timer_query) 270 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(GL_ARB_transform_feedback2) 271 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(GL_ARB_transform_feedback3) 272 #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(GL_ARB_transform_feedback_instanced) 273 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(GL_ARB_transpose_matrix) 274 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(GL_ARB_uniform_buffer_object) 275 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(GL_ARB_vertex_array_bgra) 276 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(GL_ARB_vertex_array_object) 277 #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(GL_ARB_vertex_attrib_64bit) 278 #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(GL_ARB_vertex_attrib_binding) 279 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(GL_ARB_vertex_blend) 280 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(GL_ARB_vertex_buffer_object) 281 #define GLEW_ARB_vertex_program GLEW_GET_VAR(GL_ARB_vertex_program) 282 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(GL_ARB_vertex_shader) 283 #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(GL_ARB_vertex_type_10f_11f_11f_rev) 284 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(GL_ARB_vertex_type_2_10_10_10_rev) 285 #define GLEW_ARB_viewport_array GLEW_GET_VAR(GL_ARB_viewport_array) 286 #define GLEW_ARB_window_pos GLEW_GET_VAR(GL_ARB_window_pos) 287 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(GL_ATIX_point_sprites) 288 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(GL_ATIX_texture_env_combine3) 289 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(GL_ATIX_texture_env_route) 290 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(GL_ATIX_vertex_shader_output_point_size) 291 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(GL_ATI_draw_buffers) 292 #define GLEW_ATI_element_array GLEW_GET_VAR(GL_ATI_element_array) 293 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(GL_ATI_envmap_bumpmap) 294 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(GL_ATI_fragment_shader) 295 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(GL_ATI_map_object_buffer) 296 #define GLEW_ATI_meminfo GLEW_GET_VAR(GL_ATI_meminfo) 297 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(GL_ATI_pn_triangles) 298 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(GL_ATI_separate_stencil) 299 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(GL_ATI_shader_texture_lod) 300 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(GL_ATI_text_fragment_shader) 301 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(GL_ATI_texture_compression_3dc) 302 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(GL_ATI_texture_env_combine3) 303 #define GLEW_ATI_texture_float GLEW_GET_VAR(GL_ATI_texture_float) 304 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(GL_ATI_texture_mirror_once) 305 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(GL_ATI_vertex_array_object) 306 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(GL_ATI_vertex_attrib_array_object) 307 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(GL_ATI_vertex_streams) 308 #define GLEW_EXT_422_pixels GLEW_GET_VAR(GL_EXT_422_pixels) 309 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(GL_EXT_Cg_shader) 310 #define GLEW_EXT_abgr GLEW_GET_VAR(GL_EXT_abgr) 311 #define GLEW_EXT_bgra GLEW_GET_VAR(GL_EXT_bgra) 312 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(GL_EXT_bindable_uniform) 313 #define GLEW_EXT_blend_color GLEW_GET_VAR(GL_EXT_blend_color) 314 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(GL_EXT_blend_equation_separate) 315 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(GL_EXT_blend_func_separate) 316 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(GL_EXT_blend_logic_op) 317 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(GL_EXT_blend_minmax) 318 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(GL_EXT_blend_subtract) 319 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(GL_EXT_clip_volume_hint) 320 #define GLEW_EXT_cmyka GLEW_GET_VAR(GL_EXT_cmyka) 321 #define GLEW_EXT_color_subtable GLEW_GET_VAR(GL_EXT_color_subtable) 322 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(GL_EXT_compiled_vertex_array) 323 #define GLEW_EXT_convolution GLEW_GET_VAR(GL_EXT_convolution) 324 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(GL_EXT_coordinate_frame) 325 #define GLEW_EXT_copy_texture GLEW_GET_VAR(GL_EXT_copy_texture) 326 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(GL_EXT_cull_vertex) 327 #define GLEW_EXT_debug_label GLEW_GET_VAR(GL_EXT_debug_label) 328 #define GLEW_EXT_debug_marker GLEW_GET_VAR(GL_EXT_debug_marker) 329 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(GL_EXT_depth_bounds_test) 330 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(GL_EXT_direct_state_access) 331 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(GL_EXT_draw_buffers2) 332 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(GL_EXT_draw_instanced) 333 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(GL_EXT_draw_range_elements) 334 #define GLEW_EXT_fog_coord GLEW_GET_VAR(GL_EXT_fog_coord) 335 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(GL_EXT_fragment_lighting) 336 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(GL_EXT_framebuffer_blit) 337 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(GL_EXT_framebuffer_multisample) 338 #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(GL_EXT_framebuffer_multisample_blit_scaled) 339 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(GL_EXT_framebuffer_object) 340 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(GL_EXT_framebuffer_sRGB) 341 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(GL_EXT_geometry_shader4) 342 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(GL_EXT_gpu_program_parameters) 343 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(GL_EXT_gpu_shader4) 344 #define GLEW_EXT_histogram GLEW_GET_VAR(GL_EXT_histogram) 345 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(GL_EXT_index_array_formats) 346 #define GLEW_EXT_index_func GLEW_GET_VAR(GL_EXT_index_func) 347 #define GLEW_EXT_index_material GLEW_GET_VAR(GL_EXT_index_material) 348 #define GLEW_EXT_index_texture GLEW_GET_VAR(GL_EXT_index_texture) 349 #define GLEW_EXT_light_texture GLEW_GET_VAR(GL_EXT_light_texture) 350 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(GL_EXT_misc_attribute) 351 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(GL_EXT_multi_draw_arrays) 352 #define GLEW_EXT_multisample GLEW_GET_VAR(GL_EXT_multisample) 353 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(GL_EXT_packed_depth_stencil) 354 #define GLEW_EXT_packed_float GLEW_GET_VAR(GL_EXT_packed_float) 355 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(GL_EXT_packed_pixels) 356 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(GL_EXT_paletted_texture) 357 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(GL_EXT_pixel_buffer_object) 358 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(GL_EXT_pixel_transform) 359 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(GL_EXT_pixel_transform_color_table) 360 #define GLEW_EXT_point_parameters GLEW_GET_VAR(GL_EXT_point_parameters) 361 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(GL_EXT_polygon_offset) 362 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(GL_EXT_provoking_vertex) 363 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(GL_EXT_rescale_normal) 364 #define GLEW_EXT_scene_marker GLEW_GET_VAR(GL_EXT_scene_marker) 365 #define GLEW_EXT_secondary_color GLEW_GET_VAR(GL_EXT_secondary_color) 366 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(GL_EXT_separate_shader_objects) 367 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(GL_EXT_separate_specular_color) 368 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(GL_EXT_shader_image_load_store) 369 #define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(GL_EXT_shader_integer_mix) 370 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(GL_EXT_shadow_funcs) 371 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(GL_EXT_shared_texture_palette) 372 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(GL_EXT_stencil_clear_tag) 373 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(GL_EXT_stencil_two_side) 374 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(GL_EXT_stencil_wrap) 375 #define GLEW_EXT_subtexture GLEW_GET_VAR(GL_EXT_subtexture) 376 #define GLEW_EXT_texture GLEW_GET_VAR(GL_EXT_texture) 377 #define GLEW_EXT_texture3D GLEW_GET_VAR(GL_EXT_texture3D) 378 #define GLEW_EXT_texture_array GLEW_GET_VAR(GL_EXT_texture_array) 379 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(GL_EXT_texture_buffer_object) 380 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(GL_EXT_texture_compression_dxt1) 381 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(GL_EXT_texture_compression_latc) 382 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(GL_EXT_texture_compression_rgtc) 383 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(GL_EXT_texture_compression_s3tc) 384 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(GL_EXT_texture_cube_map) 385 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(GL_EXT_texture_edge_clamp) 386 #define GLEW_EXT_texture_env GLEW_GET_VAR(GL_EXT_texture_env) 387 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(GL_EXT_texture_env_add) 388 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(GL_EXT_texture_env_combine) 389 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(GL_EXT_texture_env_dot3) 390 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(GL_EXT_texture_filter_anisotropic) 391 #define GLEW_EXT_texture_integer GLEW_GET_VAR(GL_EXT_texture_integer) 392 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(GL_EXT_texture_lod_bias) 393 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(GL_EXT_texture_mirror_clamp) 394 #define GLEW_EXT_texture_object GLEW_GET_VAR(GL_EXT_texture_object) 395 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(GL_EXT_texture_perturb_normal) 396 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(GL_EXT_texture_rectangle) 397 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(GL_EXT_texture_sRGB) 398 #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(GL_EXT_texture_sRGB_decode) 399 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(GL_EXT_texture_shared_exponent) 400 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(GL_EXT_texture_snorm) 401 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(GL_EXT_texture_swizzle) 402 #define GLEW_EXT_timer_query GLEW_GET_VAR(GL_EXT_timer_query) 403 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(GL_EXT_transform_feedback) 404 #define GLEW_EXT_vertex_array GLEW_GET_VAR(GL_EXT_vertex_array) 405 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(GL_EXT_vertex_array_bgra) 406 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(GL_EXT_vertex_attrib_64bit) 407 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(GL_EXT_vertex_shader) 408 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(GL_EXT_vertex_weighting) 409 #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(GL_EXT_x11_sync_object) 410 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(GL_GREMEDY_frame_terminator) 411 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(GL_GREMEDY_string_marker) 412 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(GL_HP_convolution_border_modes) 413 #define GLEW_HP_image_transform GLEW_GET_VAR(GL_HP_image_transform) 414 #define GLEW_HP_occlusion_test GLEW_GET_VAR(GL_HP_occlusion_test) 415 #define GLEW_HP_texture_lighting GLEW_GET_VAR(GL_HP_texture_lighting) 416 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(GL_IBM_cull_vertex) 417 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(GL_IBM_multimode_draw_arrays) 418 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(GL_IBM_rasterpos_clip) 419 #define GLEW_IBM_static_data GLEW_GET_VAR(GL_IBM_static_data) 420 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(GL_IBM_texture_mirrored_repeat) 421 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(GL_IBM_vertex_array_lists) 422 #define GLEW_INGR_color_clamp GLEW_GET_VAR(GL_INGR_color_clamp) 423 #define GLEW_INGR_interlace_read GLEW_GET_VAR(GL_INGR_interlace_read) 424 #define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(GL_INTEL_fragment_shader_ordering) 425 #define GLEW_INTEL_map_texture GLEW_GET_VAR(GL_INTEL_map_texture) 426 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(GL_INTEL_parallel_arrays) 427 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(GL_INTEL_texture_scissor) 428 #define GLEW_KHR_debug GLEW_GET_VAR(GL_KHR_debug) 429 #define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(GL_KHR_texture_compression_astc_hdr) 430 #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(GL_KHR_texture_compression_astc_ldr) 431 #define GLEW_KTX_buffer_region GLEW_GET_VAR(GL_KTX_buffer_region) 432 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(GL_MESAX_texture_stack) 433 #define GLEW_MESA_pack_invert GLEW_GET_VAR(GL_MESA_pack_invert) 434 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(GL_MESA_resize_buffers) 435 #define GLEW_MESA_window_pos GLEW_GET_VAR(GL_MESA_window_pos) 436 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(GL_MESA_ycbcr_texture) 437 #define GLEW_NVX_conditional_render GLEW_GET_VAR(GL_NVX_conditional_render) 438 #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(GL_NVX_gpu_memory_info) 439 #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(GL_NV_bindless_multi_draw_indirect) 440 #define GLEW_NV_bindless_texture GLEW_GET_VAR(GL_NV_bindless_texture) 441 #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(GL_NV_blend_equation_advanced) 442 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(GL_NV_blend_equation_advanced_coherent) 443 #define GLEW_NV_blend_square GLEW_GET_VAR(GL_NV_blend_square) 444 #define GLEW_NV_compute_program5 GLEW_GET_VAR(GL_NV_compute_program5) 445 #define GLEW_NV_conditional_render GLEW_GET_VAR(GL_NV_conditional_render) 446 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(GL_NV_copy_depth_to_color) 447 #define GLEW_NV_copy_image GLEW_GET_VAR(GL_NV_copy_image) 448 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(GL_NV_deep_texture3D) 449 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(GL_NV_depth_buffer_float) 450 #define GLEW_NV_depth_clamp GLEW_GET_VAR(GL_NV_depth_clamp) 451 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(GL_NV_depth_range_unclamped) 452 #define GLEW_NV_draw_texture GLEW_GET_VAR(GL_NV_draw_texture) 453 #define GLEW_NV_evaluators GLEW_GET_VAR(GL_NV_evaluators) 454 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(GL_NV_explicit_multisample) 455 #define GLEW_NV_fence GLEW_GET_VAR(GL_NV_fence) 456 #define GLEW_NV_float_buffer GLEW_GET_VAR(GL_NV_float_buffer) 457 #define GLEW_NV_fog_distance GLEW_GET_VAR(GL_NV_fog_distance) 458 #define GLEW_NV_fragment_program GLEW_GET_VAR(GL_NV_fragment_program) 459 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(GL_NV_fragment_program2) 460 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(GL_NV_fragment_program4) 461 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(GL_NV_fragment_program_option) 462 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(GL_NV_framebuffer_multisample_coverage) 463 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(GL_NV_geometry_program4) 464 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(GL_NV_geometry_shader4) 465 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(GL_NV_gpu_program4) 466 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(GL_NV_gpu_program5) 467 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(GL_NV_gpu_program5_mem_extended) 468 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(GL_NV_gpu_program_fp64) 469 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(GL_NV_gpu_shader5) 470 #define GLEW_NV_half_float GLEW_GET_VAR(GL_NV_half_float) 471 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(GL_NV_light_max_exponent) 472 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(GL_NV_multisample_coverage) 473 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(GL_NV_multisample_filter_hint) 474 #define GLEW_NV_occlusion_query GLEW_GET_VAR(GL_NV_occlusion_query) 475 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(GL_NV_packed_depth_stencil) 476 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(GL_NV_parameter_buffer_object) 477 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(GL_NV_parameter_buffer_object2) 478 #define GLEW_NV_path_rendering GLEW_GET_VAR(GL_NV_path_rendering) 479 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(GL_NV_pixel_data_range) 480 #define GLEW_NV_point_sprite GLEW_GET_VAR(GL_NV_point_sprite) 481 #define GLEW_NV_present_video GLEW_GET_VAR(GL_NV_present_video) 482 #define GLEW_NV_primitive_restart GLEW_GET_VAR(GL_NV_primitive_restart) 483 #define GLEW_NV_register_combiners GLEW_GET_VAR(GL_NV_register_combiners) 484 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(GL_NV_register_combiners2) 485 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(GL_NV_shader_atomic_counters) 486 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(GL_NV_shader_atomic_float) 487 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(GL_NV_shader_buffer_load) 488 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(GL_NV_shader_storage_buffer_object) 489 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(GL_NV_tessellation_program5) 490 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(GL_NV_texgen_emboss) 491 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(GL_NV_texgen_reflection) 492 #define GLEW_NV_texture_barrier GLEW_GET_VAR(GL_NV_texture_barrier) 493 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(GL_NV_texture_compression_vtc) 494 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(GL_NV_texture_env_combine4) 495 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(GL_NV_texture_expand_normal) 496 #define GLEW_NV_texture_multisample GLEW_GET_VAR(GL_NV_texture_multisample) 497 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(GL_NV_texture_rectangle) 498 #define GLEW_NV_texture_shader GLEW_GET_VAR(GL_NV_texture_shader) 499 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(GL_NV_texture_shader2) 500 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(GL_NV_texture_shader3) 501 #define GLEW_NV_transform_feedback GLEW_GET_VAR(GL_NV_transform_feedback) 502 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(GL_NV_transform_feedback2) 503 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(GL_NV_vdpau_interop) 504 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(GL_NV_vertex_array_range) 505 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(GL_NV_vertex_array_range2) 506 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(GL_NV_vertex_attrib_integer_64bit) 507 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(GL_NV_vertex_buffer_unified_memory) 508 #define GLEW_NV_vertex_program GLEW_GET_VAR(GL_NV_vertex_program) 509 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(GL_NV_vertex_program1_1) 510 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2) 511 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(GL_NV_vertex_program2_option) 512 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(GL_NV_vertex_program3) 513 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(GL_NV_vertex_program4) 514 #define GLEW_NV_video_capture GLEW_GET_VAR(GL_NV_video_capture) 515 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) 516 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) 517 #define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) 518 #define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) 519 #define GLEW_OML_interlace GLEW_GET_VAR(GL_OML_interlace) 520 #define GLEW_OML_resample GLEW_GET_VAR(GL_OML_resample) 521 #define GLEW_OML_subsample GLEW_GET_VAR(GL_OML_subsample) 522 #define GLEW_PGI_misc_hints GLEW_GET_VAR(GL_PGI_misc_hints) 523 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(GL_PGI_vertex_hints) 524 #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(GL_REGAL_ES1_0_compatibility) 525 #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(GL_REGAL_ES1_1_compatibility) 526 #define GLEW_REGAL_enable GLEW_GET_VAR(GL_REGAL_enable) 527 #define GLEW_REGAL_error_string GLEW_GET_VAR(GL_REGAL_error_string) 528 #define GLEW_REGAL_extension_query GLEW_GET_VAR(GL_REGAL_extension_query) 529 #define GLEW_REGAL_log GLEW_GET_VAR(GL_REGAL_log) 530 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(GL_REND_screen_coordinates) 531 #define GLEW_S3_s3tc GLEW_GET_VAR(GL_S3_s3tc) 532 #define GLEW_SGIS_color_range GLEW_GET_VAR(GL_SGIS_color_range) 533 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(GL_SGIS_detail_texture) 534 #define GLEW_SGIS_fog_function GLEW_GET_VAR(GL_SGIS_fog_function) 535 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(GL_SGIS_generate_mipmap) 536 #define GLEW_SGIS_multisample GLEW_GET_VAR(GL_SGIS_multisample) 537 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(GL_SGIS_pixel_texture) 538 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(GL_SGIS_point_line_texgen) 539 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(GL_SGIS_sharpen_texture) 540 #define GLEW_SGIS_texture4D GLEW_GET_VAR(GL_SGIS_texture4D) 541 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(GL_SGIS_texture_border_clamp) 542 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(GL_SGIS_texture_edge_clamp) 543 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(GL_SGIS_texture_filter4) 544 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(GL_SGIS_texture_lod) 545 #define GLEW_SGIS_texture_select GLEW_GET_VAR(GL_SGIS_texture_select) 546 #define GLEW_SGIX_async GLEW_GET_VAR(GL_SGIX_async) 547 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(GL_SGIX_async_histogram) 548 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(GL_SGIX_async_pixel) 549 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(GL_SGIX_blend_alpha_minmax) 550 #define GLEW_SGIX_clipmap GLEW_GET_VAR(GL_SGIX_clipmap) 551 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(GL_SGIX_convolution_accuracy) 552 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(GL_SGIX_depth_texture) 553 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(GL_SGIX_flush_raster) 554 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(GL_SGIX_fog_offset) 555 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(GL_SGIX_fog_texture) 556 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(GL_SGIX_fragment_specular_lighting) 557 #define GLEW_SGIX_framezoom GLEW_GET_VAR(GL_SGIX_framezoom) 558 #define GLEW_SGIX_interlace GLEW_GET_VAR(GL_SGIX_interlace) 559 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(GL_SGIX_ir_instrument1) 560 #define GLEW_SGIX_list_priority GLEW_GET_VAR(GL_SGIX_list_priority) 561 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(GL_SGIX_pixel_texture) 562 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(GL_SGIX_pixel_texture_bits) 563 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(GL_SGIX_reference_plane) 564 #define GLEW_SGIX_resample GLEW_GET_VAR(GL_SGIX_resample) 565 #define GLEW_SGIX_shadow GLEW_GET_VAR(GL_SGIX_shadow) 566 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(GL_SGIX_shadow_ambient) 567 #define GLEW_SGIX_sprite GLEW_GET_VAR(GL_SGIX_sprite) 568 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(GL_SGIX_tag_sample_buffer) 569 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(GL_SGIX_texture_add_env) 570 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(GL_SGIX_texture_coordinate_clamp) 571 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(GL_SGIX_texture_lod_bias) 572 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(GL_SGIX_texture_multi_buffer) 573 #define GLEW_SGIX_texture_range GLEW_GET_VAR(GL_SGIX_texture_range) 574 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(GL_SGIX_texture_scale_bias) 575 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(GL_SGIX_vertex_preclip) 576 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(GL_SGIX_vertex_preclip_hint) 577 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(GL_SGIX_ycrcb) 578 #define GLEW_SGI_color_matrix GLEW_GET_VAR(GL_SGI_color_matrix) 579 #define GLEW_SGI_color_table GLEW_GET_VAR(GL_SGI_color_table) 580 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(GL_SGI_texture_color_table) 581 #define GLEW_SUNX_constant_data GLEW_GET_VAR(GL_SUNX_constant_data) 582 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(GL_SUN_convolution_border_modes) 583 #define GLEW_SUN_global_alpha GLEW_GET_VAR(GL_SUN_global_alpha) 584 #define GLEW_SUN_mesh_array GLEW_GET_VAR(GL_SUN_mesh_array) 585 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(GL_SUN_read_video_pixels) 586 #define GLEW_SUN_slice_accum GLEW_GET_VAR(GL_SUN_slice_accum) 587 #define GLEW_SUN_triangle_list GLEW_GET_VAR(GL_SUN_triangle_list) 588 #define GLEW_SUN_vertex GLEW_GET_VAR(GL_SUN_vertex) 589 #define GLEW_WIN_phong_shading GLEW_GET_VAR(GL_WIN_phong_shading) 590 #define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog) 591 #define GLEW_WIN_swap_hint GLEW_GET_VAR(GL_WIN_swap_hint) 592 593 /* and from linaro glew-oes fork */ 594 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) 595 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) 596 #define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) 597 #define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) 598 #define GLEW_OES_EGL_image GLEW_GET_VAR(GL_OES_EGL_image) 599 #define GLEW_OES_EGL_image_external GLEW_GET_VAR(GL_OES_EGL_image_external) 600 #define GLEW_OES_EGL_sync GLEW_GET_VAR(GL_OES_EGL_sync) 601 #define GLEW_OES_blend_equation_separate GLEW_GET_VAR(GL_OES_blend_equation_separate) 602 #define GLEW_OES_blend_func_separate GLEW_GET_VAR(GL_OES_blend_func_separate) 603 #define GLEW_OES_blend_subtract GLEW_GET_VAR(GL_OES_blend_subtract) 604 #define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(GL_OES_compressed_ETC1_RGB8_texture) 605 #define GLEW_OES_depth24 GLEW_GET_VAR(GL_OES_depth24) 606 #define GLEW_OES_depth32 GLEW_GET_VAR(GL_OES_depth32) 607 #define GLEW_OES_depth_texture GLEW_GET_VAR(GL_OES_depth_texture) 608 #define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(GL_OES_depth_texture_cube_map) 609 #define GLEW_OES_draw_texture GLEW_GET_VAR(GL_OES_draw_texture) 610 #define GLEW_OES_element_index_uint GLEW_GET_VAR(GL_OES_element_index_uint) 611 #define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(GL_OES_extended_matrix_palette) 612 #define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(GL_OES_fbo_render_mipmap) 613 #define GLEW_OES_fragment_precision_high GLEW_GET_VAR(GL_OES_fragment_precision_high) 614 #define GLEW_OES_framebuffer_object GLEW_GET_VAR(GL_OES_framebuffer_object) 615 #define GLEW_OES_get_program_binary GLEW_GET_VAR(GL_OES_get_program_binary) 616 #define GLEW_OES_mapbuffer GLEW_GET_VAR(GL_OES_mapbuffer) 617 #define GLEW_OES_matrix_get GLEW_GET_VAR(GL_OES_matrix_get) 618 #define GLEW_OES_matrix_palette GLEW_GET_VAR(GL_OES_matrix_palette) 619 #define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(GL_OES_packed_depth_stencil) 620 #define GLEW_OES_point_size_array GLEW_GET_VAR(GL_OES_point_size_array) 621 #define GLEW_OES_point_sprite GLEW_GET_VAR(GL_OES_point_sprite) 622 #define GLEW_OES_required_internalformat GLEW_GET_VAR(GL_OES_required_internalformat) 623 #define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(GL_OES_rgb8_rgba8) 624 #define GLEW_OES_standard_derivatives GLEW_GET_VAR(GL_OES_standard_derivatives) 625 #define GLEW_OES_stencil1 GLEW_GET_VAR(GL_OES_stencil1) 626 #define GLEW_OES_stencil4 GLEW_GET_VAR(GL_OES_stencil4) 627 #define GLEW_OES_stencil8 GLEW_GET_VAR(GL_OES_stencil8) 628 #define GLEW_OES_surfaceless_context GLEW_GET_VAR(GL_OES_surfaceless_context) 629 #define GLEW_OES_texture_3D GLEW_GET_VAR(GL_OES_texture_3D) 630 #define GLEW_OES_texture_cube_map GLEW_GET_VAR(GL_OES_texture_cube_map) 631 #define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(GL_OES_texture_env_crossbar) 632 #define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(GL_OES_texture_mirrored_repeat) 633 #define GLEW_OES_texture_npot GLEW_GET_VAR(GL_OES_texture_npot) 634 #define GLEW_OES_vertex_array_object GLEW_GET_VAR(GL_OES_vertex_array_object) 635 #define GLEW_OES_vertex_half_float GLEW_GET_VAR(GL_OES_vertex_half_float) 636 #define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(GL_OES_vertex_type_10_10_10_2) 637 638 /* some of the missing constants in SDL_opengl.h 639 * XXX: Most likely doesn't have all. */ 640 641 #ifndef GL_KHR_debug 642 #define GL_KHR_debug 1 643 644 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 645 #define GL_STACK_OVERFLOW 0x0503 646 #define GL_STACK_UNDERFLOW 0x0504 647 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 648 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 649 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 650 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 651 #define GL_DEBUG_SOURCE_API 0x8246 652 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 653 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 654 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 655 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 656 #define GL_DEBUG_SOURCE_OTHER 0x824B 657 #define GL_DEBUG_TYPE_ERROR 0x824C 658 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 659 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 660 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 661 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 662 #define GL_DEBUG_TYPE_OTHER 0x8251 663 #define GL_DEBUG_TYPE_MARKER 0x8268 664 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 665 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 666 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 667 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 668 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 669 #define GL_BUFFER 0x82E0 670 #define GL_SHADER 0x82E1 671 #define GL_PROGRAM 0x82E2 672 #define GL_QUERY 0x82E3 673 #define GL_PROGRAM_PIPELINE 0x82E4 674 #define GL_SAMPLER 0x82E6 675 #define GL_DISPLAY_LIST 0x82E7 676 #define GL_MAX_LABEL_LENGTH 0x82E8 677 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 678 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 679 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 680 #define GL_DEBUG_SEVERITY_HIGH 0x9146 681 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 682 #define GL_DEBUG_SEVERITY_LOW 0x9148 683 #define GL_DEBUG_OUTPUT 0x92E0 684 685 #endif /* GL_KHR_debug */ 686 687 #ifndef GL_ARB_shader_storage_buffer_object 688 #define GL_ARB_shader_storage_buffer_object 1 689 690 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 691 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 692 #define GL_SHADER_STORAGE_BUFFER 0x90D2 693 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 694 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 695 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 696 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 697 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 698 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 699 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 700 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 701 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 702 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 703 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 704 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 705 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 706 707 #endif /* GL_ARB_shader_storage_buffer_object */ 708 709 #ifndef GL_ARB_shader_atomic_counters 710 #define GL_ARB_shader_atomic_counters 1 711 712 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 713 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 714 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 715 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 716 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 717 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 718 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 719 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 720 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 721 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 722 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 723 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 724 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 725 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 726 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 727 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 728 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 729 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 730 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 731 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 732 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 733 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 734 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 735 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 736 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 737 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 738 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 739 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 740 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 741 742 #endif /* GL_ARB_shader_atomic_counters */ 743 744 #ifndef GL_ARB_shader_image_load_store 745 #define GL_ARB_shader_image_load_store 1 746 747 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 748 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 749 #define GL_UNIFORM_BARRIER_BIT 0x00000004 750 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 751 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 752 #define GL_COMMAND_BARRIER_BIT 0x00000040 753 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 754 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 755 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 756 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 757 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 758 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 759 #define GL_MAX_IMAGE_UNITS 0x8F38 760 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 761 #define GL_IMAGE_BINDING_NAME 0x8F3A 762 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 763 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 764 #define GL_IMAGE_BINDING_LAYER 0x8F3D 765 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 766 #define GL_IMAGE_1D 0x904C 767 #define GL_IMAGE_2D 0x904D 768 #define GL_IMAGE_3D 0x904E 769 #define GL_IMAGE_2D_RECT 0x904F 770 #define GL_IMAGE_CUBE 0x9050 771 #define GL_IMAGE_BUFFER 0x9051 772 #define GL_IMAGE_1D_ARRAY 0x9052 773 #define GL_IMAGE_2D_ARRAY 0x9053 774 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 775 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 776 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 777 #define GL_INT_IMAGE_1D 0x9057 778 #define GL_INT_IMAGE_2D 0x9058 779 #define GL_INT_IMAGE_3D 0x9059 780 #define GL_INT_IMAGE_2D_RECT 0x905A 781 #define GL_INT_IMAGE_CUBE 0x905B 782 #define GL_INT_IMAGE_BUFFER 0x905C 783 #define GL_INT_IMAGE_1D_ARRAY 0x905D 784 #define GL_INT_IMAGE_2D_ARRAY 0x905E 785 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 786 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 787 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 788 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 789 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 790 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 791 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 792 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 793 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 794 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 795 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 796 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 797 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 798 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 799 #define GL_MAX_IMAGE_SAMPLES 0x906D 800 #define GL_IMAGE_BINDING_FORMAT 0x906E 801 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 802 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 803 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 804 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 805 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 806 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 807 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 808 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 809 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 810 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 811 812 #endif /* GL_ARB_shader_image_load_store */ 813 814 #ifdef __cplusplus 815 extern "C" { 816 #endif 817 818 /* API */ 819 #ifdef GLEW_MX 820 821 #define glewContextInit(x) glewInit() 822 #define glewContextIsSupported(x, y) glewIsSupported(y) 823 824 #endif /* GLEW_MX */ 825 826 GLenum glewInit (void); 827 GLboolean glewIsSupported (const char *name); 828 #define glewIsExtensionSupported(x) glewIsSupported(x) 829 830 //GLboolean glewExperimental; 831 static GLboolean glewExperimental; // XXX Emscripten Added 'static' to work around a linkage issue. See https://github.com/emscripten-core/emscripten/issues/2025 832 833 GLboolean glewGetExtension (const char *name); 834 const GLubyte * glewGetErrorString (GLenum error); 835 const GLubyte * glewGetString (GLenum name); 836 837 #ifdef __cplusplus 838 } 839 #endif 840 841 #endif /* __glew_h__ */ 842