1 /* === S Y N F I G ========================================================= */
2 /*!	\file synfig/rendering/opengl/internal/antialiasing.cpp
3 **	\brief Antialiasing
4 **
5 **	$Id$
6 **
7 **	\legal
8 **	......... ... 2015 Ivan Mahonin
9 **
10 **	This package is free software; you can redistribute it and/or
11 **	modify it under the terms of the GNU General Public License as
12 **	published by the Free Software Foundation; either version 2 of
13 **	the License, or (at your option) any later version.
14 **
15 **	This package is distributed in the hope that it will be useful,
16 **	but WITHOUT ANY WARRANTY; without even the implied warranty of
17 **	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 **	General Public License for more details.
19 **	\endlegal
20 */
21 /* ========================================================================= */
22 
23 /* === H E A D E R S ======================================================= */
24 
25 #ifdef USING_PCH
26 #	include "pch.h"
27 #else
28 #ifdef HAVE_CONFIG_H
29 #	include <config.h>
30 #endif
31 
32 #ifndef _WIN32
33 #include <unistd.h>
34 #include <sys/types.h>
35 #include <signal.h>
36 #endif
37 
38 #include <cstring>
39 
40 #include <synfig/general.h>
41 #include <synfig/localization.h>
42 
43 #include "antialiasing.h"
44 
45 #endif
46 
47 using namespace synfig;
48 using namespace rendering;
49 
50 /* === M A C R O S ========================================================= */
51 
52 /* === G L O B A L S ======================================================= */
53 
54 /* === P R O C E D U R E S ================================================= */
55 
56 /* === M E T H O D S ======================================================= */
57 
Antialiasing(Context & context)58 gl::Antialiasing::Antialiasing(Context &context):
59 	context(context),
60 	allowed(false),
61 	multisample_max_width(),
62 	multisample_max_height(),
63 	multisample_texture_id(),
64 	multisample_renderbuffer_id(),
65 	multisample_framebuffer_id(),
66 	multisample_orig_draw_framebuffer_id()
67 {
68 	memset(multisample_viewport, 0, sizeof(multisample_viewport));
69 	memset(multisample_orig_viewport, 0, sizeof(multisample_orig_viewport));
70 
71 	Context::Lock lock(context);
72 
73 	// options
74 
75 	multisample_max_width = 1024;
76 	multisample_max_height = 1024;
77 	int multisample_samples = 8;
78 	bool multisample_hdr = true;
79 	GLenum multisample_internal_format = multisample_hdr ? GL_RGBA16F : GL_RGBA;
80 
81 	// multisample
82 
83 	GLuint prev_draw_framebuffer_id = 0;
84 	glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&prev_draw_framebuffer_id);
85 
86 	glGenTextures(1, &multisample_texture_id);
87 	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, multisample_texture_id);
88 	glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, multisample_samples, multisample_internal_format, multisample_max_width, multisample_max_height, GL_TRUE);
89 	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
90 
91 	glGenRenderbuffers(1, &multisample_renderbuffer_id);
92 	glBindRenderbuffer(GL_RENDERBUFFER, multisample_renderbuffer_id);
93 	glRenderbufferStorageMultisample(GL_RENDERBUFFER, multisample_samples, GL_STENCIL_INDEX8, multisample_max_width, multisample_max_height);
94 	glBindRenderbuffer(GL_RENDERBUFFER, 0);
95 
96 	glGenFramebuffers(1, &multisample_framebuffer_id);
97 	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisample_framebuffer_id);
98 	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, multisample_renderbuffer_id);
99 	glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, multisample_texture_id, 0);
100 
101 	GLenum multisample_status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
102 	if (multisample_status != GL_FRAMEBUFFER_COMPLETE)
103 		warning("multisample framebuffer incomplete 0x%x", multisample_status);
104 	else
105 		allowed = true;
106 
107 	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_framebuffer_id);
108 
109 	context.check();
110 }
111 
~Antialiasing()112 gl::Antialiasing::~Antialiasing()
113 {
114 	Context::Lock lock(context);
115 	glDeleteFramebuffers(1, &multisample_framebuffer_id);
116 	glDeleteRenderbuffers(1, &multisample_renderbuffer_id);
117 	glDeleteTextures(1, &multisample_texture_id);
118 }
119 
120 void
multisample_begin(bool clear)121 gl::Antialiasing::multisample_begin(bool clear)
122 {
123 	Context::Lock lock(context);
124 	if (is_allowed()) {
125 		glGetIntegerv(GL_VIEWPORT, multisample_orig_viewport);
126 		multisample_viewport[2] = std::min(multisample_orig_viewport[2], multisample_max_width);
127 		multisample_viewport[3] = std::min(multisample_orig_viewport[3], multisample_max_height);
128 		glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&multisample_orig_draw_framebuffer_id);
129 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisample_framebuffer_id);
130 		glViewport(
131 			multisample_viewport[0],
132 			multisample_viewport[1],
133 			multisample_viewport[2],
134 			multisample_viewport[3] );
135 	}
136 	if (clear) glClear(GL_COLOR_BUFFER_BIT);
137 }
138 
139 void
multisample_end()140 gl::Antialiasing::multisample_end()
141 {
142 	Context::Lock lock(context);
143 	if (is_allowed()) {
144 		GLuint prev_read_framebuffer_id = 0;
145 		glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&prev_read_framebuffer_id);
146 		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint)multisample_orig_draw_framebuffer_id);
147 		glBindFramebuffer(GL_READ_FRAMEBUFFER, (GLuint)multisample_framebuffer_id);
148 		glBlitFramebuffer(
149 			multisample_viewport[0],
150 			multisample_viewport[1],
151 			multisample_viewport[2],
152 			multisample_viewport[3],
153 			multisample_orig_viewport[0],
154 			multisample_orig_viewport[1],
155 			multisample_orig_viewport[2],
156 			multisample_orig_viewport[3],
157 			GL_COLOR_BUFFER_BIT, GL_LINEAR );
158 		glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_framebuffer_id);
159 		glViewport(
160 			multisample_orig_viewport[0],
161 			multisample_orig_viewport[1],
162 			multisample_orig_viewport[2],
163 			multisample_orig_viewport[3] );
164 	}
165 }
166 
167 /* === E N T R Y P O I N T ================================================= */
168