1# automatically generated by the FlatBuffers compiler, do not modify
2
3# namespace: Example
4
5import flatbuffers
6from flatbuffers.compat import import_numpy
7np = import_numpy()
8
9class ArrayTable(object):
10    __slots__ = ['_tab']
11
12    @classmethod
13    def GetRootAs(cls, buf, offset=0):
14        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
15        x = ArrayTable()
16        x.Init(buf, n + offset)
17        return x
18
19    @classmethod
20    def GetRootAsArrayTable(cls, buf, offset=0):
21        """This method is deprecated. Please switch to GetRootAs."""
22        return cls.GetRootAs(buf, offset)
23    @classmethod
24    def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
25        return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
26
27    # ArrayTable
28    def Init(self, buf, pos):
29        self._tab = flatbuffers.table.Table(buf, pos)
30
31    # ArrayTable
32    def A(self):
33        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
34        if o != 0:
35            x = o + self._tab.Pos
36            from MyGame.Example.ArrayStruct import ArrayStruct
37            obj = ArrayStruct()
38            obj.Init(self._tab.Bytes, x)
39            return obj
40        return None
41
42def Start(builder): builder.StartObject(1)
43def ArrayTableStart(builder):
44    """This method is deprecated. Please switch to Start."""
45    return Start(builder)
46def AddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
47def ArrayTableAddA(builder, a):
48    """This method is deprecated. Please switch to AddA."""
49    return AddA(builder, a)
50def End(builder): return builder.EndObject()
51def ArrayTableEnd(builder):
52    """This method is deprecated. Please switch to End."""
53    return End(builder)
54import MyGame.Example.ArrayStruct
55try:
56    from typing import Optional
57except:
58    pass
59
60class ArrayTableT(object):
61
62    # ArrayTableT
63    def __init__(self):
64        self.a = None  # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
65
66    @classmethod
67    def InitFromBuf(cls, buf, pos):
68        arrayTable = ArrayTable()
69        arrayTable.Init(buf, pos)
70        return cls.InitFromObj(arrayTable)
71
72    @classmethod
73    def InitFromObj(cls, arrayTable):
74        x = ArrayTableT()
75        x._UnPack(arrayTable)
76        return x
77
78    # ArrayTableT
79    def _UnPack(self, arrayTable):
80        if arrayTable is None:
81            return
82        if arrayTable.A() is not None:
83            self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
84
85    # ArrayTableT
86    def Pack(self, builder):
87        Start(builder)
88        if self.a is not None:
89            a = self.a.Pack(builder)
90            AddA(builder, a)
91        arrayTable = End(builder)
92        return arrayTable
93