1 /* 2 * Copyright (c) Facebook, Inc. and its affiliates. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <folly/io/async/test/ScopedBoundPort.h> 18 19 #include <folly/Memory.h> 20 #include <folly/io/async/AsyncServerSocket.h> 21 #include <folly/io/async/ScopedEventBaseThread.h> 22 23 namespace folly { 24 ScopedBoundPort(IPAddress host)25ScopedBoundPort::ScopedBoundPort(IPAddress host) { 26 ebth_ = std::make_unique<ScopedEventBaseThread>(); 27 ebth_->getEventBase()->runInEventBaseThreadAndWait([&] { 28 sock_ = AsyncServerSocket::newSocket(ebth_->getEventBase()); 29 sock_->bind(SocketAddress(host, 0)); 30 }); 31 } 32 ~ScopedBoundPort()33ScopedBoundPort::~ScopedBoundPort() { 34 ebth_->getEventBase()->runInEventBaseThread([sock = std::move(sock_)] {}); 35 } 36 getAddress() const37SocketAddress ScopedBoundPort::getAddress() const { 38 return sock_->getAddress(); 39 } 40 } // namespace folly 41