1<?xml version="1.0" encoding="UTF-8" ?> 2<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" version="3.2"> 3 <brief_description> 4 A [CubeMap] sampling node to be used within the visual shader graph. 5 </brief_description> 6 <description> 7 Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar. 8 </description> 9 <tutorials> 10 </tutorials> 11 <methods> 12 </methods> 13 <members> 14 <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> 15 The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]. 16 </member> 17 <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0"> 18 Defines which source should be used for the sampling. See [enum Source] for options. 19 </member> 20 <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> 21 Defines the type of data provided by the source texture. See [enum TextureType] for options. 22 </member> 23 </members> 24 <constants> 25 <constant name="SOURCE_TEXTURE" value="0" enum="Source"> 26 Use the [CubeMap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored. 27 </constant> 28 <constant name="SOURCE_PORT" value="1" enum="Source"> 29 Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. 30 </constant> 31 <constant name="TYPE_DATA" value="0" enum="TextureType"> 32 No hints are added to the uniform declaration. 33 </constant> 34 <constant name="TYPE_COLOR" value="1" enum="TextureType"> 35 Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. 36 </constant> 37 <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> 38 Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. 39 </constant> 40 </constants> 41</class> 42