1<?xml version="1.0" encoding="UTF-8" ?>
2<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNodeTextureUniform" version="3.2">
3	<brief_description>
4		A [CubeMap] uniform node to be used within the visual shader graph.
5	</brief_description>
6	<description>
7		Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap].
8	</description>
9	<tutorials>
10	</tutorials>
11	<methods>
12	</methods>
13	<constants>
14	</constants>
15</class>
16