1<?xml version="1.0" encoding="UTF-8" ?> 2<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNodeTextureUniform" version="3.2"> 3 <brief_description> 4 A [CubeMap] uniform node to be used within the visual shader graph. 5 </brief_description> 6 <description> 7 Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap]. 8 </description> 9 <tutorials> 10 </tutorials> 11 <methods> 12 </methods> 13 <constants> 14 </constants> 15</class> 16