1 /*************************************************************************/
2 /*  rasterizer_dummy.h                                                   */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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30 
31 #ifndef RASTERIZER_DUMMY_H
32 #define RASTERIZER_DUMMY_H
33 
34 #include "core/math/camera_matrix.h"
35 #include "core/self_list.h"
36 #include "scene/resources/mesh.h"
37 #include "servers/visual/rasterizer.h"
38 #include "servers/visual_server.h"
39 
40 class RasterizerSceneDummy : public RasterizerScene {
41 public:
42 	/* SHADOW ATLAS API */
43 
shadow_atlas_create()44 	RID shadow_atlas_create() { return RID(); }
shadow_atlas_set_size(RID p_atlas,int p_size)45 	void shadow_atlas_set_size(RID p_atlas, int p_size) {}
shadow_atlas_set_quadrant_subdivision(RID p_atlas,int p_quadrant,int p_subdivision)46 	void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {}
shadow_atlas_update_light(RID p_atlas,RID p_light_intance,float p_coverage,uint64_t p_light_version)47 	bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; }
48 
get_directional_light_shadow_size(RID p_light_intance)49 	int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
set_directional_shadow_count(int p_count)50 	void set_directional_shadow_count(int p_count) {}
51 
52 	/* ENVIRONMENT API */
53 
environment_create()54 	RID environment_create() { return RID(); }
55 
environment_set_background(RID p_env,VS::EnvironmentBG p_bg)56 	void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {}
environment_set_sky(RID p_env,RID p_sky)57 	void environment_set_sky(RID p_env, RID p_sky) {}
environment_set_sky_custom_fov(RID p_env,float p_scale)58 	void environment_set_sky_custom_fov(RID p_env, float p_scale) {}
environment_set_sky_orientation(RID p_env,const Basis & p_orientation)59 	void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {}
environment_set_bg_color(RID p_env,const Color & p_color)60 	void environment_set_bg_color(RID p_env, const Color &p_color) {}
environment_set_bg_energy(RID p_env,float p_energy)61 	void environment_set_bg_energy(RID p_env, float p_energy) {}
environment_set_canvas_max_layer(RID p_env,int p_max_layer)62 	void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {}
63 	void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {}
environment_set_camera_feed_id(RID p_env,int p_camera_feed_id)64 	void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id){};
65 
environment_set_dof_blur_near(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)66 	void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
environment_set_dof_blur_far(RID p_env,bool p_enable,float p_distance,float p_transition,float p_far_amount,VS::EnvironmentDOFBlurQuality p_quality)67 	void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
environment_set_glow(RID p_env,bool p_enable,int p_level_flags,float p_intensity,float p_strength,float p_bloom_threshold,VS::EnvironmentGlowBlendMode p_blend_mode,float p_hdr_bleed_threshold,float p_hdr_bleed_scale,float p_hdr_luminance_cap,bool p_bicubic_upscale)68 	void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
69 
environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)70 	void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
71 
environment_set_ssr(RID p_env,bool p_enable,int p_max_steps,float p_fade_int,float p_fade_out,float p_depth_tolerance,bool p_roughness)72 	void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
environment_set_ssao(RID p_env,bool p_enable,float p_radius,float p_intensity,float p_radius2,float p_intensity2,float p_bias,float p_light_affect,float p_ao_channel_affect,const Color & p_color,VS::EnvironmentSSAOQuality p_quality,VS::EnvironmentSSAOBlur p_blur,float p_bilateral_sharpness)73 	void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
74 
environment_set_tonemap(RID p_env,VS::EnvironmentToneMapper p_tone_mapper,float p_exposure,float p_white,bool p_auto_exposure,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,float p_auto_exp_scale)75 	void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
76 
environment_set_adjustment(RID p_env,bool p_enable,float p_brightness,float p_contrast,float p_saturation,RID p_ramp)77 	void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
78 
environment_set_fog(RID p_env,bool p_enable,const Color & p_color,const Color & p_sun_color,float p_sun_amount)79 	void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
environment_set_fog_depth(RID p_env,bool p_enable,float p_depth_begin,float p_depth_end,float p_depth_curve,bool p_transmit,float p_transmit_curve)80 	void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
environment_set_fog_height(RID p_env,bool p_enable,float p_min_height,float p_max_height,float p_height_curve)81 	void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
82 
is_environment(RID p_env)83 	bool is_environment(RID p_env) { return false; }
environment_get_background(RID p_env)84 	VS::EnvironmentBG environment_get_background(RID p_env) { return VS::ENV_BG_KEEP; }
environment_get_canvas_max_layer(RID p_env)85 	int environment_get_canvas_max_layer(RID p_env) { return 0; }
86 
light_instance_create(RID p_light)87 	RID light_instance_create(RID p_light) { return RID(); }
light_instance_set_transform(RID p_light_instance,const Transform & p_transform)88 	void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
89 	void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {}
light_instance_mark_visible(RID p_light_instance)90 	void light_instance_mark_visible(RID p_light_instance) {}
91 
reflection_atlas_create()92 	RID reflection_atlas_create() { return RID(); }
reflection_atlas_set_size(RID p_ref_atlas,int p_size)93 	void reflection_atlas_set_size(RID p_ref_atlas, int p_size) {}
reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv)94 	void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) {}
95 
reflection_probe_instance_create(RID p_probe)96 	RID reflection_probe_instance_create(RID p_probe) { return RID(); }
reflection_probe_instance_set_transform(RID p_instance,const Transform & p_transform)97 	void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {}
reflection_probe_release_atlas_index(RID p_instance)98 	void reflection_probe_release_atlas_index(RID p_instance) {}
reflection_probe_instance_needs_redraw(RID p_instance)99 	bool reflection_probe_instance_needs_redraw(RID p_instance) { return false; }
reflection_probe_instance_has_reflection(RID p_instance)100 	bool reflection_probe_instance_has_reflection(RID p_instance) { return false; }
reflection_probe_instance_begin_render(RID p_instance,RID p_reflection_atlas)101 	bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
reflection_probe_instance_postprocess_step(RID p_instance)102 	bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
103 
gi_probe_instance_create()104 	RID gi_probe_instance_create() { return RID(); }
gi_probe_instance_set_light_data(RID p_probe,RID p_base,RID p_data)105 	void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
gi_probe_instance_set_transform_to_data(RID p_probe,const Transform & p_xform)106 	void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
gi_probe_instance_set_bounds(RID p_probe,const Vector3 & p_bounds)107 	void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) {}
108 
render_scene(const Transform & p_cam_transform,const CameraMatrix & p_cam_projection,bool p_cam_ortogonal,InstanceBase ** p_cull_result,int p_cull_count,RID * p_light_cull_result,int p_light_cull_count,RID * p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass)109 	void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase ** p_cull_result,int p_cull_count)110 	void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
111 
set_scene_pass(uint64_t p_pass)112 	void set_scene_pass(uint64_t p_pass) {}
set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw)113 	void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) {}
114 
free(RID p_rid)115 	bool free(RID p_rid) { return true; }
116 
RasterizerSceneDummy()117 	RasterizerSceneDummy() {}
~RasterizerSceneDummy()118 	~RasterizerSceneDummy() {}
119 };
120 
121 class RasterizerStorageDummy : public RasterizerStorage {
122 public:
123 	/* TEXTURE API */
124 	struct DummyTexture : public RID_Data {
125 		int width;
126 		int height;
127 		uint32_t flags;
128 		Image::Format format;
129 		Ref<Image> image;
130 		String path;
131 	};
132 
133 	struct DummySurface {
134 		uint32_t format;
135 		VS::PrimitiveType primitive;
136 		PoolVector<uint8_t> array;
137 		int vertex_count;
138 		PoolVector<uint8_t> index_array;
139 		int index_count;
140 		AABB aabb;
141 		Vector<PoolVector<uint8_t> > blend_shapes;
142 		Vector<AABB> bone_aabbs;
143 	};
144 
145 	struct DummyMesh : public RID_Data {
146 		Vector<DummySurface> surfaces;
147 		int blend_shape_count;
148 		VS::BlendShapeMode blend_shape_mode;
149 	};
150 
151 	mutable RID_Owner<DummyTexture> texture_owner;
152 	mutable RID_Owner<DummyMesh> mesh_owner;
153 
texture_create()154 	RID texture_create() {
155 
156 		DummyTexture *texture = memnew(DummyTexture);
157 		ERR_FAIL_COND_V(!texture, RID());
158 		return texture_owner.make_rid(texture);
159 	}
160 
161 	void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type = VS::TEXTURE_TYPE_2D, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) {
162 		DummyTexture *t = texture_owner.getornull(p_texture);
163 		ERR_FAIL_COND(!t);
164 		t->width = p_width;
165 		t->height = p_height;
166 		t->flags = p_flags;
167 		t->format = p_format;
168 		t->image = Ref<Image>(memnew(Image));
169 		t->image->create(p_width, p_height, false, p_format);
170 	}
texture_set_data(RID p_texture,const Ref<Image> & p_image,int p_level)171 	void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) {
172 		DummyTexture *t = texture_owner.getornull(p_texture);
173 		ERR_FAIL_COND(!t);
174 		t->width = p_image->get_width();
175 		t->height = p_image->get_height();
176 		t->format = p_image->get_format();
177 		t->image->create(t->width, t->height, false, t->format, p_image->get_data());
178 	}
179 
texture_set_data_partial(RID p_texture,const Ref<Image> & p_image,int src_x,int src_y,int src_w,int src_h,int dst_x,int dst_y,int p_dst_mip,int p_level)180 	void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) {
181 		DummyTexture *t = texture_owner.get(p_texture);
182 
183 		ERR_FAIL_COND(!t);
184 		ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
185 		ERR_FAIL_COND(t->format != p_image->get_format());
186 		ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
187 		ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
188 		ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
189 
190 		t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
191 	}
192 
texture_get_data(RID p_texture,int p_level)193 	Ref<Image> texture_get_data(RID p_texture, int p_level) const {
194 		DummyTexture *t = texture_owner.getornull(p_texture);
195 		ERR_FAIL_COND_V(!t, Ref<Image>());
196 		return t->image;
197 	}
texture_set_flags(RID p_texture,uint32_t p_flags)198 	void texture_set_flags(RID p_texture, uint32_t p_flags) {
199 		DummyTexture *t = texture_owner.getornull(p_texture);
200 		ERR_FAIL_COND(!t);
201 		t->flags = p_flags;
202 	}
texture_get_flags(RID p_texture)203 	uint32_t texture_get_flags(RID p_texture) const {
204 		DummyTexture *t = texture_owner.getornull(p_texture);
205 		ERR_FAIL_COND_V(!t, 0);
206 		return t->flags;
207 	}
texture_get_format(RID p_texture)208 	Image::Format texture_get_format(RID p_texture) const {
209 		DummyTexture *t = texture_owner.getornull(p_texture);
210 		ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
211 		return t->format;
212 	}
213 
texture_get_type(RID p_texture)214 	VisualServer::TextureType texture_get_type(RID p_texture) const { return VS::TEXTURE_TYPE_2D; }
texture_get_texid(RID p_texture)215 	uint32_t texture_get_texid(RID p_texture) const { return 0; }
texture_get_width(RID p_texture)216 	uint32_t texture_get_width(RID p_texture) const { return 0; }
texture_get_height(RID p_texture)217 	uint32_t texture_get_height(RID p_texture) const { return 0; }
texture_get_depth(RID p_texture)218 	uint32_t texture_get_depth(RID p_texture) const { return 0; }
texture_set_size_override(RID p_texture,int p_width,int p_height,int p_depth_3d)219 	void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {}
texture_bind(RID p_texture,uint32_t p_texture_no)220 	void texture_bind(RID p_texture, uint32_t p_texture_no) {}
221 
texture_set_path(RID p_texture,const String & p_path)222 	void texture_set_path(RID p_texture, const String &p_path) {
223 		DummyTexture *t = texture_owner.getornull(p_texture);
224 		ERR_FAIL_COND(!t);
225 		t->path = p_path;
226 	}
texture_get_path(RID p_texture)227 	String texture_get_path(RID p_texture) const {
228 		DummyTexture *t = texture_owner.getornull(p_texture);
229 		ERR_FAIL_COND_V(!t, String());
230 		return t->path;
231 	}
232 
texture_set_shrink_all_x2_on_set_data(bool p_enable)233 	void texture_set_shrink_all_x2_on_set_data(bool p_enable) {}
234 
texture_debug_usage(List<VS::TextureInfo> * r_info)235 	void texture_debug_usage(List<VS::TextureInfo> *r_info) {}
236 
237 	RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); }
238 
texture_set_detect_3d_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void * p_userdata)239 	void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {}
texture_set_detect_srgb_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void * p_userdata)240 	void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {}
texture_set_detect_normal_callback(RID p_texture,VisualServer::TextureDetectCallback p_callback,void * p_userdata)241 	void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {}
242 
textures_keep_original(bool p_enable)243 	void textures_keep_original(bool p_enable) {}
244 
texture_set_proxy(RID p_proxy,RID p_base)245 	void texture_set_proxy(RID p_proxy, RID p_base) {}
texture_size_with_proxy(RID p_texture)246 	virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
texture_set_force_redraw_if_visible(RID p_texture,bool p_enable)247 	void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
248 
249 	/* SKY API */
250 
sky_create()251 	RID sky_create() { return RID(); }
sky_set_texture(RID p_sky,RID p_cube_map,int p_radiance_size)252 	void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
253 
254 	/* SHADER API */
255 
shader_create()256 	RID shader_create() { return RID(); }
257 
shader_set_code(RID p_shader,const String & p_code)258 	void shader_set_code(RID p_shader, const String &p_code) {}
shader_get_code(RID p_shader)259 	String shader_get_code(RID p_shader) const { return ""; }
shader_get_param_list(RID p_shader,List<PropertyInfo> * p_param_list)260 	void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {}
261 
shader_set_default_texture_param(RID p_shader,const StringName & p_name,RID p_texture)262 	void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
shader_get_default_texture_param(RID p_shader,const StringName & p_name)263 	RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
264 
shader_add_custom_define(RID p_shader,const String & p_define)265 	void shader_add_custom_define(RID p_shader, const String &p_define) {}
shader_get_custom_defines(RID p_shader,Vector<String> * p_defines)266 	void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {}
shader_remove_custom_define(RID p_shader,const String & p_define)267 	void shader_remove_custom_define(RID p_shader, const String &p_define) {}
268 
269 	/* COMMON MATERIAL API */
270 
material_create()271 	RID material_create() { return RID(); }
272 
material_set_render_priority(RID p_material,int priority)273 	void material_set_render_priority(RID p_material, int priority) {}
material_set_shader(RID p_shader_material,RID p_shader)274 	void material_set_shader(RID p_shader_material, RID p_shader) {}
material_get_shader(RID p_shader_material)275 	RID material_get_shader(RID p_shader_material) const { return RID(); }
276 
material_set_param(RID p_material,const StringName & p_param,const Variant & p_value)277 	void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
material_get_param(RID p_material,const StringName & p_param)278 	Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
material_get_param_default(RID p_material,const StringName & p_param)279 	Variant material_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
280 
material_set_line_width(RID p_material,float p_width)281 	void material_set_line_width(RID p_material, float p_width) {}
282 
material_set_next_pass(RID p_material,RID p_next_material)283 	void material_set_next_pass(RID p_material, RID p_next_material) {}
284 
material_is_animated(RID p_material)285 	bool material_is_animated(RID p_material) { return false; }
material_casts_shadows(RID p_material)286 	bool material_casts_shadows(RID p_material) { return false; }
287 
material_add_instance_owner(RID p_material,RasterizerScene::InstanceBase * p_instance)288 	void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
material_remove_instance_owner(RID p_material,RasterizerScene::InstanceBase * p_instance)289 	void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
290 
291 	/* MESH API */
292 
mesh_create()293 	RID mesh_create() {
294 		DummyMesh *mesh = memnew(DummyMesh);
295 		ERR_FAIL_COND_V(!mesh, RID());
296 		mesh->blend_shape_count = 0;
297 		mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
298 		return mesh_owner.make_rid(mesh);
299 	}
300 
301 	void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
302 		DummyMesh *m = mesh_owner.getornull(p_mesh);
303 		ERR_FAIL_COND(!m);
304 
305 		m->surfaces.push_back(DummySurface());
306 		DummySurface *s = &m->surfaces.write[m->surfaces.size() - 1];
307 		s->format = p_format;
308 		s->primitive = p_primitive;
309 		s->array = p_array;
310 		s->vertex_count = p_vertex_count;
311 		s->index_array = p_index_array;
312 		s->index_count = p_index_count;
313 		s->aabb = p_aabb;
314 		s->blend_shapes = p_blend_shapes;
315 		s->bone_aabbs = p_bone_aabbs;
316 	}
317 
mesh_set_blend_shape_count(RID p_mesh,int p_amount)318 	void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
319 		DummyMesh *m = mesh_owner.getornull(p_mesh);
320 		ERR_FAIL_COND(!m);
321 		m->blend_shape_count = p_amount;
322 	}
mesh_get_blend_shape_count(RID p_mesh)323 	int mesh_get_blend_shape_count(RID p_mesh) const {
324 		DummyMesh *m = mesh_owner.getornull(p_mesh);
325 		ERR_FAIL_COND_V(!m, 0);
326 		return m->blend_shape_count;
327 	}
328 
mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)329 	void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
330 		DummyMesh *m = mesh_owner.getornull(p_mesh);
331 		ERR_FAIL_COND(!m);
332 		m->blend_shape_mode = p_mode;
333 	}
mesh_get_blend_shape_mode(RID p_mesh)334 	VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
335 		DummyMesh *m = mesh_owner.getornull(p_mesh);
336 		ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED);
337 		return m->blend_shape_mode;
338 	}
339 
mesh_surface_update_region(RID p_mesh,int p_surface,int p_offset,const PoolVector<uint8_t> & p_data)340 	void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
341 
mesh_surface_set_material(RID p_mesh,int p_surface,RID p_material)342 	void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
mesh_surface_get_material(RID p_mesh,int p_surface)343 	RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
344 
mesh_surface_get_array_len(RID p_mesh,int p_surface)345 	int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
346 		DummyMesh *m = mesh_owner.getornull(p_mesh);
347 		ERR_FAIL_COND_V(!m, 0);
348 
349 		return m->surfaces[p_surface].vertex_count;
350 	}
mesh_surface_get_array_index_len(RID p_mesh,int p_surface)351 	int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
352 		DummyMesh *m = mesh_owner.getornull(p_mesh);
353 		ERR_FAIL_COND_V(!m, 0);
354 
355 		return m->surfaces[p_surface].index_count;
356 	}
357 
mesh_surface_get_array(RID p_mesh,int p_surface)358 	PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
359 		DummyMesh *m = mesh_owner.getornull(p_mesh);
360 		ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
361 
362 		return m->surfaces[p_surface].array;
363 	}
mesh_surface_get_index_array(RID p_mesh,int p_surface)364 	PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
365 		DummyMesh *m = mesh_owner.getornull(p_mesh);
366 		ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
367 
368 		return m->surfaces[p_surface].index_array;
369 	}
370 
mesh_surface_get_format(RID p_mesh,int p_surface)371 	uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
372 		DummyMesh *m = mesh_owner.getornull(p_mesh);
373 		ERR_FAIL_COND_V(!m, 0);
374 
375 		return m->surfaces[p_surface].format;
376 	}
mesh_surface_get_primitive_type(RID p_mesh,int p_surface)377 	VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
378 		DummyMesh *m = mesh_owner.getornull(p_mesh);
379 		ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS);
380 
381 		return m->surfaces[p_surface].primitive;
382 	}
383 
mesh_surface_get_aabb(RID p_mesh,int p_surface)384 	AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
385 		DummyMesh *m = mesh_owner.getornull(p_mesh);
386 		ERR_FAIL_COND_V(!m, AABB());
387 
388 		return m->surfaces[p_surface].aabb;
389 	}
mesh_surface_get_blend_shapes(RID p_mesh,int p_surface)390 	Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
391 		DummyMesh *m = mesh_owner.getornull(p_mesh);
392 		ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >());
393 
394 		return m->surfaces[p_surface].blend_shapes;
395 	}
mesh_surface_get_skeleton_aabb(RID p_mesh,int p_surface)396 	Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
397 		DummyMesh *m = mesh_owner.getornull(p_mesh);
398 		ERR_FAIL_COND_V(!m, Vector<AABB>());
399 
400 		return m->surfaces[p_surface].bone_aabbs;
401 	}
402 
mesh_remove_surface(RID p_mesh,int p_index)403 	void mesh_remove_surface(RID p_mesh, int p_index) {
404 		DummyMesh *m = mesh_owner.getornull(p_mesh);
405 		ERR_FAIL_COND(!m);
406 		ERR_FAIL_COND(p_index >= m->surfaces.size());
407 
408 		m->surfaces.remove(p_index);
409 	}
mesh_get_surface_count(RID p_mesh)410 	int mesh_get_surface_count(RID p_mesh) const {
411 		DummyMesh *m = mesh_owner.getornull(p_mesh);
412 		ERR_FAIL_COND_V(!m, 0);
413 		return m->surfaces.size();
414 	}
415 
mesh_set_custom_aabb(RID p_mesh,const AABB & p_aabb)416 	void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
mesh_get_custom_aabb(RID p_mesh)417 	AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
418 
mesh_get_aabb(RID p_mesh,RID p_skeleton)419 	AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const { return AABB(); }
mesh_clear(RID p_mesh)420 	void mesh_clear(RID p_mesh) {}
421 
422 	/* MULTIMESH API */
423 
multimesh_create()424 	virtual RID multimesh_create() { return RID(); }
425 
426 	void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {}
multimesh_get_instance_count(RID p_multimesh)427 	int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
428 
multimesh_set_mesh(RID p_multimesh,RID p_mesh)429 	void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform & p_transform)430 	void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Transform2D & p_transform)431 	void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
multimesh_instance_set_color(RID p_multimesh,int p_index,const Color & p_color)432 	void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
multimesh_instance_set_custom_data(RID p_multimesh,int p_index,const Color & p_color)433 	void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
434 
multimesh_get_mesh(RID p_multimesh)435 	RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
436 
multimesh_instance_get_transform(RID p_multimesh,int p_index)437 	Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
multimesh_instance_get_transform_2d(RID p_multimesh,int p_index)438 	Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
multimesh_instance_get_color(RID p_multimesh,int p_index)439 	Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
multimesh_instance_get_custom_data(RID p_multimesh,int p_index)440 	Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
441 
multimesh_set_as_bulk_array(RID p_multimesh,const PoolVector<float> & p_array)442 	void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {}
443 
multimesh_set_visible_instances(RID p_multimesh,int p_visible)444 	void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
multimesh_get_visible_instances(RID p_multimesh)445 	int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
446 
multimesh_get_aabb(RID p_multimesh)447 	AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
448 
449 	/* IMMEDIATE API */
450 
immediate_create()451 	RID immediate_create() { return RID(); }
452 	void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
immediate_vertex(RID p_immediate,const Vector3 & p_vertex)453 	void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
immediate_normal(RID p_immediate,const Vector3 & p_normal)454 	void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
immediate_tangent(RID p_immediate,const Plane & p_tangent)455 	void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
immediate_color(RID p_immediate,const Color & p_color)456 	void immediate_color(RID p_immediate, const Color &p_color) {}
immediate_uv(RID p_immediate,const Vector2 & tex_uv)457 	void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
immediate_uv2(RID p_immediate,const Vector2 & tex_uv)458 	void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
immediate_end(RID p_immediate)459 	void immediate_end(RID p_immediate) {}
immediate_clear(RID p_immediate)460 	void immediate_clear(RID p_immediate) {}
immediate_set_material(RID p_immediate,RID p_material)461 	void immediate_set_material(RID p_immediate, RID p_material) {}
immediate_get_material(RID p_immediate)462 	RID immediate_get_material(RID p_immediate) const { return RID(); }
immediate_get_aabb(RID p_immediate)463 	AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
464 
465 	/* SKELETON API */
466 
skeleton_create()467 	RID skeleton_create() { return RID(); }
468 	void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
skeleton_set_base_transform_2d(RID p_skeleton,const Transform2D & p_base_transform)469 	void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
skeleton_set_world_transform(RID p_skeleton,bool p_enable,const Transform & p_world_transform)470 	void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
skeleton_get_bone_count(RID p_skeleton)471 	int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
skeleton_bone_set_transform(RID p_skeleton,int p_bone,const Transform & p_transform)472 	void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
skeleton_bone_get_transform(RID p_skeleton,int p_bone)473 	Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone,const Transform2D & p_transform)474 	void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {}
skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone)475 	Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); }
476 
477 	/* Light API */
478 
light_create(VS::LightType p_type)479 	RID light_create(VS::LightType p_type) { return RID(); }
480 
directional_light_create()481 	RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
omni_light_create()482 	RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
spot_light_create()483 	RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
484 
light_set_color(RID p_light,const Color & p_color)485 	void light_set_color(RID p_light, const Color &p_color) {}
light_set_param(RID p_light,VS::LightParam p_param,float p_value)486 	void light_set_param(RID p_light, VS::LightParam p_param, float p_value) {}
light_set_shadow(RID p_light,bool p_enabled)487 	void light_set_shadow(RID p_light, bool p_enabled) {}
light_set_shadow_color(RID p_light,const Color & p_color)488 	void light_set_shadow_color(RID p_light, const Color &p_color) {}
light_set_projector(RID p_light,RID p_texture)489 	void light_set_projector(RID p_light, RID p_texture) {}
light_set_negative(RID p_light,bool p_enable)490 	void light_set_negative(RID p_light, bool p_enable) {}
light_set_cull_mask(RID p_light,uint32_t p_mask)491 	void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
light_set_reverse_cull_face_mode(RID p_light,bool p_enabled)492 	void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
light_set_use_gi(RID p_light,bool p_enabled)493 	void light_set_use_gi(RID p_light, bool p_enabled) {}
494 
light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)495 	void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
light_omni_set_shadow_detail(RID p_light,VS::LightOmniShadowDetail p_detail)496 	void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
497 
light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)498 	void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {}
light_directional_set_blend_splits(RID p_light,bool p_enable)499 	void light_directional_set_blend_splits(RID p_light, bool p_enable) {}
light_directional_get_blend_splits(RID p_light)500 	bool light_directional_get_blend_splits(RID p_light) const { return false; }
light_directional_set_shadow_depth_range_mode(RID p_light,VS::LightDirectionalShadowDepthRangeMode p_range_mode)501 	void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {}
light_directional_get_shadow_depth_range_mode(RID p_light)502 	VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const { return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
503 
light_directional_get_shadow_mode(RID p_light)504 	VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
light_omni_get_shadow_mode(RID p_light)505 	VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) { return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
506 
light_has_shadow(RID p_light)507 	bool light_has_shadow(RID p_light) const { return false; }
508 
light_get_type(RID p_light)509 	VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; }
light_get_aabb(RID p_light)510 	AABB light_get_aabb(RID p_light) const { return AABB(); }
light_get_param(RID p_light,VS::LightParam p_param)511 	float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
light_get_color(RID p_light)512 	Color light_get_color(RID p_light) { return Color(); }
light_get_use_gi(RID p_light)513 	bool light_get_use_gi(RID p_light) { return false; }
light_get_version(RID p_light)514 	uint64_t light_get_version(RID p_light) const { return 0; }
515 
516 	/* PROBE API */
517 
reflection_probe_create()518 	RID reflection_probe_create() { return RID(); }
519 
reflection_probe_set_update_mode(RID p_probe,VS::ReflectionProbeUpdateMode p_mode)520 	void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {}
reflection_probe_set_intensity(RID p_probe,float p_intensity)521 	void reflection_probe_set_intensity(RID p_probe, float p_intensity) {}
reflection_probe_set_interior_ambient(RID p_probe,const Color & p_ambient)522 	void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {}
reflection_probe_set_interior_ambient_energy(RID p_probe,float p_energy)523 	void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {}
reflection_probe_set_interior_ambient_probe_contribution(RID p_probe,float p_contrib)524 	void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {}
reflection_probe_set_max_distance(RID p_probe,float p_distance)525 	void reflection_probe_set_max_distance(RID p_probe, float p_distance) {}
reflection_probe_set_extents(RID p_probe,const Vector3 & p_extents)526 	void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {}
reflection_probe_set_origin_offset(RID p_probe,const Vector3 & p_offset)527 	void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {}
reflection_probe_set_as_interior(RID p_probe,bool p_enable)528 	void reflection_probe_set_as_interior(RID p_probe, bool p_enable) {}
reflection_probe_set_enable_box_projection(RID p_probe,bool p_enable)529 	void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {}
reflection_probe_set_enable_shadows(RID p_probe,bool p_enable)530 	void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {}
reflection_probe_set_cull_mask(RID p_probe,uint32_t p_layers)531 	void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
reflection_probe_set_resolution(RID p_probe,int p_resolution)532 	void reflection_probe_set_resolution(RID p_probe, int p_resolution) {}
533 
reflection_probe_get_aabb(RID p_probe)534 	AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
reflection_probe_get_update_mode(RID p_probe)535 	VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return VisualServer::REFLECTION_PROBE_UPDATE_ONCE; }
reflection_probe_get_cull_mask(RID p_probe)536 	uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
reflection_probe_get_extents(RID p_probe)537 	Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
reflection_probe_get_origin_offset(RID p_probe)538 	Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
reflection_probe_get_origin_max_distance(RID p_probe)539 	float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; }
reflection_probe_renders_shadows(RID p_probe)540 	bool reflection_probe_renders_shadows(RID p_probe) const { return false; }
541 
instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase * p_instance)542 	void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase * p_instance)543 	void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
544 
instance_add_dependency(RID p_base,RasterizerScene::InstanceBase * p_instance)545 	void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase * p_instance)546 	void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
547 
548 	/* GI PROBE API */
549 
gi_probe_create()550 	RID gi_probe_create() { return RID(); }
551 
gi_probe_set_bounds(RID p_probe,const AABB & p_bounds)552 	void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {}
gi_probe_get_bounds(RID p_probe)553 	AABB gi_probe_get_bounds(RID p_probe) const { return AABB(); }
554 
gi_probe_set_cell_size(RID p_probe,float p_range)555 	void gi_probe_set_cell_size(RID p_probe, float p_range) {}
gi_probe_get_cell_size(RID p_probe)556 	float gi_probe_get_cell_size(RID p_probe) const { return 0.0; }
557 
gi_probe_set_to_cell_xform(RID p_probe,const Transform & p_xform)558 	void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {}
gi_probe_get_to_cell_xform(RID p_probe)559 	Transform gi_probe_get_to_cell_xform(RID p_probe) const { return Transform(); }
560 
gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int> & p_data)561 	void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {}
gi_probe_get_dynamic_data(RID p_probe)562 	PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const {
563 		PoolVector<int> p;
564 		return p;
565 	}
566 
gi_probe_set_dynamic_range(RID p_probe,int p_range)567 	void gi_probe_set_dynamic_range(RID p_probe, int p_range) {}
gi_probe_get_dynamic_range(RID p_probe)568 	int gi_probe_get_dynamic_range(RID p_probe) const { return 0; }
569 
gi_probe_set_energy(RID p_probe,float p_range)570 	void gi_probe_set_energy(RID p_probe, float p_range) {}
gi_probe_get_energy(RID p_probe)571 	float gi_probe_get_energy(RID p_probe) const { return 0.0; }
572 
gi_probe_set_bias(RID p_probe,float p_range)573 	void gi_probe_set_bias(RID p_probe, float p_range) {}
gi_probe_get_bias(RID p_probe)574 	float gi_probe_get_bias(RID p_probe) const { return 0.0; }
575 
gi_probe_set_normal_bias(RID p_probe,float p_range)576 	void gi_probe_set_normal_bias(RID p_probe, float p_range) {}
gi_probe_get_normal_bias(RID p_probe)577 	float gi_probe_get_normal_bias(RID p_probe) const { return 0.0; }
578 
gi_probe_set_propagation(RID p_probe,float p_range)579 	void gi_probe_set_propagation(RID p_probe, float p_range) {}
gi_probe_get_propagation(RID p_probe)580 	float gi_probe_get_propagation(RID p_probe) const { return 0.0; }
581 
gi_probe_set_interior(RID p_probe,bool p_enable)582 	void gi_probe_set_interior(RID p_probe, bool p_enable) {}
gi_probe_is_interior(RID p_probe)583 	bool gi_probe_is_interior(RID p_probe) const { return false; }
584 
gi_probe_set_compress(RID p_probe,bool p_enable)585 	void gi_probe_set_compress(RID p_probe, bool p_enable) {}
gi_probe_is_compressed(RID p_probe)586 	bool gi_probe_is_compressed(RID p_probe) const { return false; }
587 
gi_probe_get_version(RID p_probe)588 	uint32_t gi_probe_get_version(RID p_probe) { return 0; }
589 
gi_probe_get_dynamic_data_get_preferred_compression()590 	GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const { return GI_PROBE_UNCOMPRESSED; }
gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)591 	RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { return RID(); }
gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void * p_data)592 	void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {}
593 
594 	/* LIGHTMAP CAPTURE */
595 	struct Instantiable : public RID_Data {
596 
597 		SelfList<RasterizerScene::InstanceBase>::List instance_list;
598 
599 		_FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
600 
601 			SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
602 			while (instances) {
603 
604 				instances->self()->base_changed(p_aabb, p_materials);
605 				instances = instances->next();
606 			}
607 		}
608 
instance_remove_depsInstantiable609 		_FORCE_INLINE_ void instance_remove_deps() {
610 			SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
611 			while (instances) {
612 
613 				SelfList<RasterizerScene::InstanceBase> *next = instances->next();
614 				instances->self()->base_removed();
615 				instances = next;
616 			}
617 		}
618 
InstantiableInstantiable619 		Instantiable() {}
~InstantiableInstantiable620 		virtual ~Instantiable() {
621 		}
622 	};
623 
624 	struct LightmapCapture : public Instantiable {
625 
626 		PoolVector<LightmapCaptureOctree> octree;
627 		AABB bounds;
628 		Transform cell_xform;
629 		int cell_subdiv;
630 		float energy;
LightmapCaptureLightmapCapture631 		LightmapCapture() {
632 			energy = 1.0;
633 			cell_subdiv = 1;
634 		}
635 	};
636 
637 	mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner;
lightmap_capture_set_bounds(RID p_capture,const AABB & p_bounds)638 	void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
lightmap_capture_get_bounds(RID p_capture)639 	AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
lightmap_capture_set_octree(RID p_capture,const PoolVector<uint8_t> & p_octree)640 	void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {}
lightmap_capture_create()641 	RID lightmap_capture_create() {
642 		LightmapCapture *capture = memnew(LightmapCapture);
643 		return lightmap_capture_data_owner.make_rid(capture);
644 	}
lightmap_capture_get_octree(RID p_capture)645 	PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
646 		const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
647 		ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
648 		return PoolVector<uint8_t>();
649 	}
lightmap_capture_set_octree_cell_transform(RID p_capture,const Transform & p_xform)650 	void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
lightmap_capture_get_octree_cell_transform(RID p_capture)651 	Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
lightmap_capture_set_octree_cell_subdiv(RID p_capture,int p_subdiv)652 	void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
lightmap_capture_get_octree_cell_subdiv(RID p_capture)653 	int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
lightmap_capture_set_energy(RID p_capture,float p_energy)654 	void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
lightmap_capture_get_energy(RID p_capture)655 	float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
lightmap_capture_get_octree_ptr(RID p_capture)656 	const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
657 		const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
658 		ERR_FAIL_COND_V(!capture, NULL);
659 		return &capture->octree;
660 	}
661 
662 	/* PARTICLES */
663 
particles_create()664 	RID particles_create() { return RID(); }
665 
particles_set_emitting(RID p_particles,bool p_emitting)666 	void particles_set_emitting(RID p_particles, bool p_emitting) {}
particles_set_amount(RID p_particles,int p_amount)667 	void particles_set_amount(RID p_particles, int p_amount) {}
particles_set_lifetime(RID p_particles,float p_lifetime)668 	void particles_set_lifetime(RID p_particles, float p_lifetime) {}
particles_set_one_shot(RID p_particles,bool p_one_shot)669 	void particles_set_one_shot(RID p_particles, bool p_one_shot) {}
particles_set_pre_process_time(RID p_particles,float p_time)670 	void particles_set_pre_process_time(RID p_particles, float p_time) {}
particles_set_explosiveness_ratio(RID p_particles,float p_ratio)671 	void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {}
particles_set_randomness_ratio(RID p_particles,float p_ratio)672 	void particles_set_randomness_ratio(RID p_particles, float p_ratio) {}
particles_set_custom_aabb(RID p_particles,const AABB & p_aabb)673 	void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {}
particles_set_speed_scale(RID p_particles,float p_scale)674 	void particles_set_speed_scale(RID p_particles, float p_scale) {}
particles_set_use_local_coordinates(RID p_particles,bool p_enable)675 	void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {}
particles_set_process_material(RID p_particles,RID p_material)676 	void particles_set_process_material(RID p_particles, RID p_material) {}
particles_set_fixed_fps(RID p_particles,int p_fps)677 	void particles_set_fixed_fps(RID p_particles, int p_fps) {}
particles_set_fractional_delta(RID p_particles,bool p_enable)678 	void particles_set_fractional_delta(RID p_particles, bool p_enable) {}
particles_restart(RID p_particles)679 	void particles_restart(RID p_particles) {}
680 
particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)681 	void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {}
682 
particles_set_draw_passes(RID p_particles,int p_count)683 	void particles_set_draw_passes(RID p_particles, int p_count) {}
particles_set_draw_pass_mesh(RID p_particles,int p_pass,RID p_mesh)684 	void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {}
685 
particles_request_process(RID p_particles)686 	void particles_request_process(RID p_particles) {}
particles_get_current_aabb(RID p_particles)687 	AABB particles_get_current_aabb(RID p_particles) { return AABB(); }
particles_get_aabb(RID p_particles)688 	AABB particles_get_aabb(RID p_particles) const { return AABB(); }
689 
particles_set_emission_transform(RID p_particles,const Transform & p_transform)690 	void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {}
691 
particles_get_emitting(RID p_particles)692 	bool particles_get_emitting(RID p_particles) { return false; }
particles_get_draw_passes(RID p_particles)693 	int particles_get_draw_passes(RID p_particles) const { return 0; }
particles_get_draw_pass_mesh(RID p_particles,int p_pass)694 	RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
695 
particles_is_inactive(RID p_particles)696 	virtual bool particles_is_inactive(RID p_particles) const { return false; }
697 
698 	/* RENDER TARGET */
699 
render_target_create()700 	RID render_target_create() { return RID(); }
render_target_set_position(RID p_render_target,int p_x,int p_y)701 	void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
render_target_set_size(RID p_render_target,int p_width,int p_height)702 	void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
render_target_get_texture(RID p_render_target)703 	RID render_target_get_texture(RID p_render_target) const { return RID(); }
render_target_set_external_texture(RID p_render_target,unsigned int p_texture_id)704 	void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)705 	void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
render_target_was_used(RID p_render_target)706 	bool render_target_was_used(RID p_render_target) { return false; }
render_target_clear_used(RID p_render_target)707 	void render_target_clear_used(RID p_render_target) {}
render_target_set_msaa(RID p_render_target,VS::ViewportMSAA p_msaa)708 	void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {}
709 
710 	/* CANVAS SHADOW */
711 
canvas_light_shadow_buffer_create(int p_width)712 	RID canvas_light_shadow_buffer_create(int p_width) { return RID(); }
713 
714 	/* LIGHT SHADOW MAPPING */
715 
canvas_light_occluder_create()716 	RID canvas_light_occluder_create() { return RID(); }
canvas_light_occluder_set_polylines(RID p_occluder,const PoolVector<Vector2> & p_lines)717 	void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
718 
get_base_type(RID p_rid)719 	VS::InstanceType get_base_type(RID p_rid) const {
720 		if (mesh_owner.owns(p_rid)) {
721 			return VS::INSTANCE_MESH;
722 		} else if (lightmap_capture_data_owner.owns(p_rid)) {
723 			return VS::INSTANCE_LIGHTMAP_CAPTURE;
724 		}
725 
726 		return VS::INSTANCE_NONE;
727 	}
728 
free(RID p_rid)729 	bool free(RID p_rid) {
730 		if (texture_owner.owns(p_rid)) {
731 			// delete the texture
732 			DummyTexture *texture = texture_owner.get(p_rid);
733 			texture_owner.free(p_rid);
734 			memdelete(texture);
735 		} else if (mesh_owner.owns(p_rid)) {
736 			// delete the mesh
737 			DummyMesh *mesh = mesh_owner.getornull(p_rid);
738 			mesh_owner.free(p_rid);
739 			memdelete(mesh);
740 		} else if (lightmap_capture_data_owner.owns(p_rid)) {
741 			// delete the lightmap
742 			LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid);
743 			lightmap_capture_data_owner.free(p_rid);
744 			memdelete(lightmap_capture);
745 		} else {
746 			return false;
747 		}
748 
749 		return true;
750 	}
751 
has_os_feature(const String & p_feature)752 	bool has_os_feature(const String &p_feature) const { return false; }
753 
update_dirty_resources()754 	void update_dirty_resources() {}
755 
set_debug_generate_wireframes(bool p_generate)756 	void set_debug_generate_wireframes(bool p_generate) {}
757 
render_info_begin_capture()758 	void render_info_begin_capture() {}
render_info_end_capture()759 	void render_info_end_capture() {}
get_captured_render_info(VS::RenderInfo p_info)760 	int get_captured_render_info(VS::RenderInfo p_info) { return 0; }
761 
get_render_info(VS::RenderInfo p_info)762 	int get_render_info(VS::RenderInfo p_info) { return 0; }
get_video_adapter_name()763 	String get_video_adapter_name() const { return String(); }
get_video_adapter_vendor()764 	String get_video_adapter_vendor() const { return String(); }
765 
766 	static RasterizerStorage *base_singleton;
767 
RasterizerStorageDummy()768 	RasterizerStorageDummy(){};
~RasterizerStorageDummy()769 	~RasterizerStorageDummy() {}
770 };
771 
772 class RasterizerCanvasDummy : public RasterizerCanvas {
773 public:
light_internal_create()774 	RID light_internal_create() { return RID(); }
light_internal_update(RID p_rid,Light * p_light)775 	void light_internal_update(RID p_rid, Light *p_light) {}
light_internal_free(RID p_rid)776 	void light_internal_free(RID p_rid) {}
777 
canvas_begin()778 	void canvas_begin(){};
canvas_end()779 	void canvas_end(){};
780 
canvas_render_items(Item * p_item_list,int p_z,const Color & p_modulate,Light * p_light,const Transform2D & p_transform)781 	void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform){};
canvas_debug_viewport_shadows(Light * p_lights_with_shadow)782 	void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){};
783 
canvas_light_shadow_buffer_update(RID p_buffer,const Transform2D & p_light_xform,int p_light_mask,float p_near,float p_far,LightOccluderInstance * p_occluders,CameraMatrix * p_xform_cache)784 	void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {}
785 
reset_canvas()786 	void reset_canvas() {}
787 
draw_window_margins(int * p_margins,RID * p_margin_textures)788 	void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
789 
RasterizerCanvasDummy()790 	RasterizerCanvasDummy() {}
~RasterizerCanvasDummy()791 	~RasterizerCanvasDummy() {}
792 };
793 
794 class RasterizerDummy : public Rasterizer {
795 protected:
796 	RasterizerCanvasDummy canvas;
797 	RasterizerStorageDummy storage;
798 	RasterizerSceneDummy scene;
799 
800 public:
get_storage()801 	RasterizerStorage *get_storage() { return &storage; }
get_canvas()802 	RasterizerCanvas *get_canvas() { return &canvas; }
get_scene()803 	RasterizerScene *get_scene() { return &scene; }
804 
805 	void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {}
set_shader_time_scale(float p_scale)806 	void set_shader_time_scale(float p_scale) {}
807 
initialize()808 	void initialize() {}
begin_frame(double frame_step)809 	void begin_frame(double frame_step) {}
set_current_render_target(RID p_render_target)810 	void set_current_render_target(RID p_render_target) {}
restore_render_target(bool p_3d_was_drawn)811 	void restore_render_target(bool p_3d_was_drawn) {}
clear_render_target(const Color & p_color)812 	void clear_render_target(const Color &p_color) {}
813 	void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {}
output_lens_distorted_to_screen(RID p_render_target,const Rect2 & p_screen_rect,float p_k1,float p_k2,const Vector2 & p_eye_center,float p_oversample)814 	void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {}
end_frame(bool p_swap_buffers)815 	void end_frame(bool p_swap_buffers) {}
finalize()816 	void finalize() {}
817 
is_viable()818 	static Error is_viable() {
819 		return OK;
820 	}
821 
_create_current()822 	static Rasterizer *_create_current() {
823 		return memnew(RasterizerDummy);
824 	}
825 
make_current()826 	static void make_current() {
827 		_create_func = _create_current;
828 	}
829 
is_low_end()830 	virtual bool is_low_end() const { return true; }
831 
RasterizerDummy()832 	RasterizerDummy() {}
~RasterizerDummy()833 	~RasterizerDummy() {}
834 };
835 
836 #endif // RASTERIZER_DUMMY_H
837